nitsuja
b12a40496f
fix cheat add sometimes cutting off a digit
2009-12-13 01:18:59 +00:00
luigi__
f39cfd0c80
Window port: add some NO$GBA-like printscreen function:
...
when pressing Printscreen, a copy of DeSmuME's screens is sent to the clipboard, with extra data (desmume version, game title/code, framerate/status) appended at the bottom.
2009-12-13 01:10:52 +00:00
nitsuja
967408cbc1
fix a glaring desync that would happen if you load a savestate while the lid is closed
2009-12-12 22:52:01 +00:00
zeromus
cf93552f98
win32: fix build configuration for zlib
2009-12-12 22:12:26 +00:00
zeromus
57c1f5caa5
win32: oop fix 2008 32bit release build
2009-12-12 17:36:05 +00:00
riccardom
92204bbe48
Correct SSE2 instructions ifdef, bug #2911655
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prompt366 reports that linux build on his athlon (SSE but no
SSE2) is broken because of missing __m128i. Compiler is right
that instructions is from SSE2. Fix the ifdef to match the
code as suggested by prompt366.
2009-12-12 16:30:55 +00:00
nitsuja
d37f31bf68
enable "add cheat" button in ram search and ram watch, and fix some cheat add/edit dialog bugs/limitations
2009-12-12 10:34:06 +00:00
zeromus
b3b25bcc96
win32: give the same treatment to the other large libs
2009-12-12 08:19:38 +00:00
luigi__
df237f39d1
Remove that useless bitmap.
2009-12-11 22:05:32 +00:00
mtabachenko
0e05f39b21
core:
...
- fix MMU crashes;
2009-12-11 19:16:15 +00:00
zeromus
d5b8a5be35
win32: now that is seriously lame. the 7z.exe depends on 7z.dll I think
2009-12-11 15:43:44 +00:00
zeromus
fc12c385f0
win32: testing a strange idea. 7z the static libs we use and dearchive them to .libs as part of the build process. this will shrink a 30MB wx lib down to 3MB. let me know what you think (let me know asap if it breaks your build)
2009-12-11 08:46:44 +00:00
nitsuja
a9351c7b75
sprinkling some W's around. maybe it will fix some title bars or something, either way it probably can't hurt anything
2009-12-11 08:43:20 +00:00
nitsuja
e0204926c2
fix touchscreen crash
2009-12-11 06:23:42 +00:00
zeromus
1944fe2931
win32: fix 2008 vcproj
2009-12-11 06:11:58 +00:00
zeromus
e0040d0da9
win32: use tastools lua
2009-12-11 05:22:46 +00:00
mtabachenko
cf04dac50f
core:
...
- fix support calibrating the stylus with firmware;
- some cleanup MMU;
addons:
- fix return value for blank memory (change to 0xFF);
2009-12-10 22:49:47 +00:00
luigi__
49667709bd
Also remove the code for Danish translation.
2009-12-10 17:15:31 +00:00
luigi__
1971cd07cb
Removed the Danish option from the language menu.
2009-12-10 17:12:21 +00:00
luigi__
ca035407c0
This goes with r3131.
2009-12-10 17:06:58 +00:00
luigi__
1037bfa736
Added all the missing French dialogs. Phew.
...
Also removed the remaining Danish dialogs - I highly doubt we'll see that thomas-2007 again.
2009-12-10 17:03:26 +00:00
luigi__
2e28c61837
Resource file: First try at applying the coding rules for resource file.
...
- Add missing Chinese dialogs (those are just copies of the English ones. The translation job is for zeromus or whoever made this translation.)
- Fix a few quirks.
- The Danish translation is desperately out of date. If we can't contact the person who made it, it'll get removed.
- The French translation is too. However, if I find some time...
2009-12-09 22:34:22 +00:00
zeromus
b87032f948
fix linux compilation
2009-12-08 20:25:09 +00:00
zeromus
c4a8559462
fix a bunch of games which were broken by r3123
2009-12-08 17:53:17 +00:00
mtabachenko
03068ccf1d
core:
...
- rewrite firmware support. added support patched firmware (bugged and default disabled);
2009-12-08 17:33:18 +00:00
nitsuja
71d73de359
fix possible crash on minimizing app
2009-12-08 17:15:44 +00:00
zeromus
19fef7e068
core: handle 32bit divcnt and sqrtcnt
2009-12-08 15:45:45 +00:00
zeromus
0b6c04c04b
win32: fix the most egregious cheats bugs for large cheat values
2009-12-08 07:50:58 +00:00
zeromus
d248ef5cfd
add another kind of debug print which may be useful to some people
2009-12-08 06:48:56 +00:00
zeromus
b3ad503d49
win32: fix view registers tool
2009-12-07 20:55:39 +00:00
gocha
09689d9865
Lua: fix gui.gdoverlay
2009-12-07 06:50:44 +00:00
nitsuja
0f6b30741d
lots of emulator features were missing from the french/danish/chinese menus... added them (untranslated)
...
fix missing accent marks and broken chinese characters resulting from the recent japanese language patch
fix UpdateHotkeyAssignment not working for many hotkeys and possibly breaking chinese/japanese menu items
2009-12-06 19:20:50 +00:00
zeromus
6f486fc2cf
fix bigendian compiling in saves.cpp.
...
someone ought to test savestate portability between big endian and little endian. to test this easily on little endian only systems we could setup the save system somehow so that it can write in either big or little endian.
2009-12-06 18:31:24 +00:00
zeromus
56468eda49
win32: fix virtual from constructor random crash bug in tool windows; fix some more finicky cflash configuration; core: add devkitpro argv support; add --gbaslot-rom commandline
2009-12-05 21:21:33 +00:00
zeromus
4327d8725a
win32: change chonese to chinese
2009-12-05 18:34:42 +00:00
zeromus
6781716712
win32: add japanese language patch
2009-12-05 16:38:32 +00:00
zeromus
3176cf6b18
fix vectest
2009-12-05 06:41:06 +00:00
mtabachenko
56a6d6cddd
fix VS2008 project;
2009-12-04 11:46:32 +00:00
zeromus
d5382702c2
try to rebuild fewer files when svn version changes
2009-12-04 06:49:24 +00:00
zeromus
ccf7dfb10c
fix some multi-gamepad bugs
2009-12-04 05:44:56 +00:00
nitsuja
e82e1733db
simplify the frameskip menu (combining the submenus)
2009-12-03 08:41:34 +00:00
zeromus
ed58f6e1f3
core: fix a bug in sqrt (and probably div) control register emulation which permitted user to overwrite busy flag. fixes games with sensitivities to div/sqrt timing which would sometimes break when interrupted during their math busy wait loop (sm64)
2009-11-30 05:35:29 +00:00
zeromus
9b5bac0646
win32: cleanup gbaslot configuration dialog
2009-11-30 01:58:05 +00:00
nitsuja
78d9f41bee
fix some bug with the triggerDma loop unrolling
2009-11-29 18:03:34 +00:00
zeromus
73fa6826f9
core: a tiny speedup by unrolling a loop which was intended to unroll
2009-11-29 06:53:46 +00:00
nitsuja
c5834ad616
-add EPX magnification filter
...
-add EPX1.5x filter (something I made up just now for 1.5x scaling)
-fix screen gap size not scaling properly when using magnification filters
2009-11-29 06:17:32 +00:00
nitsuja
a9cfa9ba4c
fix for a small bug added in r3102
2009-11-28 23:52:12 +00:00
nitsuja
f257f61412
switching the renderer to SoftRasterizer instead of None in the case that the OpenGL renderer fails
2009-11-28 23:30:55 +00:00
nitsuja
8a40316fe3
-fix 16-bit display depth final output (and 15- and 24-bit)
...
-handle display depth changes that happen while desmume is running
2009-11-28 22:24:20 +00:00
zeromus
c90533d007
include file format specs with dist and always define HAVE_LUA for developer builds
2009-11-28 05:31:46 +00:00