2013-04-18 03:29:41 +00:00
|
|
|
// Copyright 2013 Dolphin Emulator Project
|
|
|
|
// Licensed under GPLv2
|
|
|
|
// Refer to the license.txt file included.
|
2010-06-13 19:50:06 +00:00
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
2013-10-19 09:27:57 +00:00
|
|
|
#include <dxgi.h>
|
|
|
|
#include <d3d11.h>
|
|
|
|
#include <d3dcompiler.h>
|
2010-06-13 19:50:06 +00:00
|
|
|
#include "Common.h"
|
2011-06-11 19:37:21 +00:00
|
|
|
#include <vector>
|
2010-06-13 19:50:06 +00:00
|
|
|
|
2011-01-29 20:16:51 +00:00
|
|
|
namespace DX11
|
|
|
|
{
|
|
|
|
|
2010-06-13 19:50:06 +00:00
|
|
|
#define SAFE_RELEASE(x) { if (x) (x)->Release(); (x) = NULL; }
|
2011-06-11 19:37:21 +00:00
|
|
|
#define SAFE_DELETE(x) { delete (x); (x) = NULL; }
|
|
|
|
#define SAFE_DELETE_ARRAY(x) { delete[] (x); (x) = NULL; }
|
|
|
|
#define CHECK(cond, Message, ...) if (!(cond)) { PanicAlert(__FUNCTION__ "Failed in %s at line %d: " Message, __FILE__, __LINE__, __VA_ARGS__); }
|
2010-06-13 19:50:06 +00:00
|
|
|
|
|
|
|
class D3DTexture2D;
|
2011-01-29 20:16:51 +00:00
|
|
|
|
2010-06-13 19:50:06 +00:00
|
|
|
namespace D3D
|
|
|
|
{
|
|
|
|
|
2010-11-23 19:58:02 +00:00
|
|
|
HRESULT LoadDXGI();
|
|
|
|
HRESULT LoadD3D();
|
2011-02-26 23:41:02 +00:00
|
|
|
HRESULT LoadD3DCompiler();
|
2010-11-21 15:34:04 +00:00
|
|
|
void UnloadDXGI();
|
2010-11-23 19:58:02 +00:00
|
|
|
void UnloadD3D();
|
2011-02-26 23:41:02 +00:00
|
|
|
void UnloadD3DCompiler();
|
2010-11-23 19:58:02 +00:00
|
|
|
|
2013-07-22 12:38:09 +00:00
|
|
|
D3D_FEATURE_LEVEL GetFeatureLevel(IDXGIAdapter* adapter);
|
2011-03-30 07:17:23 +00:00
|
|
|
std::vector<DXGI_SAMPLE_DESC> EnumAAModes(IDXGIAdapter* adapter);
|
2010-11-23 19:58:02 +00:00
|
|
|
DXGI_SAMPLE_DESC GetAAMode(int index);
|
2010-11-21 15:34:04 +00:00
|
|
|
|
2010-06-13 19:50:06 +00:00
|
|
|
HRESULT Create(HWND wnd);
|
|
|
|
void Close();
|
|
|
|
|
2011-06-11 19:37:21 +00:00
|
|
|
extern ID3D11Device* device;
|
|
|
|
extern ID3D11DeviceContext* context;
|
|
|
|
extern IDXGISwapChain* swapchain;
|
2010-06-13 19:50:06 +00:00
|
|
|
extern bool bFrameInProgress;
|
|
|
|
|
|
|
|
void Reset();
|
|
|
|
bool BeginFrame();
|
|
|
|
void EndFrame();
|
|
|
|
void Present();
|
|
|
|
|
|
|
|
unsigned int GetBackBufferWidth();
|
|
|
|
unsigned int GetBackBufferHeight();
|
2011-06-11 19:37:21 +00:00
|
|
|
D3DTexture2D* &GetBackBuffer();
|
2010-06-16 23:25:19 +00:00
|
|
|
const char* PixelShaderVersionString();
|
2011-03-14 09:38:29 +00:00
|
|
|
const char* GeometryShaderVersionString();
|
2010-06-16 23:25:19 +00:00
|
|
|
const char* VertexShaderVersionString();
|
2010-06-19 01:02:43 +00:00
|
|
|
bool BGRATexturesSupported();
|
2010-06-13 19:50:06 +00:00
|
|
|
|
2010-07-11 16:26:46 +00:00
|
|
|
unsigned int GetMaxTextureSize();
|
|
|
|
|
2010-06-13 19:50:06 +00:00
|
|
|
// Ihis function will assign a name to the given resource.
|
|
|
|
// The DirectX debug layer will make it easier to identify resources that way,
|
|
|
|
// e.g. when listing up all resources who have unreleased references.
|
2011-03-30 07:17:23 +00:00
|
|
|
template <typename T>
|
|
|
|
void SetDebugObjectName(T resource, const char* name)
|
2010-06-13 19:50:06 +00:00
|
|
|
{
|
2011-03-30 07:17:23 +00:00
|
|
|
static_assert(std::is_convertible<T, ID3D11DeviceChild*>::value,
|
|
|
|
"resource must be convertible to ID3D11DeviceChild*");
|
2010-06-13 19:50:06 +00:00
|
|
|
#if defined(_DEBUG) || defined(DEBUGFAST)
|
2011-03-30 07:17:23 +00:00
|
|
|
resource->SetPrivateData(WKPDID_D3DDebugObjectName, (UINT)strlen(name), name);
|
2010-06-13 19:50:06 +00:00
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
2013-10-19 09:27:57 +00:00
|
|
|
} // namespace D3D
|
2010-06-27 14:04:49 +00:00
|
|
|
|
2013-10-19 09:27:57 +00:00
|
|
|
typedef HRESULT (WINAPI *CREATEDXGIFACTORY)(REFIID, void**);
|
2010-11-21 15:34:04 +00:00
|
|
|
extern CREATEDXGIFACTORY PCreateDXGIFactory;
|
2013-10-19 09:27:57 +00:00
|
|
|
typedef HRESULT (WINAPI *D3D11CREATEDEVICE)(IDXGIAdapter*, D3D_DRIVER_TYPE, HMODULE, UINT, CONST D3D_FEATURE_LEVEL*, UINT, UINT, ID3D11Device**, D3D_FEATURE_LEVEL*, ID3D11DeviceContext**);
|
2010-11-23 19:58:02 +00:00
|
|
|
extern D3D11CREATEDEVICE PD3D11CreateDevice;
|
2011-01-29 20:16:51 +00:00
|
|
|
|
2011-02-26 23:41:02 +00:00
|
|
|
typedef HRESULT (WINAPI *D3DREFLECT)(LPCVOID, SIZE_T, REFIID, void**);
|
|
|
|
extern D3DREFLECT PD3DReflect;
|
2013-10-19 09:27:57 +00:00
|
|
|
extern pD3DCompile PD3DCompile;
|
2011-02-26 23:41:02 +00:00
|
|
|
|
2011-02-14 02:18:03 +00:00
|
|
|
} // namespace DX11
|