dolphin/Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp

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// Copyright 2009 Dolphin Emulator Project
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// Licensed under GPLv2+
// Refer to the license.txt file included.
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#include <cstddef>
#include <istream>
#include <string>
#include <utility>
#include <vector>
#include <wx/filedlg.h>
#include <wx/font.h>
#include <wx/fontdata.h>
#include <wx/fontdlg.h>
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#include <wx/listbox.h>
#include <wx/menu.h>
#include <wx/mimetype.h>
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#include <wx/textdlg.h>
#include "Common/CommonPaths.h"
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
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#include "Common/IniFile.h"
#include "Common/SymbolDB.h"
#include "Core/Core.h"
#include "Core/Host.h"
#include "Core/Boot/Boot.h"
#include "Core/HLE/HLE.h"
#include "Core/PowerPC/PowerPC.h"
#include "Core/PowerPC/PPCAnalyst.h"
#include "Core/PowerPC/PPCSymbolDB.h"
#include "Core/PowerPC/Profiler.h"
#include "Core/PowerPC/SignatureDB.h"
#include "Core/PowerPC/JitCommon/JitBase.h"
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#include "DolphinWX/Frame.h"
#include "DolphinWX/Globals.h"
#include "DolphinWX/WxUtils.h"
#include "DolphinWX/Debugger/BreakpointWindow.h"
#include "DolphinWX/Debugger/CodeWindow.h"
#include "DolphinWX/Debugger/DebuggerPanel.h"
#include "DolphinWX/Debugger/DebuggerUIUtil.h"
#include "DolphinWX/Debugger/DSPDebugWindow.h"
#include "DolphinWX/Debugger/JitWindow.h"
#include "DolphinWX/Debugger/MemoryWindow.h"
#include "DolphinWX/Debugger/RegisterWindow.h"
#include "DolphinWX/Debugger/WatchWindow.h"
// Save and load settings
// -----------------------------
void CCodeWindow::Load()
{
IniFile ini;
ini.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
// The font to override DebuggerFont with
std::string fontDesc;
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IniFile::Section* general = ini.GetOrCreateSection("General");
general->Get("DebuggerFont", &fontDesc);
general->Get("AutomaticStart", &bAutomaticStart, false);
general->Get("BootToPause", &bBootToPause, true);
if (!fontDesc.empty())
DebuggerFont.SetNativeFontInfoUserDesc(StrToWxStr(fontDesc));
const char* SettingName[] = {
"Log",
"LogConfig",
"Console",
"Registers",
"Breakpoints",
"Memory",
"JIT",
"Sound",
"Video",
"Code"
};
// Decide what windows to show
for (int i = 0; i <= IDM_VIDEO_WINDOW - IDM_LOG_WINDOW; i++)
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ini.GetOrCreateSection("ShowOnStart")->Get(SettingName[i], &bShowOnStart[i], false);
// Get notebook affiliation
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std::string section = "P - " +
((Parent->ActivePerspective < Parent->Perspectives.size())
? Parent->Perspectives[Parent->ActivePerspective].Name : "Perspective 1");
for (int i = 0; i <= IDM_CODE_WINDOW - IDM_LOG_WINDOW; i++)
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ini.GetOrCreateSection(section)->Get(SettingName[i], &iNbAffiliation[i], 0);
// Get floating setting
for (int i = 0; i <= IDM_CODE_WINDOW - IDM_LOG_WINDOW; i++)
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ini.GetOrCreateSection("Float")->Get(SettingName[i], &Parent->bFloatWindow[i], false);
}
void CCodeWindow::Save()
{
IniFile ini;
ini.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
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IniFile::Section* general = ini.GetOrCreateSection("General");
general->Set("DebuggerFont", WxStrToStr(DebuggerFont.GetNativeFontInfoUserDesc()));
general->Set("AutomaticStart", GetMenuBar()->IsChecked(IDM_AUTOMATIC_START));
general->Set("BootToPause", GetMenuBar()->IsChecked(IDM_BOOT_TO_PAUSE));
const char* SettingName[] = {
"Log",
"LogConfig",
"Console",
"Registers",
"Breakpoints",
"Memory",
"JIT",
"Sound",
"Video",
"Code"
};
// Save windows settings
for (int i = IDM_LOG_WINDOW; i <= IDM_VIDEO_WINDOW; i++)
ini.GetOrCreateSection("ShowOnStart")->Set(SettingName[i - IDM_LOG_WINDOW], GetMenuBar()->IsChecked(i));
// Save notebook affiliations
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std::string section = "P - " + Parent->Perspectives[Parent->ActivePerspective].Name;
for (int i = 0; i <= IDM_CODE_WINDOW - IDM_LOG_WINDOW; i++)
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ini.GetOrCreateSection(section)->Set(SettingName[i], iNbAffiliation[i]);
// Save floating setting
for (int i = IDM_LOG_WINDOW_PARENT; i <= IDM_CODE_WINDOW_PARENT; i++)
ini.GetOrCreateSection("Float")->Set(SettingName[i - IDM_LOG_WINDOW_PARENT], !!FindWindowById(i));
ini.Save(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
}
// Symbols, JIT, Profiler
// ----------------
void CCodeWindow::CreateMenuSymbols(wxMenuBar *pMenuBar)
{
wxMenu *pSymbolsMenu = new wxMenu;
pSymbolsMenu->Append(IDM_CLEAR_SYMBOLS, _("&Clear symbols"),
_("Remove names from all functions and variables."));
pSymbolsMenu->Append(IDM_SCAN_FUNCTIONS, _("&Generate symbol map"),
_("Recognise standard functions from sys\\totaldb.dsy, and use generic zz_ names for other functions."));
pSymbolsMenu->AppendSeparator();
pSymbolsMenu->Append(IDM_LOAD_MAP_FILE, _("&Load symbol map"),
_("Try to load this game's function names automatically - but doesn't check .map files stored on the disc image yet."));
pSymbolsMenu->Append(IDM_SAVEMAPFILE, _("&Save symbol map"),
_("Save the function names for each address to a .map file in your user settings map folder, named after the title id."));
pSymbolsMenu->AppendSeparator();
pSymbolsMenu->Append(IDM_LOAD_MAP_FILE_AS, _("Load &other map file..."),
_("Load any .map file containing the function names and addresses for this game."));
pSymbolsMenu->Append(IDM_LOAD_BAD_MAP_FILE, _("Load &bad map file..."),
_("Try to load a .map file that might be from a slightly different version."));
pSymbolsMenu->Append(IDM_SAVE_MAP_FILE_AS, _("Save symbol map &as..."),
_("Save the function names and addresses for this game as a .map file. If you want to open it in IDA pro, use the .idc script."));
pSymbolsMenu->AppendSeparator();
pSymbolsMenu->Append(IDM_SAVE_MAP_FILE_WITH_CODES, _("Save code"),
_("Save the entire disassembled code. This may take a several seconds"
" and may require between 50 and 100 MB of hard drive space. It will only save code"
" that are in the first 4 MB of memory, if you are debugging a game that load .rel"
" files with code to memory you may want to increase that to perhaps 8 MB, you can do"
" that from SymbolDB::SaveMap().")
);
pSymbolsMenu->AppendSeparator();
pSymbolsMenu->Append(IDM_CREATE_SIGNATURE_FILE, _("&Create signature file..."),
_("Create a .dsy file that can be used to recognise these same functions in other games."));
pSymbolsMenu->Append(IDM_APPEND_SIGNATURE_FILE, _("Append to &existing signature file..."),
_("Add any named functions missing from a .dsy file, so it can also recognise these additional functions in other games."));
pSymbolsMenu->Append(IDM_COMBINE_SIGNATURE_FILES, _("Combine two signature files..."),
_("Make a new .dsy file which can recognise more functions, by combining two existing files. The first input file has priority."));
pSymbolsMenu->Append(IDM_USE_SIGNATURE_FILE, _("Apply signat&ure file..."),
_("Must use Generate symbol map first! Recognise names of any standard library functions used in multiple games, by loading them from a .dsy file."));
pSymbolsMenu->AppendSeparator();
pSymbolsMenu->Append(IDM_PATCH_HLE_FUNCTIONS, _("&Patch HLE functions"));
pSymbolsMenu->Append(IDM_RENAME_SYMBOLS, _("&Rename symbols from file..."));
pMenuBar->Append(pSymbolsMenu, _("&Symbols"));
wxMenu *pProfilerMenu = new wxMenu;
pProfilerMenu->Append(IDM_PROFILE_BLOCKS, _("&Profile blocks"), wxEmptyString, wxITEM_CHECK);
pProfilerMenu->AppendSeparator();
pProfilerMenu->Append(IDM_WRITE_PROFILE, _("&Write to profile.txt, show"));
pMenuBar->Append(pProfilerMenu, _("&Profiler"));
}
void CCodeWindow::OnProfilerMenu(wxCommandEvent& event)
{
switch (event.GetId())
{
case IDM_PROFILE_BLOCKS:
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Core::SetState(Core::CORE_PAUSE);
if (jit != nullptr)
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jit->ClearCache();
Profiler::g_ProfileBlocks = GetMenuBar()->IsChecked(IDM_PROFILE_BLOCKS);
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Core::SetState(Core::CORE_RUN);
break;
case IDM_WRITE_PROFILE:
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if (Core::GetState() == Core::CORE_RUN)
Core::SetState(Core::CORE_PAUSE);
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if (Core::GetState() == Core::CORE_PAUSE && PowerPC::GetMode() == PowerPC::MODE_JIT)
{
if (jit != nullptr)
{
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std::string filename = File::GetUserPath(D_DUMP_IDX) + "Debug/profiler.txt";
File::CreateFullPath(filename);
Profiler::WriteProfileResults(filename);
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wxFileType* filetype = nullptr;
if (!(filetype = wxTheMimeTypesManager->GetFileTypeFromExtension("txt")))
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{
// From extension failed, trying with MIME type now
if (!(filetype = wxTheMimeTypesManager->GetFileTypeFromMimeType("text/plain")))
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// MIME type failed, aborting mission
break;
}
wxString OpenCommand;
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OpenCommand = filetype->GetOpenCommand(StrToWxStr(filename));
if (!OpenCommand.IsEmpty())
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wxExecute(OpenCommand, wxEXEC_SYNC);
}
}
break;
}
}
void CCodeWindow::OnSymbolsMenu(wxCommandEvent& event)
{
Parent->ClearStatusBar();
if (!Core::IsRunning()) return;
std::string existing_map_file, writable_map_file, title_id_str;
bool map_exists = CBoot::FindMapFile(&existing_map_file,
&writable_map_file,
&title_id_str);
switch (event.GetId())
{
case IDM_CLEAR_SYMBOLS:
if (!AskYesNoT("Do you want to clear the list of symbol names?")) return;
g_symbolDB.Clear();
Host_NotifyMapLoaded();
break;
case IDM_SCAN_FUNCTIONS:
{
PPCAnalyst::FindFunctions(0x80000000, 0x81800000, &g_symbolDB);
SignatureDB db;
if (db.Load(File::GetSysDirectory() + TOTALDB))
{
db.Apply(&g_symbolDB);
Parent->StatusBarMessage("Generated symbol names from '%s'", TOTALDB);
db.List();
}
else
{
Parent->StatusBarMessage("'%s' not found, no symbol names generated", TOTALDB);
}
// HLE::PatchFunctions();
// Update GUI
NotifyMapLoaded();
break;
}
case IDM_LOAD_MAP_FILE:
if (!map_exists)
{
g_symbolDB.Clear();
PPCAnalyst::FindFunctions(0x81300000, 0x81800000, &g_symbolDB);
SignatureDB db;
if (db.Load(File::GetSysDirectory() + TOTALDB))
db.Apply(&g_symbolDB);
Parent->StatusBarMessage("'%s' not found, scanning for common functions instead", writable_map_file.c_str());
}
else
{
g_symbolDB.LoadMap(existing_map_file);
Parent->StatusBarMessage("Loaded symbols from '%s'", existing_map_file.c_str());
}
HLE::PatchFunctions();
NotifyMapLoaded();
break;
case IDM_LOAD_MAP_FILE_AS:
{
const wxString path = wxFileSelector(
_("Load map file"), File::GetUserPath(D_MAPS_IDX),
title_id_str + ".map", ".map",
"Dolphin Map File (*.map)|*.map|All files (*.*)|*.*",
wxFD_OPEN | wxFD_FILE_MUST_EXIST, this);
if (!path.IsEmpty())
{
g_symbolDB.LoadMap(WxStrToStr(path));
Parent->StatusBarMessage("Loaded symbols from '%s'", WxStrToStr(path).c_str());
}
HLE::PatchFunctions();
NotifyMapLoaded();
}
break;
case IDM_LOAD_BAD_MAP_FILE:
{
const wxString path = wxFileSelector(
_("Load bad map file"), File::GetUserPath(D_MAPS_IDX),
title_id_str + ".map", ".map",
"Dolphin Map File (*.map)|*.map|All files (*.*)|*.*",
wxFD_OPEN | wxFD_FILE_MUST_EXIST, this);
if (!path.IsEmpty())
{
g_symbolDB.LoadMap(WxStrToStr(path), true);
Parent->StatusBarMessage("Loaded symbols from '%s'", WxStrToStr(path).c_str());
}
HLE::PatchFunctions();
NotifyMapLoaded();
}
break;
case IDM_SAVEMAPFILE:
g_symbolDB.SaveMap(writable_map_file);
break;
case IDM_SAVE_MAP_FILE_AS:
{
const wxString path = wxFileSelector(
_("Save map file as"), File::GetUserPath(D_MAPS_IDX),
title_id_str + ".map", ".map",
"Dolphin Map File (*.map)|*.map|All files (*.*)|*.*",
wxFD_SAVE | wxFD_OVERWRITE_PROMPT, this);
if (!path.IsEmpty())
g_symbolDB.SaveMap(WxStrToStr(path));
}
break;
case IDM_SAVE_MAP_FILE_WITH_CODES:
g_symbolDB.SaveMap(writable_map_file, true);
break;
case IDM_RENAME_SYMBOLS:
{
const wxString path = wxFileSelector(
_("Apply signature file"), wxEmptyString,
wxEmptyString, wxEmptyString,
"Dolphin Symbol Rename File (*.sym)|*.sym",
wxFD_OPEN | wxFD_FILE_MUST_EXIST, this);
if (!path.IsEmpty())
{
std::ifstream f;
OpenFStream(f, WxStrToStr(path), std::ios_base::in);
std::string line;
while (std::getline(f, line))
{
if (line.length() < 12)
continue;
u32 address, type;
std::string name;
std::istringstream ss(line);
ss >> std::hex >> address >> std::dec >> type >> name;
Symbol *symbol = g_symbolDB.GetSymbolFromAddr(address);
if (symbol)
symbol->name = line.substr(12);
}
Host_NotifyMapLoaded();
}
}
break;
case IDM_CREATE_SIGNATURE_FILE:
{
wxTextEntryDialog input_prefix(
this,
_("Only export symbols with prefix:\n(Blank for all symbols)"),
wxGetTextFromUserPromptStr,
wxEmptyString);
if (input_prefix.ShowModal() == wxID_OK)
{
std::string prefix(WxStrToStr(input_prefix.GetValue()));
wxString path = wxFileSelector(
_("Save signature as"), File::GetSysDirectory(), wxEmptyString, wxEmptyString,
"Dolphin Signature File (*.dsy)|*.dsy;", wxFD_SAVE | wxFD_OVERWRITE_PROMPT,
this);
if (!path.IsEmpty())
{
SignatureDB db;
db.Initialize(&g_symbolDB, prefix);
db.Save(WxStrToStr(path));
db.List();
}
}
}
break;
case IDM_APPEND_SIGNATURE_FILE:
{
wxTextEntryDialog input_prefix(
this,
_("Only export symbols with prefix:\n(Blank for all symbols)"),
wxGetTextFromUserPromptStr,
wxEmptyString);
if (input_prefix.ShowModal() == wxID_OK)
{
std::string prefix(WxStrToStr(input_prefix.GetValue()));
wxString path = wxFileSelector(
_("Append signature to"), File::GetSysDirectory(), wxEmptyString, wxEmptyString,
"Dolphin Signature File (*.dsy)|*.dsy;", wxFD_SAVE,
this);
if (!path.IsEmpty())
{
SignatureDB db;
db.Initialize(&g_symbolDB, prefix);
db.List();
db.Load(WxStrToStr(path));
db.Save(WxStrToStr(path));
db.List();
}
}
}
break;
case IDM_USE_SIGNATURE_FILE:
{
wxString path = wxFileSelector(
_("Apply signature file"), File::GetSysDirectory(), wxEmptyString, wxEmptyString,
"Dolphin Signature File (*.dsy)|*.dsy;", wxFD_OPEN | wxFD_FILE_MUST_EXIST,
this);
if (!path.IsEmpty())
{
SignatureDB db;
db.Load(WxStrToStr(path));
db.Apply(&g_symbolDB);
db.List();
NotifyMapLoaded();
}
}
break;
case IDM_COMBINE_SIGNATURE_FILES:
{
wxString path1 = wxFileSelector(
_("Choose priority input file"), File::GetSysDirectory(), wxEmptyString, wxEmptyString,
"Dolphin Signature File (*.dsy)|*.dsy;", wxFD_OPEN | wxFD_FILE_MUST_EXIST,
this);
if (!path1.IsEmpty())
{
SignatureDB db;
wxString path2 = wxFileSelector(
_("Choose secondary input file"), File::GetSysDirectory(), wxEmptyString, wxEmptyString,
"Dolphin Signature File (*.dsy)|*.dsy;", wxFD_OPEN | wxFD_FILE_MUST_EXIST,
this);
if (!path2.IsEmpty())
{
db.Load(WxStrToStr(path2));
db.Load(WxStrToStr(path1));
path2 = wxFileSelector(
_("Save combined output file as"), File::GetSysDirectory(), wxEmptyString, ".dsy",
"Dolphin Signature File (*.dsy)|*.dsy;", wxFD_SAVE | wxFD_OVERWRITE_PROMPT,
this);
db.Save(WxStrToStr(path2));
db.List();
}
}
}
break;
case IDM_PATCH_HLE_FUNCTIONS:
HLE::PatchFunctions();
Update();
break;
}
}
void CCodeWindow::NotifyMapLoaded()
{
if (!codeview) return;
g_symbolDB.FillInCallers();
//symbols->Show(false); // hide it for faster filling
symbols->Freeze(); // HyperIris: wx style fast filling
symbols->Clear();
for (const auto& symbol : g_symbolDB.Symbols())
{
int idx = symbols->Append(StrToWxStr(symbol.second.name));
symbols->SetClientData(idx, (void*)&symbol.second);
}
symbols->Thaw();
//symbols->Show(true);
Update();
}
void CCodeWindow::OnSymbolListChange(wxCommandEvent& event)
{
int index = symbols->GetSelection();
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if (index >= 0)
{
Symbol* pSymbol = static_cast<Symbol *>(symbols->GetClientData(index));
if (pSymbol != nullptr)
{
if (pSymbol->type == Symbol::SYMBOL_DATA)
{
if (m_MemoryWindow)// && m_MemoryWindow->IsVisible())
m_MemoryWindow->JumpToAddress(pSymbol->address);
}
else
{
JumpToAddress(pSymbol->address);
}
}
}
}
void CCodeWindow::OnSymbolListContextMenu(wxContextMenuEvent& event)
{
}
// Change the global DebuggerFont
void CCodeWindow::OnChangeFont(wxCommandEvent& event)
{
wxFontData data;
data.SetInitialFont(DebuggerFont);
wxFontDialog dialog(this, data);
if ( dialog.ShowModal() == wxID_OK )
DebuggerFont = dialog.GetFontData().GetChosenFont();
}
// Toggle windows
void CCodeWindow::OpenPages()
{
ToggleCodeWindow(true);
if (bShowOnStart[0])
Parent->ToggleLogWindow(true);
if (bShowOnStart[IDM_LOG_CONFIG_WINDOW - IDM_LOG_WINDOW])
Parent->ToggleLogConfigWindow(true);
if (bShowOnStart[IDM_REGISTER_WINDOW - IDM_LOG_WINDOW])
ToggleRegisterWindow(true);
if (bShowOnStart[IDM_WATCH_WINDOW - IDM_LOG_WINDOW])
ToggleWatchWindow(true);
if (bShowOnStart[IDM_BREAKPOINT_WINDOW - IDM_LOG_WINDOW])
ToggleBreakPointWindow(true);
if (bShowOnStart[IDM_MEMORY_WINDOW - IDM_LOG_WINDOW])
ToggleMemoryWindow(true);
if (bShowOnStart[IDM_JIT_WINDOW - IDM_LOG_WINDOW])
ToggleJitWindow(true);
if (bShowOnStart[IDM_SOUND_WINDOW - IDM_LOG_WINDOW])
ToggleSoundWindow(true);
if (bShowOnStart[IDM_VIDEO_WINDOW - IDM_LOG_WINDOW])
ToggleVideoWindow(true);
}
void CCodeWindow::ToggleCodeWindow(bool bShow)
{
if (bShow)
Parent->DoAddPage(this,
iNbAffiliation[IDM_CODE_WINDOW - IDM_LOG_WINDOW],
Parent->bFloatWindow[IDM_CODE_WINDOW - IDM_LOG_WINDOW]);
else // Hide
Parent->DoRemovePage(this);
}
void CCodeWindow::ToggleRegisterWindow(bool bShow)
{
GetMenuBar()->FindItem(IDM_REGISTER_WINDOW)->Check(bShow);
if (bShow)
{
if (!m_RegisterWindow)
m_RegisterWindow = new CRegisterWindow(Parent, IDM_REGISTER_WINDOW);
Parent->DoAddPage(m_RegisterWindow,
iNbAffiliation[IDM_REGISTER_WINDOW - IDM_LOG_WINDOW],
Parent->bFloatWindow[IDM_REGISTER_WINDOW - IDM_LOG_WINDOW]);
}
else // Close
{
Parent->DoRemovePage(m_RegisterWindow, false);
m_RegisterWindow = nullptr;
}
}
void CCodeWindow::ToggleWatchWindow(bool bShow)
{
GetMenuBar()->FindItem(IDM_WATCH_WINDOW)->Check(bShow);
if (bShow)
{
if (!m_WatchWindow)
m_WatchWindow = new CWatchWindow(Parent, IDM_WATCH_WINDOW);
Parent->DoAddPage(m_WatchWindow,
iNbAffiliation[IDM_WATCH_WINDOW - IDM_LOG_WINDOW],
Parent->bFloatWindow[IDM_WATCH_WINDOW - IDM_LOG_WINDOW]);
}
else // Close
{
Parent->DoRemovePage(m_WatchWindow, false);
m_WatchWindow = nullptr;
}
}
void CCodeWindow::ToggleBreakPointWindow(bool bShow)
{
GetMenuBar()->FindItem(IDM_BREAKPOINT_WINDOW)->Check(bShow);
if (bShow)
{
if (!m_BreakpointWindow)
m_BreakpointWindow = new CBreakPointWindow(this, Parent, IDM_BREAKPOINT_WINDOW);
Parent->DoAddPage(m_BreakpointWindow,
iNbAffiliation[IDM_BREAKPOINT_WINDOW - IDM_LOG_WINDOW],
Parent->bFloatWindow[IDM_BREAKPOINT_WINDOW - IDM_LOG_WINDOW]);
}
else // Close
{
Parent->DoRemovePage(m_BreakpointWindow, false);
m_BreakpointWindow = nullptr;
}
}
void CCodeWindow::ToggleMemoryWindow(bool bShow)
{
GetMenuBar()->FindItem(IDM_MEMORY_WINDOW)->Check(bShow);
if (bShow)
{
if (!m_MemoryWindow)
m_MemoryWindow = new CMemoryWindow(Parent, IDM_MEMORY_WINDOW);
Parent->DoAddPage(m_MemoryWindow,
iNbAffiliation[IDM_MEMORY_WINDOW - IDM_LOG_WINDOW],
Parent->bFloatWindow[IDM_MEMORY_WINDOW - IDM_LOG_WINDOW]);
}
else // Close
{
Parent->DoRemovePage(m_MemoryWindow, false);
m_MemoryWindow = nullptr;
}
}
void CCodeWindow::ToggleJitWindow(bool bShow)
{
GetMenuBar()->FindItem(IDM_JIT_WINDOW)->Check(bShow);
if (bShow)
{
if (!m_JitWindow)
m_JitWindow = new CJitWindow(Parent, IDM_JIT_WINDOW);
Parent->DoAddPage(m_JitWindow,
iNbAffiliation[IDM_JIT_WINDOW - IDM_LOG_WINDOW],
Parent->bFloatWindow[IDM_JIT_WINDOW - IDM_LOG_WINDOW]);
}
else // Close
{
Parent->DoRemovePage(m_JitWindow, false);
m_JitWindow = nullptr;
}
}
void CCodeWindow::ToggleSoundWindow(bool bShow)
{
GetMenuBar()->FindItem(IDM_SOUND_WINDOW)->Check(bShow);
if (bShow)
{
if (!m_SoundWindow)
m_SoundWindow = new DSPDebuggerLLE(Parent, IDM_SOUND_WINDOW);
Parent->DoAddPage(m_SoundWindow,
iNbAffiliation[IDM_SOUND_WINDOW - IDM_LOG_WINDOW],
Parent->bFloatWindow[IDM_SOUND_WINDOW - IDM_LOG_WINDOW]);
}
else // Close
{
Parent->DoRemovePage(m_SoundWindow, false);
m_SoundWindow = nullptr;
}
}
void CCodeWindow::ToggleVideoWindow(bool bShow)
{
GetMenuBar()->FindItem(IDM_VIDEO_WINDOW)->Check(bShow);
if (bShow)
{
if (!m_VideoWindow)
m_VideoWindow = new GFXDebuggerPanel(Parent, IDM_VIDEO_WINDOW);
Parent->DoAddPage(m_VideoWindow,
iNbAffiliation[IDM_VIDEO_WINDOW - IDM_LOG_WINDOW],
Parent->bFloatWindow[IDM_VIDEO_WINDOW - IDM_LOG_WINDOW]);
}
else // Close
{
Parent->DoRemovePage(m_VideoWindow, false);
m_VideoWindow = nullptr;
}
}