2017-04-23 04:44:34 +00:00
|
|
|
// Copyright 2017 Dolphin Emulator Project
|
2021-07-05 01:22:19 +00:00
|
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
2017-04-23 04:44:34 +00:00
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
2019-02-15 01:59:50 +00:00
|
|
|
#include <d3d11.h>
|
2018-01-21 10:22:45 +00:00
|
|
|
#include <memory>
|
2021-08-28 05:30:05 +00:00
|
|
|
#include <string>
|
|
|
|
#include <string_view>
|
2021-12-10 02:22:16 +00:00
|
|
|
|
2017-04-23 04:44:34 +00:00
|
|
|
#include "Common/CommonTypes.h"
|
|
|
|
|
2021-12-10 02:22:16 +00:00
|
|
|
#include "VideoBackends/D3D/D3DBase.h"
|
2018-01-21 10:22:45 +00:00
|
|
|
#include "VideoCommon/AbstractFramebuffer.h"
|
2017-10-21 14:49:40 +00:00
|
|
|
#include "VideoCommon/AbstractStagingTexture.h"
|
2017-04-23 04:44:34 +00:00
|
|
|
#include "VideoCommon/AbstractTexture.h"
|
|
|
|
|
|
|
|
namespace DX11
|
|
|
|
{
|
|
|
|
class DXTexture final : public AbstractTexture
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
~DXTexture();
|
|
|
|
|
2021-08-28 05:30:05 +00:00
|
|
|
static std::unique_ptr<DXTexture> Create(const TextureConfig& config, std::string_view name);
|
2019-07-21 14:31:22 +00:00
|
|
|
static std::unique_ptr<DXTexture> CreateAdopted(ComPtr<ID3D11Texture2D> texture);
|
2019-02-15 01:59:50 +00:00
|
|
|
|
2017-10-30 11:51:42 +00:00
|
|
|
void CopyRectangleFromTexture(const AbstractTexture* src,
|
|
|
|
const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
|
|
|
|
u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
|
|
|
|
u32 dst_layer, u32 dst_level) override;
|
2018-01-21 05:03:06 +00:00
|
|
|
void ResolveFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& rect,
|
|
|
|
u32 layer, u32 level) override;
|
2017-04-23 04:44:34 +00:00
|
|
|
void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
|
|
|
|
size_t buffer_size) override;
|
|
|
|
|
2019-03-09 13:31:36 +00:00
|
|
|
ID3D11Texture2D* GetD3DTexture() const { return m_texture.Get(); }
|
|
|
|
ID3D11ShaderResourceView* GetD3DSRV() const { return m_srv.Get(); }
|
|
|
|
ID3D11UnorderedAccessView* GetD3DUAV() const { return m_uav.Get(); }
|
2017-04-23 04:44:34 +00:00
|
|
|
|
|
|
|
private:
|
2021-08-28 05:30:05 +00:00
|
|
|
DXTexture(const TextureConfig& config, ComPtr<ID3D11Texture2D> texture, std::string_view name);
|
2019-03-09 13:31:36 +00:00
|
|
|
|
|
|
|
bool CreateSRV();
|
|
|
|
bool CreateUAV();
|
|
|
|
|
|
|
|
ComPtr<ID3D11Texture2D> m_texture;
|
|
|
|
ComPtr<ID3D11ShaderResourceView> m_srv;
|
|
|
|
ComPtr<ID3D11UnorderedAccessView> m_uav;
|
2021-08-28 05:30:05 +00:00
|
|
|
std::string m_name;
|
2017-04-23 04:44:34 +00:00
|
|
|
};
|
|
|
|
|
2017-10-21 14:49:40 +00:00
|
|
|
class DXStagingTexture final : public AbstractStagingTexture
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
DXStagingTexture() = delete;
|
|
|
|
~DXStagingTexture();
|
|
|
|
|
|
|
|
void CopyFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& src_rect,
|
|
|
|
u32 src_layer, u32 src_level,
|
|
|
|
const MathUtil::Rectangle<int>& dst_rect) override;
|
|
|
|
void CopyToTexture(const MathUtil::Rectangle<int>& src_rect, AbstractTexture* dst,
|
|
|
|
const MathUtil::Rectangle<int>& dst_rect, u32 dst_layer,
|
|
|
|
u32 dst_level) override;
|
|
|
|
|
|
|
|
bool Map() override;
|
|
|
|
void Unmap() override;
|
|
|
|
void Flush() override;
|
|
|
|
|
|
|
|
static std::unique_ptr<DXStagingTexture> Create(StagingTextureType type,
|
|
|
|
const TextureConfig& config);
|
|
|
|
|
|
|
|
private:
|
2019-07-21 14:31:22 +00:00
|
|
|
DXStagingTexture(StagingTextureType type, const TextureConfig& config,
|
|
|
|
ComPtr<ID3D11Texture2D> tex);
|
2017-10-21 14:49:40 +00:00
|
|
|
|
2019-03-09 13:31:37 +00:00
|
|
|
ComPtr<ID3D11Texture2D> m_tex = nullptr;
|
2017-10-21 14:49:40 +00:00
|
|
|
};
|
|
|
|
|
2018-01-21 10:22:45 +00:00
|
|
|
class DXFramebuffer final : public AbstractFramebuffer
|
|
|
|
{
|
|
|
|
public:
|
2019-02-15 01:59:50 +00:00
|
|
|
DXFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment,
|
|
|
|
AbstractTextureFormat color_format, AbstractTextureFormat depth_format, u32 width,
|
2019-07-21 14:31:22 +00:00
|
|
|
u32 height, u32 layers, u32 samples, ComPtr<ID3D11RenderTargetView> rtv,
|
|
|
|
ComPtr<ID3D11RenderTargetView> integer_rtv, ComPtr<ID3D11DepthStencilView> dsv);
|
2018-01-21 10:22:45 +00:00
|
|
|
~DXFramebuffer() override;
|
|
|
|
|
2019-03-09 13:31:37 +00:00
|
|
|
ID3D11RenderTargetView* const* GetRTVArray() const { return m_rtv.GetAddressOf(); }
|
|
|
|
ID3D11RenderTargetView* const* GetIntegerRTVArray() const { return m_integer_rtv.GetAddressOf(); }
|
2018-01-21 10:22:45 +00:00
|
|
|
UINT GetNumRTVs() const { return m_rtv ? 1 : 0; }
|
2019-03-09 13:31:37 +00:00
|
|
|
ID3D11DepthStencilView* GetDSV() const { return m_dsv.Get(); }
|
2019-02-15 01:59:50 +00:00
|
|
|
static std::unique_ptr<DXFramebuffer> Create(DXTexture* color_attachment,
|
|
|
|
DXTexture* depth_attachment);
|
2018-01-21 10:22:45 +00:00
|
|
|
|
|
|
|
protected:
|
2019-03-09 13:31:37 +00:00
|
|
|
ComPtr<ID3D11RenderTargetView> m_rtv;
|
|
|
|
ComPtr<ID3D11RenderTargetView> m_integer_rtv;
|
|
|
|
ComPtr<ID3D11DepthStencilView> m_dsv;
|
2018-01-21 10:22:45 +00:00
|
|
|
};
|
|
|
|
|
2017-04-23 04:44:34 +00:00
|
|
|
} // namespace DX11
|