dolphin/Source/Core/DolphinQt2/ToolBar.cpp

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// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <algorithm>
#include <vector>
#include <QIcon>
#include "Core/Core.h"
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#include "DolphinQt2/QtUtils/ActionHelper.h"
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#include "DolphinQt2/Resources.h"
#include "DolphinQt2/Settings.h"
#include "DolphinQt2/ToolBar.h"
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static QSize ICON_SIZE(32, 32);
ToolBar::ToolBar(QWidget* parent) : QToolBar(parent)
{
setToolButtonStyle(Qt::ToolButtonTextUnderIcon);
setMovable(false);
setFloatable(false);
setIconSize(ICON_SIZE);
MakeActions();
connect(&Settings::Instance(), &Settings::ThemeChanged, this, &ToolBar::UpdateIcons);
UpdateIcons();
connect(&Settings::Instance(), &Settings::EmulationStateChanged, this,
[this](Core::State state) { OnEmulationStateChanged(state); });
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connect(&Settings::Instance(), &Settings::DebugModeToggled, this, &ToolBar::OnDebugModeToggled);
OnEmulationStateChanged(Core::GetState());
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OnDebugModeToggled(Settings::Instance().IsDebugModeEnabled());
}
void ToolBar::OnEmulationStateChanged(Core::State state)
{
bool running = state != Core::State::Uninitialized;
m_stop_action->setEnabled(running);
m_fullscreen_action->setEnabled(running);
m_screenshot_action->setEnabled(running);
bool playing = running && state != Core::State::Paused;
m_play_action->setEnabled(!playing);
m_play_action->setVisible(!playing);
m_pause_action->setEnabled(playing);
m_pause_action->setVisible(playing);
}
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void ToolBar::OnDebugModeToggled(bool enabled)
{
m_step_action->setVisible(enabled);
m_step_over_action->setVisible(enabled);
m_step_out_action->setVisible(enabled);
m_skip_action->setVisible(enabled);
m_show_pc_action->setVisible(enabled);
m_set_pc_action->setVisible(enabled);
}
void ToolBar::MakeActions()
{
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m_step_action = AddAction(this, tr("Step"), this, &ToolBar::StepPressed);
m_step_over_action = AddAction(this, tr("Step Over"), this, &ToolBar::StepOverPressed);
m_step_out_action = AddAction(this, tr("Step Out"), this, &ToolBar::StepOutPressed);
m_skip_action = AddAction(this, tr("Skip"), this, &ToolBar::SkipPressed);
m_show_pc_action = AddAction(this, tr("Show PC"), this, &ToolBar::ShowPCPressed);
m_set_pc_action = AddAction(this, tr("Set PC"), this, &ToolBar::SetPCPressed);
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m_open_action = AddAction(this, tr("Open"), this, &ToolBar::OpenPressed);
m_play_action = AddAction(this, tr("Play"), this, &ToolBar::PlayPressed);
m_pause_action = AddAction(this, tr("Pause"), this, &ToolBar::PausePressed);
m_stop_action = AddAction(this, tr("Stop"), this, &ToolBar::StopPressed);
m_fullscreen_action = AddAction(this, tr("FullScr"), this, &ToolBar::FullScreenPressed);
m_screenshot_action = AddAction(this, tr("ScrShot"), this, &ToolBar::ScreenShotPressed);
addSeparator();
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m_config_action = AddAction(this, tr("Config"), this, &ToolBar::SettingsPressed);
m_graphics_action = AddAction(this, tr("Graphics"), this, &ToolBar::GraphicsPressed);
m_controllers_action = AddAction(this, tr("Controllers"), this, &ToolBar::ControllersPressed);
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m_controllers_action->setEnabled(true);
// Ensure every button has about the same width
std::vector<QWidget*> items;
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for (const auto& action :
{m_open_action, m_play_action, m_pause_action, m_stop_action, m_stop_action,
m_fullscreen_action, m_screenshot_action, m_config_action, m_graphics_action,
m_controllers_action, m_step_action, m_step_over_action, m_step_out_action, m_skip_action,
m_show_pc_action, m_set_pc_action})
{
items.emplace_back(widgetForAction(action));
}
std::vector<int> widths;
std::transform(items.begin(), items.end(), std::back_inserter(widths),
[](QWidget* item) { return item->sizeHint().width(); });
const int min_width = *std::max_element(widths.begin(), widths.end()) * 0.85;
for (QWidget* widget : items)
widget->setMinimumWidth(min_width);
}
void ToolBar::UpdateIcons()
{
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m_step_action->setIcon(Resources::GetScaledThemeIcon("debugger_step_in"));
m_step_over_action->setIcon(Resources::GetScaledThemeIcon("debugger_step_over"));
m_step_out_action->setIcon(Resources::GetScaledThemeIcon("debugger_step_out"));
m_skip_action->setIcon(Resources::GetScaledThemeIcon("debugger_skip"));
m_show_pc_action->setIcon(Resources::GetScaledThemeIcon("debugger_set_pc"));
m_set_pc_action->setIcon(Resources::GetScaledThemeIcon("debugger_show_pc"));
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m_open_action->setIcon(Resources::GetScaledThemeIcon("open"));
m_play_action->setIcon(Resources::GetScaledThemeIcon("play"));
m_pause_action->setIcon(Resources::GetScaledThemeIcon("pause"));
m_stop_action->setIcon(Resources::GetScaledThemeIcon("stop"));
m_fullscreen_action->setIcon(Resources::GetScaledThemeIcon("fullscreen"));
m_screenshot_action->setIcon(Resources::GetScaledThemeIcon("screenshot"));
m_config_action->setIcon(Resources::GetScaledThemeIcon("config"));
m_controllers_action->setIcon(Resources::GetScaledThemeIcon("classic"));
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m_graphics_action->setIcon(Resources::GetScaledThemeIcon("graphics"));
}