dolphin/Source/Core/VideoBackends/Software/Rasterizer.h

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// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "Common/CommonTypes.h"
struct OutputVertexData;
namespace Rasterizer
{
void Init();
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void DrawTriangleFrontFace(const OutputVertexData* v0, const OutputVertexData* v1,
const OutputVertexData* v2);
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void SetTevReg(int reg, int comp, s16 color);
struct Slope
{
float dfdx;
float dfdy;
float f0;
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float GetValue(float dx, float dy) const { return f0 + (dfdx * dx) + (dfdy * dy); }
};
struct RasterBlockPixel
{
float InvW;
float Uv[8][2];
};
struct RasterBlock
{
RasterBlockPixel Pixel[2][2];
s32 IndirectLod[4];
bool IndirectLinear[4];
s32 TextureLod[16];
bool TextureLinear[16];
};
} // namespace Rasterizer