changelog needed 2 months of updates

This commit is contained in:
zeromus 2010-03-31 21:51:51 +00:00
parent fad6fa759f
commit aaa7ade12b
1 changed files with 29 additions and 5 deletions

View File

@ -1,4 +1,4 @@
0.9.5 -> 0.9.6 (r3075-r3303-r3xxx)
0.9.5 -> 0.9.6 (r3075-r3458-r3xxx)
Users of gtk, cli and gtk-glade frontends please note that now we
have a common directory in ~/.config/desmume for config file,
@ -6,6 +6,10 @@ saves and savestates. The old .desmume.ini will be moved
automatically with the name config but you have to move your saves
manually.
Some save files may be invalidated due to use of broken crc logic.
Back up your DSV files before using this version of the emulator or else
the game might wipe it.
General/Core:
bug: emulate keypad interrupt
bug: spu overhaul, add capture support
@ -17,20 +21,36 @@ General/Core:
bug: fix texcache memory GB explosion when games use tons of tiny 3d sprites
bug: fix huge rerecording movie file handle leak
bug: fix EXXXXXXX cheat codes and some add/edit/save/load bugs
bug: add 8MBit flash emulation
bug: add 8MBit - 512MBit flash emulation
bug: fix firmware booted-from-card flag
bug: fix some failures to wake
bug: fix some rtc calendar logic
bug: op_bkpt emulation
bug: correctly emulate POWCNT1 and POWCNT2
bug: correctly emulate POWCNT1 and POWCNT2 and SPI power device
bug: corrections to bootup stack configuration
bug: protect bios from being overwritten
bug: initialize save data to 0xFF instead of 0x00
bug: handle relocated irq vectors
bug: support patched firmwares
bug: handle 8bit auxspidata, 32bit BLDY, 32bit div regs
bug: fix some divide by zero cases
bug: don't print \n in ideas debug message
bug: don't let games read off end of cart and crash emulator
bug: fix SWI 0x0E crc16 ; some save files using wrong crc may be invalidated
bug: fix many big endian bugs
bug: fix CPSR.I idle wakeup
enh: support devkitpro argv
enh: add gbaslot-rom commandline
enh: add no$gba debug message
Graphics:
bug: fix a mistakenly rendered OBJ window
bug: fix a mistakenly rendered OBJ window and 3d blend effects
bug: fixes to matrix stacks, fixing lots of garbled geometry
bug: fix fog density registers
bug: fix hblank dma to run also on scanline 262
bug: fix w/z depth flags for broken GUIs in dual screen 3d games
bug: fixes to poly sorting
enh: improve accuracy of opengl shaders
Windows:
bug: fix 16bpp display
@ -38,7 +58,9 @@ Windows:
bug: cheat windows robustification
bug: fix that sticky pause state when resetting and loading roms
bug: dont crash when no sound device is available
enh: dont screensave while using gamepad
bug: change F10 to be save slot 0
bug: fix background pause menu item
enh: try not to screensave while using gamepad
enh: add EPX and EPX1.5X resize filters
enh: add a japanese translation which will soon be stale like the others
enh: add fancy ctrl+printscreen with emulator info on it
@ -46,6 +68,8 @@ Windows:
enh: add alt+enter fullscreen command
enh: add card eject command
enh: add ddraw software mode forcer
enh: improve oam viewer
enh: default 3d to rasterizer so we dont have to suggest it 1000 times a day
Linux/OSX:
bug: fix building for nosse2 systems