riccardom
67465b636f
Fixup movie.cpp compilation.
2010-04-03 13:04:55 +00:00
gocha
1d0743861b
Add new field 'rtcStart' to the movie. It specifies the time of RTC at the beginning of the movie. (needs more test!)
...
TODO: record firmware settings as well.
2010-04-03 07:11:29 +00:00
zeromus
196170a5c0
win32: why wasnt the debug key enabled?
2010-04-02 19:38:15 +00:00
zeromus
725159d943
add --advanced-timing for nonwindows users
2010-04-02 18:06:21 +00:00
riccardom
f0b76ada6d
Shutdown the machine before exiting, otherwise we can
...
segfault if a rom is playing. It also cleanups valgrind
output when looking for leaks.
2010-04-02 13:49:57 +00:00
riccardom
40d342e48f
ROMfullName is already zero'ed before, no need to do it
...
for each entry.
I swear, i was looking there for another issue.
2010-04-02 13:45:54 +00:00
riccardom
a4ffedc8df
...So there's no need to call NDSInitialize everytime
...
we load a rom.
2010-04-01 17:01:29 +00:00
riccardom
61933278a4
Standardize on WIN32 for preprocessor directives.
2010-04-01 16:54:26 +00:00
riccardom
113146e6b3
Pause the SPU when closing rom to avoid annoying sound loop
2010-04-01 16:52:00 +00:00
riccardom
93430f6d8d
Add recent menu to wx frontend
...
Apply patch 2 series 2 from yar-tour, #2969484
rm: The fact that we need to call NDSInitialize on rom
open is silly.
2010-04-01 16:47:07 +00:00
riccardom
78aa4a7a48
Use WxConfig for config file
...
No need to rewrite the handling of a ini-like config
file when wxwidgets have already one available.
These are patches 1 and 3 from yar-tour second series,
at #2969484
2010-04-01 16:35:00 +00:00
zeromus
f53d6b5ee6
remove alternate flush mode reminder label; add option for advanced bus timing and add to emuconfig dialog; unhook 3d viewer temporarily since it doesn't work yet
2010-04-01 04:57:08 +00:00
zeromus
a4fd327ced
block 8bit vram writes (except from arm7 which gbatek says works)
2010-03-31 23:51:47 +00:00
zeromus
aaa7ade12b
changelog needed 2 months of updates
2010-03-31 21:51:51 +00:00
zeromus
fad6fa759f
default to soft rasterizer
2010-03-31 21:49:56 +00:00
zeromus
65ab7e85c5
win32: add arm9 load average to ctrl+prtscr
2010-03-31 21:31:30 +00:00
zeromus
cf0cde6108
gfx3d: fiddle with poly sorting. break some things, fix more things. broken things I think are due to floating point gfx3d math
2010-03-31 19:19:39 +00:00
zeromus
08714ea7f2
make swap_buffers parameter take effect for subsequent frame, instead of previous frame, contrary to intuition and good sense. fixes some dual screen games which have been w/z broken for ages
2010-03-31 06:58:14 +00:00
zeromus
ccff2d3149
oops i did that wrong
2010-03-30 08:43:42 +00:00
zeromus
513b3b648f
add emulation for spi power management device system power-off and add power management device to savestates
2010-03-30 08:34:01 +00:00
zeromus
3198207ee3
fix interrupt handling to respond immediately when CPSR.I is changed; also double buffer 3d configuration so that the settings in place at the time of flush get used for rendering (important for dual screen 3d games that use different settings for each screen); and handle 3d clear color register more thoroughly
2010-03-30 06:34:08 +00:00
zeromus
79d4d0c3b0
continue tweaking scanline render timing (fix some parallax regressions)
2010-03-30 02:11:04 +00:00
mtabachenko
2cc4debe55
oops :(
2010-03-28 20:20:29 +00:00
mtabachenko
51ad58c5b1
core:
...
- add support for 16Mbit, 32Mbit, 64Mbit, 128Mbit, 256Mbit, 512Mbit flash memory card :) (NAND not implemented yet);
- fix a "div by zero" flag;
winport:
- now savetypes in menu create dynamically;
- fix x64 build;
2010-03-28 20:18:49 +00:00
zeromus
0f04ee8a90
fix fog tables more correctly by throwing away top bit and making write-only. add a new test for register tests
2010-03-27 19:18:57 +00:00
zeromus
d7d270f52c
dont checkin suo
2010-03-26 18:53:54 +00:00
yoshihiropsp
3c57a06635
Xbox Project
2010-03-26 18:51:37 +00:00
zeromus
9e776c48ca
check in all the xbox compile fixes after tweaking some things. looks benign. need to test compilation in nix still
2010-03-26 18:22:46 +00:00
yoshihiropsp
68bc1d1901
#undef min max and fix forceinline for XBOX360
2010-03-26 15:38:56 +00:00
yoshihiropsp
5910c2f198
Added XBOX include
2010-03-26 15:37:25 +00:00
yoshihiropsp
855be2fac3
Added Forceinline fix on XBOX360 cannot be used with static
2010-03-26 15:36:22 +00:00
yoshihiropsp
ce47b5e87b
Fixed GFX3D reset on xbox hardware #define _XBOX
2010-03-26 15:33:46 +00:00
yoshihiropsp
39f549db47
#undef min max for XBOX360
2010-03-26 15:32:15 +00:00
yoshihiropsp
4d0593d1a8
Add _XBOX undefined
2010-03-26 15:30:35 +00:00
yoshihiropsp
fb1921507e
Added XBOX360 support for compactflash
2010-03-26 15:27:39 +00:00
yabause
cbd71f0b71
Reverting the whole tree to revision 3423, please test to
...
make sure everything is back :)
2010-03-26 14:48:19 +00:00
yoshihiropsp
643fdd4552
Big endian argb
2010-03-26 14:09:25 +00:00
yoshihiropsp
ae5b752001
2010-03-26 14:07:31 +00:00
yoshihiropsp
a7e636e8b0
Version string fixed for XBox360 new def
2010-03-26 14:05:31 +00:00
yoshihiropsp
30a8f124f1
2010-03-26 14:03:43 +00:00
yoshihiropsp
9d49db9111
Added some define for the xbox360 support
2010-03-26 14:01:24 +00:00
yoshihiropsp
b60c6a0cce
2010-03-26 14:00:06 +00:00
yoshihiropsp
390bc43513
Added xbox360 support to desmume Yoshihiro
2010-03-26 13:53:21 +00:00
yoshihiropsp
2902629632
2010-03-26 13:50:14 +00:00
yoshihiropsp
194f66e4e2
2010-03-26 13:48:41 +00:00
yoshihiropsp
1c3bcfbaf8
Added xbox360 support on desmume
2010-03-26 13:47:15 +00:00
mtabachenko
fc480466b7
- move xbox360 stuff to new directory;
2010-03-26 13:45:24 +00:00
yoshihiropsp
c448f604ad
Added xbox360 support by Yoshihiro
2010-03-26 13:26:31 +00:00
zeromus
c8210b838d
fix dualscreen 3d frameskip screen cloning/flickering regression from r3422
2010-03-25 03:10:11 +00:00
zeromus
e068592d6b
tweak around lcd line timing: make 3d vblank more generous (is still unrealistically brutal since all the rendering happens instantaneously, unlike real HW); give scanlines more time to render (render at end of scanline instead of hblank begin); execute an additional hblank dma on vcount=262 (speculative; fixes jittery nsmb split-parallax clouds)
2010-03-24 23:13:36 +00:00