Commit Graph

3299 Commits

Author SHA1 Message Date
luigi__ 04e3d1dafd Maybe I should delete those objects once printscreen is done... 2009-12-13 01:21:18 +00:00
nitsuja b12a40496f fix cheat add sometimes cutting off a digit 2009-12-13 01:18:59 +00:00
luigi__ f39cfd0c80 Window port: add some NO$GBA-like printscreen function:
when pressing Printscreen, a copy of DeSmuME's screens is sent to the clipboard, with extra data (desmume version, game title/code, framerate/status) appended at the bottom.
2009-12-13 01:10:52 +00:00
nitsuja 967408cbc1 fix a glaring desync that would happen if you load a savestate while the lid is closed 2009-12-12 22:52:01 +00:00
zeromus cf93552f98 win32: fix build configuration for zlib 2009-12-12 22:12:26 +00:00
zeromus 57c1f5caa5 win32: oop fix 2008 32bit release build 2009-12-12 17:36:05 +00:00
riccardom 92204bbe48 Correct SSE2 instructions ifdef, bug #2911655
prompt366 reports that linux build on his athlon (SSE but no
SSE2) is broken because of missing __m128i. Compiler is right
that instructions is from SSE2. Fix the ifdef to match the
code as suggested by prompt366.
2009-12-12 16:30:55 +00:00
nitsuja d37f31bf68 enable "add cheat" button in ram search and ram watch, and fix some cheat add/edit dialog bugs/limitations 2009-12-12 10:34:06 +00:00
zeromus b3b25bcc96 win32: give the same treatment to the other large libs 2009-12-12 08:19:38 +00:00
luigi__ df237f39d1 Remove that useless bitmap. 2009-12-11 22:05:32 +00:00
mtabachenko 0e05f39b21 core:
- fix MMU crashes;
2009-12-11 19:16:15 +00:00
zeromus d5b8a5be35 win32: now that is seriously lame. the 7z.exe depends on 7z.dll I think 2009-12-11 15:43:44 +00:00
zeromus fc12c385f0 win32: testing a strange idea. 7z the static libs we use and dearchive them to .libs as part of the build process. this will shrink a 30MB wx lib down to 3MB. let me know what you think (let me know asap if it breaks your build) 2009-12-11 08:46:44 +00:00
nitsuja a9351c7b75 sprinkling some W's around. maybe it will fix some title bars or something, either way it probably can't hurt anything 2009-12-11 08:43:20 +00:00
nitsuja e0204926c2 fix touchscreen crash 2009-12-11 06:23:42 +00:00
zeromus 1944fe2931 win32: fix 2008 vcproj 2009-12-11 06:11:58 +00:00
zeromus e0040d0da9 win32: use tastools lua 2009-12-11 05:22:46 +00:00
mtabachenko cf04dac50f core:
- fix support calibrating the stylus with firmware;
- some cleanup MMU;

addons:
- fix return value for blank memory (change to 0xFF);
2009-12-10 22:49:47 +00:00
luigi__ 49667709bd Also remove the code for Danish translation. 2009-12-10 17:15:31 +00:00
luigi__ 1971cd07cb Removed the Danish option from the language menu. 2009-12-10 17:12:21 +00:00
luigi__ ca035407c0 This goes with r3131. 2009-12-10 17:06:58 +00:00
luigi__ 1037bfa736 Added all the missing French dialogs. Phew.
Also removed the remaining Danish dialogs - I highly doubt we'll see that thomas-2007 again.
2009-12-10 17:03:26 +00:00
luigi__ 2e28c61837 Resource file: First try at applying the coding rules for resource file.
- Add missing Chinese dialogs (those are just copies of the English ones. The translation job is for zeromus or whoever made this translation.)
- Fix a few quirks.
- The Danish translation is desperately out of date. If we can't contact the person who made it, it'll get removed.
- The French translation is too. However, if I find some time...
2009-12-09 22:34:22 +00:00
zeromus b87032f948 fix linux compilation 2009-12-08 20:25:09 +00:00
zeromus c4a8559462 fix a bunch of games which were broken by r3123 2009-12-08 17:53:17 +00:00
mtabachenko 03068ccf1d core:
- rewrite firmware support. added support patched firmware (bugged and default disabled);
2009-12-08 17:33:18 +00:00
nitsuja 71d73de359 fix possible crash on minimizing app 2009-12-08 17:15:44 +00:00
zeromus 19fef7e068 core: handle 32bit divcnt and sqrtcnt 2009-12-08 15:45:45 +00:00
zeromus 0b6c04c04b win32: fix the most egregious cheats bugs for large cheat values 2009-12-08 07:50:58 +00:00
zeromus d248ef5cfd add another kind of debug print which may be useful to some people 2009-12-08 06:48:56 +00:00
zeromus b3ad503d49 win32: fix view registers tool 2009-12-07 20:55:39 +00:00
gocha 09689d9865 Lua: fix gui.gdoverlay 2009-12-07 06:50:44 +00:00
nitsuja 0f6b30741d lots of emulator features were missing from the french/danish/chinese menus... added them (untranslated)
fix missing accent marks and broken chinese characters resulting from the recent japanese language patch
fix UpdateHotkeyAssignment not working for many hotkeys and possibly breaking chinese/japanese menu items
2009-12-06 19:20:50 +00:00
zeromus 6f486fc2cf fix bigendian compiling in saves.cpp.
someone ought to test savestate portability between big endian and little endian. to test this easily on little endian only systems we could setup the save system somehow so that it can write in either big or little endian.
2009-12-06 18:31:24 +00:00
zeromus 56468eda49 win32: fix virtual from constructor random crash bug in tool windows; fix some more finicky cflash configuration; core: add devkitpro argv support; add --gbaslot-rom commandline 2009-12-05 21:21:33 +00:00
zeromus 4327d8725a win32: change chonese to chinese 2009-12-05 18:34:42 +00:00
zeromus 6781716712 win32: add japanese language patch 2009-12-05 16:38:32 +00:00
zeromus 3176cf6b18 fix vectest 2009-12-05 06:41:06 +00:00
mtabachenko 56a6d6cddd fix VS2008 project; 2009-12-04 11:46:32 +00:00
zeromus d5382702c2 try to rebuild fewer files when svn version changes 2009-12-04 06:49:24 +00:00
zeromus ccf7dfb10c fix some multi-gamepad bugs 2009-12-04 05:44:56 +00:00
nitsuja e82e1733db simplify the frameskip menu (combining the submenus) 2009-12-03 08:41:34 +00:00
zeromus ed58f6e1f3 core: fix a bug in sqrt (and probably div) control register emulation which permitted user to overwrite busy flag. fixes games with sensitivities to div/sqrt timing which would sometimes break when interrupted during their math busy wait loop (sm64) 2009-11-30 05:35:29 +00:00
zeromus 9b5bac0646 win32: cleanup gbaslot configuration dialog 2009-11-30 01:58:05 +00:00
nitsuja 78d9f41bee fix some bug with the triggerDma loop unrolling 2009-11-29 18:03:34 +00:00
zeromus 73fa6826f9 core: a tiny speedup by unrolling a loop which was intended to unroll 2009-11-29 06:53:46 +00:00
nitsuja c5834ad616 -add EPX magnification filter
-add EPX1.5x filter (something I made up just now for 1.5x scaling)
-fix screen gap size not scaling properly when using magnification filters
2009-11-29 06:17:32 +00:00
nitsuja a9cfa9ba4c fix for a small bug added in r3102 2009-11-28 23:52:12 +00:00
nitsuja f257f61412 switching the renderer to SoftRasterizer instead of None in the case that the OpenGL renderer fails 2009-11-28 23:30:55 +00:00
nitsuja 8a40316fe3 -fix 16-bit display depth final output (and 15- and 24-bit)
-handle display depth changes that happen while desmume is running
2009-11-28 22:24:20 +00:00