dolphin/Source/Plugins/Plugin_Wiimote/Src/ConfigPadDlg.h

228 lines
6.5 KiB
C
Raw Normal View History

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef __PADCONFIGDIALOG_h__
#define __PADCONFIGDIALOG_h__
#include <iostream>
#include <vector>
#include <wx/wx.h>
#include <wx/textctrl.h>
#include <wx/button.h>
#include <wx/stattext.h>
#include <wx/combobox.h>
#include <wx/checkbox.h>
#include <wx/notebook.h>
#include <wx/panel.h>
#include <wx/gbsizer.h>
#include "Config.h"
#include "wiimote_hid.h"
#if defined(HAVE_X11) && HAVE_X11
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#include <X11/XKBlib.h>
#include "X11InputBase.h"
#endif
class WiimotePadConfigDialog : public wxDialog
{
public:
WiimotePadConfigDialog(wxWindow *parent,
wxWindowID id = wxID_ANY,
const wxString &title = wxT("Wii Remote Plugin Configuration"),
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE | wxWANTS_CHARS);
virtual ~WiimotePadConfigDialog();
void Convert2Box(int &x);
wxTimer *m_UpdatePadTimer,
*m_ButtonMappingTimer;
wxStaticBitmap *m_bmpDotLeftIn[MAX_WIIMOTES],
*m_bmpDotLeftOut[MAX_WIIMOTES],
*m_bmpDotRightIn[MAX_WIIMOTES],
*m_bmpDotRightOut[MAX_WIIMOTES],
*m_bmpDeadZoneLeftIn[MAX_WIIMOTES],
*m_bmpDeadZoneRightIn[MAX_WIIMOTES];
private:
DECLARE_EVENT_TABLE();
enum
{
// <It's important that the internal ordering of these are unchanged>
// Wiimote
IDB_WM_A, IDB_WM_B,
IDB_WM_1, IDB_WM_2,
IDB_WM_P, IDB_WM_M, IDB_WM_H,
IDB_WM_L, IDB_WM_R, IDB_WM_U, IDB_WM_D,
IDB_WM_ROLL_L, IDB_WM_ROLL_R,
IDB_WM_PITCH_U, IDB_WM_PITCH_D,
IDB_WM_SHAKE,
// Nunchuck
IDB_NC_Z,
IDB_NC_C,
IDB_NC_L,
IDB_NC_R,
IDB_NC_U,
IDB_NC_D,
IDB_NC_ROLL_L, IDB_NC_ROLL_R,
IDB_NC_PITCH_U, IDB_NC_PITCH_D,
IDB_NC_SHAKE,
// Classic Controller
IDB_CC_A, IDB_CC_B,
IDB_CC_X, IDB_CC_Y,
IDB_CC_P, IDB_CC_M, IDB_CC_H,
IDB_CC_TL, IDB_CC_TR, IDB_CC_ZL, IDB_CC_ZR, // Shoulder triggers and Zs
IDB_CC_DL, IDB_CC_DR, IDB_CC_DU, IDB_CC_DD, // Digital pad
IDB_CC_LL, IDB_CC_LR, IDB_CC_LU, IDB_CC_LD, // Left analog stick
IDB_CC_RL, IDB_CC_RR, IDB_CC_RU, IDB_CC_RD, // Right analog stick
// Guitar Hero 3 Controller
IDB_GH3_GREEN,
IDB_GH3_RED,
IDB_GH3_YELLOW,
IDB_GH3_BLUE,
IDB_GH3_ORANGE,
IDB_GH3_PLUS,
IDB_GH3_MINUS,
IDB_GH3_WHAMMY,
IDB_GH3_ANALOG_LEFT,
IDB_GH3_ANALOG_RIGHT,
IDB_GH3_ANALOG_UP,
IDB_GH3_ANALOG_DOWN,
IDB_GH3_STRUM_UP,
IDB_GH3_STRUM_DOWN,
// Gamepad
IDB_ANALOG_LEFT_X, IDB_ANALOG_LEFT_Y,
IDB_ANALOG_RIGHT_X, IDB_ANALOG_RIGHT_Y,
IDB_TRIGGER_L, IDB_TRIGGER_R,
IDTM_BUTTON = 1000, // Timer
IDTM_UPDATE_PAD, // Timer
ID_NOTEBOOK,
ID_CONTROLLERPAGE1,
ID_CONTROLLERPAGE2,
ID_CONTROLLERPAGE3,
ID_CONTROLLERPAGE4,
// Gamepad settings
IDC_JOYNAME,
IDC_RUMBLE, IDC_RUMBLE_STRENGTH,
IDC_DEAD_ZONE_LEFT, IDC_DEAD_ZONE_RIGHT,
IDC_STICK_DIAGONAL, IDC_STICK_C2S,
IDC_TILT_TYPE_WM, IDC_TILT_TYPE_NC,
IDC_TILT_ROLL, IDC_TILT_ROLL_SWING,
IDC_TILT_PITCH, IDC_TILT_PITCH_SWING,
IDC_TILT_ROLL_INVERT, IDC_TILT_PITCH_INVERT,
IDC_TRIGGER_TYPE,
IDC_NUNCHUCK_STICK,
IDC_CC_LEFT_STICK, IDC_CC_RIGHT_STICK, IDC_CC_TRIGGERS,
IDC_GH3_ANALOG,
};
bool m_ControlsCreated;
int m_Page, BoxW, BoxH;
wxString OldLabel;
wxNotebook *m_Notebook;
wxStaticBitmap *m_bmpSquareLeftIn[MAX_WIIMOTES],
*m_bmpSquareLeftOut[MAX_WIIMOTES],
*m_bmpSquareRightIn[MAX_WIIMOTES],
*m_bmpSquareRightOut[MAX_WIIMOTES];
wxCheckBox *m_CheckC2S[MAX_WIIMOTES],
*m_CheckRumble[MAX_WIIMOTES],
*m_TiltRollSwing[MAX_WIIMOTES],
*m_TiltPitchSwing[MAX_WIIMOTES],
*m_TiltRollInvert[MAX_WIIMOTES],
*m_TiltPitchInvert[MAX_WIIMOTES];
wxButton *ClickedButton,
*m_Button_Analog[IDB_TRIGGER_R - IDB_ANALOG_LEFT_X + 1][MAX_WIIMOTES],
*m_Button_Wiimote[IDB_WM_SHAKE - IDB_WM_A + 1][MAX_WIIMOTES],
*m_Button_NunChuck[IDB_NC_SHAKE - IDB_NC_Z + 1][MAX_WIIMOTES],
*m_Button_Classic[IDB_CC_RD - IDB_CC_A + 1][MAX_WIIMOTES],
*m_Button_GH3[IDB_GH3_STRUM_DOWN - IDB_GH3_GREEN + 1][MAX_WIIMOTES];
wxChoice *m_Joyname[MAX_WIIMOTES],
*m_ComboDeadZoneLeft[MAX_WIIMOTES],
*m_ComboDeadZoneRight[MAX_WIIMOTES],
*m_ComboDiagonal[MAX_WIIMOTES],
*m_RumbleStrength[MAX_WIIMOTES],
*m_TiltTypeWM[MAX_WIIMOTES],
*m_TiltTypeNC[MAX_WIIMOTES],
*m_TiltComboRangeRoll[MAX_WIIMOTES],
*m_TiltComboRangePitch[MAX_WIIMOTES],
*m_TriggerType[MAX_WIIMOTES],
*m_NunchuckComboStick[MAX_WIIMOTES],
*m_CcComboLeftStick[MAX_WIIMOTES],
*m_CcComboRightStick[MAX_WIIMOTES],
*m_CcComboTriggers[MAX_WIIMOTES],
*m_GH3ComboAnalog[MAX_WIIMOTES];
wxBoxSizer *m_Sizer_Classic[IDB_CC_RD - IDB_CC_A + 1][MAX_WIIMOTES];
wxStaticText
*m_tStatusLeftIn[MAX_WIIMOTES], *m_tStatusLeftOut[MAX_WIIMOTES],
*m_tStatusRightIn[MAX_WIIMOTES], *m_tStatusRightOut[MAX_WIIMOTES],
*m_TriggerStatusL[MAX_WIIMOTES], *m_TriggerStatusR[MAX_WIIMOTES];
wxBitmap CreateBitmap();
wxBitmap CreateBitmapDot();
wxBitmap CreateBitmapDeadZone(int Radius);
wxBitmap CreateBitmapClear();
void OnClose(wxCloseEvent& event);
void CloseClick(wxCommandEvent& event);
void CreatePadGUIControls();
void UpdateGUI();
void NotebookPageChanged(wxNotebookEvent& event);
void OnButtonTimer(wxTimerEvent& WXUNUSED(event)) { DoGetButtons(GetButtonWaitingID); }
void OnKeyDown(wxKeyEvent& event);
void OnButtonClick(wxCommandEvent& event);
void OnAxisClick(wxCommandEvent& event);
void GeneralSettingsChanged(wxCommandEvent& event);
void SaveButtonMapping(int Id, int Key);
// Gamepad configuration
void SetButtonText(int id,const wxString &str);
wxString GetButtonText(int id);
void DoGetButtons(int id);
void EndGetButtons();
void UpdatePadInfo(wxTimerEvent& WXUNUSED(event));
void ToBlank(bool ToBlank, int Id);
void DoChangeDeadZone();
// Configure buttons
int GetButtonWaitingID, GetButtonWaitingTimer, g_Pressed;
};
extern WiimotePadConfigDialog *m_PadConfigFrame;
#endif