add a "shut up" feature which kills all the active voices without otherwise interrupting the spu. handy for shutting up streaming sounds. hook it up in windows.
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@ -258,6 +258,11 @@ void SPU_DeInit(void)
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//////////////////////////////////////////////////////////////////////////////
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void SPU_struct::ShutUp()
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{
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for(int i=0;i<16;i++)
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channels[i].status = CHANSTAT_STOPPED;
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}
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void SPU_struct::KeyOn(int channel)
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{
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@ -87,6 +87,9 @@ public:
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void WriteByte(u32 addr, u8 val);
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void WriteWord(u32 addr, u16 val);
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void WriteLong(u32 addr, u32 val);
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//kills all channels but leaves SPU otherwise running normally
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void ShutUp();
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};
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int SPU_ChangeSoundCore(int coreid, int buffersize);
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@ -105,7 +108,7 @@ u32 SPU_ReadLong(u32 addr);
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void SPU_Emulate_core(void);
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void SPU_Emulate_user(void);
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extern SPU_struct *SPU_core;
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extern SPU_struct *SPU_core, *SPU_user;
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extern int spu_core_samples;
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void spu_savestate(std::ostream* os);
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@ -2375,6 +2375,9 @@ LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM
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}
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switch(LOWORD(wParam))
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{
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case IDM_SHUT_UP:
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if(SPU_user) SPU_user->ShutUp();
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return 0;
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case IDM_QUIT:
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DestroyWindow(hwnd);
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return 0;
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@ -412,8 +412,10 @@
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#define IDC_FRAMELIMIT 40005
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#define IDC_WINDOW1_5X 40006
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#define IDM_WIFISETTINGS 40007
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#define IDM__1 40008
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#define ID_VIEW_FRAMECOUNTER 40009
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#define ID_VIEW_DISPLAYFPS 40010
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#define IDM_SHUT_UP 40011
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#define IDM_FILE_RECORDAVI 40015
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#define IDM_FILE_STOPAVI 40016
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#define ACCEL_CTRL_O 40032
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@ -243,6 +243,8 @@ BEGIN
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MENUITEM "&Pause", IDM_PAUSE
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MENUITEM "&Reset", IDM_RESET
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MENUITEM SEPARATOR
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MENUITEM "Shut Up", IDM_SHUT_UP
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MENUITEM SEPARATOR
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MENUITEM "GBA &slot", IDM_GBASLOT
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POPUP "&Cheats"
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BEGIN
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