check in all the xbox compile fixes after tweaking some things. looks benign. need to test compilation in nix still
This commit is contained in:
parent
68bc1d1901
commit
9e776c48ca
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@ -333,7 +333,7 @@ void GameInfo::populate()
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}
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}
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#ifdef WIN32
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#ifdef _WINDOWS
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static std::vector<char> buffer;
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static std::vector<char> v;
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@ -33,7 +33,7 @@
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#include <string>
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#if defined(WIN32) && !defined(WXPORT)
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#if defined(_WINDOWS) && !defined(WXPORT)
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#include "pathsettings.h"
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#endif
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@ -36,9 +36,10 @@
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#define CHANSTAT_STOPPED 0
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#define CHANSTAT_PLAY 1
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static FORCEINLINE u32 sputrunc(float f) { return u32floor(f); }
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static FORCEINLINE u32 sputrunc(double d) { return u32floor(d); }
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static FORCEINLINE s32 spumuldiv7(s32 val, u8 multiplier) {
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//who made these static? theyre used in multiple places.
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FORCEINLINE u32 sputrunc(float f) { return u32floor(f); }
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FORCEINLINE u32 sputrunc(double d) { return u32floor(d); }
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FORCEINLINE s32 spumuldiv7(s32 val, u8 multiplier) {
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assert(multiplier <= 127);
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return (multiplier == 127) ? val : ((val * multiplier) >> 7);
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}
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@ -30,7 +30,7 @@
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#include <fcntl.h>
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#include <sys/stat.h>
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#ifdef _XBOX && WIN32
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#ifdef _MSC_VER
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#include <io.h>
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#define OPEN_MODE _O_RDWR | _O_BINARY
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@ -495,11 +495,9 @@ void gfx3d_init()
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void gfx3d_reset()
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{
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#ifndef _XBOX
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gfx3d = GFX3D();
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#else
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GFX3D();
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#endif
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//if this doesn't work on the xbox, we need to find out why.
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reconstruct(&gfx3d);
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gxf_hardware.reset();
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control = 0;
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@ -232,10 +232,11 @@ FIRFilter * FIRFilter::newInstance()
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{
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uint uExtensions = 0;
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#ifndef _XBOX
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#if !defined(_MSC_VER) || !defined(__x86_64__)
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uExtensions = detectCPUextensions();
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#endif
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#endif
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// Check if MMX/SSE/3DNow! instruction set extensions supported by CPU
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#ifdef ALLOW_MMX
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@ -190,10 +190,11 @@ namespace soundtouch
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#if _WIN32
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// #define ALLOW_3DNOW 1
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#endif
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#ifndef _XBOX
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#if (_WIN32 || __i386__ || __x86_64__)
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#define ALLOW_SSE 1
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#endif
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#endif
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#endif
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#endif // INTEGER_SAMPLES
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@ -670,11 +670,11 @@ void * TDStretch::operator new(size_t s)
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TDStretch * TDStretch::newInstance()
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{
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uint uExtensions = 0;
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#ifndef _XBOX
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#if !defined(_MSC_VER) || !defined(__x86_64__)
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uExtensions = detectCPUextensions();
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#endif
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#endif
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// Check if MMX/SSE/3DNow! instruction set extensions supported by CPU
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#ifdef ALLOW_MMX
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@ -16,8 +16,9 @@
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*/
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#pragma once
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#ifdef _WIN32
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#ifdef _XBOX
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#include <xtl.h>
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#elif _WIN32
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#include <windows.h>
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#endif
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@ -19,6 +19,7 @@
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#define WIN32_LEAN_AND_MEAN
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#include <assert.h>
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#include <limits.h>
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#include "utils/guid.h"
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@ -1,6 +1,6 @@
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#include <string>
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#if defined(WIN32) && !defined(WXPORT)
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#if defined(_WINDOWS) && !defined(WXPORT)
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#include "resource.h"
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#else
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#include <glib.h>
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@ -76,9 +76,12 @@ public:
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void LoadModulePath()
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{
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#ifdef WIN32
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#ifndef _XBOX
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#if defined(_WINDOWS)
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char *p;
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ZeroMemory(pathToModule, sizeof(pathToModule));
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GetModuleFileName(NULL, pathToModule, sizeof(pathToModule));
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p = pathToModule + lstrlen(pathToModule);
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while (p >= pathToModule && *p != '\\') p--;
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@ -88,6 +91,7 @@ public:
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g_mkdir_with_parents(cwd, 0755);
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strncpy(pathToModule, cwd, MAX_PATH);
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g_free(cwd);
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#endif
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#endif
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}
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@ -104,7 +108,7 @@ public:
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void ReadKey(char *pathToRead, const char *key)
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{
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#ifdef WIN32
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#ifdef _WINDOWS
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GetPrivateProfileString(SECTION, key, key, pathToRead, MAX_PATH, IniName);
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if(strcmp(pathToRead, key) == 0) {
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//since the variables are all intialized in this file they all use MAX_PATH
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@ -130,7 +134,7 @@ public:
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ReadKey(pathToSounds, SOUNDKEY);
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ReadKey(pathToFirmware, FIRMWAREKEY);
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ReadKey(pathToLua, LUAKEY);
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#ifdef WIN32
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#ifdef _WINDOWS
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GetPrivateProfileString(SECTION, FORMATKEY, "%f_%s_%r", screenshotFormat, MAX_FORMAT, IniName);
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savelastromvisit = GetPrivateProfileBool(SECTION, LASTVISITKEY, true, IniName);
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currentimageformat = (ImageFormat)GetPrivateProfileInt(SECTION, DEFAULTFORMATKEY, PNG, IniName);
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@ -312,7 +316,7 @@ public:
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enum ImageFormat
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{
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#if defined(WIN32) && !defined(WXPORT)
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#if defined(_WINDOWS) && !defined(WXPORT)
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PNG = IDC_PNG,
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BMP = IDC_BMP
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#else
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@ -25,12 +25,14 @@
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extern GPU3DInterface gpu3DRasterize;
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union FragmentColor
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{
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union FragmentColor {
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u32 color;
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struct
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{
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struct {
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#ifdef WORDS_BIGENDIAN
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u8 a,b,g,r;
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#else
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u8 r,g,b,a;
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#endif
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};
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};
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@ -46,7 +46,7 @@
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#include "path.h"
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#ifdef _MSC_VER
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#ifdef _WINDOWS
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#include "windows/main.h"
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#endif
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@ -1177,7 +1177,7 @@ bool savestate_load(EMUFILE* is)
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if(!x && !SAV_silent_fail_flag)
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{
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printf("Error loading savestate. It failed halfway through;\nSince there is no savestate backup system, your current game session is wrecked");
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#ifdef _MSC_VER
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#ifdef _WINDOWS
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//HACK! we really need a better way to handle this kind of feedback
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MessageBox(0,"Error loading savestate. It failed halfway through;\nSince there is no savestate backup system, your current game session is wrecked",0,0);
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#endif
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@ -26,6 +26,12 @@
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#include "sndsdl.h"
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#include "debug.h"
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#ifdef _XBOX
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#include <xtl.h>
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#include <VectorIntrinsics.h>
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#include <process.h>
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#endif
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int SNDSDLInit(int buffersize);
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void SNDSDLDeInit();
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void SNDSDLUpdateAudio(s16 *buffer, u32 num_samples);
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static SDL_AudioSpec audiofmt;
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//////////////////////////////////////////////////////////////////////////////
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#ifdef _XBOX
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static volatile bool doterminate;
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static volatile bool terminated;
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DWORD WINAPI SNDXBOXThread( LPVOID )
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{
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for(;;) {
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if(doterminate) break;
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{
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SPU_Emulate_user();
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}
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Sleep(10);
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}
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terminated = true;
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return 0;
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}
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#endif
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static void MixAudio(void *userdata, Uint8 *stream, int len) {
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int i;
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SDL_PauseAudio(0);
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#ifdef _XBOX
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doterminate = false;
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terminated = false;
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CreateThread(0,0,SNDXBOXThread,0,0,0);
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#endif
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return 0;
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}
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void SNDSDLDeInit()
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{
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#ifdef _XBOX
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doterminate = true;
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while(!terminated) {
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Sleep(1);
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}
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#endif
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SDL_CloseAudio();
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if (stereodata16)
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@ -21,18 +21,38 @@
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#ifndef TYPES_HPP
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#define TYPES_HPP
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//todo - everyone will want to support this eventually, i suppose
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//analyze microsoft compilers
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#ifdef _MSC_VER
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#ifdef _XBOX
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//#define _XBOX //already defined
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#else
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#define _WINDOWS
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#ifdef _M_X64
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#define _WIN64
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#else
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//#define _WIN32 //already defined
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#endif
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#endif
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#endif
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//todo - everyone will want to support this eventually, i suppose
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#ifdef _WINDOWS
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#include "config.h"
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#endif
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//xbox needs to include this to resemble windows
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#ifdef _XBOX
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#include <xtl.h>
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#include <io.h>
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#endif
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#ifdef DEVELOPER
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#define IF_DEVELOPER(X) X
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#else
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#define IF_DEVELOPER(X)
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#endif
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#ifdef _MSC_VER
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#ifdef _WINDOWS
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#define HAVE_WX
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#define HAVE_LIBAGG
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#define ENABLE_SSE
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#undef ENABLE_SSE2
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#endif
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#ifdef _WIN32
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#ifdef _MSC_VER
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#define strcasecmp(x,y) _stricmp(x,y)
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#define snprintf _snprintf
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#else
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#endif
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#endif
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#ifdef _XBOX
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#define MAX_PATH 1024
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#define PATH_MAX 1024
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#endif
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#if defined(_MSC_VER) || defined(__INTEL_COMPILER)
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#define ALIGN(X) __declspec(align(X))
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#elif __GNUC__
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static const char hexValid[23] = {"0123456789ABCDEFabcdef"};
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template<typename T> inline void reconstruct(T* t) {
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t->~T();
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new(t) T();
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}
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#endif
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@ -17,13 +17,17 @@
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "types.h"
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#include "task.h"
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#ifdef _WIN32
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#include <windows.h>
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#include <stdio.h>
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#ifdef _MSC_VER
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#ifdef _WINDOWS
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#include <windows.h>
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#endif
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class Task::Impl {
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public:
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Impl();
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#include "version.h"
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//todo - everyone will want to support this eventually, i suppose
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#if defined(_MSC_VER) && !defined(WXPORT)
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#if defined(_WINDOWS) && !defined(WXPORT)
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#include "svnrev.h"
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#else
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#ifdef SVN_REV
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#include "bits.h"
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#ifdef WIN32
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#ifdef _WINDOWS
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#include <winsock2.h>
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#include <ws2tcpip.h>
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#define socket_t SOCKET
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#define BASEPORT 7000
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socket_t wifi_socket = INVALID_SOCKET;
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sockaddr_t sendAddr;
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const u8 BroadcastMAC[6] = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
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#ifdef EXPERIMENTAL_WIFI_COMM
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socket_t wifi_socket = INVALID_SOCKET;
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sockaddr_t sendAddr;
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#ifndef WIN32
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#include "pcap/pcap.h"
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#endif
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