dolphin/Source/Core/AudioCommon/AOSoundStream.h

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// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <atomic>
#include <mutex>
#include <thread>
#include "AudioCommon/SoundStream.h"
#include "Common/Event.h"
#include "Common/Thread.h"
#if defined(HAVE_AO) && HAVE_AO
#include <ao/ao.h>
#endif
class AOSound final : public SoundStream
{
#if defined(HAVE_AO) && HAVE_AO
std::thread thread;
std::atomic<bool> m_run_thread;
std::mutex soundCriticalSection;
Common::Event soundSyncEvent;
int buf_size;
ao_device *device;
ao_sample_format format;
int default_driver;
short realtimeBuffer[1024 * 1024];
public:
bool Start() override;
void SoundLoop() override;
void Stop() override;
void Update() override;
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static bool isValid()
{
return true;
}
#endif
};