fix to capturing in a mode we hadnt tested yet. this fixes cross of venus

This commit is contained in:
zeromus 2009-03-23 03:02:36 +00:00
parent 5ce77db69f
commit 1191fafd18
1 changed files with 14 additions and 10 deletions

View File

@ -83,6 +83,7 @@ GPU::MosaicLookup GPU::mosaicLookup;
CACHE_ALIGN u8 GPU_screen[4*256*192];
CACHE_ALIGN u8 GPU_tempScreen[4*256*192];
CACHE_ALIGN u8 GPU_tempScanline[4*256]; //only one scanline
CACHE_ALIGN u8 sprWin[256];
@ -2821,7 +2822,6 @@ static void GPU_ligne_layer(NDS_Screen * screen, u16 l)
{
GPU * gpu = screen->gpu;
struct _DISPCNT * dispCnt = &(gpu->dispx_st)->dispx_DISPCNT.bits;
gpu->currDst = (u8 *)(GPU_tempScreen) + (screen->offset + l) * 512;
itemsForPriority_t * item;
u8 spr[512];
u8 sprAlpha[256];
@ -3003,14 +3003,7 @@ static void GPU_ligne_DispCapture(u16 l)
{
//INFO("Capture screen (BG + OBJ + 3D)\n");
//here we have a special hack. if the main screen is in an unusual display mode
//(other than the regular layer combination mode)
//then we havent combined layers including the 3d.
//in that case, we need to skip straight to the capture 3d only
if(MainScreen.gpu->dispMode != 1)
goto cap3d;
u8 *src = (u8 *)(GPU_tempScreen) + (MainScreen.offset + l) * 512;
u8 *src = (u8*)(GPU_tempScanline);
for (int i = 0; i < gpu->dispCapCnt.capx; i++)
T2WriteWord(cap_dst, i << 1, T2ReadWord(src, i << 1) | (1<<15));
@ -3058,7 +3051,7 @@ static void GPU_ligne_DispCapture(u16 l)
u16 cap3DLine[512];
if (gpu->dispCapCnt.srcA == 0) // Capture screen (BG + OBJ + 3D)
srcA = (u16 *)(GPU_tempScreen) + (MainScreen.offset + l) * 512;
srcA = (u16*)(GPU_tempScanline);
else
{
gpu3D->NDS_3D_GetLineCaptured(l, (u16*)cap3DLine);
@ -3311,6 +3304,7 @@ void GPU_ligne(NDS_Screen * screen, u16 l)
break;
case 1: // Display BG and OBJ layers
screen->gpu->currDst = (u8 *)(GPU_tempScreen) + (screen->offset + l) * 512;
GPU_ligne_layer(screen, l);
break;
@ -3332,6 +3326,16 @@ void GPU_ligne(NDS_Screen * screen, u16 l)
if (gpu->core == GPU_MAIN)
{
//when not displaying the BG and OBJ, we might still need to generate it
//for purposes of capturing. therefore:
//TODO - LOW PRIORITY OPTIMIZATION - based on capture settings, selectively generate this
//we have already optimized it a tiny bit by putting it under the if(core is main)
if(gpu->dispMode != 1)
{
screen->gpu->currDst = (u8 *)(GPU_tempScanline);
GPU_ligne_layer(screen, l);
}
GPU_ligne_DispCapture(l);
if (l == 191) { disp_fifo.head = disp_fifo.tail = 0; }
}