dolphin/Source/Plugins/Plugin_VideoOGL/Src/Config.h

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// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _CONFIG_H
#define _CONFIG_H
// Log in two categories, and save three other options in the same byte
#define CONF_LOG 1
#define CONF_PRIMLOG 2
#define CONF_SAVETEXTURES 4
#define CONF_SAVETARGETS 8
#define CONF_SAVESHADERS 16
struct Config
{
Config();
void Load();
void Save();
// General
bool bFullscreen;
bool renderToMainframe;
char iFSResolution[16];
char iWindowedRes[16];
char iBackend[16];
// stretch to fit should be split into two options, I think - one for low resolution backbuffer,
// one for ignore aspect ratio. I guess KeepAR sort of does that. Anyway, these should be rethought.
bool bStretchToFit;
bool bKeepAR43, bKeepAR169, bCrop;
bool bHideCursor;
bool bSafeTextureCache;
// Enhancements
int iMultisampleMode;
bool bForceFiltering;
int iMaxAnisotropy;
// Information
bool bShowFPS;
bool bOverlayStats;
bool bOverlayBlendStats;
bool bOverlayProjStats;
bool bTexFmtOverlayEnable;
bool bTexFmtOverlayCenter;
// Render
bool bUseXFB;
bool bWireFrame;
bool bDisableLighting;
bool bDisableTexturing;
// Utility
char texDumpPath[280];
bool bDumpTextures;
// Hacks
bool bEFBCopyDisable;
bool bEFBCopyDisableHotKey;
bool bProjectionHax1;
bool bProjectionHax2;
bool bCopyEFBToRAM;
int iLog; // CONF_ bits
int iSaveTargetId;
//currently unused:
int iCompileDLsLevel;
bool bShowShaderErrors;
};
extern Config g_Config;
#endif // _CONFIG_H