dolphin/Source/Core/VideoCommon/HiresTextures.h

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// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <set>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
#include "VideoCommon/TextureConfig.h"
enum class TextureFormat;
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class HiresTexture
{
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public:
static void Init();
static void Update();
static void Shutdown();
static std::shared_ptr<HiresTexture> Search(const u8* texture, size_t texture_size,
const u8* tlut, size_t tlut_size, u32 width,
u32 height, TextureFormat format, bool has_mipmaps);
static std::string GenBaseName(const u8* texture, size_t texture_size, const u8* tlut,
size_t tlut_size, u32 width, u32 height, TextureFormat format,
bool has_mipmaps, bool dump = false);
static u32 CalculateMipCount(u32 width, u32 height);
~HiresTexture();
AbstractTextureFormat GetFormat() const;
bool HasArbitraryMipmaps() const;
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struct Level
{
std::vector<u8> data;
AbstractTextureFormat format = AbstractTextureFormat::RGBA8;
u32 width = 0;
u32 height = 0;
u32 row_length = 0;
};
std::vector<Level> m_levels;
private:
static std::unique_ptr<HiresTexture> Load(const std::string& base_filename, u32 width,
u32 height);
static bool LoadDDSTexture(HiresTexture* tex, const std::string& filename);
static bool LoadDDSTexture(Level& level, const std::string& filename, u32 mip_level);
static bool LoadTexture(Level& level, const std::vector<u8>& buffer);
static void Prefetch();
static std::set<std::string> GetTextureDirectories(const std::string& game_id);
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HiresTexture() {}
bool m_has_arbitrary_mipmaps;
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};