Rename and reorder Members and Methods for name consistencies; Replace 'OK' and 'Cancel' buttons with single 'Close'; Remove the 'revert' for Wiimote Sources
The 'revert' functionality is some very old left-over and isn't even working properly (read: could break Wiimote mapping). As no dialog features any cancel and revert functionality it is removed.
This commit is contained in:
parent
1951df97db
commit
124772cfe0
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@ -52,10 +52,10 @@ ControllerConfigDiag::ControllerConfigDiag(wxWindow* const parent)
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control_sizer->Add(CreateWiimoteConfigSizer(), 0, wxEXPAND | wxALL, 5);
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main_sizer->Add(control_sizer, 0, wxEXPAND);
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main_sizer->Add(CreateButtonSizer(wxOK | wxCANCEL), 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
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main_sizer->Add(CreateButtonSizer(wxCLOSE), 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
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Bind(wxEVT_BUTTON, &ControllerConfigDiag::Save, this, wxID_OK);
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Bind(wxEVT_BUTTON, &ControllerConfigDiag::Cancel, this, wxID_CANCEL);
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Bind(wxEVT_CLOSE_WINDOW, &ControllerConfigDiag::OnClose, this);
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Bind(wxEVT_BUTTON, &ControllerConfigDiag::OnCloseButton, this, wxID_CLOSE);
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SetLayoutAdaptationMode(wxDIALOG_ADAPTATION_MODE_ENABLED);
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SetSizerAndFit(main_sizer);
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@ -77,15 +77,15 @@ wxStaticBoxSizer* ControllerConfigDiag::CreateGamecubeSizer()
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// Create an ID for the config button.
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const wxWindowID button_id = wxWindow::NewControlId();
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m_gc_port_config_ids.emplace(button_id, i);
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gamecube_configure_bt[i] =
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m_gc_port_from_config_id.emplace(button_id, i);
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m_gc_port_configure_button[i] =
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new wxButton(this, button_id, _("Configure"), wxDefaultPosition, wxSize(100, 25));
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gamecube_configure_bt[i]->Bind(wxEVT_BUTTON, &ControllerConfigDiag::OnGameCubeConfigButton,
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this);
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m_gc_port_configure_button[i]->Bind(wxEVT_BUTTON, &ControllerConfigDiag::OnGameCubeConfigButton,
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this);
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// Create a control ID for the choice boxes on the fly.
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const wxWindowID choice_id = wxWindow::NewControlId();
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m_gc_port_choice_ids.emplace(choice_id, i);
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m_gc_port_from_choice_id.emplace(choice_id, i);
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pad_type_choices[i] = new wxChoice(this, choice_id, wxDefaultPosition, wxDefaultSize,
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m_gc_pad_type_strs.size(), m_gc_pad_type_strs.data());
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@ -116,21 +116,21 @@ wxStaticBoxSizer* ControllerConfigDiag::CreateGamecubeSizer()
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break;
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case SIDEVICE_GC_GBA:
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pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[6]);
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gamecube_configure_bt[i]->Disable();
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m_gc_port_configure_button[i]->Disable();
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break;
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case SIDEVICE_GC_KEYBOARD:
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pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[7]);
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break;
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default:
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pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[0]);
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gamecube_configure_bt[i]->Disable();
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m_gc_port_configure_button[i]->Disable();
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break;
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}
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// Add to the sizer
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gamecube_flex_sizer->Add(pad_labels[i], 0, wxALIGN_CENTER_VERTICAL);
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gamecube_flex_sizer->Add(pad_type_choices[i], 0, wxALIGN_CENTER_VERTICAL);
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gamecube_flex_sizer->Add(gamecube_configure_bt[i], 1, wxEXPAND);
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gamecube_flex_sizer->Add(m_gc_port_configure_button[i], 1, wxEXPAND);
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}
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gamecube_static_sizer->Add(gamecube_flex_sizer, 1, wxEXPAND, 5);
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@ -155,18 +155,19 @@ wxStaticBoxSizer* ControllerConfigDiag::CreateWiimoteConfigSizer()
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// Stupid wx 2.8 doesn't support reserving sequential IDs, so we need to do that more
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// complicated..
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int source_ctrl_id = wxWindow::NewControlId();
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m_wiimote_index_from_ctrl_id.emplace(source_ctrl_id, i);
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m_wiimote_index_from_choice_id.emplace(source_ctrl_id, i);
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int config_bt_id = wxWindow::NewControlId();
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m_wiimote_index_from_conf_bt_id.emplace(config_bt_id, i);
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m_wiimote_index_from_config_id.emplace(config_bt_id, i);
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wiimote_label[i] = new wxStaticText(this, wxID_ANY, wiimote_str);
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wiimote_source_ch[i] = new wxChoice(this, source_ctrl_id, wxDefaultPosition, wxDefaultSize,
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src_choices.size(), src_choices.data());
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wiimote_source_ch[i]->Bind(wxEVT_CHOICE, &ControllerConfigDiag::SelectSource, this);
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wiimote_configure_bt[i] =
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wiimote_source_ch[i]->Bind(wxEVT_CHOICE, &ControllerConfigDiag::OnWiimoteSourceChanged, this);
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m_wiimote_configure_button[i] =
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new wxButton(this, config_bt_id, _("Configure"), wxDefaultPosition, wxSize(80, 25));
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wiimote_configure_bt[i]->Bind(wxEVT_BUTTON, &ControllerConfigDiag::ConfigEmulatedWiimote, this);
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m_wiimote_configure_button[i]->Bind(wxEVT_BUTTON, &ControllerConfigDiag::OnWiimoteConfigButton,
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this);
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// Disable controller type selection for certain circumstances.
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bool wii_game_started =
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@ -174,11 +175,10 @@ wxStaticBoxSizer* ControllerConfigDiag::CreateWiimoteConfigSizer()
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if (Core::g_want_determinism || !wii_game_started)
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wiimote_source_ch[i]->Disable();
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m_orig_wiimote_sources[i] = g_wiimote_sources[i];
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wiimote_source_ch[i]->Select(m_orig_wiimote_sources[i]);
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if (!wii_game_started || (m_orig_wiimote_sources[i] != WIIMOTE_SRC_EMU &&
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m_orig_wiimote_sources[i] != WIIMOTE_SRC_HYBRID))
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wiimote_configure_bt[i]->Disable();
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wiimote_source_ch[i]->Select(g_wiimote_sources[i]);
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if (!wii_game_started ||
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(g_wiimote_sources[i] != WIIMOTE_SRC_EMU && g_wiimote_sources[i] != WIIMOTE_SRC_HYBRID))
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m_wiimote_configure_button[i]->Disable();
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}
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// "Wiimotes" layout
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@ -189,7 +189,7 @@ wxStaticBoxSizer* ControllerConfigDiag::CreateWiimoteConfigSizer()
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{
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wiimote_sizer->Add(wiimote_label[i], 0, wxALIGN_CENTER_VERTICAL);
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wiimote_sizer->Add(wiimote_source_ch[i], 0, wxALIGN_CENTER_VERTICAL);
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wiimote_sizer->Add(wiimote_configure_bt[i]);
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wiimote_sizer->Add(m_wiimote_configure_button[i]);
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}
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wiimote_control_section->Add(wiimote_sizer, 1, wxEXPAND, 5);
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@ -221,16 +221,15 @@ wxStaticBoxSizer* ControllerConfigDiag::CreateBalanceBoardSizer()
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wxFlexGridSizer* const bb_sizer = new wxFlexGridSizer(1, 5, 5);
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int source_ctrl_id = wxWindow::NewControlId();
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m_wiimote_index_from_ctrl_id.emplace(source_ctrl_id, WIIMOTE_BALANCE_BOARD);
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m_wiimote_index_from_choice_id.emplace(source_ctrl_id, WIIMOTE_BALANCE_BOARD);
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static const std::array<wxString, 2> src_choices = {{_("None"), _("Real Balance Board")}};
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wxChoice* const bb_source = new wxChoice(this, source_ctrl_id, wxDefaultPosition, wxDefaultSize,
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src_choices.size(), src_choices.data());
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bb_source->Bind(wxEVT_CHOICE, &ControllerConfigDiag::SelectSource, this);
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bb_source->Bind(wxEVT_CHOICE, &ControllerConfigDiag::OnWiimoteSourceChanged, this);
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m_orig_wiimote_sources[WIIMOTE_BALANCE_BOARD] = g_wiimote_sources[WIIMOTE_BALANCE_BOARD];
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bb_source->Select(m_orig_wiimote_sources[WIIMOTE_BALANCE_BOARD] ? 1 : 0);
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bb_source->Select(g_wiimote_sources[WIIMOTE_BALANCE_BOARD] ? 1 : 0);
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bb_sizer->Add(bb_source, 0, wxALIGN_CENTER_VERTICAL);
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@ -247,7 +246,7 @@ wxStaticBoxSizer* ControllerConfigDiag::CreateRealWiimoteSizer()
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{
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// "Real wiimotes" controls
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wxButton* const refresh_btn = new wxButton(this, wxID_ANY, _("Refresh"));
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refresh_btn->Bind(wxEVT_BUTTON, &ControllerConfigDiag::RefreshRealWiimotes, this);
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refresh_btn->Bind(wxEVT_BUTTON, &ControllerConfigDiag::OnWiimoteRefreshButton, this);
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wxStaticBoxSizer* const real_wiimotes_group =
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new wxStaticBoxSizer(wxVERTICAL, this, _("Real Wiimotes"));
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@ -357,128 +356,65 @@ wxStaticBoxSizer* ControllerConfigDiag::CreateGeneralWiimoteSettingsSizer()
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return general_sizer;
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}
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void ControllerConfigDiag::ConfigEmulatedWiimote(wxCommandEvent& ev)
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void ControllerConfigDiag::OnClose(wxCloseEvent& event)
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{
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InputConfig* const wiimote_plugin = Wiimote::GetConfig();
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// Save all settings
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SConfig::GetInstance().SaveSettings();
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SaveWiimoteSource();
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HotkeyManagerEmu::Enable(false);
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InputConfigDialog m_ConfigFrame(this, *wiimote_plugin,
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_("Dolphin Emulated Wiimote Configuration"),
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m_wiimote_index_from_conf_bt_id[ev.GetId()]);
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m_ConfigFrame.ShowModal();
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HotkeyManagerEmu::Enable(true);
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EndModal(wxID_OK);
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}
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void ControllerConfigDiag::RefreshRealWiimotes(wxCommandEvent&)
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void ControllerConfigDiag::OnCloseButton(wxCommandEvent& event)
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{
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WiimoteReal::Refresh();
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}
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void ControllerConfigDiag::SelectSource(wxCommandEvent& event)
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{
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// This needs to be changed now in order for refresh to work right.
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// Revert if the dialog is canceled.
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int index = m_wiimote_index_from_ctrl_id[event.GetId()];
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if (index != WIIMOTE_BALANCE_BOARD)
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{
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WiimoteReal::ChangeWiimoteSource(index, event.GetInt());
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if (g_wiimote_sources[index] != WIIMOTE_SRC_EMU &&
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g_wiimote_sources[index] != WIIMOTE_SRC_HYBRID)
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wiimote_configure_bt[index]->Disable();
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else
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wiimote_configure_bt[index]->Enable();
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}
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else
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{
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WiimoteReal::ChangeWiimoteSource(index, event.GetInt() ? WIIMOTE_SRC_REAL : WIIMOTE_SRC_NONE);
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}
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}
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void ControllerConfigDiag::RevertSource()
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{
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for (int i = 0; i < MAX_BBMOTES; ++i)
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g_wiimote_sources[i] = m_orig_wiimote_sources[i];
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}
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void ControllerConfigDiag::Save(wxCommandEvent& event)
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{
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std::string ini_filename = File::GetUserPath(D_CONFIG_IDX) + WIIMOTE_INI_NAME ".ini";
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IniFile inifile;
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inifile.Load(ini_filename);
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for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
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{
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std::string secname("Wiimote");
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secname += (char)('1' + i);
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IniFile::Section& sec = *inifile.GetOrCreateSection(secname);
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sec.Set("Source", (int)g_wiimote_sources[i]);
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}
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std::string secname("BalanceBoard");
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IniFile::Section& sec = *inifile.GetOrCreateSection(secname);
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sec.Set("Source", (int)g_wiimote_sources[WIIMOTE_BALANCE_BOARD]);
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inifile.Save(ini_filename);
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event.Skip();
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}
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void ControllerConfigDiag::Cancel(wxCommandEvent& event)
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{
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RevertSource();
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event.Skip();
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Close();
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}
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void ControllerConfigDiag::OnGameCubePortChanged(wxCommandEvent& event)
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{
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const unsigned int device_num = m_gc_port_choice_ids[event.GetId()];
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const unsigned int device_num = m_gc_port_from_choice_id[event.GetId()];
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const wxString device_name = event.GetString();
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SIDevices tempType;
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if (device_name == m_gc_pad_type_strs[1])
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{
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tempType = SIDEVICE_GC_CONTROLLER;
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gamecube_configure_bt[device_num]->Enable();
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m_gc_port_configure_button[device_num]->Enable();
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}
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else if (device_name == m_gc_pad_type_strs[2])
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{
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tempType = SIDEVICE_WIIU_ADAPTER;
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gamecube_configure_bt[device_num]->Enable();
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m_gc_port_configure_button[device_num]->Enable();
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}
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else if (device_name == m_gc_pad_type_strs[3])
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{
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tempType = SIDEVICE_GC_STEERING;
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gamecube_configure_bt[device_num]->Enable();
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m_gc_port_configure_button[device_num]->Enable();
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}
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else if (device_name == m_gc_pad_type_strs[4])
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{
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tempType = SIDEVICE_DANCEMAT;
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gamecube_configure_bt[device_num]->Enable();
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m_gc_port_configure_button[device_num]->Enable();
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}
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else if (device_name == m_gc_pad_type_strs[5])
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{
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tempType = SIDEVICE_GC_TARUKONGA;
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gamecube_configure_bt[device_num]->Enable();
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m_gc_port_configure_button[device_num]->Enable();
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}
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else if (device_name == m_gc_pad_type_strs[6])
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{
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tempType = SIDEVICE_GC_GBA;
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gamecube_configure_bt[device_num]->Disable();
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m_gc_port_configure_button[device_num]->Disable();
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}
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else if (device_name == m_gc_pad_type_strs[7])
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{
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tempType = SIDEVICE_GC_KEYBOARD;
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gamecube_configure_bt[device_num]->Enable();
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m_gc_port_configure_button[device_num]->Enable();
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}
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else
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{
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tempType = SIDEVICE_NONE;
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gamecube_configure_bt[device_num]->Disable();
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m_gc_port_configure_button[device_num]->Disable();
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}
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SConfig::GetInstance().m_SIDevice[device_num] = tempType;
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@ -496,7 +432,7 @@ void ControllerConfigDiag::OnGameCubeConfigButton(wxCommandEvent& event)
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{
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InputConfig* const pad_plugin = Pad::GetConfig();
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InputConfig* const key_plugin = Keyboard::GetConfig();
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const int port_num = m_gc_port_config_ids[event.GetId()];
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const int port_num = m_gc_port_from_config_id[event.GetId()];
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HotkeyManagerEmu::Enable(false);
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@ -521,3 +457,66 @@ void ControllerConfigDiag::OnGameCubeConfigButton(wxCommandEvent& event)
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HotkeyManagerEmu::Enable(true);
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}
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void ControllerConfigDiag::OnWiimoteSourceChanged(wxCommandEvent& event)
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{
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// This needs to be changed now in order for refresh to work right.
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// Revert if the dialog is canceled.
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int index = m_wiimote_index_from_choice_id[event.GetId()];
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if (index != WIIMOTE_BALANCE_BOARD)
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{
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WiimoteReal::ChangeWiimoteSource(index, event.GetInt());
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if (g_wiimote_sources[index] != WIIMOTE_SRC_EMU &&
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g_wiimote_sources[index] != WIIMOTE_SRC_HYBRID)
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m_wiimote_configure_button[index]->Disable();
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else
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m_wiimote_configure_button[index]->Enable();
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}
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else
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{
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WiimoteReal::ChangeWiimoteSource(index, event.GetInt() ? WIIMOTE_SRC_REAL : WIIMOTE_SRC_NONE);
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}
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}
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void ControllerConfigDiag::OnWiimoteConfigButton(wxCommandEvent& ev)
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{
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InputConfig* const wiimote_plugin = Wiimote::GetConfig();
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HotkeyManagerEmu::Enable(false);
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InputConfigDialog m_ConfigFrame(this, *wiimote_plugin,
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_("Dolphin Emulated Wiimote Configuration"),
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m_wiimote_index_from_config_id[ev.GetId()]);
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m_ConfigFrame.ShowModal();
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HotkeyManagerEmu::Enable(true);
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}
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void ControllerConfigDiag::OnWiimoteRefreshButton(wxCommandEvent&)
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{
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WiimoteReal::Refresh();
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}
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void ControllerConfigDiag::SaveWiimoteSource()
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{
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std::string ini_filename = File::GetUserPath(D_CONFIG_IDX) + WIIMOTE_INI_NAME ".ini";
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IniFile inifile;
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inifile.Load(ini_filename);
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for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
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{
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std::string secname("Wiimote");
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secname += (char)('1' + i);
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IniFile::Section& sec = *inifile.GetOrCreateSection(secname);
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sec.Set("Source", (int)g_wiimote_sources[i]);
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}
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std::string secname("BalanceBoard");
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IniFile::Section& sec = *inifile.GetOrCreateSection(secname);
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sec.Set("Source", (int)g_wiimote_sources[WIIMOTE_BALANCE_BOARD]);
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inifile.Save(ini_filename);
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}
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@ -23,15 +23,6 @@ public:
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ControllerConfigDiag(wxWindow* const parent);
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private:
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void RefreshRealWiimotes(wxCommandEvent& event);
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void ConfigEmulatedWiimote(wxCommandEvent& event);
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void SelectSource(wxCommandEvent& event);
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void RevertSource();
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void Save(wxCommandEvent& event);
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void OnSensorBarPos(wxCommandEvent& event)
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{
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SConfig::GetInstance().m_SYSCONF->SetData("BT.BAR", event.GetInt());
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@ -75,18 +66,23 @@ private:
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wxStaticBoxSizer* CreateRealWiimoteSizer();
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wxStaticBoxSizer* CreateGeneralWiimoteSettingsSizer();
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void Cancel(wxCommandEvent& event);
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void OnClose(wxCloseEvent& event);
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void OnCloseButton(wxCommandEvent& event);
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void OnGameCubePortChanged(wxCommandEvent& event);
|
||||
void OnGameCubeConfigButton(wxCommandEvent& event);
|
||||
|
||||
std::map<wxWindowID, unsigned int> m_gc_port_choice_ids;
|
||||
std::map<wxWindowID, unsigned int> m_gc_port_config_ids;
|
||||
void OnWiimoteSourceChanged(wxCommandEvent& event);
|
||||
void OnWiimoteConfigButton(wxCommandEvent& event);
|
||||
void OnWiimoteRefreshButton(wxCommandEvent& event);
|
||||
void SaveWiimoteSource();
|
||||
|
||||
std::map<wxWindowID, unsigned int> m_gc_port_from_choice_id;
|
||||
std::map<wxWindowID, unsigned int> m_gc_port_from_config_id;
|
||||
std::array<wxButton*, 4> m_gc_port_configure_button;
|
||||
std::array<wxString, 8> m_gc_pad_type_strs;
|
||||
|
||||
std::map<wxWindowID, unsigned int> m_wiimote_index_from_ctrl_id;
|
||||
unsigned int m_orig_wiimote_sources[MAX_BBMOTES];
|
||||
|
||||
wxButton* wiimote_configure_bt[MAX_WIIMOTES];
|
||||
wxButton* gamecube_configure_bt[4];
|
||||
std::map<wxWindowID, unsigned int> m_wiimote_index_from_conf_bt_id;
|
||||
std::map<wxWindowID, unsigned int> m_wiimote_index_from_choice_id;
|
||||
std::map<wxWindowID, unsigned int> m_wiimote_index_from_config_id;
|
||||
std::array<wxButton*, MAX_WIIMOTES> m_wiimote_configure_button;
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue