dolphin/Source/Core/InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.h

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// Copyright 2010 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <windows.h>
#include "Common/Matrix.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/ControllerInterface/CoreDevice.h"
#include "InputCommon/ControllerInterface/DInput/DInput8.h"
namespace ciface::DInput
{
void InitKeyboardMouse(IDirectInput8* const idi8, HWND hwnd);
using RelativeMouseState = RelativeInputState<Common::TVec3<LONG>>;
void SetKeyboardMouseWindow(HWND hwnd);
class KeyboardMouse : public Core::Device
{
private:
struct State
{
BYTE keyboard[256]{};
// Old smoothed relative mouse movement.
DIMOUSESTATE2 mouse{};
// Normalized mouse cursor position.
Common::TVec2<ControlState> cursor;
// Raw relative mouse movement.
RelativeMouseState relative_mouse;
};
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// Keyboard key
class Key : public Input
{
public:
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Key(u8 index, const BYTE& key) : m_key(key), m_index(index) {}
std::string GetName() const override;
ControlState GetState() const override;
private:
const BYTE& m_key;
const u8 m_index;
};
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// Mouse button
class Button : public Input
{
public:
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Button(u8 index, const BYTE& button) : m_button(button), m_index(index) {}
std::string GetName() const override;
ControlState GetState() const override;
private:
const BYTE& m_button;
const u8 m_index;
};
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// Mouse movement offset axis. Includes mouse wheel
class Axis : public Input
{
public:
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Axis(u8 index, const LONG& axis, LONG range) : m_axis(axis), m_range(range), m_index(index) {}
std::string GetName() const override;
bool IsDetectable() const override { return false; }
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ControlState GetState() const override;
private:
const LONG& m_axis;
const LONG m_range;
const u8 m_index;
};
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// Mouse from window center
class Cursor : public Input
{
public:
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Cursor(u8 index, const ControlState& axis, const bool positive)
: m_axis(axis), m_index(index), m_positive(positive)
{
}
std::string GetName() const override;
bool IsDetectable() const override { return false; }
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ControlState GetState() const override;
private:
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const ControlState& m_axis;
const u8 m_index;
const bool m_positive;
};
public:
void UpdateInput() override;
KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device);
~KeyboardMouse();
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std::string GetName() const override;
std::string GetSource() const override;
int GetSortPriority() const override;
bool IsVirtualDevice() const override;
private:
void UpdateCursorInput();
const LPDIRECTINPUTDEVICE8 m_kb_device;
const LPDIRECTINPUTDEVICE8 m_mo_device;
DWORD m_last_update;
State m_state_in;
};
} // namespace ciface::DInput