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// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
# include "Globals.h"
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# include "IniFile.h"
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# include "svnrev.h"
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# include "Render.h"
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# if defined(_WIN32)
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# include "OS/Win32.h"
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# else
struct RECT
{
int left , top ;
int right , bottom ;
} ;
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# endif
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# include "GLInit.h"
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# ifndef USE_SDL
# define USE_SDL 0
# endif
# if USE_SDL
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# include <SDL.h>
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# endif
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// Handles OpenGL and the window
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// externals
int gleft , gright , gtop , gbottom ;
int nBackbufferWidth , nBackbufferHeight ; // screen width
int nXoff , nYoff ; // screen offset
float AR ; // aspect ratio
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# ifndef _WIN32
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GLWindow GLWin ;
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# endif
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# if defined(_WIN32)
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static HDC hDC = NULL ; // Private GDI Device Context
static HGLRC hRC = NULL ; // Permanent Rendering Context
extern HINSTANCE g_hInstance ;
# endif
void OpenGL_SwapBuffers ( )
{
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# if USE_SDL
SDL_GL_SwapBuffers ( ) ;
# elif defined(_WIN32)
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SwapBuffers ( hDC ) ;
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# else // GLX
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glXSwapBuffers ( GLWin . dpy , GLWin . win ) ;
# endif
}
void OpenGL_SetWindowText ( const char * text )
{
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# if USE_SDL
SDL_WM_SetCaption ( text , NULL ) ;
# elif defined(_WIN32)
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SetWindowText ( EmuWindow : : GetWnd ( ) , text ) ;
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# else // GLX
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/**
* Tell X to ask the window manager to set the window title . ( X
* itself doesn ' t provide window title functionality . )
*/
XStoreName ( GLWin . dpy , GLWin . win , text ) ;
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# endif
}
BOOL Callback_PeekMessages ( )
{
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# if USE_SDL
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// TODO: There is no documentation of this function and the calling code
// ignores the return value, so I have no idea what would be the
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// proper value to return.
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return FALSE ;
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# elif defined(_WIN32)
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//TODO: peekmessage
MSG msg ;
while ( PeekMessage ( & msg , 0 , 0 , 0 , PM_REMOVE ) )
{
if ( msg . message = = WM_QUIT )
return FALSE ;
TranslateMessage ( & msg ) ;
DispatchMessage ( & msg ) ;
}
return TRUE ;
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# else // GLX
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// This is called from Outside of our video thread, from EmuThread
// The calls are NOT thread safe, so it breaks everything
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return FALSE ;
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# endif
}
void UpdateFPSDisplay ( const char * text )
{
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char temp [ 512 ] ;
sprintf ( temp , " SVN R%s: GL: %s " , SVN_REV_STR , text ) ;
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# if defined(_WIN32)
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SetWindowText ( EmuWindow : : GetWnd ( ) , temp ) ;
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# endif
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OpenGL_SetWindowText ( temp ) ;
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}
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// =======================================================================================
// Create window. Called from main.cpp
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bool OpenGL_Create ( SVideoInitialize & _VideoInitialize , int _iwidth , int _iheight )
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{
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int _twidth , _theight ;
if ( g_Config . bFullscreen )
{
if ( strlen ( g_Config . iFSResolution ) > 1 )
{
sscanf ( g_Config . iFSResolution , " %dx%d " , & _twidth , & _theight ) ;
}
else // No full screen reso set, fall back to default reso
{
_twidth = _iwidth ;
_theight = _iheight ;
}
}
else // Going Windowed
{
if ( strlen ( g_Config . iWindowedRes ) > 1 )
{
sscanf ( g_Config . iWindowedRes , " %dx%d " , & _twidth , & _theight ) ;
}
else // No Window reso set, fall back to default
{
_twidth = _iwidth ;
_theight = _iheight ;
}
}
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# if defined(_WIN32)
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EmuWindow : : SetSize ( _twidth , _theight ) ;
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# endif
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// ---------------------------------------------------------------------------------------
// Control window size and picture scaling
// ------------------
// nBackbufferWidth and nBackbufferHeight = Screen resolution from ini, or 640x480
// See OpenGL_Update() for documentation of the other variables
// ------------------
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nBackbufferWidth = _twidth ;
nBackbufferHeight = _theight ;
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float FactorW = 640.0f / ( float ) nBackbufferWidth ;
float FactorH = 480.0f / ( float ) nBackbufferHeight ;
float Max = ( FactorW < FactorH ) ? FactorH : FactorW ;
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if ( g_Config . bStretchToFit & & g_Config . renderToMainframe )
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{
MValueX = 1.0f / FactorW ;
MValueY = 1.0f / FactorH ;
nXoff = 0 ;
nYoff = 0 ;
}
else
{
MValueX = 1.0f / Max ;
MValueY = 1.0f / Max ;
nXoff = ( nBackbufferWidth - ( 640 * MValueX ) ) / 2 ;
nYoff = ( nBackbufferHeight - ( 480 * MValueY ) ) / 2 ;
}
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g_VideoInitialize . pPeekMessages = & Callback_PeekMessages ;
g_VideoInitialize . pUpdateFPSDisplay = & UpdateFPSDisplay ;
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//char buff[100];
//sprintf(buff, "%i %i %d %d %d", nBackbufferWidth, nBackbufferHeight, Max, MValueX, MValueY);
//MessageBox(0, buff, "", 0);
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# if USE_SDL
//init sdl video
if ( SDL_Init ( SDL_INIT_VIDEO ) < 0 ) {
//TODO : Display an error message
SDL_Quit ( ) ;
return false ;
}
//setup ogl to use double buffering
SDL_GL_SetAttribute ( SDL_GL_DOUBLEBUFFER , 1 ) ;
# elif defined(_WIN32)
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// create the window
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if ( ! g_Config . renderToMainframe | | g_VideoInitialize . pWindowHandle = = NULL )
{
g_VideoInitialize . pWindowHandle = ( void * ) EmuWindow : : Create ( NULL , g_hInstance , " Please wait... " ) ;
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}
else
{
g_VideoInitialize . pWindowHandle = ( void * ) EmuWindow : : Create ( ( HWND ) g_VideoInitialize . pWindowHandle , g_hInstance , " Please wait... " ) ;
}
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EmuWindow : : Show ( ) ;
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if ( g_VideoInitialize . pWindowHandle = = NULL )
{
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g_VideoInitialize . pSysMessage ( " failed to create window " ) ;
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return false ;
}
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GLuint PixelFormat ; // Holds The Results After Searching For A Match
DWORD dwExStyle ; // Window Extended Style
DWORD dwStyle ; // Window Style
RECT rcdesktop ;
GetWindowRect ( GetDesktopWindow ( ) , & rcdesktop ) ;
if ( g_Config . bFullscreen ) {
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//nBackbufferWidth = rcdesktop.right - rcdesktop.left;
//nBackbufferHeight = rcdesktop.bottom - rcdesktop.top;
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DEVMODE dmScreenSettings ;
memset ( & dmScreenSettings , 0 , sizeof ( dmScreenSettings ) ) ;
dmScreenSettings . dmSize = sizeof ( dmScreenSettings ) ;
dmScreenSettings . dmPelsWidth = nBackbufferWidth ;
dmScreenSettings . dmPelsHeight = nBackbufferHeight ;
dmScreenSettings . dmBitsPerPel = 32 ;
dmScreenSettings . dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT ;
// Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar.
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if ( ChangeDisplaySettings ( & dmScreenSettings , CDS_FULLSCREEN ) ! = DISP_CHANGE_SUCCESSFUL )
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{
if ( MessageBox ( NULL , " The Requested Fullscreen Mode Is Not Supported By \n Your Video Card. Use Windowed Mode Instead? " , " NeHe GL " , MB_YESNO | MB_ICONEXCLAMATION ) = = IDYES )
g_Config . bFullscreen = false ;
else
return false ;
}
}
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else
{
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// change to default resolution
ChangeDisplaySettings ( NULL , 0 ) ;
}
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if ( g_Config . bFullscreen & & ! g_Config . renderToMainframe )
{
ShowCursor ( FALSE ) ;
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}
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else
{
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dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE ;
dwStyle = WS_OVERLAPPEDWINDOW ;
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}
RECT rc ;
rc . left = 0 ; rc . top = 0 ;
rc . right = nBackbufferWidth ; rc . bottom = nBackbufferHeight ;
AdjustWindowRectEx ( & rc , dwStyle , FALSE , dwExStyle ) ;
int X = ( rcdesktop . right - rcdesktop . left ) / 2 - ( rc . right - rc . left ) / 2 ;
int Y = ( rcdesktop . bottom - rcdesktop . top ) / 2 - ( rc . bottom - rc . top ) / 2 ;
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SetWindowPos ( EmuWindow : : GetWnd ( ) , NULL , X , Y , rc . right - rc . left , rc . bottom - rc . top , SWP_NOREPOSITION | SWP_NOZORDER ) ;
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PIXELFORMATDESCRIPTOR pfd = // pfd Tells Windows How We Want Things To Be
{
sizeof ( PIXELFORMATDESCRIPTOR ) , // Size Of This Pixel Format Descriptor
1 , // Version Number
PFD_DRAW_TO_WINDOW | // Format Must Support Window
PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
PFD_DOUBLEBUFFER , // Must Support Double Buffering
PFD_TYPE_RGBA , // Request An RGBA Format
32 , // Select Our Color Depth
0 , 0 , 0 , 0 , 0 , 0 , // Color Bits Ignored
0 , // 8bit Alpha Buffer
0 , // Shift Bit Ignored
0 , // No Accumulation Buffer
0 , 0 , 0 , 0 , // Accumulation Bits Ignored
24 , // 24Bit Z-Buffer (Depth Buffer)
8 , // 8bit Stencil Buffer
0 , // No Auxiliary Buffer
PFD_MAIN_PLANE , // Main Drawing Layer
0 , // Reserved
0 , 0 , 0 // Layer Masks Ignored
} ;
if ( ! ( hDC = GetDC ( EmuWindow : : GetWnd ( ) ) ) ) {
MessageBox ( NULL , " (1) Can't Create A GL Device Context. " , " ERROR " , MB_OK | MB_ICONEXCLAMATION ) ;
return false ;
}
if ( ! ( PixelFormat = ChoosePixelFormat ( hDC , & pfd ) ) ) {
MessageBox ( NULL , " (2) Can't Find A Suitable PixelFormat. " , " ERROR " , MB_OK | MB_ICONEXCLAMATION ) ;
return false ;
}
if ( ! SetPixelFormat ( hDC , PixelFormat , & pfd ) ) {
MessageBox ( NULL , " (3) Can't Set The PixelFormat. " , " ERROR " , MB_OK | MB_ICONEXCLAMATION ) ;
return false ;
}
if ( ! ( hRC = wglCreateContext ( hDC ) ) ) {
MessageBox ( NULL , " (4) Can't Create A GL Rendering Context. " , " ERROR " , MB_OK | MB_ICONEXCLAMATION ) ;
return false ;
}
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# else // GLX
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XVisualInfo * vi ;
Colormap cmap ;
int dpyWidth , dpyHeight ;
int glxMajorVersion , glxMinorVersion ;
int vidModeMajorVersion , vidModeMinorVersion ;
Atom wmDelete ;
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// attributes for a single buffered visual in RGBA format with at least
// 8 bits per color and a 24 bit depth buffer
int attrListSgl [ ] = { GLX_RGBA , GLX_RED_SIZE , 8 ,
GLX_GREEN_SIZE , 8 ,
GLX_BLUE_SIZE , 8 ,
GLX_DEPTH_SIZE , 24 ,
None } ;
// attributes for a double buffered visual in RGBA format with at least
// 8 bits per color and a 24 bit depth buffer
int attrListDbl [ ] = { GLX_RGBA , GLX_DOUBLEBUFFER ,
GLX_RED_SIZE , 8 ,
GLX_GREEN_SIZE , 8 ,
GLX_BLUE_SIZE , 8 ,
GLX_DEPTH_SIZE , 24 ,
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GLX_SAMPLE_BUFFERS_ARB , g_Config . iMultisampleMode , GLX_SAMPLES_ARB , 1 , None } ;
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GLWin . dpy = XOpenDisplay ( 0 ) ;
g_VideoInitialize . pWindowHandle = ( HWND ) GLWin . dpy ;
GLWin . screen = DefaultScreen ( GLWin . dpy ) ;
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GLWin . fs = g_Config . bFullscreen ; //Set to setting in Options
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/* get an appropriate visual */
vi = glXChooseVisual ( GLWin . dpy , GLWin . screen , attrListDbl ) ;
if ( vi = = NULL ) {
vi = glXChooseVisual ( GLWin . dpy , GLWin . screen , attrListSgl ) ;
GLWin . doubleBuffered = False ;
ERROR_LOG ( " Only Singlebuffered Visual! \n " ) ;
}
else {
GLWin . doubleBuffered = True ;
ERROR_LOG ( " Got Doublebuffered Visual! \n " ) ;
}
glXQueryVersion ( GLWin . dpy , & glxMajorVersion , & glxMinorVersion ) ;
ERROR_LOG ( " glX-Version %d.%d \n " , glxMajorVersion , glxMinorVersion ) ;
/* create a GLX context */
GLWin . ctx = glXCreateContext ( GLWin . dpy , vi , 0 , GL_TRUE ) ;
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if ( ! GLWin . ctx )
{
ERROR_LOG ( " Couldn't Create GLX context.Quit " ) ;
exit ( 0 ) ; // TODO: Don't bring down entire Emu
}
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/* create a color map */
cmap = XCreateColormap ( GLWin . dpy , RootWindow ( GLWin . dpy , vi - > screen ) ,
vi - > visual , AllocNone ) ;
GLWin . attr . colormap = cmap ;
GLWin . attr . border_pixel = 0 ;
// get a connection
XF86VidModeQueryVersion ( GLWin . dpy , & vidModeMajorVersion , & vidModeMinorVersion ) ;
if ( GLWin . fs ) {
XF86VidModeModeInfo * * modes = NULL ;
int modeNum = 0 ;
int bestMode = 0 ;
// set best mode to current
bestMode = 0 ;
ERROR_LOG ( " XF86VidModeExtension-Version %d.%d \n " , vidModeMajorVersion , vidModeMinorVersion ) ;
XF86VidModeGetAllModeLines ( GLWin . dpy , GLWin . screen , & modeNum , & modes ) ;
if ( modeNum > 0 & & modes ! = NULL ) {
/* save desktop-resolution before switching modes */
GLWin . deskMode = * modes [ 0 ] ;
/* look for mode with requested resolution */
for ( int i = 0 ; i < modeNum ; i + + ) {
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if ( ( modes [ i ] - > hdisplay = = _twidth ) & & ( modes [ i ] - > vdisplay = = _theight ) ) {
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bestMode = i ;
}
}
XF86VidModeSwitchToMode ( GLWin . dpy , GLWin . screen , modes [ bestMode ] ) ;
XF86VidModeSetViewPort ( GLWin . dpy , GLWin . screen , 0 , 0 ) ;
dpyWidth = modes [ bestMode ] - > hdisplay ;
dpyHeight = modes [ bestMode ] - > vdisplay ;
ERROR_LOG ( " Resolution %dx%d \n " , dpyWidth , dpyHeight ) ;
XFree ( modes ) ;
/* create a fullscreen window */
GLWin . attr . override_redirect = True ;
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GLWin . attr . event_mask = ExposureMask | KeyPressMask | ButtonPressMask | KeyReleaseMask | ButtonReleaseMask | StructureNotifyMask ;
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GLWin . win = XCreateWindow ( GLWin . dpy , RootWindow ( GLWin . dpy , vi - > screen ) ,
0 , 0 , dpyWidth , dpyHeight , 0 , vi - > depth , InputOutput , vi - > visual ,
CWBorderPixel | CWColormap | CWEventMask | CWOverrideRedirect ,
& GLWin . attr ) ;
XWarpPointer ( GLWin . dpy , None , GLWin . win , 0 , 0 , 0 , 0 , 0 , 0 ) ;
XMapRaised ( GLWin . dpy , GLWin . win ) ;
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XGrabKeyboard ( GLWin . dpy , GLWin . win , True , GrabModeAsync , GrabModeAsync , CurrentTime ) ;
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XGrabPointer ( GLWin . dpy , GLWin . win , True , ButtonPressMask ,
GrabModeAsync , GrabModeAsync , GLWin . win , None , CurrentTime ) ;
}
else {
ERROR_LOG ( " Failed to start fullscreen. If you received the \n "
" \" XFree86-VidModeExtension \" extension is missing, add \n "
" Load \" extmod \" \n "
" to your X configuration file (under the Module Section) \n " ) ;
GLWin . fs = 0 ;
}
}
if ( ! GLWin . fs ) {
//XRootWindow(dpy,screen)
//int X = (rcdesktop.right-rcdesktop.left)/2 - (rc.right-rc.left)/2;
//int Y = (rcdesktop.bottom-rcdesktop.top)/2 - (rc.bottom-rc.top)/2;
// create a window in window mode
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GLWin . attr . event_mask = ExposureMask | KeyPressMask | ButtonPressMask | KeyReleaseMask | ButtonReleaseMask |
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StructureNotifyMask | ResizeRedirectMask ;
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GLWin . win = XCreateWindow ( GLWin . dpy , RootWindow ( GLWin . dpy , vi - > screen ) ,
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0 , 0 , _twidth , _theight , 0 , vi - > depth , InputOutput , vi - > visual ,
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CWBorderPixel | CWColormap | CWEventMask , & GLWin . attr ) ;
// only set window title and handle wm_delete_events if in windowed mode
wmDelete = XInternAtom ( GLWin . dpy , " WM_DELETE_WINDOW " , True ) ;
XSetWMProtocols ( GLWin . dpy , GLWin . win , & wmDelete , 1 ) ;
XSetStandardProperties ( GLWin . dpy , GLWin . win , " GPU " ,
" GPU " , None , NULL , 0 , NULL ) ;
XMapRaised ( GLWin . dpy , GLWin . win ) ;
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}
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# endif
return true ;
}
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bool OpenGL_MakeCurrent ( )
{
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# if USE_SDL
// Note: The reason for having the call to SDL_SetVideoMode in here instead
// of in OpenGL_Create() is that "make current" is part of the video
// mode setting and is not available as a separate call in SDL. We
// have to do "make current" here because this method runs in the CPU
// thread while OpenGL_Create() runs in a diferent thread and "make
// current" has to be done in the same thread that will be making
// calls to OpenGL.
// Fetch video info.
const SDL_VideoInfo * videoInfo = SDL_GetVideoInfo ( ) ;
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if ( ! videoInfo ) {
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// TODO: Display an error message.
SDL_Quit ( ) ;
return false ;
}
// Compute video mode flags.
const int videoFlags = SDL_OPENGL
| ( videoInfo - > hw_available ? SDL_HWSURFACE : SDL_SWSURFACE )
| ( g_Config . bFullscreen ? SDL_FULLSCREEN : 0 ) ;
// Set vide mode.
// TODO: Can we use this field or is a separate field needed?
int _twidth = nBackbufferWidth ;
int _theight = nBackbufferHeight ;
SDL_Surface * screen = SDL_SetVideoMode ( _twidth , _theight , 0 , videoFlags ) ;
if ( ! screen ) {
//TODO : Display an error message
SDL_Quit ( ) ;
return false ;
}
# elif defined(_WIN32)
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if ( ! wglMakeCurrent ( hDC , hRC ) ) {
MessageBox ( NULL , " (5) Can't Activate The GL Rendering Context. " , " ERROR " , MB_OK | MB_ICONEXCLAMATION ) ;
return false ;
}
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# else // GLX
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Window winDummy ;
unsigned int borderDummy ;
// connect the glx-context to the window
glXMakeCurrent ( GLWin . dpy , GLWin . win , GLWin . ctx ) ;
XGetGeometry ( GLWin . dpy , GLWin . win , & winDummy , & GLWin . x , & GLWin . y ,
& GLWin . width , & GLWin . height , & borderDummy , & GLWin . depth ) ;
ERROR_LOG ( " GLWin Depth %d " , GLWin . depth ) ;
if ( glXIsDirect ( GLWin . dpy , GLWin . ctx ) )
ERROR_LOG ( " you have Direct Rendering! " ) ;
else
ERROR_LOG ( " no Direct Rendering possible! " ) ;
// better for pad plugin key input (thc)
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XSelectInput ( GLWin . dpy , GLWin . win , ExposureMask | KeyPressMask | ButtonPressMask | KeyReleaseMask | ButtonReleaseMask | StructureNotifyMask | EnterWindowMask | LeaveWindowMask |
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FocusChangeMask ) ;
# endif
return true ;
}
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// =======================================================================================
// Update window width, size and etc. Called from Render.cpp
// ----------------
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void OpenGL_Update ( )
{
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# if USE_SDL
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SDL_Surface * surface = SDL_GetVideoSurface ( ) ;
if ( ! surface ) return ;
nBackbufferWidth = surface - > w ;
nBackbufferHeight = surface - > h ;
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# elif defined(_WIN32)
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if ( ! EmuWindow : : GetParentWnd ( ) ) return ;
RECT rcWindow ;
GetWindowRect ( EmuWindow : : GetParentWnd ( ) , & rcWindow ) ;
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// ---------------------------------------------------------------------------------------
// Get the new window width and height
// ------------------
// See below for documentation
// ------------------
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int width = rcWindow . right - rcWindow . left ;
int height = rcWindow . bottom - rcWindow . top ;
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: : MoveWindow ( EmuWindow : : GetWnd ( ) , 0 , 0 , width , height , FALSE ) ;
nBackbufferWidth = width ;
nBackbufferHeight = height ;
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# else // GLX
// We just check all of our events here
XEvent event ;
KeySym key ;
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static RECT rcWindow ;
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static bool ShiftPressed = false ;
static bool ControlPressed = false ;
static int FKeyPressed = - 1 ;
int num_events ;
for ( num_events = XPending ( GLWin . dpy ) ; num_events > 0 ; num_events - - ) {
XNextEvent ( GLWin . dpy , & event ) ;
switch ( event . type ) {
case KeyRelease :
key = XLookupKeysym ( ( XKeyEvent * ) & event , 0 ) ;
if ( key > = XK_F1 & & key < = XK_F9 ) {
g_VideoInitialize . pKeyPress ( FKeyPressed , ShiftPressed , ControlPressed ) ;
FKeyPressed = - 1 ;
} else {
if ( key = = XK_Shift_L | | key = = XK_Shift_R )
ShiftPressed = false ;
else if ( key = = XK_Control_L | | key = = XK_Control_R )
ControlPressed = false ;
else
XPutBackEvent ( GLWin . dpy , & event ) ;
}
break ;
case KeyPress :
key = XLookupKeysym ( ( XKeyEvent * ) & event , 0 ) ;
if ( key > = XK_F1 & & key < = XK_F9 )
FKeyPressed = key - 0xff4e ;
else {
if ( key = = XK_Shift_L | | key = = XK_Shift_R )
ShiftPressed = true ;
else if ( key = = XK_Control_L | | key = = XK_Control_R )
ControlPressed = true ;
else
XPutBackEvent ( GLWin . dpy , & event ) ;
}
break ;
case ButtonPress :
case ButtonRelease :
XPutBackEvent ( GLWin . dpy , & event ) ;
break ;
case ConfigureNotify :
Window winDummy ;
unsigned int borderDummy ;
XGetGeometry ( GLWin . dpy , GLWin . win , & winDummy , & GLWin . x , & GLWin . y ,
& GLWin . width , & GLWin . height , & borderDummy , & GLWin . depth ) ;
nBackbufferWidth = GLWin . width ;
nBackbufferHeight = GLWin . height ;
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rcWindow . left = 0 ;
rcWindow . top = 0 ;
rcWindow . right = GLWin . width ;
rcWindow . bottom = GLWin . height ;
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break ;
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case ClientMessage : //TODO: We aren't reading this correctly, It could be anything, highest chance is that it's a close event though
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Video_Shutdown ( ) ; // Calling from here since returning false does nothing
return ;
break ;
default :
//TODO: Should we put the event back if we don't handle it?
// I think we handle all the needed ones, the rest shouldn't matter
// But to be safe, let's but them back anyway
//XPutBackEvent(GLWin.dpy, &event);
break ;
}
}
return ;
# endif
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// ---------------------------------------------------------------------------------------
// Get the new window width and height
// ------------------
// nBackbufferWidth and nBackbufferHeight = now the actual screen size
// Max = the highest of w and h
// MValueX and MValueY = used for the picture resolution-change rescaling
// nXoff and nYoff = controls the picture's position inside the Dolphin window
// ------------------
/* MValueX and MValueY will be used in
TextureMngr and VertexShaderManager : Rescale textures on resolution changes
BPStructs . cpp : Control glScissor ( )
*/
// ------------------
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float FactorW = 640.0f / ( float ) nBackbufferWidth ;
float FactorH = 480.0f / ( float ) nBackbufferHeight ;
float Max = ( FactorW < FactorH ) ? FactorH : FactorW ;
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AR = ( float ) nBackbufferWidth / ( float ) nBackbufferHeight ;
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if ( g_Config . bStretchToFit & & g_Config . renderToMainframe )
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{
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MValueX = 1 ;
MValueY = 1 ;
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nXoff = 0 ;
nYoff = 0 ;
}
else
{
MValueX = 1.0f / Max ;
MValueY = 1.0f / Max ;
nXoff = ( nBackbufferWidth - ( 640 * MValueX ) ) / 2 ;
nYoff = ( nBackbufferHeight - ( 480 * MValueY ) ) / 2 ;
}
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// tell the debugger
gleft = rcWindow . left ; gright = rcWindow . right ;
gtop = rcWindow . top ; gbottom = rcWindow . bottom ;
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}
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// =======================================================================================
// Close plugin
// ----------------
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void OpenGL_Shutdown ( )
{
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# if USE_SDL
SDL_Quit ( ) ;
# elif defined(_WIN32)
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if ( hRC ) // Do We Have A Rendering Context?
{
if ( ! wglMakeCurrent ( NULL , NULL ) ) // Are We Able To Release The DC And RC Contexts?
{
MessageBox ( NULL , " Release Of DC And RC Failed. " , " SHUTDOWN ERROR " , MB_OK | MB_ICONINFORMATION ) ;
}
if ( ! wglDeleteContext ( hRC ) ) // Are We Able To Delete The RC?
{
MessageBox ( NULL , " Release Rendering Context Failed. " , " SHUTDOWN ERROR " , MB_OK | MB_ICONINFORMATION ) ;
}
hRC = NULL ; // Set RC To NULL
}
if ( hDC & & ! ReleaseDC ( EmuWindow : : GetWnd ( ) , hDC ) ) // Are We Able To Release The DC
{
MessageBox ( NULL , " Release Device Context Failed. " , " SHUTDOWN ERROR " , MB_OK | MB_ICONINFORMATION ) ;
hDC = NULL ; // Set DC To NULL
}
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# else // GLX
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if ( GLWin . ctx )
{
if ( ! glXMakeCurrent ( GLWin . dpy , None , NULL ) )
{
ERROR_LOG ( " Could not release drawing context. \n " ) ;
}
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XUnmapWindow ( GLWin . dpy , GLWin . win ) ;
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glXDestroyContext ( GLWin . dpy , GLWin . ctx ) ;
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XCloseDisplay ( GLWin . dpy ) ;
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GLWin . ctx = NULL ;
}
/* switch back to original desktop resolution if we were in fs */
if ( GLWin . dpy ! = NULL ) {
if ( GLWin . fs ) {
XF86VidModeSwitchToMode ( GLWin . dpy , GLWin . screen , & GLWin . deskMode ) ;
XF86VidModeSetViewPort ( GLWin . dpy , GLWin . screen , 0 , 0 ) ;
}
}
# endif
}