dolphin/Externals/WiiUse/Src/io_win.c

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/*
* wiiuse
*
* Written By:
* Michael Laforest < para >
* Email: < thepara (--AT--) g m a i l [--DOT--] com >
*
* Copyright 2006-2007
*
* This file is part of wiiuse.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* $Header$
*
*/
/**
* @file
* @brief Handles device I/O for Windows.
*/
#ifdef WIN32
#include <stdio.h>
#include <stdlib.h>
#include <windows.h>
#include <hidsdi.h>
#include <dbt.h>
#include <setupapi.h>
#include "definitions.h"
#include "wiiuse_internal.h"
External/wiiuse clean up, part 2. - More removal of unnecessary code - Windows: Modification of Wiiuse_Find under windows, instead of always deleting and recreating the whole wiimote_t struct, we do maintain the old one, adding/removing new wiimotes to/from it - some wiimote bugfixes, see below for details Windows related stuff: Fixed most of the disconnection issues (single and mulitple real wiimotes, both wiimote plugins) (I haven't had a disconnect msg in hours anymore(ms stack)). Rumble bug should be fixed now(both plugins,pls verify). Fixed some pair up issues( sometimes you had to press the pair up button up to 3 times, till it paired up your wiimote). More dongles might be now supported via ms stack, pls try and report back! Fixed a problem where multiple wiimotes would swap slots on pair-up/addition of a real wiimote (2-4 real wiimotes) (both plugins, but not integrated into new plugin). Improved ingame auto-pairup for real wiimotes(thx to the new wiiuse_find routine). Fixed a bug on setting wiimote timeouts, which means changing the timeout was just a dummy earlier. Most of the stuff concerns stuff in the old wiimote plugin, dont worry, in the end it's important for both plugins. It will get ported to the new plugin sooner or later.:') Some minor stuff. This might break osx/linux build and maybe the new plugin realwiimote-wise only. Thx to glennrics to pointing me to some breakings on linux, I didn't fix them all. PS I hope i haven't forgotten anything, enjoy. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5940 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 04:31:36 +00:00
int wiiuse_find(struct wiimote_t** wm, int max_wiimotes, int wiimotes) {
GUID device_id;
HANDLE dev;
HDEVINFO device_info;
External/wiiuse clean up, part 2. - More removal of unnecessary code - Windows: Modification of Wiiuse_Find under windows, instead of always deleting and recreating the whole wiimote_t struct, we do maintain the old one, adding/removing new wiimotes to/from it - some wiimote bugfixes, see below for details Windows related stuff: Fixed most of the disconnection issues (single and mulitple real wiimotes, both wiimote plugins) (I haven't had a disconnect msg in hours anymore(ms stack)). Rumble bug should be fixed now(both plugins,pls verify). Fixed some pair up issues( sometimes you had to press the pair up button up to 3 times, till it paired up your wiimote). More dongles might be now supported via ms stack, pls try and report back! Fixed a problem where multiple wiimotes would swap slots on pair-up/addition of a real wiimote (2-4 real wiimotes) (both plugins, but not integrated into new plugin). Improved ingame auto-pairup for real wiimotes(thx to the new wiiuse_find routine). Fixed a bug on setting wiimote timeouts, which means changing the timeout was just a dummy earlier. Most of the stuff concerns stuff in the old wiimote plugin, dont worry, in the end it's important for both plugins. It will get ported to the new plugin sooner or later.:') Some minor stuff. This might break osx/linux build and maybe the new plugin realwiimote-wise only. Thx to glennrics to pointing me to some breakings on linux, I didn't fix them all. PS I hope i haven't forgotten anything, enjoy. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5940 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 04:31:36 +00:00
int i, x, found, index, udisc = 0;
DWORD len;
SP_DEVICE_INTERFACE_DATA device_data;
PSP_DEVICE_INTERFACE_DETAIL_DATA detail_data = NULL;
HIDD_ATTRIBUTES attr;
External/wiiuse clean up, part 2. - More removal of unnecessary code - Windows: Modification of Wiiuse_Find under windows, instead of always deleting and recreating the whole wiimote_t struct, we do maintain the old one, adding/removing new wiimotes to/from it - some wiimote bugfixes, see below for details Windows related stuff: Fixed most of the disconnection issues (single and mulitple real wiimotes, both wiimote plugins) (I haven't had a disconnect msg in hours anymore(ms stack)). Rumble bug should be fixed now(both plugins,pls verify). Fixed some pair up issues( sometimes you had to press the pair up button up to 3 times, till it paired up your wiimote). More dongles might be now supported via ms stack, pls try and report back! Fixed a problem where multiple wiimotes would swap slots on pair-up/addition of a real wiimote (2-4 real wiimotes) (both plugins, but not integrated into new plugin). Improved ingame auto-pairup for real wiimotes(thx to the new wiiuse_find routine). Fixed a bug on setting wiimote timeouts, which means changing the timeout was just a dummy earlier. Most of the stuff concerns stuff in the old wiimote plugin, dont worry, in the end it's important for both plugins. It will get ported to the new plugin sooner or later.:') Some minor stuff. This might break osx/linux build and maybe the new plugin realwiimote-wise only. Thx to glennrics to pointing me to some breakings on linux, I didn't fix them all. PS I hope i haven't forgotten anything, enjoy. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5940 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 04:31:36 +00:00
// todo: handle/remove (unexpected and forced) disconnected wiimotes here
// removal of unneeded wiimotes and exiting when we got enough wiimotes connected
if(wiiuse_remove(wm, wiimotes, max_wiimotes))
return wm;
device_data.cbSize = sizeof(device_data);
External/wiiuse clean up, part 2. - More removal of unnecessary code - Windows: Modification of Wiiuse_Find under windows, instead of always deleting and recreating the whole wiimote_t struct, we do maintain the old one, adding/removing new wiimotes to/from it - some wiimote bugfixes, see below for details Windows related stuff: Fixed most of the disconnection issues (single and mulitple real wiimotes, both wiimote plugins) (I haven't had a disconnect msg in hours anymore(ms stack)). Rumble bug should be fixed now(both plugins,pls verify). Fixed some pair up issues( sometimes you had to press the pair up button up to 3 times, till it paired up your wiimote). More dongles might be now supported via ms stack, pls try and report back! Fixed a problem where multiple wiimotes would swap slots on pair-up/addition of a real wiimote (2-4 real wiimotes) (both plugins, but not integrated into new plugin). Improved ingame auto-pairup for real wiimotes(thx to the new wiiuse_find routine). Fixed a bug on setting wiimote timeouts, which means changing the timeout was just a dummy earlier. Most of the stuff concerns stuff in the old wiimote plugin, dont worry, in the end it's important for both plugins. It will get ported to the new plugin sooner or later.:') Some minor stuff. This might break osx/linux build and maybe the new plugin realwiimote-wise only. Thx to glennrics to pointing me to some breakings on linux, I didn't fix them all. PS I hope i haven't forgotten anything, enjoy. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5940 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 04:31:36 +00:00
// get the device id
HidD_GetHidGuid(&device_id);
External/wiiuse clean up, part 2. - More removal of unnecessary code - Windows: Modification of Wiiuse_Find under windows, instead of always deleting and recreating the whole wiimote_t struct, we do maintain the old one, adding/removing new wiimotes to/from it - some wiimote bugfixes, see below for details Windows related stuff: Fixed most of the disconnection issues (single and mulitple real wiimotes, both wiimote plugins) (I haven't had a disconnect msg in hours anymore(ms stack)). Rumble bug should be fixed now(both plugins,pls verify). Fixed some pair up issues( sometimes you had to press the pair up button up to 3 times, till it paired up your wiimote). More dongles might be now supported via ms stack, pls try and report back! Fixed a problem where multiple wiimotes would swap slots on pair-up/addition of a real wiimote (2-4 real wiimotes) (both plugins, but not integrated into new plugin). Improved ingame auto-pairup for real wiimotes(thx to the new wiiuse_find routine). Fixed a bug on setting wiimote timeouts, which means changing the timeout was just a dummy earlier. Most of the stuff concerns stuff in the old wiimote plugin, dont worry, in the end it's important for both plugins. It will get ported to the new plugin sooner or later.:') Some minor stuff. This might break osx/linux build and maybe the new plugin realwiimote-wise only. Thx to glennrics to pointing me to some breakings on linux, I didn't fix them all. PS I hope i haven't forgotten anything, enjoy. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5940 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 04:31:36 +00:00
// get all hid devices connected
device_info = SetupDiGetClassDevs(&device_id, NULL, NULL, (DIGCF_DEVICEINTERFACE | DIGCF_PRESENT));
External/wiiuse clean up, part 2. - More removal of unnecessary code - Windows: Modification of Wiiuse_Find under windows, instead of always deleting and recreating the whole wiimote_t struct, we do maintain the old one, adding/removing new wiimotes to/from it - some wiimote bugfixes, see below for details Windows related stuff: Fixed most of the disconnection issues (single and mulitple real wiimotes, both wiimote plugins) (I haven't had a disconnect msg in hours anymore(ms stack)). Rumble bug should be fixed now(both plugins,pls verify). Fixed some pair up issues( sometimes you had to press the pair up button up to 3 times, till it paired up your wiimote). More dongles might be now supported via ms stack, pls try and report back! Fixed a problem where multiple wiimotes would swap slots on pair-up/addition of a real wiimote (2-4 real wiimotes) (both plugins, but not integrated into new plugin). Improved ingame auto-pairup for real wiimotes(thx to the new wiiuse_find routine). Fixed a bug on setting wiimote timeouts, which means changing the timeout was just a dummy earlier. Most of the stuff concerns stuff in the old wiimote plugin, dont worry, in the end it's important for both plugins. It will get ported to the new plugin sooner or later.:') Some minor stuff. This might break osx/linux build and maybe the new plugin realwiimote-wise only. Thx to glennrics to pointing me to some breakings on linux, I didn't fix them all. PS I hope i haven't forgotten anything, enjoy. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5940 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 04:31:36 +00:00
for (;wiimotes < max_wiimotes; ++index) {
if (detail_data) {
free(detail_data);
detail_data = NULL;
}
External/wiiuse clean up, part 2. - More removal of unnecessary code - Windows: Modification of Wiiuse_Find under windows, instead of always deleting and recreating the whole wiimote_t struct, we do maintain the old one, adding/removing new wiimotes to/from it - some wiimote bugfixes, see below for details Windows related stuff: Fixed most of the disconnection issues (single and mulitple real wiimotes, both wiimote plugins) (I haven't had a disconnect msg in hours anymore(ms stack)). Rumble bug should be fixed now(both plugins,pls verify). Fixed some pair up issues( sometimes you had to press the pair up button up to 3 times, till it paired up your wiimote). More dongles might be now supported via ms stack, pls try and report back! Fixed a problem where multiple wiimotes would swap slots on pair-up/addition of a real wiimote (2-4 real wiimotes) (both plugins, but not integrated into new plugin). Improved ingame auto-pairup for real wiimotes(thx to the new wiiuse_find routine). Fixed a bug on setting wiimote timeouts, which means changing the timeout was just a dummy earlier. Most of the stuff concerns stuff in the old wiimote plugin, dont worry, in the end it's important for both plugins. It will get ported to the new plugin sooner or later.:') Some minor stuff. This might break osx/linux build and maybe the new plugin realwiimote-wise only. Thx to glennrics to pointing me to some breakings on linux, I didn't fix them all. PS I hope i haven't forgotten anything, enjoy. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5940 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 04:31:36 +00:00
found = 0;
External/wiiuse clean up, part 2. - More removal of unnecessary code - Windows: Modification of Wiiuse_Find under windows, instead of always deleting and recreating the whole wiimote_t struct, we do maintain the old one, adding/removing new wiimotes to/from it - some wiimote bugfixes, see below for details Windows related stuff: Fixed most of the disconnection issues (single and mulitple real wiimotes, both wiimote plugins) (I haven't had a disconnect msg in hours anymore(ms stack)). Rumble bug should be fixed now(both plugins,pls verify). Fixed some pair up issues( sometimes you had to press the pair up button up to 3 times, till it paired up your wiimote). More dongles might be now supported via ms stack, pls try and report back! Fixed a problem where multiple wiimotes would swap slots on pair-up/addition of a real wiimote (2-4 real wiimotes) (both plugins, but not integrated into new plugin). Improved ingame auto-pairup for real wiimotes(thx to the new wiiuse_find routine). Fixed a bug on setting wiimote timeouts, which means changing the timeout was just a dummy earlier. Most of the stuff concerns stuff in the old wiimote plugin, dont worry, in the end it's important for both plugins. It will get ported to the new plugin sooner or later.:') Some minor stuff. This might break osx/linux build and maybe the new plugin realwiimote-wise only. Thx to glennrics to pointing me to some breakings on linux, I didn't fix them all. PS I hope i haven't forgotten anything, enjoy. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5940 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 04:31:36 +00:00
// query the next hid device info
if (!SetupDiEnumDeviceInterfaces(device_info, NULL, &device_id, index, &device_data))
break;
External/wiiuse clean up, part 2. - More removal of unnecessary code - Windows: Modification of Wiiuse_Find under windows, instead of always deleting and recreating the whole wiimote_t struct, we do maintain the old one, adding/removing new wiimotes to/from it - some wiimote bugfixes, see below for details Windows related stuff: Fixed most of the disconnection issues (single and mulitple real wiimotes, both wiimote plugins) (I haven't had a disconnect msg in hours anymore(ms stack)). Rumble bug should be fixed now(both plugins,pls verify). Fixed some pair up issues( sometimes you had to press the pair up button up to 3 times, till it paired up your wiimote). More dongles might be now supported via ms stack, pls try and report back! Fixed a problem where multiple wiimotes would swap slots on pair-up/addition of a real wiimote (2-4 real wiimotes) (both plugins, but not integrated into new plugin). Improved ingame auto-pairup for real wiimotes(thx to the new wiiuse_find routine). Fixed a bug on setting wiimote timeouts, which means changing the timeout was just a dummy earlier. Most of the stuff concerns stuff in the old wiimote plugin, dont worry, in the end it's important for both plugins. It will get ported to the new plugin sooner or later.:') Some minor stuff. This might break osx/linux build and maybe the new plugin realwiimote-wise only. Thx to glennrics to pointing me to some breakings on linux, I didn't fix them all. PS I hope i haven't forgotten anything, enjoy. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5940 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 04:31:36 +00:00
// get the size of the data block required
i = SetupDiGetDeviceInterfaceDetail(device_info, &device_data, NULL, 0, &len, NULL);
detail_data = malloc(len);
detail_data->cbSize = sizeof(SP_DEVICE_INTERFACE_DETAIL_DATA);
External/wiiuse clean up, part 2. - More removal of unnecessary code - Windows: Modification of Wiiuse_Find under windows, instead of always deleting and recreating the whole wiimote_t struct, we do maintain the old one, adding/removing new wiimotes to/from it - some wiimote bugfixes, see below for details Windows related stuff: Fixed most of the disconnection issues (single and mulitple real wiimotes, both wiimote plugins) (I haven't had a disconnect msg in hours anymore(ms stack)). Rumble bug should be fixed now(both plugins,pls verify). Fixed some pair up issues( sometimes you had to press the pair up button up to 3 times, till it paired up your wiimote). More dongles might be now supported via ms stack, pls try and report back! Fixed a problem where multiple wiimotes would swap slots on pair-up/addition of a real wiimote (2-4 real wiimotes) (both plugins, but not integrated into new plugin). Improved ingame auto-pairup for real wiimotes(thx to the new wiiuse_find routine). Fixed a bug on setting wiimote timeouts, which means changing the timeout was just a dummy earlier. Most of the stuff concerns stuff in the old wiimote plugin, dont worry, in the end it's important for both plugins. It will get ported to the new plugin sooner or later.:') Some minor stuff. This might break osx/linux build and maybe the new plugin realwiimote-wise only. Thx to glennrics to pointing me to some breakings on linux, I didn't fix them all. PS I hope i haven't forgotten anything, enjoy. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5940 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 04:31:36 +00:00
// query the data for this device
if (!SetupDiGetDeviceInterfaceDetail(device_info, &device_data, detail_data, len, NULL, NULL))
continue;
External/wiiuse clean up, part 2. - More removal of unnecessary code - Windows: Modification of Wiiuse_Find under windows, instead of always deleting and recreating the whole wiimote_t struct, we do maintain the old one, adding/removing new wiimotes to/from it - some wiimote bugfixes, see below for details Windows related stuff: Fixed most of the disconnection issues (single and mulitple real wiimotes, both wiimote plugins) (I haven't had a disconnect msg in hours anymore(ms stack)). Rumble bug should be fixed now(both plugins,pls verify). Fixed some pair up issues( sometimes you had to press the pair up button up to 3 times, till it paired up your wiimote). More dongles might be now supported via ms stack, pls try and report back! Fixed a problem where multiple wiimotes would swap slots on pair-up/addition of a real wiimote (2-4 real wiimotes) (both plugins, but not integrated into new plugin). Improved ingame auto-pairup for real wiimotes(thx to the new wiiuse_find routine). Fixed a bug on setting wiimote timeouts, which means changing the timeout was just a dummy earlier. Most of the stuff concerns stuff in the old wiimote plugin, dont worry, in the end it's important for both plugins. It will get ported to the new plugin sooner or later.:') Some minor stuff. This might break osx/linux build and maybe the new plugin realwiimote-wise only. Thx to glennrics to pointing me to some breakings on linux, I didn't fix them all. PS I hope i haven't forgotten anything, enjoy. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5940 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 04:31:36 +00:00
// Wiimote already added
for(x = 0; x < wiimotes; x++)
{
if(memcmp(wm[x]->devicepath,detail_data->DevicePath,197) == 0) {
found = 1;
break;
}
}
if (found)
continue;
External/wiiuse clean up, part 2. - More removal of unnecessary code - Windows: Modification of Wiiuse_Find under windows, instead of always deleting and recreating the whole wiimote_t struct, we do maintain the old one, adding/removing new wiimotes to/from it - some wiimote bugfixes, see below for details Windows related stuff: Fixed most of the disconnection issues (single and mulitple real wiimotes, both wiimote plugins) (I haven't had a disconnect msg in hours anymore(ms stack)). Rumble bug should be fixed now(both plugins,pls verify). Fixed some pair up issues( sometimes you had to press the pair up button up to 3 times, till it paired up your wiimote). More dongles might be now supported via ms stack, pls try and report back! Fixed a problem where multiple wiimotes would swap slots on pair-up/addition of a real wiimote (2-4 real wiimotes) (both plugins, but not integrated into new plugin). Improved ingame auto-pairup for real wiimotes(thx to the new wiiuse_find routine). Fixed a bug on setting wiimote timeouts, which means changing the timeout was just a dummy earlier. Most of the stuff concerns stuff in the old wiimote plugin, dont worry, in the end it's important for both plugins. It will get ported to the new plugin sooner or later.:') Some minor stuff. This might break osx/linux build and maybe the new plugin realwiimote-wise only. Thx to glennrics to pointing me to some breakings on linux, I didn't fix them all. PS I hope i haven't forgotten anything, enjoy. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5940 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 04:31:36 +00:00
// open new device
dev = CreateFile(detail_data->DevicePath,
(GENERIC_READ | GENERIC_WRITE),
(FILE_SHARE_READ | FILE_SHARE_WRITE),
NULL, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, NULL);
if (dev == INVALID_HANDLE_VALUE)
continue;
External/wiiuse clean up, part 2. - More removal of unnecessary code - Windows: Modification of Wiiuse_Find under windows, instead of always deleting and recreating the whole wiimote_t struct, we do maintain the old one, adding/removing new wiimotes to/from it - some wiimote bugfixes, see below for details Windows related stuff: Fixed most of the disconnection issues (single and mulitple real wiimotes, both wiimote plugins) (I haven't had a disconnect msg in hours anymore(ms stack)). Rumble bug should be fixed now(both plugins,pls verify). Fixed some pair up issues( sometimes you had to press the pair up button up to 3 times, till it paired up your wiimote). More dongles might be now supported via ms stack, pls try and report back! Fixed a problem where multiple wiimotes would swap slots on pair-up/addition of a real wiimote (2-4 real wiimotes) (both plugins, but not integrated into new plugin). Improved ingame auto-pairup for real wiimotes(thx to the new wiiuse_find routine). Fixed a bug on setting wiimote timeouts, which means changing the timeout was just a dummy earlier. Most of the stuff concerns stuff in the old wiimote plugin, dont worry, in the end it's important for both plugins. It will get ported to the new plugin sooner or later.:') Some minor stuff. This might break osx/linux build and maybe the new plugin realwiimote-wise only. Thx to glennrics to pointing me to some breakings on linux, I didn't fix them all. PS I hope i haven't forgotten anything, enjoy. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5940 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 04:31:36 +00:00
// get device attributes
attr.Size = sizeof(attr);
i = HidD_GetAttributes(dev, &attr);
if ((attr.VendorID == WM_VENDOR_ID) && (attr.ProductID == WM_PRODUCT_ID)) {
External/wiiuse clean up, part 2. - More removal of unnecessary code - Windows: Modification of Wiiuse_Find under windows, instead of always deleting and recreating the whole wiimote_t struct, we do maintain the old one, adding/removing new wiimotes to/from it - some wiimote bugfixes, see below for details Windows related stuff: Fixed most of the disconnection issues (single and mulitple real wiimotes, both wiimote plugins) (I haven't had a disconnect msg in hours anymore(ms stack)). Rumble bug should be fixed now(both plugins,pls verify). Fixed some pair up issues( sometimes you had to press the pair up button up to 3 times, till it paired up your wiimote). More dongles might be now supported via ms stack, pls try and report back! Fixed a problem where multiple wiimotes would swap slots on pair-up/addition of a real wiimote (2-4 real wiimotes) (both plugins, but not integrated into new plugin). Improved ingame auto-pairup for real wiimotes(thx to the new wiiuse_find routine). Fixed a bug on setting wiimote timeouts, which means changing the timeout was just a dummy earlier. Most of the stuff concerns stuff in the old wiimote plugin, dont worry, in the end it's important for both plugins. It will get ported to the new plugin sooner or later.:') Some minor stuff. This might break osx/linux build and maybe the new plugin realwiimote-wise only. Thx to glennrics to pointing me to some breakings on linux, I didn't fix them all. PS I hope i haven't forgotten anything, enjoy. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5940 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 04:31:36 +00:00
//this is a wiimote
wm[wiimotes]->dev_handle = dev;
wm[wiimotes]->hid_overlap.hEvent = CreateEvent(NULL, 1, 1, L"");
wm[wiimotes]->hid_overlap.Offset = 0;
wm[wiimotes]->hid_overlap.OffsetHigh = 0;
WIIMOTE_ENABLE_STATE(wm[wiimotes], WIIMOTE_STATE_DEV_FOUND);
WIIMOTE_ENABLE_STATE(wm[wiimotes], WIIMOTE_STATE_CONNECTED);
WIIMOTE_ENABLE_STATE(wm[wiimotes], WIIUSE_CONTINUOUS);
// try to set the output report to see if the device is actually connected
if (!wiiuse_set_report_type(wm[wiimotes])) {
WIIMOTE_DISABLE_STATE(wm[wiimotes], WIIMOTE_STATE_CONNECTED);
if (wm[wiimotes]->event == WIIUSE_UNEXPECTED_DISCONNECT)
{
wiiuse_disconnect(wm[wiimotes]);
memset(wm[wiimotes],0,sizeof(wm[wiimotes]));
}
continue;
}
memcpy(wm[wiimotes]->devicepath,detail_data->DevicePath,197);
WIIUSE_INFO("Connected to wiimote [id %i].", wm[wiimotes]->unid);
++wiimotes;
} else {
External/wiiuse clean up, part 2. - More removal of unnecessary code - Windows: Modification of Wiiuse_Find under windows, instead of always deleting and recreating the whole wiimote_t struct, we do maintain the old one, adding/removing new wiimotes to/from it - some wiimote bugfixes, see below for details Windows related stuff: Fixed most of the disconnection issues (single and mulitple real wiimotes, both wiimote plugins) (I haven't had a disconnect msg in hours anymore(ms stack)). Rumble bug should be fixed now(both plugins,pls verify). Fixed some pair up issues( sometimes you had to press the pair up button up to 3 times, till it paired up your wiimote). More dongles might be now supported via ms stack, pls try and report back! Fixed a problem where multiple wiimotes would swap slots on pair-up/addition of a real wiimote (2-4 real wiimotes) (both plugins, but not integrated into new plugin). Improved ingame auto-pairup for real wiimotes(thx to the new wiiuse_find routine). Fixed a bug on setting wiimote timeouts, which means changing the timeout was just a dummy earlier. Most of the stuff concerns stuff in the old wiimote plugin, dont worry, in the end it's important for both plugins. It will get ported to the new plugin sooner or later.:') Some minor stuff. This might break osx/linux build and maybe the new plugin realwiimote-wise only. Thx to glennrics to pointing me to some breakings on linux, I didn't fix them all. PS I hope i haven't forgotten anything, enjoy. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5940 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 04:31:36 +00:00
// not a wiimote
CloseHandle(dev);
}
}
if (detail_data)
free(detail_data);
SetupDiDestroyDeviceInfoList(device_info);
External/wiiuse clean up, part 2. - More removal of unnecessary code - Windows: Modification of Wiiuse_Find under windows, instead of always deleting and recreating the whole wiimote_t struct, we do maintain the old one, adding/removing new wiimotes to/from it - some wiimote bugfixes, see below for details Windows related stuff: Fixed most of the disconnection issues (single and mulitple real wiimotes, both wiimote plugins) (I haven't had a disconnect msg in hours anymore(ms stack)). Rumble bug should be fixed now(both plugins,pls verify). Fixed some pair up issues( sometimes you had to press the pair up button up to 3 times, till it paired up your wiimote). More dongles might be now supported via ms stack, pls try and report back! Fixed a problem where multiple wiimotes would swap slots on pair-up/addition of a real wiimote (2-4 real wiimotes) (both plugins, but not integrated into new plugin). Improved ingame auto-pairup for real wiimotes(thx to the new wiiuse_find routine). Fixed a bug on setting wiimote timeouts, which means changing the timeout was just a dummy earlier. Most of the stuff concerns stuff in the old wiimote plugin, dont worry, in the end it's important for both plugins. It will get ported to the new plugin sooner or later.:') Some minor stuff. This might break osx/linux build and maybe the new plugin realwiimote-wise only. Thx to glennrics to pointing me to some breakings on linux, I didn't fix them all. PS I hope i haven't forgotten anything, enjoy. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5940 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 04:31:36 +00:00
return wiimotes;
}
External/wiiuse clean up, part 2. - More removal of unnecessary code - Windows: Modification of Wiiuse_Find under windows, instead of always deleting and recreating the whole wiimote_t struct, we do maintain the old one, adding/removing new wiimotes to/from it - some wiimote bugfixes, see below for details Windows related stuff: Fixed most of the disconnection issues (single and mulitple real wiimotes, both wiimote plugins) (I haven't had a disconnect msg in hours anymore(ms stack)). Rumble bug should be fixed now(both plugins,pls verify). Fixed some pair up issues( sometimes you had to press the pair up button up to 3 times, till it paired up your wiimote). More dongles might be now supported via ms stack, pls try and report back! Fixed a problem where multiple wiimotes would swap slots on pair-up/addition of a real wiimote (2-4 real wiimotes) (both plugins, but not integrated into new plugin). Improved ingame auto-pairup for real wiimotes(thx to the new wiiuse_find routine). Fixed a bug on setting wiimote timeouts, which means changing the timeout was just a dummy earlier. Most of the stuff concerns stuff in the old wiimote plugin, dont worry, in the end it's important for both plugins. It will get ported to the new plugin sooner or later.:') Some minor stuff. This might break osx/linux build and maybe the new plugin realwiimote-wise only. Thx to glennrics to pointing me to some breakings on linux, I didn't fix them all. PS I hope i haven't forgotten anything, enjoy. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5940 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 04:31:36 +00:00
int wiiuse_connect(struct wiimote_t** wm, int wiimotes) {
int i,connected=0;
for (i = 0; i < wiimotes; ++i) {
if (WIIMOTE_IS_SET(wm[i], WIIMOTE_STATE_CONNECTED))
++connected;
}
return connected;
}
void wiiuse_disconnect(struct wiimote_t* wm) {
if (!wm || WIIMOTE_IS_CONNECTED(wm))
return;
CloseHandle(wm->dev_handle);
wm->dev_handle = 0;
ResetEvent(&wm->hid_overlap);
wm->event = WIIUSE_NONE;
WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_CONNECTED);
WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_HANDSHAKE);
}
int wiiuse_io_read(struct wiimote_t* wm) {
DWORD b, r;
if (!wm || !WIIMOTE_IS_CONNECTED(wm))
return 0;
if (!ReadFile(wm->dev_handle, wm->event_buf, sizeof(wm->event_buf), &b, &wm->hid_overlap)) {
/* partial read */
b = GetLastError();
if ((b == ERROR_HANDLE_EOF) || (b == ERROR_DEVICE_NOT_CONNECTED)) {
/* remote disconnect */
wiiuse_disconnected(wm);
wm->event = WIIUSE_UNEXPECTED_DISCONNECT;
return 0;
}
r = WaitForSingleObject(wm->hid_overlap.hEvent, wm->timeout);
if (r == WAIT_TIMEOUT) {
/* timeout - cancel and continue */
if (*wm->event_buf)
WIIUSE_WARNING("Packet ignored. This may indicate a problem (timeout is %i ms).", wm->timeout);
CancelIo(wm->dev_handle);
ResetEvent(wm->hid_overlap.hEvent);
return 0;
} else if (r == WAIT_FAILED) {
WIIUSE_WARNING("A wait error occured on reading from wiimote %i.", wm->unid);
return 0;
}
if (!GetOverlappedResult(wm->dev_handle, &wm->hid_overlap, &b, 0))
return 0;
}
// This needs to be done even if ReadFile fails, essential during init
// Move the data over one, so we can add back in data report indicator byte (here, 0xa1)
memmove(wm->event_buf + 1, wm->event_buf, sizeof(wm->event_buf) - 1);
wm->event_buf[0] = 0xa1;
ResetEvent(wm->hid_overlap.hEvent);
return 1;
}
int wiiuse_io_write(struct wiimote_t* wm, byte* buf, int len) {
DWORD bytes, dw;
int i;
if (!wm || !WIIMOTE_IS_CONNECTED(wm))
return 0;
switch (wm->stack) {
case WIIUSE_STACK_UNKNOWN:
{
/* try to auto-detect the stack type */
if (i = WriteFile(wm->dev_handle, buf + 1, 22, &bytes, &wm->hid_overlap)) {
/* bluesoleil will always return 1 here, even if it's not connected */
wm->stack = WIIUSE_STACK_BLUESOLEIL;
return i;
}
if (i = HidD_SetOutputReport(wm->dev_handle, buf + 1, len - 1)) {
wm->stack = WIIUSE_STACK_MS;
return i;
}
/*--------------------------------------------------------------
dw = GetLastError(); //checking for 121 = timeout on semaphore/device off/disconnected to avoid trouble with other stacks toshiba/widcomm
//995 = The I/O operation has been aborted because of either a thread exit or an application request.
if ( (dw == 121) || (dw == 995) ) {
WIIUSE_INFO("wiiuse_io_write[WIIUSE_STACK_UNKNOWN]: WIIUSE_UNEXPECTED_DISCONNECT");
wiiuse_disconnected(wm);
wm->event = WIIUSE_UNEXPECTED_DISCONNECT;
}
else WIIUSE_ERROR("wiiuse_io_write[WIIUSE_STACK_UNKNOWN]: WIIUSE_UNEXPECTED_DISCONNECT ERROR: %08x", dw);
--------------------------------------------------------------*/
//If the part below causes trouble on WIDCOMM/TOSHIBA stack uncomment the lines above, and comment out the 3 lines below instead.
WIIUSE_INFO("wiiuse_io_write[WIIUSE_STACK_UNKNOWN]: WIIUSE_UNEXPECTED_DISCONNECT - time out");
wiiuse_disconnected(wm);
wm->event = WIIUSE_UNEXPECTED_DISCONNECT;
//WIIUSE_ERROR("wiiuse_io_write[WIIUSE_STACK_UNKNOWN]: Unable to determine bluetooth stack type || Wiimote timed out.");
return 0;
}
case WIIUSE_STACK_MS:
i = HidD_SetOutputReport(wm->dev_handle, buf + 1, len - 1);
dw = GetLastError();
if (dw == 121) { // semaphore timeout
WIIUSE_INFO("wiiuse_io_write[WIIUSE_STACK_MS]: WIIUSE_UNEXPECTED_DISCONNECT");
wiiuse_disconnected(wm);
wm->event = WIIUSE_UNEXPECTED_DISCONNECT;
return 0;
}/* else if (dw)
WIIUSE_ERROR("wiiuse_io_write[WIIUSE_STACK_MS]: WIIUSE_UNEXPECTED_DISCONNECT ERROR: %08x", dw);
*/
// it is not important to catch all errors here at this place, rest will be covered by io_reads.
return i;
case WIIUSE_STACK_BLUESOLEIL:
return WriteFile(wm->dev_handle, buf + 1, 22, &bytes, &wm->hid_overlap);
}
return 0;
}
//Checks if the corresponding device to a system notification is a wiimote
//I placed the code here to avoid ddk/wdk dependencies @wiimote plugin
int wiiuse_check_system_notification(unsigned int nMsg, WPARAM wParam, LPARAM lParam) {
PDEV_BROADCAST_HDR pDevice = (PDEV_BROADCAST_HDR)lParam;
switch( pDevice->dbch_devicetype ) {
case DBT_DEVTYP_DEVICEINTERFACE:
{
PDEV_BROADCAST_DEVICEINTERFACE pDeviceInfo = (PDEV_BROADCAST_DEVICEINTERFACE)pDevice;
HIDD_ATTRIBUTES attr;
char stringbuf[255];
HANDLE dev = CreateFile(pDeviceInfo->dbcc_name,
0,(FILE_SHARE_READ | FILE_SHARE_WRITE),
NULL, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, NULL);
if (dev != INVALID_HANDLE_VALUE)
{
attr.Size = sizeof(attr);
HidD_GetAttributes(dev, &attr);
//Checking PID&VID
if ((attr.VendorID == WM_VENDOR_ID) && (attr.ProductID == WM_PRODUCT_ID)) {
CloseHandle(dev);
return 1;
}
CloseHandle(dev);
}
else { //different method to acquire the "wiimote vid/pid" for a comparison when the device is already unavailable @CreateFile()
wcstombs(stringbuf, pDeviceInfo->dbcc_name, 255);
//ms bt stack + bluesoleil vid/pid dbccname format
if ( (strstr(stringbuf, "VID&0002057e_PID&0306") != NULL) || (strstr(stringbuf, "VID_057e&PID_0306") != NULL) )
{
return 1;
}
}
return 0;
}
default:
return 0;
}
return 0;
}
//register a handle for device notifications
int wiiuse_register_system_notification(HWND hwnd) {
DEV_BROADCAST_DEVICEINTERFACE Filter;
ZeroMemory( &Filter, sizeof(Filter) );
//GUID wiimoteguid;
//CLSIDFromString(_T("745a17a0-74d3-11d0-b6fe-00a0c90f57da"),&wiimoteguid);
Filter.dbcc_size = sizeof(DEV_BROADCAST_DEVICEINTERFACE);
Filter.dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE;
//Filter.dbcc_classguid = wiimoteguid;
return RegisterDeviceNotification(hwnd,&Filter, DEVICE_NOTIFY_ALL_INTERFACE_CLASSES);
}
External/wiiuse clean up, part 2. - More removal of unnecessary code - Windows: Modification of Wiiuse_Find under windows, instead of always deleting and recreating the whole wiimote_t struct, we do maintain the old one, adding/removing new wiimotes to/from it - some wiimote bugfixes, see below for details Windows related stuff: Fixed most of the disconnection issues (single and mulitple real wiimotes, both wiimote plugins) (I haven't had a disconnect msg in hours anymore(ms stack)). Rumble bug should be fixed now(both plugins,pls verify). Fixed some pair up issues( sometimes you had to press the pair up button up to 3 times, till it paired up your wiimote). More dongles might be now supported via ms stack, pls try and report back! Fixed a problem where multiple wiimotes would swap slots on pair-up/addition of a real wiimote (2-4 real wiimotes) (both plugins, but not integrated into new plugin). Improved ingame auto-pairup for real wiimotes(thx to the new wiiuse_find routine). Fixed a bug on setting wiimote timeouts, which means changing the timeout was just a dummy earlier. Most of the stuff concerns stuff in the old wiimote plugin, dont worry, in the end it's important for both plugins. It will get ported to the new plugin sooner or later.:') Some minor stuff. This might break osx/linux build and maybe the new plugin realwiimote-wise only. Thx to glennrics to pointing me to some breakings on linux, I didn't fix them all. PS I hope i haven't forgotten anything, enjoy. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5940 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 04:31:36 +00:00
int wiiuse_remove(struct wiimote_t** wm, int wiimotes, int max_wiimotes) {
int i = 0;
WIIUSE_INFO("Remove Wiimotes, WM: %i MAX_WM: %i",wiimotes, max_wiimotes);
//No cleanup needed, less wiimotes available than needed
if (wiimotes <= max_wiimotes)
return 0;
else if (!wm)
return 0;
for (i = max_wiimotes; i < wiimotes; i++) {
if(wm[i]) {
wiiuse_disconnect(wm[i]);
wm[i]->state = WIIMOTE_INIT_STATES;
wm[i]->flags = WIIUSE_INIT_FLAGS;
wm[i]->event = WIIUSE_NONE;
}
}
return i;
}
#endif /* ifdef WIN32 */