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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
# include "IniFile.h"
# include "DebuggerPanel.h"
# include "FileUtil.h"
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# include "../../Core/Src/ConfigManager.h"
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# include "VideoConfig.h"
# include "TextureCacheBase.h"
# include "PixelShaderGen.h"
# include "VertexShaderGen.h"
# include "NativeVertexFormat.h"
BEGIN_EVENT_TABLE ( GFXDebuggerPanel , wxPanel )
EVT_CLOSE ( GFXDebuggerPanel : : OnClose )
EVT_BUTTON ( ID_PAUSE , GFXDebuggerPanel : : OnPauseButton )
EVT_BUTTON ( ID_PAUSE_AT_NEXT , GFXDebuggerPanel : : OnPauseAtNextButton )
EVT_BUTTON ( ID_PAUSE_AT_NEXT_FRAME , GFXDebuggerPanel : : OnPauseAtNextFrameButton )
EVT_BUTTON ( ID_CONT , GFXDebuggerPanel : : OnContButton )
EVT_BUTTON ( ID_DUMP , GFXDebuggerPanel : : OnDumpButton )
EVT_BUTTON ( ID_UPDATE_SCREEN , GFXDebuggerPanel : : OnUpdateScreenButton )
EVT_BUTTON ( ID_CLEAR_SCREEN , GFXDebuggerPanel : : OnClearScreenButton )
EVT_BUTTON ( ID_CLEAR_TEXTURE_CACHE , GFXDebuggerPanel : : OnClearTextureCacheButton )
EVT_BUTTON ( ID_CLEAR_VERTEX_SHADER_CACHE , GFXDebuggerPanel : : OnClearVertexShaderCacheButton )
EVT_BUTTON ( ID_CLEAR_PIXEL_SHADER_CACHE , GFXDebuggerPanel : : OnClearPixelShaderCacheButton )
END_EVENT_TABLE ( )
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GFXDebuggerBase * g_pdebugger = NULL ;
volatile bool GFXDebuggerPauseFlag = false ;
volatile PauseEvent GFXDebuggerToPauseAtNext = NOT_PAUSE ;
volatile int GFXDebuggerEventToPauseCount = 0 ;
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GFXDebuggerPanel : : GFXDebuggerPanel ( wxWindow * parent , wxWindowID id , const wxPoint & position ,
const wxSize & size , long style , const wxString & title )
: wxPanel ( parent , id , position , size , style , title )
{
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g_pdebugger = this ;
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CreateGUIControls ( ) ;
LoadSettings ( ) ;
}
GFXDebuggerPanel : : ~ GFXDebuggerPanel ( )
{
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g_pdebugger = NULL ;
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GFXDebuggerPauseFlag = false ;
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}
void GFXDebuggerPanel : : OnClose ( wxCloseEvent & event )
{
// save the window position when we hide the window
SaveSettings ( ) ;
event . Skip ( ) ; // This means wxDialog's Destroy is used
}
void GFXDebuggerPanel : : SaveSettings ( ) const
{
IniFile file ;
file . Load ( File : : GetUserPath ( F_DEBUGGERCONFIG_IDX ) ) ;
// TODO: make this work when we close the entire program too, currently on total close we get
// weird values, perhaps because of some conflict with the rendering window
// TODO: get the screen resolution and make limits from that
if ( GetPosition ( ) . x < 1000 & & GetPosition ( ) . y < 1000
& & GetSize ( ) . GetWidth ( ) < 1000
& & GetSize ( ) . GetHeight ( ) < 1000 )
{
file . Set ( " VideoWindow " , " x " , GetPosition ( ) . x ) ;
file . Set ( " VideoWindow " , " y " , GetPosition ( ) . y ) ;
file . Set ( " VideoWindow " , " w " , GetSize ( ) . GetWidth ( ) ) ;
file . Set ( " VideoWindow " , " h " , GetSize ( ) . GetHeight ( ) ) ;
}
file . Save ( File : : GetUserPath ( F_DEBUGGERCONFIG_IDX ) ) ;
}
void GFXDebuggerPanel : : LoadSettings ( )
{
IniFile file ;
file . Load ( File : : GetUserPath ( F_DEBUGGERCONFIG_IDX ) ) ;
int x = 100 , y = 100 , w = 100 , h = 100 ;
file . Get ( " VideoWindow " , " x " , & x , GetPosition ( ) . x ) ;
file . Get ( " VideoWindow " , " y " , & y , GetPosition ( ) . y ) ;
file . Get ( " VideoWindow " , " w " , & w , GetSize ( ) . GetWidth ( ) ) ;
file . Get ( " VideoWindow " , " h " , & h , GetSize ( ) . GetHeight ( ) ) ;
SetSize ( x , y , w , h ) ;
}
struct PauseEventMap
{
PauseEvent event ;
const wxString ListStr ;
} ;
static PauseEventMap pauseEventMap [ ] = {
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{ NEXT_FRAME , _ ( " Frame " ) } ,
{ NEXT_FLUSH , _ ( " Flush " ) } ,
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{ NEXT_PIXEL_SHADER_CHANGE , _ ( " Pixel Shader " ) } ,
{ NEXT_VERTEX_SHADER_CHANGE , _ ( " Vertex Shader " ) } ,
{ NEXT_TEXTURE_CHANGE , _ ( " Texture " ) } ,
{ NEXT_NEW_TEXTURE , _ ( " New Texture " ) } ,
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{ NEXT_XFB_CMD , _ ( " XFB Cmd " ) } ,
{ NEXT_EFB_CMD , _ ( " EFB Cmd " ) } ,
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{ NEXT_MATRIX_CMD , _ ( " Matrix Cmd " ) } ,
{ NEXT_VERTEX_CMD , _ ( " Vertex Cmd " ) } ,
{ NEXT_TEXTURE_CMD , _ ( " Texture Cmd " ) } ,
{ NEXT_LIGHT_CMD , _ ( " Light Cmd " ) } ,
{ NEXT_FOG_CMD , _ ( " Fog Cmd " ) } ,
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{ NEXT_SET_TLUT , _ ( " TLUT Cmd " ) } ,
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{ NEXT_ERROR , _ ( " Error " ) }
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} ;
static const int numPauseEventMap = sizeof ( pauseEventMap ) / sizeof ( PauseEventMap ) ;
void GFXDebuggerPanel : : CreateGUIControls ( )
{
// Basic settings
CenterOnParent ( ) ;
// MainPanel
m_MainPanel = new wxPanel ( this , ID_MAINPANEL , wxDefaultPosition , wxDefaultSize ) ;
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m_pButtonPause = new wxButton ( m_MainPanel , ID_PAUSE , _ ( " Pause " ) , wxDefaultPosition , wxDefaultSize , 0 , wxDefaultValidator , _ ( " Pause " ) ) ;
m_pButtonPauseAtNext = new wxButton ( m_MainPanel , ID_PAUSE_AT_NEXT , _ ( " Pause At Next " ) , wxDefaultPosition , wxDefaultSize , 0 , wxDefaultValidator , _ ( " Pause At Next " ) ) ;
m_pButtonPauseAtNextFrame = new wxButton ( m_MainPanel , ID_PAUSE_AT_NEXT_FRAME , _ ( " Next Frame " ) , wxDefaultPosition , wxDefaultSize , 0 , wxDefaultValidator , _ ( " Next Frame " ) ) ;
m_pButtonCont = new wxButton ( m_MainPanel , ID_CONT , _ ( " Continue " ) , wxDefaultPosition , wxDefaultSize , 0 , wxDefaultValidator , _ ( " Continue " ) ) ;
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m_pPauseAtList = new wxChoice ( m_MainPanel , ID_PAUSE_AT_LIST , wxDefaultPosition , wxSize ( 100 , 25 ) , 0 , NULL , 0 , wxDefaultValidator , _ ( " PauseAtList " ) ) ;
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for ( int i = 0 ; i < numPauseEventMap ; i + + )
{
m_pPauseAtList - > Append ( pauseEventMap [ i ] . ListStr ) ;
}
m_pPauseAtList - > SetSelection ( 0 ) ;
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m_pButtonDump = new wxButton ( m_MainPanel , ID_DUMP , _ ( " Dump " ) , wxDefaultPosition , wxDefaultSize , 0 , wxDefaultValidator , _ ( " Dump " ) ) ;
m_pButtonUpdateScreen = new wxButton ( m_MainPanel , ID_UPDATE_SCREEN , _ ( " Update Screen " ) , wxDefaultPosition , wxDefaultSize , 0 , wxDefaultValidator , _ ( " Update Screen " ) ) ;
m_pButtonClearScreen = new wxButton ( m_MainPanel , ID_CLEAR_SCREEN , _ ( " Clear Screen " ) , wxDefaultPosition , wxDefaultSize , 0 , wxDefaultValidator , _ ( " Clear Screen " ) ) ;
m_pButtonClearTextureCache = new wxButton ( m_MainPanel , ID_CLEAR_TEXTURE_CACHE , _ ( " Clear Textures " ) , wxDefaultPosition , wxDefaultSize , 0 , wxDefaultValidator , _ ( " Clear Textures " ) ) ;
m_pButtonClearVertexShaderCache = new wxButton ( m_MainPanel , ID_CLEAR_VERTEX_SHADER_CACHE , _ ( " Clear V Shaders " ) , wxDefaultPosition , wxDefaultSize , 0 , wxDefaultValidator , _ ( " Clear V Shaders " ) ) ;
m_pButtonClearPixelShaderCache = new wxButton ( m_MainPanel , ID_CLEAR_PIXEL_SHADER_CACHE , _ ( " Clear P Shaders " ) , wxDefaultPosition , wxDefaultSize , 0 , wxDefaultValidator , _ ( " Clear P Shaders " ) ) ;
m_pCount = new wxTextCtrl ( m_MainPanel , ID_COUNT , wxT ( " 1 " ) , wxDefaultPosition , wxSize ( 50 , 25 ) , 0 , wxDefaultValidator , _ ( " Count " ) ) ;
m_pDumpList = new wxChoice ( m_MainPanel , ID_DUMP_LIST , wxDefaultPosition , wxSize ( 120 , 25 ) , 0 , NULL , 0 , wxDefaultValidator , _ ( " DumpList " ) ) ;
m_pDumpList - > Insert ( _ ( " Pixel Shader " ) , 0 ) ;
m_pDumpList - > Append ( _ ( " Vertex Shader " ) ) ;
m_pDumpList - > Append ( _ ( " Pixel Shader Constants " ) ) ;
m_pDumpList - > Append ( _ ( " Vertex Shader Constants " ) ) ;
m_pDumpList - > Append ( _ ( " Textures " ) ) ;
m_pDumpList - > Append ( _ ( " Frame Buffer " ) ) ;
m_pDumpList - > Append ( _ ( " Geometry data " ) ) ;
m_pDumpList - > Append ( _ ( " Vertex Description " ) ) ;
m_pDumpList - > Append ( _ ( " Vertex Matrices " ) ) ;
m_pDumpList - > Append ( _ ( " Statistics " ) ) ;
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m_pDumpList - > SetSelection ( 0 ) ;
// Layout everything on m_MainPanel
wxBoxSizer * sMain = new wxBoxSizer ( wxVERTICAL ) ;
sMain - > Add ( m_pButtonPause , 0 , 0 , 5 ) ;
sMain - > Add ( m_pButtonPauseAtNext , 0 , 0 , 5 ) ;
sMain - > Add ( m_pCount , 0 , 0 , 5 ) ;
sMain - > Add ( m_pPauseAtList , 0 , 0 , 5 ) ;
sMain - > Add ( m_pButtonDump , 0 , 0 , 5 ) ;
sMain - > Add ( m_pDumpList , 0 , 0 , 5 ) ;
sMain - > Add ( m_pButtonUpdateScreen , 0 , 0 , 5 ) ;
sMain - > Add ( m_pButtonClearScreen , 0 , 0 , 5 ) ;
sMain - > Add ( m_pButtonClearTextureCache , 0 , 0 , 5 ) ;
sMain - > Add ( m_pButtonClearVertexShaderCache , 0 , 0 , 5 ) ;
sMain - > Add ( m_pButtonClearPixelShaderCache , 0 , 0 , 5 ) ;
sMain - > Add ( m_pButtonPauseAtNextFrame , 0 , 0 , 5 ) ;
sMain - > Add ( m_pButtonCont , 0 , 0 , 5 ) ;
m_MainPanel - > SetSizerAndFit ( sMain ) ;
Fit ( ) ;
OnContinue ( ) ;
}
void GFXDebuggerPanel : : OnPause ( )
{
m_pButtonDump - > Enable ( true ) ;
m_pButtonUpdateScreen - > Enable ( true ) ;
m_pButtonClearScreen - > Enable ( true ) ;
m_pButtonClearTextureCache - > Enable ( true ) ;
m_pButtonClearVertexShaderCache - > Enable ( true ) ;
m_pButtonClearPixelShaderCache - > Enable ( true ) ;
}
void GFXDebuggerPanel : : OnContinue ( )
{
m_pButtonDump - > Enable ( false ) ;
m_pButtonUpdateScreen - > Enable ( false ) ;
m_pButtonClearScreen - > Enable ( false ) ;
m_pButtonClearTextureCache - > Enable ( false ) ;
m_pButtonClearVertexShaderCache - > Enable ( false ) ;
m_pButtonClearPixelShaderCache - > Enable ( false ) ;
}
// General settings
void GFXDebuggerPanel : : GeneralSettings ( wxCommandEvent & event )
{
SaveSettings ( ) ;
}
void GFXDebuggerPanel : : OnPauseButton ( wxCommandEvent & event )
{
GFXDebuggerPauseFlag = true ;
}
void GFXDebuggerPanel : : OnPauseAtNextButton ( wxCommandEvent & event )
{
GFXDebuggerPauseFlag = false ;
GFXDebuggerToPauseAtNext = pauseEventMap [ m_pPauseAtList - > GetSelection ( ) ] . event ;
wxString val = m_pCount - > GetValue ( ) ;
long value ;
if ( val . ToLong ( & value ) )
GFXDebuggerEventToPauseCount = value ;
else
GFXDebuggerEventToPauseCount = 1 ;
}
void GFXDebuggerPanel : : OnPauseAtNextFrameButton ( wxCommandEvent & event )
{
GFXDebuggerPauseFlag = false ;
GFXDebuggerToPauseAtNext = NEXT_FRAME ;
GFXDebuggerEventToPauseCount = 1 ;
}
void GFXDebuggerPanel : : OnDumpButton ( wxCommandEvent & event )
{
char dump_path [ MAX_PATH ] ;
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sprintf ( dump_path , " %sDebug/%s/ " , File : : GetUserPath ( D_DUMP_IDX ) , SConfig : : GetInstance ( ) . m_LocalCoreStartupParameter . m_strUniqueID . c_str ( ) ) ;
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if ( ! File : : CreateFullPath ( dump_path ) )
return ;
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switch ( m_pDumpList - > GetSelection ( ) )
{
case 0 : // Pixel Shader
DumpPixelShader ( dump_path ) ;
break ;
case 1 : // Vertex Shader
DumpVertexShader ( dump_path ) ;
break ;
case 2 : // Pixel Shader Constants
DumpPixelShaderConstants ( dump_path ) ;
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wxMessageBox ( _ ( " Not implemented " ) , _ ( " Error " ) , wxOK ) ;
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break ;
case 3 : // Vertex Shader Constants
DumpVertexShaderConstants ( dump_path ) ;
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wxMessageBox ( _ ( " Not implemented " ) , _ ( " Error " ) , wxOK ) ;
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break ;
case 4 : // Textures
DumpTextures ( dump_path ) ;
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wxMessageBox ( _ ( " Not implemented " ) , _ ( " Error " ) , wxOK ) ;
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break ;
case 5 : // Frame Buffer
DumpFrameBuffer ( dump_path ) ;
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wxMessageBox ( _ ( " Not implemented " ) , _ ( " Error " ) , wxOK ) ;
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break ;
case 6 : // Geometry
DumpGeometry ( dump_path ) ;
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wxMessageBox ( _ ( " Not implemented " ) , _ ( " Error " ) , wxOK ) ;
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break ;
case 7 : // Vertex Description
DumpVertexDecl ( dump_path ) ;
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wxMessageBox ( _ ( " Not implemented " ) , _ ( " Error " ) , wxOK ) ;
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break ;
case 8 : // Vertex Matrices
DumpMatrices ( dump_path ) ;
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wxMessageBox ( _ ( " Not implemented " ) , _ ( " Error " ) , wxOK ) ;
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break ;
case 9 : // Statistics
DumpStats ( dump_path ) ;
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wxMessageBox ( _ ( " Not implemented " ) , _ ( " Error " ) , wxOK ) ;
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break ;
}
}
void GFXDebuggerPanel : : OnContButton ( wxCommandEvent & event )
{
GFXDebuggerToPauseAtNext = NOT_PAUSE ;
GFXDebuggerPauseFlag = false ;
}
void GFXDebuggerPanel : : OnClearScreenButton ( wxCommandEvent & event )
{
// TODO
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wxMessageBox ( _ ( " Not implemented " ) , _ ( " Error " ) , wxOK ) ;
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}
void GFXDebuggerPanel : : OnClearTextureCacheButton ( wxCommandEvent & event )
{
TextureCache : : Invalidate ( false ) ;
}
void GFXDebuggerPanel : : OnClearVertexShaderCacheButton ( wxCommandEvent & event )
{
// TODO
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wxMessageBox ( _ ( " Not implemented " ) , _ ( " Error " ) , wxOK ) ;
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}
void GFXDebuggerPanel : : OnClearPixelShaderCacheButton ( wxCommandEvent & event )
{
// TODO
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wxMessageBox ( _ ( " Not implemented " ) , _ ( " Error " ) , wxOK ) ;
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}
void GFXDebuggerPanel : : OnUpdateScreenButton ( wxCommandEvent & event )
{
GFXDebuggerUpdateScreen ( ) ;
}