Commit Graph

1892 Commits

Author SHA1 Message Date
zeromus 80296899f2 add a "shut up" feature which kills all the active voices without otherwise interrupting the spu. handy for shutting up streaming sounds. hook it up in windows. 2009-03-31 22:11:00 +00:00
matusz d1ccf402ad gtk port: make keypad allow menu/toolbar accel keys to work too
also: translate some french comments and remove some other
also: silence 2 glade warnings
2009-03-31 21:40:37 +00:00
zeromus 7f0616d4ba fix some vs2008 builds 2009-03-30 19:01:39 +00:00
matusz be311cbd44 glade port: allow 3d renderer command line selection when no GTKGLEXT 2009-03-30 12:26:39 +00:00
zeromus 928cf15312 convert file to ascii 2009-03-29 22:17:30 +00:00
zeromus d515af0367 fix windows builds so that they can run without winpcap.dll being installed. this causes the initialization of softAP to be conditional. also add an assert where luigi needs to decide on a return value. also add an extensible driver system so that new platform-specific calls can be made from the core emulator without breaking all the other ports. look in windows port for an example of how to extend it. feel free to criticize the architecture before we get too stuck on it. 2009-03-29 21:38:06 +00:00
matusz f10f44b0ac glade port: reenable gtkglext 3d rendering 2009-03-29 19:12:08 +00:00
matusz 1fb75500a0 add rasterizer to gtk-glade, make it default renderer for cli,gtk,glade 2009-03-29 17:51:26 +00:00
matusz 443c3529d3 gtk-glade: split Saves menu into File and Config submenus 2009-03-29 12:22:59 +00:00
luigi__ 772d30531e New game info dialog. 2009-03-28 23:59:36 +00:00
matusz 6260a74e6d gtk-glade port: load savegame from command line 2009-03-28 13:40:00 +00:00
zeromus 64dd5ac5ef fix crash in wifi 2009-03-27 20:34:49 +00:00
matusz 2412eefa6f gtk-port: kbd save/load ; make controls additive
one can load (f1-f10) and save (shift+f1-f10) from keyboard while playing
corrected a bug that made controls pressed together not work

changed ISO8859-1 in fr.po to ISO-8859-1
2009-03-27 19:46:44 +00:00
luigi__ f588bcf10e Added more wifi emulation. Some fixes, and support for two new types of management frames, as well as support for sending data frames. 2009-03-27 16:12:07 +00:00
matusz f2918281a3 gtk-port: command line option to load savegame 2009-03-27 13:32:04 +00:00
matusz a6c84b7078 gtk-port: add software rasterizer
gtk-port changes:
adding software rasterizer to the gtk port
adding option to select 3d renderer (null by default)

configure.ac: make osmesa enabling macro a bit more explicit
2009-03-27 12:50:47 +00:00
zeromus 8910583330 more graceful wifi compiling in vs2005 2009-03-26 23:00:40 +00:00
luigi__ 3b866964db Added code for the Wifi settings dialog. 2009-03-26 22:38:45 +00:00
zeromus 23a4437641 fixes for compiling new pcap stuff 2009-03-26 22:17:24 +00:00
luigi__ 447aa2e144 Added the winpcap lib to the link options.
Also, I added the EXPERIMENTAL_WIFI define, and the _WINSOCKAPI_ define which is required to get the Wifi core to compile.
2009-03-26 22:04:56 +00:00
luigi__ 3186220dfc Added the winpcap lib to the link options.
Also, I added the EXPERIMENTAL_WIFI define, and the _WINSOCKAPI_ define which is required to get the Wifi core to compile.
2009-03-26 21:40:41 +00:00
luigi__ 061f375146 Added all the include and lib files for WinPCap.
Warning: don't forget to provide the WinPCap DLL with the DeSmuME binaries when releasing!
2009-03-26 21:34:28 +00:00
zeromus 331c4ee269 [ 2710782 ] win32: saved window position gradually floats around the screen 2009-03-26 20:52:01 +00:00
luigi__ bbae9c713e Added a wifi settings dialog. 2009-03-26 16:51:55 +00:00
matusz f3a0a5fd60 cli-port: updated manpage 2009-03-26 14:07:20 +00:00
matusz 7c9647b954 cli port: in-game save/load 2009-03-26 01:47:51 +00:00
matusz dee9315f14 cli port: option for loading saved game 2009-03-25 22:56:48 +00:00
matusz 0a7e159408 make rasterizer optional in cli port 2009-03-25 22:11:43 +00:00
matusz 9fe45a37de add software rasterizer 3d to cli port 2009-03-25 21:19:47 +00:00
zeromus 776d0aa72a while i had a test case set up, make some small performance improvements to display capture copy loops 2009-03-25 17:11:16 +00:00
zeromus 823f0aebb2 parenthesize expression correctly 2009-03-25 15:14:57 +00:00
mtabachenko 85599d83e5 core:
- fix VRAM mapping
2009-03-25 12:03:59 +00:00
zeromus f302f00e0d win32: add a 3d fps counter so you can see how fast the game logic is running. this isnt as good as a proper lag counter 2009-03-25 04:51:07 +00:00
zeromus c1c5ff3b0e win32: at some point the emulator quit remembering the window position between sessions. i fixed that. 2009-03-25 02:40:27 +00:00
zeromus 62876b7be6 another fix to 3d capture (possibly a regression made the other day); additionally a fix to rotated bg coordinate wrapping 2009-03-24 22:40:03 +00:00
mtabachenko ab97b6c349 - many fixes in cheat system (core & winport);
winport:
- added edit, remove & toggle on/off cheat in list;
2009-03-24 20:16:56 +00:00
zeromus 2e51fcbf1f win32: somehow zip loading got left out of the vs2005 debug vcproj. i think there may have been some reason why, but i dont remember it 2009-03-24 04:11:41 +00:00
riccardom 3f4091d6fe Move saves menu under emulation to keep the gtk window size the same of the display. 2009-03-23 21:28:36 +00:00
zeromus eedb20b350 another fix for cross of venus, which should now display from boot-up. this is part of a nest of evil that has been opened up due to needing to support the rendering of 2d graphics even while display mode is `off` or `vram framebuffer` or `main ram from fifo` so we will need to keep our eyes peeled for games whose display modes are totally broken due to this. it should be easy to straighten out. 2009-03-23 18:05:49 +00:00
zeromus 1191fafd18 fix to capturing in a mode we hadnt tested yet. this fixes cross of venus 2009-03-23 03:02:36 +00:00
riccardom 5ce77db69f Use proper gint macros for converting pointers and ints in the new saves code. While at it convert the loop to a for one. 2009-03-21 14:21:22 +00:00
riccardom bc0cbc1f2e Correct _MSC_VER definition check 2009-03-21 14:09:29 +00:00
yabause 8d22c9363c Added save types to gtk port. I have no idea if
this work, please report problems... :)
2009-03-20 21:50:14 +00:00
zeromus 7f65461438 win32: restore oam and pal viewer scrollbars which had mysteriously vanished 2009-03-19 23:08:13 +00:00
zeromus d87ac68255 fix for loading savestates which mismatch current 8MB debug mode setting 2009-03-19 18:58:14 +00:00
zeromus 2a66e41ad5 add concept of #ifdef DEVELOPER ("dev+") build type which will be used to prevent costly diagnostics computations and finetuning configurations from slowing down other users. 2009-03-19 17:26:15 +00:00
zeromus 303bf1747f rasterize: small fix to shadows. i still can't get them working perfectly though :( 2009-03-18 02:55:37 +00:00
riccardom 1eed08c7ae Shut up gcc warnings for ignored fwrite returns. Frankly, who cares about bmp images :P 2009-03-17 19:23:21 +00:00
zeromus 3dca16b37a win32: [ 2607896 ] 1.5x Window Size 2009-03-17 05:57:37 +00:00
zeromus c3c3e48da7 win32: add separate framelimiter so that you can use frameskip 0 + limit (the old pre-0.9.1 style before I broke it) 2009-03-17 05:45:51 +00:00