dolphin/Source/Plugins/Plugin_Wiimote/Src/ConfigPadDlg.h

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// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef __PADCONFIGDIALOG_h__
#define __PADCONFIGDIALOG_h__
#include <iostream>
#include <vector>
#include <wx/wx.h>
#include <wx/textctrl.h>
#include <wx/button.h>
#include <wx/stattext.h>
#include <wx/combobox.h>
#include <wx/checkbox.h>
#include <wx/notebook.h>
#include <wx/panel.h>
#include <wx/gbsizer.h>
#define GH3_CONTROLS 14
class WiimotePadConfigDialog : public wxDialog
{
public:
WiimotePadConfigDialog(wxWindow *parent,
wxWindowID id = 1,
const wxString &title = wxT("Wii Remote Plugin Configuration"),
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE | wxWANTS_CHARS);
virtual ~WiimotePadConfigDialog(){;}
void CloseClick(wxCommandEvent& event);
void UpdateGUI(int Slot = 0);
void UpdateGUIButtonMapping(int controller);
void UpdateControls();
void OnKeyDown(wxKeyEvent& event);
void Convert2Box(int &x);
void ConvertToString();
void OnButtonTimer(wxTimerEvent& WXUNUSED(event)) { DoGetButtons(GetButtonWaitingID); }
void UpdatePad(wxTimerEvent& WXUNUSED(event));
wxTimer *m_UpdatePad,
*m_ButtonMappingTimer;
wxStaticBitmap *m_bmpDotLeftIn[4],
*m_bmpDotLeftOut[4],
*m_bmpDotRightIn[4],
*m_bmpDotRightOut[4],
*m_bmpDeadZoneLeftIn[4],
*m_bmpDeadZoneRightIn[4];
private:
DECLARE_EVENT_TABLE();
bool ControlsCreated;
int Page, BoxW, BoxH, g_Pressed;
wxNotebook *m_Notebook;
wxPanel *m_Controller[4];
wxButton *m_Close,
*m_Apply;
wxBoxSizer *m_MainSizer,
*m_sMain[4],
*m_SizeParent[4];
wxCheckBox *m_CheckC2S[4],
*m_TiltInvertRoll[4],
*m_TiltInvertPitch[4];
// Emulated Wiimote key settings
wxBoxSizer *m_HorizControllers[4],
*m_gC2SDeadZone[4],
*m_gCircle2Square[4],
*m_gCircle2SquareVert[4],
*m_gDeadZone[4],
*m_gDeadZoneHoriz[4],
*m_HorizControllerTiltParent[4],
*m_HorizControllerTilt[4],
*m_TiltHoriz[4],
*m_SizeAnalogLeft[4],
*m_SizeAnalogLeftHorizX[4],
*m_SizeAnalogLeftHorizY[4],
*m_SizeAnalogRight[4],
*m_SizeAnalogRightHorizX[4],
*m_SizeAnalogRightHorizY[4],
*m_SizeAnalogTriggerVertLeft[4],
*m_SizeAnalogTriggerVertRight[4],
*m_SizeAnalogTriggerHorizInput[4];
// Nunchuck
wxBoxSizer *m_SNcShake[4],
*m_SNcZ[4],
*m_SNcC[4],
*m_SNcL[4],
*m_SNcR[4],
*m_SNcU[4],
*m_SNcD[4];
// Wiimote
wxBoxSizer *m_SWmVertLeft[4],
*m_SWmVertRight[4],
*m_SWmShake[4],
*m_SWmPitchL[4],
*m_SWmPitchR[4],
*m_SWmA[4],
*m_SWmB[4],
*m_SWm1[4],
*m_SWm2[4],
*m_SWmP[4],
*m_SWmM[4],
*m_SWmH[4],
*m_SWmL[4],
*m_SWmR[4],
*m_SWmU[4],
*m_SWmD[4],
*m_HorizControllerMapping[4],
*m_NunchuckStick[4];
// Classic Controller
wxBoxSizer *m_SCcVertLeft[4],
*m_SCcVertMiddle[4],
*m_SCcVertRight[4],
*m_SCcLeftStick[4],
*m_SCcRightStick[4],
*m_SCcTriggers[4],
*m_SCcA[4],
*m_SCcB[4],
*m_SCcX[4],
*m_SCcY[4],
*m_SCcP[4],
*m_SCcM[4],
*m_SCcH[4],
*m_SCcTl[4],
*m_SCcZl[4],
*m_SCcZr[4],
*m_SCcTr[4],
*m_SCcDl[4],
*m_SCcDu[4],
*m_SCcDr[4],
*m_SCcDd[4],
*m_SCcLl[4],
*m_SCcLu[4],
*m_SCcLr[4],
*m_SCcLd[4],
*m_SCcRl[4],
*m_SCcRu[4],
*m_SCcRr[4],
*m_SCcRd[4];
//GH3
wxBoxSizer *m_SGH3VertLeft[4],
*m_SGH3VertMiddle[4],
*m_SGH3VertRight[4],
*m_sizer_GH3[GH3_CONTROLS][4],
*m_sGH3_Analog[4];
wxGridBagSizer *m_SizeAnalogTriggerHorizConfig[4], *m_SizeAnalogTriggerStatusBox[4], *m_TiltGrid[4],
*m_GridLeftStick[4], *m_GridRightStick[4];
wxStaticBoxSizer *m_SizeBasic[4], *m_SizeEmu[4], *m_SizeReal[4], *m_SizeExtensions[4], *m_SizerIRPointer[4], *m_gTilt[4], *m_gJoyname[4];
wxTextCtrl *m_AnalogLeftX[4], *m_AnalogLeftY[4], *m_AnalogRightX[4], *m_AnalogRightY[4],
*m_AnalogTriggerL[4], *m_AnalogTriggerR[4];
wxButton *m_bAnalogLeftX[4], *m_bAnalogLeftY[4], *m_bAnalogRightX[4], *m_bAnalogRightY[4],
*m_bAnalogTriggerL[4], *m_bAnalogTriggerR[4],
// Nunchuck
*m_bNcShake[4], *m_bNcZ[4], *m_bNcC[4], *m_bNcL[4], *m_bNcR[4], *m_bNcU[4], *m_bNcD[4],
// Wiimote
*m_bWmShake[4], *m_bWmPitchL[4], *m_bWmPitchR[4], *m_bWmA[4], *m_bWmB[4], *m_bWm1[4], *m_bWm2[4], *m_bWmP[4], *m_bWmM[4], *m_bWmH[4], *m_bWmD[4], *m_bWmU[4], *m_bWmR[4], *m_bWmL[4],
// Classic Controller
*m_bCcA[4], *m_bCcB[4], *m_bCcX[4], *m_bCcY[4],
*m_bCcP[4], *m_bCcM[4], *m_bCcH[4],
*m_bCcTl[4], *m_bCcZl[4], *m_bCcZr[4], *m_bCcTr[4],
*m_bCcDl[4], *m_bCcDu[4], *m_bCcDr[4], *m_bCcDd[4],
*m_bCcLl[4], *m_bCcLu[4], *m_bCcLr[4], *m_bCcLd[4],
*m_bCcRl[4], *m_bCcRu[4], *m_bCcRr[4], *m_bCcRd[4];
//GH3
wxButton *m_Button_GH3[GH3_CONTROLS][4],
*m_bGH3_Analog[4];
wxStaticText *m_TextScreenWidth[4], *m_TextScreenHeight[4], *m_TextScreenLeft[4], *m_TextScreenTop[4], *m_TextAR[4],
*m_tAnalogX[8], *m_tAnalogY[8], *m_TiltTextRoll[4], *m_TiltTextPitch[4],
*m_CheckC2SLabel[4], *m_ComboDeadZoneLabel[4], *m_TStatusLeftIn[4], *m_TStatusLeftOut[4], *m_TStatusRightIn[4], *m_TStatusRightOut[4],
*m_TriggerStatusL[4], *m_TriggerStatusR[4], *m_TriggerStatusLx[4], *m_TriggerStatusRx[4],
*m_tAnalogTriggerInput[4], *m_tAnalogTriggerL[4], *m_tAnalogTriggerR[4],
// Nunchuck
*m_tNcShake[4], *m_tNcZ[4], *m_tNcC[4], *m_tNcL[4], *m_tNcR[4], *m_tNcU[4], *m_tNcD[4],
// Wiimote
*m_tWmShake[4], *m_tWmPitchL[4], *m_tWmPitchR[4], *m_tWmA[4], *m_tWmB[4], *m_tWm1[4], *m_tWm2[4], *m_tWmP[4], *m_tWmM[4], *m_tWmH[4], *m_tWmL[4], *m_tWmR[4], *m_tWmU[4],*m_tWmD[4],
*m_NunchuckTextStick[5],
// Classic Controller
*m_tCcA[4], *m_tCcB[4], *m_tCcX[4], *m_tCcY[4],
*m_tCcP[4], *m_tCcM[4], *m_tCcH[4],
*m_tCcTl[4], *m_tCcZl[4], *m_tCcZr[4], *m_tCcTr[4],
*m_tCcDl[4], *m_tCcDu[4], *m_tCcDr[4], *m_tCcDd[4],
*m_tCcLl[4], *m_tCcLu[4], *m_tCcLr[4], *m_tCcLd[4],
*m_tCcRl[4], *m_tCcRu[4], *m_tCcRr[4], *m_tCcRd[4],
*m_CcTextLeftStick[4], *m_CcTextRightStick[4], *m_CcTextTriggers[4],
// GH3
*m_statictext_GH3[GH3_CONTROLS][4],
*m_tGH3_Analog[4];
wxButton *ClickedButton;
wxString OldLabel;
wxComboBox *m_TiltComboInput[4], *m_TiltComboRangeRoll[4], *m_TiltComboRangePitch[4], *m_Joyname[4], *m_ComboDiagonal[4], *m_ComboDeadZoneLeft[4], *m_ComboDeadZoneRight[4], *m_TriggerType[4],
*m_NunchuckComboStick[4], *m_CcComboLeftStick[4], *m_CcComboRightStick[4], *m_CcComboTriggers[4], *m_GH3ComboAnalog[4];
wxPanel *m_pLeftInStatus[4], *m_pLeftOutStatus[4], *m_pRightInStatus[4], *m_pRightOutStatus[4];
wxStaticBitmap *m_bmpSquareLeftIn[4], *m_bmpSquareLeftOut[4], *m_bmpSquareRightIn[4], *m_bmpSquareRightOut[4];
wxStaticBoxSizer *m_gAnalogLeft[4], *m_gAnalogRight[4], *m_gTrigger[4],
*m_gWiimote[4], *m_gNunchuck[4], *m_gClassicController[4], *m_gGuitarHero3Controller[4];
wxBitmap CreateBitmapDot();
wxBitmap CreateBitmap();
wxBitmap CreateBitmapDeadZone(int Radius);
wxBitmap CreateBitmapClear();
enum
{
ID_CLOSE = 1000,
ID_APPLY,
IDTM_EXIT,
IDTM_BUTTON,
IDTM_UPDATE_PAD, // Timer
ID_NOTEBOOK,
ID_CONTROLLERPAGE1,
ID_CONTROLLERPAGE2,
ID_CONTROLLERPAGE3,
ID_CONTROLLERPAGE4,
// Gamepad <It's important that the internal ordering of these are unchanged>
IDB_ANALOG_LEFT_X, IDB_ANALOG_LEFT_Y,
IDB_ANALOG_RIGHT_X, IDB_ANALOG_RIGHT_Y,
IDB_TRIGGER_L, IDB_TRIGGER_R,
ID_ANALOG_LEFT_X, ID_ANALOG_LEFT_Y,
ID_ANALOG_RIGHT_X, ID_ANALOG_RIGHT_Y,
ID_TRIGGER_L, ID_TRIGGER_R,
IDCB_GH3_ANALOG_STICK,
// Wiimote
IDS_WIDTH, IDS_HEIGHT, IDS_LEFT, IDS_TOP,
IDB_WM_A, IDB_WM_B,
IDB_WM_1, IDB_WM_2,
IDB_WM_P, IDB_WM_M, IDB_WM_H,
IDB_WM_L, IDB_WM_R, IDB_WM_U, IDB_WM_D,
IDB_WM_SHAKE, IDB_WM_PITCH_L, IDB_WM_PITCH_R,
// Nunchuck
IDB_NC_Z, IDB_NC_C, IDB_NC_L, IDB_NC_R, IDB_NC_U, IDB_NC_D,
IDB_NC_SHAKE,
// Classic Controller
IDB_CC_A, IDB_CC_B,
IDB_CC_X, IDB_CC_Y,
IDB_CC_P, IDB_CC_M, IDB_CC_H,
IDB_CC_TL, IDB_CC_ZL, IDB_CC_ZR, IDB_CC_TR,
IDB_CC_DL, IDB_CC_DU, IDB_CC_DR, IDB_CC_DD, // Digital pad
IDB_CC_LL, IDB_CC_LU, IDB_CC_LR, IDB_CC_LD, // Left analog stick
IDB_CC_RL, IDB_CC_RU, IDB_CC_RR, IDB_CC_RD, // Right analog stick
// Guitar Hero 3 Controller
IDB_GH3_GREEN,
IDB_GH3_RED,
IDB_GH3_YELLOW,
IDB_GH3_BLUE,
IDB_GH3_ORANGE,
IDB_GH3_PLUS,
IDB_GH3_MINUS,
IDB_GH3_WHAMMY,
IDB_GH3_ANALOG_LEFT,
IDB_GH3_ANALOG_UP,
IDB_GH3_ANALOG_RIGHT,
IDB_GH3_ANALOG_DOWN,
IDB_GH3_STRUM_UP,
IDB_GH3_STRUM_DOWN,
// Gamepad settings
IDC_JOYNAME, IDC_LEFT_C2S, IDCB_LEFT_DIAGONAL, IDCB_DEAD_ZONE_LEFT, IDCB_DEAD_ZONE_RIGHT,
ID_TRIGGER_TYPE, ID_TILT_INPUT, ID_TILT_RANGE_ROLL, ID_TILT_RANGE_PITCH, ID_TILT_INVERT_ROLL, ID_TILT_INVERT_PITCH,
IDCB_NUNCHUCK_STICK, IDCB_CC_LEFT_STICK, IDCB_CC_RIGHT_STICK, IDCB_CC_TRIGGERS, IDCB_GH3_ANALOG,
};
void OnClose(wxCloseEvent& event);
void CreatePadGUIControls();
void GeneralSettingsChanged(wxCommandEvent& event);
// Gamepad configuration
void SetButtonText(int id, char text[128], int _Page = -1); void SetButtonTextAll(int id, char text[128]);
wxString GetButtonText(int id, int Page = -1);
void GetButtons(wxCommandEvent& event); void DoGetButtons(int);
void SaveButtonMapping(int controller, bool DontChangeId = false, int FromSlot = -1); void SaveButtonMappingAll(int Slot);
void SaveKeyboardMapping(int Controller, int Id, int Key);
void ToBlank(bool ToBlank = true);
void PadGetStatus();
void DoSave(bool ChangePad = false, int Slot = -1);
void DoChangeJoystick(); void PadOpen(int Open); void PadClose(int Close); void DoChangeDeadZone(bool Left);
void OnButtonClick(wxCommandEvent& event);
// Configure buttons
int GetButtonWaitingID, GetButtonWaitingTimer;
};
extern WiimotePadConfigDialog *m_PadConfigFrame;
#endif