dolphin/Source/Core/DolphinWX/ControllerConfigDiag.cpp

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// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <array>
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#include <map>
#include <string>
#include <utility>
#include <wx/button.h>
#include <wx/checkbox.h>
#include <wx/choice.h>
#include <wx/dialog.h>
#include <wx/sizer.h>
#include <wx/slider.h>
#include <wx/stattext.h>
#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Common/SysConf.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
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#include "Core/HW/GCKeyboard.h"
#include "Core/HW/GCPad.h"
#include "Core/HW/SI.h"
#include "Core/HW/Wiimote.h"
#include "Core/HW/WiimoteReal/WiimoteReal.h"
#include "Core/HotkeyManager.h"
#include "Core/Movie.h"
#include "Core/NetPlayProto.h"
#include "DolphinWX/Config/GCAdapterConfigDiag.h"
#include "DolphinWX/ControllerConfigDiag.h"
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#include "DolphinWX/InputConfigDiag.h"
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#include "InputCommon/GCAdapter.h"
#if defined(HAVE_XRANDR) && HAVE_XRANDR
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#include "DolphinWX/X11Utils.h"
#endif
ControllerConfigDiag::ControllerConfigDiag(wxWindow* const parent)
: wxDialog(parent, wxID_ANY, _("Dolphin Controller Configuration"))
{
m_gc_pad_type_strs = {{_("None"), _("Standard Controller"), _("GameCube Adapter for Wii U"),
_("Steering Wheel"), _("Dance Mat"), _("DK Bongos"), _("GBA"),
_("Keyboard")}};
wxBoxSizer* const main_sizer = new wxBoxSizer(wxVERTICAL);
// Combine all UI controls into their own encompassing sizer.
wxBoxSizer* control_sizer = new wxBoxSizer(wxVERTICAL);
control_sizer->Add(CreateGamecubeSizer(), 0, wxEXPAND | wxALL, 5);
control_sizer->Add(CreateWiimoteConfigSizer(), 0, wxEXPAND | wxALL, 5);
main_sizer->Add(control_sizer, 0, wxEXPAND);
main_sizer->Add(CreateButtonSizer(wxCLOSE), 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
Bind(wxEVT_CLOSE_WINDOW, &ControllerConfigDiag::OnClose, this);
Bind(wxEVT_BUTTON, &ControllerConfigDiag::OnCloseButton, this, wxID_CLOSE);
SetLayoutAdaptationMode(wxDIALOG_ADAPTATION_MODE_ENABLED);
SetSizerAndFit(main_sizer);
Center();
UpdateUI();
}
wxStaticBoxSizer* ControllerConfigDiag::CreateGamecubeSizer()
{
wxStaticBoxSizer* const gamecube_static_sizer =
new wxStaticBoxSizer(wxVERTICAL, this, _("GameCube Controllers"));
wxFlexGridSizer* const gamecube_flex_sizer = new wxFlexGridSizer(3, 5, 5);
wxStaticText* pad_labels[4];
wxChoice* pad_type_choices[4];
for (int i = 0; i < 4; i++)
{
pad_labels[i] = new wxStaticText(this, wxID_ANY, wxString::Format(_("Port %i"), i + 1));
// Create an ID for the config button.
const wxWindowID button_id = wxWindow::NewControlId();
m_gc_port_from_config_id.emplace(button_id, i);
m_gc_port_configure_button[i] =
new wxButton(this, button_id, _("Configure"), wxDefaultPosition, wxSize(100, 25));
m_gc_port_configure_button[i]->Bind(wxEVT_BUTTON, &ControllerConfigDiag::OnGameCubeConfigButton,
this);
// Create a control ID for the choice boxes on the fly.
const wxWindowID choice_id = wxWindow::NewControlId();
m_gc_port_from_choice_id.emplace(choice_id, i);
pad_type_choices[i] = new wxChoice(this, choice_id, wxDefaultPosition, wxDefaultSize,
m_gc_pad_type_strs.size(), m_gc_pad_type_strs.data());
pad_type_choices[i]->Bind(wxEVT_CHOICE, &ControllerConfigDiag::OnGameCubePortChanged, this);
// Disable controller type selection for certain circumstances.
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if (Core::g_want_determinism)
pad_type_choices[i]->Disable();
// Set the saved pad type as the default choice.
switch (SConfig::GetInstance().m_SIDevice[i])
{
case SIDEVICE_GC_CONTROLLER:
pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[1]);
break;
case SIDEVICE_WIIU_ADAPTER:
pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[2]);
break;
case SIDEVICE_GC_STEERING:
pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[3]);
break;
case SIDEVICE_DANCEMAT:
pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[4]);
break;
case SIDEVICE_GC_TARUKONGA:
pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[5]);
break;
case SIDEVICE_GC_GBA:
pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[6]);
m_gc_port_configure_button[i]->Disable();
break;
case SIDEVICE_GC_KEYBOARD:
pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[7]);
break;
default:
pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[0]);
m_gc_port_configure_button[i]->Disable();
break;
}
// Add to the sizer
gamecube_flex_sizer->Add(pad_labels[i], 0, wxALIGN_CENTER_VERTICAL);
gamecube_flex_sizer->Add(pad_type_choices[i], 0, wxALIGN_CENTER_VERTICAL);
gamecube_flex_sizer->Add(m_gc_port_configure_button[i], 1, wxEXPAND);
}
gamecube_static_sizer->Add(gamecube_flex_sizer, 1, wxEXPAND, 5);
gamecube_static_sizer->AddSpacer(5);
return gamecube_static_sizer;
}
wxStaticBoxSizer* ControllerConfigDiag::CreateWiimoteConfigSizer()
{
for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
{
wxString wiimote_str = wxString::Format(_("Wiimote %i"), i + 1);
static const std::array<wxString, 4> src_choices = {
{_("None"), _("Emulated Wiimote"), _("Real Wiimote"), _("Hybrid Wiimote")}};
// reserve four ids, so that we can calculate the index from the ids later on
// Stupid wx 2.8 doesn't support reserving sequential IDs, so we need to do that more
// complicated..
int source_ctrl_id = wxWindow::NewControlId();
m_wiimote_index_from_choice_id.emplace(source_ctrl_id, i);
int config_bt_id = wxWindow::NewControlId();
m_wiimote_index_from_config_id.emplace(config_bt_id, i);
m_wiimote_labels[i] = new wxStaticText(this, wxID_ANY, wiimote_str);
m_wiimote_sources[i] = new wxChoice(this, source_ctrl_id, wxDefaultPosition, wxDefaultSize,
src_choices.size(), src_choices.data());
m_wiimote_sources[i]->Bind(wxEVT_CHOICE, &ControllerConfigDiag::OnWiimoteSourceChanged, this);
m_wiimote_configure_button[i] =
new wxButton(this, config_bt_id, _("Configure"), wxDefaultPosition, wxSize(80, 25));
m_wiimote_configure_button[i]->Bind(wxEVT_BUTTON, &ControllerConfigDiag::OnWiimoteConfigButton,
this);
// Disable controller type selection for certain circumstances.
bool wii_game_started =
SConfig::GetInstance().bWii || Core::GetState() == Core::CORE_UNINITIALIZED;
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if (Core::g_want_determinism || !wii_game_started)
m_wiimote_sources[i]->Disable();
m_wiimote_sources[i]->Select(g_wiimote_sources[i]);
if (!wii_game_started ||
(g_wiimote_sources[i] != WIIMOTE_SRC_EMU && g_wiimote_sources[i] != WIIMOTE_SRC_HYBRID))
m_wiimote_configure_button[i]->Disable();
}
// "Wiimotes" layout
wxStaticBoxSizer* const wiimote_group = new wxStaticBoxSizer(wxVERTICAL, this, _("Wiimotes"));
wxBoxSizer* const wiimote_control_section = new wxBoxSizer(wxHORIZONTAL);
wxFlexGridSizer* const wiimote_sizer = new wxFlexGridSizer(3, 5, 5);
for (unsigned int i = 0; i < 4; ++i)
{
wiimote_sizer->Add(m_wiimote_labels[i], 0, wxALIGN_CENTER_VERTICAL);
wiimote_sizer->Add(m_wiimote_sources[i], 0, wxALIGN_CENTER_VERTICAL);
wiimote_sizer->Add(m_wiimote_configure_button[i]);
}
wiimote_control_section->Add(wiimote_sizer, 1, wxEXPAND, 5);
// Disable some controls when emulation is running
if (Core::GetState() != Core::CORE_UNINITIALIZED && NetPlay::IsNetPlayRunning())
{
for (int i = 0; i < 4; ++i)
{
m_wiimote_labels[i]->Disable();
m_wiimote_sources[i]->Disable();
}
}
wiimote_group->Add(wiimote_control_section, 0, wxEXPAND);
wiimote_group->AddSpacer(5);
wiimote_group->Add(CreateBalanceBoardSizer(), 0, wxEXPAND);
wiimote_group->AddSpacer(5);
wiimote_group->Add(CreateRealWiimoteSizer(), 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM);
wiimote_group->AddSpacer(5);
m_general_wm_settings = CreateGeneralWiimoteSettingsSizer();
wiimote_group->Add(m_general_wm_settings, 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM);
return wiimote_group;
}
wxStaticBoxSizer* ControllerConfigDiag::CreateBalanceBoardSizer()
{
m_balance_board_group = new wxStaticBoxSizer(wxHORIZONTAL, this, _("Balance Board"));
wxFlexGridSizer* const bb_sizer = new wxFlexGridSizer(1, 5, 5);
int source_ctrl_id = wxWindow::NewControlId();
m_wiimote_index_from_choice_id.emplace(source_ctrl_id, WIIMOTE_BALANCE_BOARD);
static const std::array<wxString, 2> src_choices = {{_("None"), _("Real Balance Board")}};
wxChoice* const bb_source = new wxChoice(this, source_ctrl_id, wxDefaultPosition, wxDefaultSize,
src_choices.size(), src_choices.data());
bb_source->Bind(wxEVT_CHOICE, &ControllerConfigDiag::OnWiimoteSourceChanged, this);
bb_source->Select(g_wiimote_sources[WIIMOTE_BALANCE_BOARD] ? 1 : 0);
bb_sizer->Add(bb_source, 0, wxALIGN_CENTER_VERTICAL);
m_balance_board_group->Add(bb_sizer, 1, wxEXPAND, 5);
// Disable when emulation is running.
if (Core::GetState() != Core::CORE_UNINITIALIZED)
bb_source->Disable();
return m_balance_board_group;
}
wxStaticBoxSizer* ControllerConfigDiag::CreateRealWiimoteSizer()
{
auto* const real_wiimotes_group = new wxStaticBoxSizer(wxVERTICAL, this, _("Real Wiimotes"));
m_unsupported_bt_text =
new wxStaticText(this, wxID_ANY, _("A supported Bluetooth device could not be found.\n"
"You must manually connect your Wiimotes."));
real_wiimotes_group->Add(m_unsupported_bt_text, 0, wxALIGN_CENTER | wxALL, 5);
m_unsupported_bt_text->Show(!WiimoteReal::g_wiimote_scanner.IsReady());
// Bluetooth adapter passthrough
m_bt_passthrough_text = new wxStaticText(
this, wxID_ANY, _("A Bluetooth adapter will be passed through to the game.\n"
"Only real Wiimotes will be usable.\n"
"Wiimotes can be synced to Dolphin with the sync hotkey."));
real_wiimotes_group->Add(m_bt_passthrough_text, 0, wxALIGN_CENTER | wxALL, 5);
auto* const enable_passthrough =
new wxCheckBox(this, wxID_ANY, _("Enable Bluetooth Adapter Passthrough"));
enable_passthrough->Bind(wxEVT_CHECKBOX, &ControllerConfigDiag::OnPassthroughMode, this);
enable_passthrough->SetValue(SConfig::GetInstance().m_bt_passthrough_enabled);
auto* const wm_bt_sync_button = new wxButton(this, wxID_ANY, _("Sync Wiimotes"));
wm_bt_sync_button->Bind(wxEVT_BUTTON, &ControllerConfigDiag::OnPassthroughScanButton, this);
auto* const wm_bt_reset_button = new wxButton(this, wxID_ANY, _("Reset pairings"));
wm_bt_reset_button->Bind(wxEVT_BUTTON, &ControllerConfigDiag::OnPassthroughResetButton, this);
if (Core::GetState() != Core::CORE_UNINITIALIZED)
{
enable_passthrough->Disable();
if (!SConfig::GetInstance().bWii)
m_bt_passthrough_text->Disable();
}
if (!SConfig::GetInstance().bWii || Core::GetState() == Core::CORE_UNINITIALIZED)
{
wm_bt_sync_button->Disable();
wm_bt_reset_button->Disable();
}
m_bt_passthrough_sizer = new wxBoxSizer(wxHORIZONTAL);
m_bt_passthrough_sizer->Add(wm_bt_sync_button, 0, wxALIGN_CENTER_VERTICAL);
m_bt_passthrough_sizer->Add(wm_bt_reset_button, 0, wxALL | wxALIGN_CENTER, 5);
// Regular real Wiimotes controls
auto* const continuous_scanning = new wxCheckBox(this, wxID_ANY, _("Continuous Scanning"));
continuous_scanning->Bind(wxEVT_CHECKBOX, &ControllerConfigDiag::OnContinuousScanning, this);
continuous_scanning->SetValue(SConfig::GetInstance().m_WiimoteContinuousScanning);
auto* const wm_refresh_button = new wxButton(this, wxID_ANY, _("Refresh"));
wm_refresh_button->Bind(wxEVT_BUTTON, &ControllerConfigDiag::OnWiimoteRefreshButton, this);
m_real_wiimotes_sizer = new wxBoxSizer(wxHORIZONTAL);
m_real_wiimotes_sizer->Add(continuous_scanning, 0, wxALIGN_CENTER_VERTICAL);
m_real_wiimotes_sizer->AddStretchSpacer();
m_real_wiimotes_sizer->Add(wm_refresh_button, 0, wxALL | wxALIGN_CENTER, 5);
real_wiimotes_group->Add(enable_passthrough, 0);
real_wiimotes_group->Add(m_bt_passthrough_sizer, 0, wxEXPAND);
real_wiimotes_group->Add(m_real_wiimotes_sizer, 0, wxEXPAND);
return real_wiimotes_group;
}
wxStaticBoxSizer* ControllerConfigDiag::CreateGeneralWiimoteSettingsSizer()
{
const wxString str[] = {_("Bottom"), _("Top")};
wxChoice* const WiiSensBarPos =
new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, 2, str);
wxSlider* const WiiSensBarSens = new wxSlider(this, wxID_ANY, 0, 0, 4);
wxSlider* const WiimoteSpkVolume = new wxSlider(this, wxID_ANY, 0, 0, 127);
wxCheckBox* const WiimoteMotor = new wxCheckBox(this, wxID_ANY, _("Wiimote Motor"));
m_enable_speaker_data = new wxCheckBox(this, wxID_ANY, _("Enable Speaker Data"));
m_enable_speaker_data->Bind(wxEVT_CHECKBOX, &ControllerConfigDiag::OnEnableSpeaker, this);
m_enable_speaker_data->SetValue(SConfig::GetInstance().m_WiimoteEnableSpeaker);
wxStaticText* const WiiSensBarPosText =
new wxStaticText(this, wxID_ANY, _("Sensor Bar Position:"));
wxStaticText* const WiiSensBarSensText = new wxStaticText(this, wxID_ANY, _("IR Sensitivity:"));
wxStaticText* const WiiSensBarSensMinText = new wxStaticText(this, wxID_ANY, _("Min"));
wxStaticText* const WiiSensBarSensMaxText = new wxStaticText(this, wxID_ANY, _("Max"));
wxStaticText* const WiimoteSpkVolumeText = new wxStaticText(this, wxID_ANY, _("Speaker Volume:"));
wxStaticText* const WiimoteSpkVolumeMinText = new wxStaticText(this, wxID_ANY, _("Min"));
wxStaticText* const WiimoteSpkVolumeMaxText = new wxStaticText(this, wxID_ANY, _("Max"));
// With some GTK themes, no minimum size will be applied - so do this manually here
WiiSensBarSens->SetMinSize(wxSize(100, -1));
WiimoteSpkVolume->SetMinSize(wxSize(100, -1));
// Disable some controls when emulation is running
if (Core::GetState() != Core::CORE_UNINITIALIZED)
{
WiiSensBarPos->Disable();
WiiSensBarSens->Disable();
WiimoteSpkVolume->Disable();
WiimoteMotor->Disable();
WiiSensBarPosText->Disable();
WiiSensBarSensText->Disable();
WiiSensBarSensMinText->Disable();
WiiSensBarSensMaxText->Disable();
WiimoteSpkVolumeText->Disable();
WiimoteSpkVolumeMinText->Disable();
WiimoteSpkVolumeMaxText->Disable();
}
// "General Settings" initialization
WiiSensBarPos->SetSelection(SConfig::GetInstance().m_SYSCONF->GetData<u8>("BT.BAR"));
WiiSensBarSens->SetValue(SConfig::GetInstance().m_SYSCONF->GetData<u32>("BT.SENS"));
WiimoteSpkVolume->SetValue(SConfig::GetInstance().m_SYSCONF->GetData<u8>("BT.SPKV"));
WiimoteMotor->SetValue(SConfig::GetInstance().m_SYSCONF->GetData<bool>("BT.MOT"));
WiiSensBarPos->Bind(wxEVT_CHOICE, &ControllerConfigDiag::OnSensorBarPos, this);
WiiSensBarSens->Bind(wxEVT_SLIDER, &ControllerConfigDiag::OnSensorBarSensitivity, this);
WiimoteSpkVolume->Bind(wxEVT_SLIDER, &ControllerConfigDiag::OnSpeakerVolume, this);
WiimoteMotor->Bind(wxEVT_CHECKBOX, &ControllerConfigDiag::OnMotor, this);
// "General Settings" layout
wxStaticBoxSizer* const general_sizer =
new wxStaticBoxSizer(wxVERTICAL, this, _("General Settings"));
wxFlexGridSizer* const choice_sizer = new wxFlexGridSizer(2, 5, 5);
wxBoxSizer* const sensbarsens_sizer = new wxBoxSizer(wxHORIZONTAL);
sensbarsens_sizer->Add(WiiSensBarSensMinText, 0, wxALIGN_CENTER_VERTICAL);
sensbarsens_sizer->Add(WiiSensBarSens);
sensbarsens_sizer->Add(WiiSensBarSensMaxText, 0, wxALIGN_CENTER_VERTICAL);
wxBoxSizer* const spkvol_sizer = new wxBoxSizer(wxHORIZONTAL);
spkvol_sizer->Add(WiimoteSpkVolumeMinText, 0, wxALIGN_CENTER_VERTICAL);
spkvol_sizer->Add(WiimoteSpkVolume);
spkvol_sizer->Add(WiimoteSpkVolumeMaxText, 0, wxALIGN_CENTER_VERTICAL);
choice_sizer->Add(WiiSensBarPosText, 0, wxALIGN_CENTER_VERTICAL);
choice_sizer->Add(WiiSensBarPos);
choice_sizer->Add(WiiSensBarSensText, 0, wxALIGN_CENTER_VERTICAL);
choice_sizer->Add(sensbarsens_sizer);
choice_sizer->Add(WiimoteSpkVolumeText, 0, wxALIGN_CENTER_VERTICAL);
choice_sizer->Add(spkvol_sizer);
wxGridSizer* const general_wiimote_sizer = new wxGridSizer(1, 5, 5);
general_wiimote_sizer->Add(WiimoteMotor);
general_wiimote_sizer->Add(m_enable_speaker_data);
general_sizer->Add(choice_sizer);
general_sizer->Add(general_wiimote_sizer);
return general_sizer;
}
void ControllerConfigDiag::OnClose(wxCloseEvent& event)
{
// Save all settings
SConfig::GetInstance().SaveSettings();
SaveWiimoteSource();
EndModal(wxID_OK);
}
void ControllerConfigDiag::OnCloseButton(wxCommandEvent& event)
{
Close();
}
void ControllerConfigDiag::OnGameCubePortChanged(wxCommandEvent& event)
{
const unsigned int device_num = m_gc_port_from_choice_id[event.GetId()];
const wxString device_name = event.GetString();
SIDevices tempType;
if (device_name == m_gc_pad_type_strs[1])
{
tempType = SIDEVICE_GC_CONTROLLER;
m_gc_port_configure_button[device_num]->Enable();
}
else if (device_name == m_gc_pad_type_strs[2])
{
tempType = SIDEVICE_WIIU_ADAPTER;
m_gc_port_configure_button[device_num]->Enable();
}
else if (device_name == m_gc_pad_type_strs[3])
{
tempType = SIDEVICE_GC_STEERING;
m_gc_port_configure_button[device_num]->Enable();
}
else if (device_name == m_gc_pad_type_strs[4])
{
tempType = SIDEVICE_DANCEMAT;
m_gc_port_configure_button[device_num]->Enable();
}
else if (device_name == m_gc_pad_type_strs[5])
{
tempType = SIDEVICE_GC_TARUKONGA;
m_gc_port_configure_button[device_num]->Enable();
}
else if (device_name == m_gc_pad_type_strs[6])
{
tempType = SIDEVICE_GC_GBA;
m_gc_port_configure_button[device_num]->Disable();
}
else if (device_name == m_gc_pad_type_strs[7])
{
tempType = SIDEVICE_GC_KEYBOARD;
m_gc_port_configure_button[device_num]->Enable();
}
else
{
tempType = SIDEVICE_NONE;
m_gc_port_configure_button[device_num]->Disable();
}
SConfig::GetInstance().m_SIDevice[device_num] = tempType;
if (GCAdapter::UseAdapter())
GCAdapter::StartScanThread();
else
GCAdapter::StopScanThread();
if (Core::IsRunning())
SerialInterface::ChangeDevice(tempType, device_num);
}
void ControllerConfigDiag::OnGameCubeConfigButton(wxCommandEvent& event)
{
InputConfig* const pad_plugin = Pad::GetConfig();
InputConfig* const key_plugin = Keyboard::GetConfig();
const int port_num = m_gc_port_from_config_id[event.GetId()];
HotkeyManagerEmu::Enable(false);
if (SConfig::GetInstance().m_SIDevice[port_num] == SIDEVICE_GC_KEYBOARD)
{
InputConfigDialog m_ConfigFrame(this, *key_plugin, _("GameCube Controller Configuration"),
port_num);
m_ConfigFrame.ShowModal();
}
else if (SConfig::GetInstance().m_SIDevice[port_num] == SIDEVICE_WIIU_ADAPTER)
{
GCAdapterConfigDiag m_ConfigFramg(this, _("Wii U Gamecube Controller Adapter Configuration"),
port_num);
m_ConfigFramg.ShowModal();
}
else
{
InputConfigDialog m_ConfigFrame(this, *pad_plugin, _("GameCube Controller Configuration"),
port_num);
m_ConfigFrame.ShowModal();
}
HotkeyManagerEmu::Enable(true);
}
void ControllerConfigDiag::OnWiimoteSourceChanged(wxCommandEvent& event)
{
// This needs to be changed now in order for refresh to work right.
// Revert if the dialog is canceled.
int index = m_wiimote_index_from_choice_id[event.GetId()];
if (index != WIIMOTE_BALANCE_BOARD)
{
WiimoteReal::ChangeWiimoteSource(index, event.GetInt());
if (g_wiimote_sources[index] != WIIMOTE_SRC_EMU &&
g_wiimote_sources[index] != WIIMOTE_SRC_HYBRID)
m_wiimote_configure_button[index]->Disable();
else
m_wiimote_configure_button[index]->Enable();
}
else
{
WiimoteReal::ChangeWiimoteSource(index, event.GetInt() ? WIIMOTE_SRC_REAL : WIIMOTE_SRC_NONE);
}
}
void ControllerConfigDiag::OnWiimoteConfigButton(wxCommandEvent& ev)
{
InputConfig* const wiimote_plugin = Wiimote::GetConfig();
HotkeyManagerEmu::Enable(false);
InputConfigDialog m_ConfigFrame(this, *wiimote_plugin,
_("Dolphin Emulated Wiimote Configuration"),
m_wiimote_index_from_config_id[ev.GetId()]);
m_ConfigFrame.ShowModal();
HotkeyManagerEmu::Enable(true);
}
void ControllerConfigDiag::OnWiimoteRefreshButton(wxCommandEvent&)
{
WiimoteReal::Refresh();
}
void ControllerConfigDiag::SaveWiimoteSource()
{
std::string ini_filename = File::GetUserPath(D_CONFIG_IDX) + WIIMOTE_INI_NAME ".ini";
IniFile inifile;
inifile.Load(ini_filename);
for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
{
std::string secname("Wiimote");
secname += (char)('1' + i);
IniFile::Section& sec = *inifile.GetOrCreateSection(secname);
sec.Set("Source", (int)g_wiimote_sources[i]);
}
std::string secname("BalanceBoard");
IniFile::Section& sec = *inifile.GetOrCreateSection(secname);
sec.Set("Source", (int)g_wiimote_sources[WIIMOTE_BALANCE_BOARD]);
inifile.Save(ini_filename);
}