dolphin/Source/Core/Common/GL/GLInterface/AGL.h

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// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
// Refer to the license.txt file included.
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#pragma once
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#if defined(__APPLE__) && defined(__OBJC__)
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#import <AppKit/AppKit.h>
#else
struct NSOpenGLContext;
struct NSOpenGLPixelFormat;
struct NSView;
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#endif
#include "Common/GL/GLContext.h"
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class GLContextAGL final : public GLContext
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{
public:
~GLContextAGL() override;
bool IsHeadless() const override;
std::unique_ptr<GLContext> CreateSharedContext() override;
bool MakeCurrent() override;
bool ClearCurrent() override;
void Update() override;
void Swap() override;
void SwapInterval(int interval) override;
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protected:
bool Initialize(void* display_handle, void* window_handle, bool stereo, bool core) override;
NSView* m_view = nullptr;
NSOpenGLContext* m_context = nullptr;
NSOpenGLPixelFormat* m_pixel_format = nullptr;
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};