wxStringbackend_desc=wxTRANSLATE("Selects what graphics API to use internally.\nDirect3D 9 usually is the fastest one. OpenGL is more accurate though. Direct3D 11 is somewhere between the two.\nNote that the Direct3D backends are only available on Windows.\n\nIf unsure, use Direct3D 11.");
#else
wxStringbackend_desc=wxTRANSLATE("Selects what graphics API to use internally.\nDirect3D 9 usually is the fastest one. OpenGL is more accurate though. Direct3D 11 is somewhere between the two.\nNote that the Direct3D backends are only available on Windows.\n\nIf unsure, use OpenGL.");
wxStringdisplay_res_desc=wxTRANSLATE("Selects the display resolution used in fullscreen mode.\nThis should always be bigger than or equal to the internal resolution. Performance impact is negligible.\n\nIf unsure, use your desktop resolution.\nIf still unsure, use the highest resolution which works for you.");
wxStringuse_fullscreen_desc=wxTRANSLATE("Enable this if you want the whole screen to be used for rendering.\nIf this is disabled, a render window will be created instead.\n\nIf unsure, leave this unchecked.");
wxStringauto_window_size_desc=wxTRANSLATE("Automatically adjusts the window size to your internal resolution.\n\nIf unsure, leave this unchecked.");
wxStringhide_mouse_cursor_desc=wxTRANSLATE("Hides the mouse cursor if it's on top of the emulation window.\n\nIf unsure, leave this checked.");
wxStringrender_to_main_win_desc=wxTRANSLATE("Enable this if you want to use the main Dolphin window for rendering rather than a separate render window.\n\nIf unsure, leave this unchecked.");
wxStringprog_scan_desc=wxTRANSLATE("Enables progressive scan if supported by the emulated software.\nMost games don't care about this.\n\nIf unsure, leave this unchecked.");
wxStringar_desc=wxTRANSLATE("Select what aspect ratio to use when rendering:\nAuto: Use the native aspect ratio\nForce 16:9: Stretch the picture to an aspect ratio of 16:9.\nForce 4:3: Stretch the picture to an aspect ratio of 4:3.\nStretch to Window: Stretch the picture to the window size.\n\nIf unsure, select Auto.");
wxStringws_hack_desc=wxTRANSLATE("Force the game to output graphics for widescreen resolutions.\nCauses graphical glitches is some games.\n\nIf unsure, leave this unchecked.");
wxStringvsync_desc=wxTRANSLATE("Wait for vertical blanks in order to reduce tearing.\nDecreases performance if emulation speed is below 100%.\n\nIf unsure, leave this unchecked.");
wxStringaf_desc=wxTRANSLATE("Enable anisotropic filtering.\nEnhances visual quality of textures that are at oblique viewing angles.\nMight cause issues in a small number of games.\n\nIf unsure, select 1x.");
wxStringaa_desc=wxTRANSLATE("Reduces the amount of aliasing caused by rasterizing 3D graphics.\nThis makes the rendered picture look less blocky.\nHeavily decreases emulation speed and sometimes causes issues.\n\nIf unsure, select None.");
wxStringscaled_efb_copy_desc=wxTRANSLATE("Greatly increases quality of textures generated using render to texture effects.\nRaising the internal resolution will improve the effect of this setting.\nSlightly decreases performance and possibly causes issues (although unlikely).\n\nIf unsure, leave this checked.");
wxStringpixel_lighting_desc=wxTRANSLATE("Calculate lighting of 3D graphics per-pixel rather than per vertex.\nDecreases emulation speed by some percent (depending on your GPU).\nThis usually is a safe enhancement, but might cause issues sometimes.\n\nIf unsure, leave this unchecked.");
wxStringhacked_buffer_upload_desc=wxTRANSLATE("Use a hacked upload strategy to stream vertices.\nThis usually speed up, but is forbidden by OpenGL specification and may causes heavy glitches.\n\nIf unsure, leave this unchecked.");
wxStringfast_depth_calc_desc=wxTRANSLATE("Use a less accurate algorithm to calculate depth values.\nCauses issues in a few games but might give a decent speedup.\n\nIf unsure, leave this checked.");
wxStringforce_filtering_desc=wxTRANSLATE("Force texture filtering even if the emulated game explicitly disabled it.\nImproves texture quality slightly but causes glitches in some games.\n\nIf unsure, leave this unchecked.");
wxString_3d_vision_desc=wxTRANSLATE("Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's supported by your GPU.\nPossibly causes issues.\nRequires fullscreen to work.\n\nIf unsure, leave this unchecked.");
wxStringinternal_res_desc=wxTRANSLATE("Specifies the resolution used to render at. A high resolution will improve visual quality a lot but is also quite heavy on performance and might cause glitches in certain games.\n\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less issues. Generally speaking, the lower the internal resolution is, the better your performance will be.\n\nIf unsure, select 640x528.");
wxStringefb_access_desc=wxTRANSLATE("Ignore any requests of the CPU to read from or write to the EFB.\nImproves performance in some games, but might disable some gameplay-related features or graphical effects.\n\nIf unsure, leave this unchecked.");
wxStringefb_emulate_format_changes_desc=wxTRANSLATE("Ignore any changes to the EFB format.\nImproves performance in many games without any negative effect. Causes graphical defects in a small number of other games though.\n\nIf unsure, leave this checked.");
wxStringefb_copy_desc=wxTRANSLATE("Disable emulation of EFB copies.\nThese are often used for post-processing or render-to-texture effects, so while checking this setting gives a great speedup it almost always also causes issues.\n\nIf unsure, leave this unchecked.");
wxStringefb_copy_texture_desc=wxTRANSLATE("Store EFB copies in GPU texture objects.\nThis is not so accurate, but it works well enough for most games and gives a great speedup over EFB to RAM.\n\nIf unsure, leave this checked.");
wxStringefb_copy_ram_desc=wxTRANSLATE("Accurately emulate EFB copies.\nSome games depend on this for certain graphical effects or gameplay functionality.\n\nIf unsure, check EFB to Texture instead.");
wxStringstc_desc=wxTRANSLATE("The safer you adjust this, the less likely the emulator will be missing any texture updates from RAM.\n\nIf unsure, use the rightmost value.");
wxStringdisable_fog_desc=wxTRANSLATE("Makes distant objects more visible by removing fog, thus increasing the overall detail.\nDisabling fog will break some games which rely on proper fog emulation.\n\nIf unsure, leave this unchecked.");
wxStringdisable_dstalpha_desc=wxTRANSLATE("Disables emulation of a hardware feature called destination alpha, which is used in many games for various graphical effects.\n\nIf unsure, leave this unchecked.");
wxStringshow_fps_desc=wxTRANSLATE("Show the number of frames rendered per second as a measure of emulation speed.\n\nIf unsure, leave this unchecked.");
wxStringlog_fps_to_file_desc=wxTRANSLATE("Log the number of frames rendered per second to User/Logs/fps.txt. Use this feature when you want to measure the performance of Dolphin.\n\nIf unsure, leave this unchecked.");
wxStringshow_input_display_desc=wxTRANSLATE("Display the inputs read by the emulator.\n\nIf unsure, leave this unchecked.");
wxStringshow_stats_desc=wxTRANSLATE("Show various statistics.\n\nIf unsure, leave this unchecked.");
wxStringtexfmt_desc=wxTRANSLATE("Modify textures to show the format they're encoded in. Needs an emulation reset in most cases.\n\nIf unsure, leave this unchecked.");
wxStringefb_copy_regions_desc=wxTRANSLATE("[BROKEN]\nHighlight regions the EFB was copied from.\n\nIf unsure, leave this unchecked.");
wxStringxfb_desc=wxTRANSLATE("Disable any XFB emulation.\nSpeeds up emulation a lot but causes heavy glitches in many games which rely on them (especially homebrew applications).\n\nIf unsure, leave this checked.");
wxStringxfb_virtual_desc=wxTRANSLATE("Emulate XFBs using GPU texture objects.\nFixes many games which don't work without XFB emulation while not being as slow as real XFB emulation. However, it may still fail for a lot of other games (especially homebrew applications).\n\nIf unsure, leave this checked.");
wxStringxfb_real_desc=wxTRANSLATE("Emulate XFBs accurately.\nSlows down emulation a lot and prohibits high-resolution rendering but is necessary to emulate a number of games properly.\n\nIf unsure, check virtual XFB emulation instead.");
wxStringdump_textures_desc=wxTRANSLATE("Dump decoded game textures to User/Dump/Textures/<game_id>/\n\nIf unsure, leave this unchecked.");
wxStringload_hires_textures_desc=wxTRANSLATE("Load custom textures from User/Load/Textures/<game_id>/\n\nIf unsure, leave this unchecked.");
wxStringdump_efb_desc=wxTRANSLATE("Dump the contents of EFB copies to User/Dump/Textures/\n\nIf unsure, leave this unchecked.");
wxStringdump_frames_desc=wxTRANSLATE("Dump all rendered frames to an AVI file in User/Dump/Frames/\n\nIf unsure, leave this unchecked.");
wxStringfree_look_desc=wxTRANSLATE("This feature allows you to change the game's camera.\nMove the mouse while holding the right mouse button to pan and while holding the middle button to move.\nHold SHIFT and press one of the WASD keys to move the camera by a certain step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press SHIFT+R to reset the camera.\n\nIf unsure, leave this unchecked.");
wxStringcrop_desc=wxTRANSLATE("Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.\n\nIf unsure, leave this unchecked.");
wxStringopencl_desc=wxTRANSLATE("[EXPERIMENTAL]\nAims to speed up emulation by offloading texture decoding to the GPU using the OpenCL framework.\nHowever, right now it's known to cause texture defects in various games. Also it's slower than regular CPU texture decoding in most cases.\n\nIf unsure, leave this unchecked.");
wxStringdlc_desc=wxTRANSLATE("[EXPERIMENTAL]\nSpeeds up emulation a bit by caching display lists.\nPossibly causes issues though.\n\nIf unsure, leave this unchecked.");
wxStringomp_desc=wxTRANSLATE("Use multiple threads to decode textures.\nMight result in a speedup (especially on CPUs with more than two cores).\n\nIf unsure, leave this unchecked.");
wxStringppshader_desc=wxTRANSLATE("Apply a post-processing effect after finishing a frame.\n\nIf unsure, select (off).");
wxStringcache_efb_copies_desc=wxTRANSLATE("Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\nSometimes also increases visual quality.\nIf you're experiencing any issues, try raising texture cache accuracy or disable this option.\n\nIf unsure, leave this unchecked.");
wxStringshader_errors_desc=wxTRANSLATE("Usually if shader compilation fails, an error message is displayed.\nHowever, one may skip the popups to allow interruption free gameplay by checking this option.\n\nIf unsure, leave this unchecked.");
szr_other->Add(CreateCheckBox(page_general,_("Keep window on top"),wxGetTranslation(keep_window_on_top_desc),SConfig::GetInstance().m_LocalCoreStartupParameter.bKeepWindowOnTop));
szr_other->Add(render_to_main_cb=CreateCheckBox(page_general,_("Render to Main Window"),wxGetTranslation(render_to_main_win_desc),SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain));
emulate_efb_format_changes=CreateCheckBox(page_hacks,_("Ignore Format Changes"),wxGetTranslation(efb_emulate_format_changes_desc),vconfig.bEFBEmulateFormatChanges,true);
szr_efb->Add(CreateCheckBox(page_hacks,_("Skip EFB Access from CPU"),wxGetTranslation(efb_access_desc),vconfig.bEFBAccessEnable,true),0,wxBOTTOM|wxLEFT,5);