2009-07-28 21:32:10 +00:00
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// Copyright (C) 2003 Dolphin Project.
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2008-12-08 04:46:09 +00:00
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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2009-09-13 08:21:35 +00:00
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// IMPORTANT: UI etc should modify g_Config. Graphics code should read g_ActiveConfig.
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// The reason for this is to get rid of race conditions etc when the configuration
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// changes in the middle of a frame. This is done by copying g_Config to g_ActiveConfig
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// at the start of every frame. Noone should ever change members of g_ActiveConfig
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// directly.
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2009-09-13 09:23:30 +00:00
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#ifndef _PLUGIN_VIDEO_CONFIG_H_
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#define _PLUGIN_VIDEO_CONFIG_H_
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2008-12-08 04:46:09 +00:00
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2009-02-28 16:33:59 +00:00
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#include "Common.h"
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2009-09-13 08:21:35 +00:00
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#include "VideoCommon.h"
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2009-02-28 16:33:59 +00:00
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2009-07-12 21:58:32 +00:00
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#include <string>
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2009-02-04 17:33:59 +00:00
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// Log in two categories, and save three other options in the same byte
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#define CONF_LOG 1
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#define CONF_PRIMLOG 2
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#define CONF_SAVETEXTURES 4
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#define CONF_SAVETARGETS 8
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#define CONF_SAVESHADERS 16
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2008-12-08 04:46:09 +00:00
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2009-03-08 20:04:40 +00:00
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enum MultisampleMode {
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MULTISAMPLE_OFF,
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MULTISAMPLE_2X,
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MULTISAMPLE_4X,
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MULTISAMPLE_8X,
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MULTISAMPLE_CSAA_8X,
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MULTISAMPLE_CSAA_8XQ,
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MULTISAMPLE_CSAA_16X,
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MULTISAMPLE_CSAA_16XQ,
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};
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2009-09-13 08:21:35 +00:00
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class IniFile;
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2009-02-28 16:33:59 +00:00
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// NEVER inherit from this class.
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2009-09-13 10:18:01 +00:00
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struct VideoConfig
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2008-12-08 04:46:09 +00:00
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{
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2009-09-13 10:18:01 +00:00
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VideoConfig();
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2009-09-13 08:21:35 +00:00
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void Load(const char *ini_file);
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2009-09-13 08:54:46 +00:00
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void GameIniLoad(const char *ini_file);
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2009-09-13 08:21:35 +00:00
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void Save(const char *ini_file);
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2009-06-03 23:38:31 +00:00
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void UpdateProjectionHack();
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2008-12-08 04:46:09 +00:00
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// General
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2008-12-17 22:09:33 +00:00
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bool bFullscreen;
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2009-02-28 16:33:59 +00:00
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bool bHideCursor;
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2009-09-06 13:36:05 +00:00
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bool RenderToMainframe;
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2009-03-05 23:11:13 +00:00
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bool bVSync;
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2009-02-28 16:33:59 +00:00
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// Resolution control
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2009-09-13 08:21:35 +00:00
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char cFSResolution[16];
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char cInternalRes[16];
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2009-02-21 13:53:26 +00:00
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2009-09-06 15:11:21 +00:00
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bool bNativeResolution, b2xResolution, bRunning; // Should possibly be augmented with 2x, 4x native.
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2009-09-02 21:30:19 +00:00
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bool bWidescreenHack;
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2009-02-28 16:33:59 +00:00
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bool bKeepAR43, bKeepAR169, bCrop; // Aspect ratio controls.
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bool bUseXFB;
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bool bAutoScale; // Removes annoying borders without using XFB. Doesn't always work perfectly.
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2008-12-17 22:09:33 +00:00
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2008-12-08 04:46:09 +00:00
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// Enhancements
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2008-12-17 22:09:33 +00:00
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int iMultisampleMode;
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2008-12-08 04:46:09 +00:00
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bool bForceFiltering;
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int iMaxAnisotropy;
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2009-06-08 19:42:25 +00:00
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std::string sPostProcessingShader;
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2008-12-08 04:46:09 +00:00
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// Information
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bool bShowFPS;
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2008-12-17 22:09:33 +00:00
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bool bOverlayStats;
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2009-02-15 20:49:59 +00:00
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bool bOverlayProjStats;
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2008-12-08 04:46:09 +00:00
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bool bTexFmtOverlayEnable;
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2008-12-17 22:09:33 +00:00
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bool bTexFmtOverlayCenter;
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2009-03-16 07:54:44 +00:00
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bool bShowEFBCopyRegions;
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2008-12-17 22:09:33 +00:00
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// Render
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bool bWireFrame;
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bool bDisableLighting;
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bool bDisableTexturing;
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2009-03-16 05:04:59 +00:00
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bool bDstAlphaPass;
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2009-04-01 12:31:18 +00:00
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bool bDisableFog;
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2008-12-17 22:09:33 +00:00
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// Utility
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bool bDumpTextures;
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2009-05-07 07:43:56 +00:00
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bool bHiresTextures;
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2009-03-07 09:29:25 +00:00
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bool bDumpEFBTarget;
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2009-03-28 21:07:16 +00:00
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bool bDumpFrames;
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2009-04-19 10:10:45 +00:00
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bool bFreeLook;
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2008-12-17 22:09:33 +00:00
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// Hacks
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2009-10-07 19:54:56 +00:00
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bool bEFBAccessEnable;
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bool bEFBCopyDisable; // should reverse polarity of this one :) true=disabled can be confusing
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2009-10-22 19:13:22 +00:00
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bool bOSDHotKey;
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2009-05-11 06:40:03 +00:00
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bool bHack;
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2009-01-12 15:00:00 +00:00
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bool bCopyEFBToRAM;
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2009-02-28 16:33:59 +00:00
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bool bSafeTextureCache;
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2009-05-11 06:40:03 +00:00
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int iPhackvalue;
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bool bPhackvalue1, bPhackvalue2;
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float fhackvalue1, fhackvalue2;
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2009-05-14 06:28:10 +00:00
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bool bProjHack1;
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2009-02-19 02:58:29 +00:00
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2008-12-17 22:09:33 +00:00
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int iLog; // CONF_ bits
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int iSaveTargetId;
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//currently unused:
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2008-12-08 04:46:09 +00:00
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int iCompileDLsLevel;
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bool bShowShaderErrors;
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2009-02-28 16:33:59 +00:00
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2009-09-13 08:21:35 +00:00
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// D3D only config, mostly to be merged into the above
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int iAdapter;
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2009-09-13 10:18:01 +00:00
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// With this enabled, the plugin renders directly to the backbuffer. Many features are
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// disabled but it might be faster on really old GPUs.
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bool bSimpleFB;
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2009-09-13 21:18:04 +00:00
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// Static config per API
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bool bAllowSignedBytes;
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2008-12-08 04:46:09 +00:00
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};
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2009-09-13 10:18:01 +00:00
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extern VideoConfig g_Config;
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extern VideoConfig g_ActiveConfig;
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2009-09-13 08:21:35 +00:00
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// Called every frame.
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void UpdateActiveConfig();
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void ComputeDrawRectangle(int backbuffer_width, int backbuffer_height, bool flip, TargetRectangle *rc);
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2008-12-08 04:46:09 +00:00
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2009-09-13 09:23:30 +00:00
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#endif // _PLUGIN_VIDEO_CONFIG_H_
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