SuuperW
4affd3ca8a
Allow user to change new path settings in the path config dialog.
2018-11-04 07:08:59 -06:00
SuuperW
c8d534299f
Add SRAM_IMPORT_EXPORT path setting to separate from the auto-save battery location.
2018-11-04 06:08:08 -06:00
rogerman
c8306de8d2
arm_jit.cpp: OP_LDRD_REG() and OP_STRD_REG() now treat even-numbered registers as double-word load/stores, while odd-numbered registers are treated as single-word load/stores. (Fixes #215.)
...
- This change shouldn't actually change any functionality in practice... probably. This change is there to silence a compiler warning more than anything else... hopefully.
2018-11-02 13:06:15 -07:00
Jules.A
aecf153016
Fix wrong bool type, attempt to make warnings more clear.
2018-11-02 10:18:27 +08:00
Jules.A
ef53eccb0e
I guess they aren't the same message.
2018-11-02 09:26:08 +08:00
Jules.A
b6c69b031f
Nit: GetBridgeDeviceList already has proper return codes so just initialize variable locally.
2018-11-02 09:19:55 +08:00
Jules.A
36040e90a3
Let the user know when WinPcap isn't loaded.
2018-11-02 07:35:15 +08:00
Jules.A
4705c3e59a
Whoops, fix deviceCount.
2018-11-01 21:47:15 +08:00
Jules.A
c640e5c480
Winport wifi cleanups after 9d05935
. Removes interface for setting wifi mode along with removing redundant code.
2018-11-01 21:40:14 +08:00
rogerman
620048c43c
Firmware: Add the NDS_ReadFirmwareDataFromFile() function, which allows ports to either retrieve the entirety of a firmware file's data or to quickly read just a specific piece of it.
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- The Cocoa port uses this new function for UI purposes.
2018-11-01 03:44:05 -07:00
rogerman
9d05935696
WiFi: The user no longer has to manually choose between using Ad-Hoc or Infrastructure modes. The code now automatically sends/receives packets to and from their proper places.
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- This change obsoletes "CommonSettings.wifi.mode", which now does nothing. Ports that make use of this setting should remove it.
- Also do a bunch of code refactoring and cleanup.
2018-11-01 00:23:41 -07:00
rogerman
1e9aa08f54
Cocoa Port: Do some minor code cleanup.
2018-11-01 00:02:05 -07:00
rogerman
84e5228274
matrix.cpp: Use the __restrict keyword for MatrixCopy(), MatrixCompare(), and MatrixGetMultipliedIndex() to further clarify that the passed in matrices must be separate and non-overlapping.
2018-10-31 23:45:49 -07:00
zeromus
d8c0ca6f5b
notify the lua script of an updated projection, in more cases (re: #130 )
2018-10-31 23:30:40 -04:00
zeromus
ad7b80ec87
add lua functions emu.gamecode and emu.smallgamecode for game-specific hacks in scripts
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re #130
2018-10-31 21:29:25 -04:00
rogerman
56895a11aa
Cocoa Port: Delete the now defunct preferredResourceStorageMode property that was obsoleted by commit da3970d
.
2018-10-31 15:54:46 -07:00
rogerman
8944328f80
OpenGL Renderer: Partially fix rendering in the Customize screen of Sands of Destruction.
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- This fix properly emulates the less-than-or-equal depth test rendering for front-facing polygons drawn on top of opaque back-facing fragments, but only if the front-facing polygon is opaque. Translucent front-facing polygons are not supported at this time due to requiring extensive changes to the rendering logic and shaders in order to emulate this extremely rare and niche NDS feature. (If you require the proper rendering of translucent front-facing polygons on top of back-facing fragments, then you must use SoftRasterizer.)
2018-10-31 13:44:20 -07:00
rogerman
44ac04df27
OpenGL Renderer: Do some small optimizations to the OpenGLRenderer::ZeroDstAlphaPass() and OpenGLRenderer::RenderEdgeMarking() methods. Also reduce VRAM usage.
2018-10-31 01:23:13 -07:00
rogerman
dab414c725
OpenGL Renderer: Force front facing and back facing polygons to draw in separate groups, fixing a rendering bug in the car selection screen of "Need For Speed: Most Wanted". (Regression from commit 47a7194
. Fixes #212.)
2018-10-29 15:00:59 -07:00
rogerman
276e26c194
OpenGL Renderer: Calculate the polygon facing for each individual polygon, just like how SoftRasterizer does it.
2018-10-29 14:08:44 -07:00
rogerman
2000737593
GPU: Remove now defunct line info buffers.
2018-10-29 09:58:00 -07:00
rogerman
1c36705fe3
Windows Port: Fix all the compilers warnings when using the CACHE_ALIGN macro by reverting the use of alignas(X) back to __declspec(align(X)).
2018-10-28 15:54:09 -07:00
zeromus
26bfb66caf
auto-select retail nand for Daigassou! Band-Brothers DX ( fixes #213 )
2018-10-28 09:00:24 -04:00
rogerman
0beabec97c
Save States: Properly rescale and convert the internal 3D framebuffer to and from a standard format -- 32-bit RGBA8888. (Related to commit c1eafc5
and completes all the work in PR #190 by @SuuperW.)
2018-10-27 22:54:30 -07:00
rogerman
79687d3031
GPU: Okay, so fix another potential bug with main memory display mode in 15-bit since the evaluation order of function parameters is not guaranteed across different compilers. (In this particular case, the evaluation order is actually important.)
2018-10-27 19:49:24 -07:00
rogerman
fb7dbca344
GPU: Fix bug with main memory display mode when running 18-bit or 24-bit color depth. (Fixes #211.)
2018-10-27 19:25:15 -07:00
rogerman
4735079c9a
Save States: The GPU framebuffer downscaling code can now take a faster code path if available.
2018-10-27 16:28:00 -07:00
rogerman
0f9f86fe61
GPU: Improve the code consistency when it comes to scaling up lines.
2018-10-27 15:50:16 -07:00
rogerman
4b28d272a7
Save State: Properly rescale and convert the GPU framebuffers to and from a standard format -- native size at 15-bit RGB555. (Related to commit c1eafc5
and PR #190 by @SuuperW.)
2018-10-27 12:11:34 -07:00
rogerman
c1eafc53f2
Save States: Manually merge in most of the changes (with the exception of the GPU framebuffer rescaling and reformatting code) based on several commits in PR #190 by @SuuperW.
2018-10-26 00:17:08 -07:00
rogerman
c3dbb920fa
Cocoa Port: Do some UI tweaks with reporting the firmware MAC address.
2018-10-25 15:42:27 -07:00
rogerman
2e7099052d
Linux GTK Port: Fix compiling for GTK port. (Regression from commit 064527e.)
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- The new behavior for the Multisample Antialiasing checkbox: Checked - GFX3D_Renderer_MultisampleSize = 4, Unchecked - GFX3D_Renderer_MultisampleSize = 0. (If someone else wants to make some UI so that GFX3D_Renderer_MultisampleSize can be set to other sizes, then have at it.)
2018-10-25 11:55:44 -07:00
rogerman
e2d60f62fd
Windows Port: Fix compiling for Windows port. (Regression from commit bb38022.)
2018-10-25 02:34:26 -07:00
rogerman
bb38022873
Firmware: Replace the old NDS_fw_config_data struct with the new FirmwareConfig struct, which allows for easy modification of all the user-related settings, including all the WiFi settings. Also do a massive refactor and cleanup of the firmware-related code.
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- Also exposes all of the WiFi-related firmware settings in the Cocoa port UI.
2018-10-25 01:43:19 -07:00
rogerman
da3970d817
Cocoa Port: Improve the performance and robustness of Metal display views.
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- Add a unique sequence number to fetched frames to ensure that older frames are not drawn after newer frames.
- After much research, finally settle on a method for fetching the NDS framebuffers -- using a MTLBlitCommandEncoder to blit a MTLBuffer to a MTLTexture. It is faster than uploading a texture using [id<MTLTexture> replaceRegion:mipmapLevel:withBytes:bytesPerRow:], and also faster than using a pinned-memory backed linear texture. This method will be the way going forward for fetching framebuffers in Metal.
2018-10-25 01:05:36 -07:00
rogerman
064527e24e
CommonSettings: Remove the now obsolete GFX3D_Renderer_Multisample setting. (Related to commit 94ddf1a.)
2018-10-25 00:35:22 -07:00
Roger Manuel
3cc4a64b69
Merge pull request #205 from Jules-A/antialiasing_settings
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AntiAliasing Settings
2018-10-24 23:56:07 -07:00
Jules.A
0965eef5b3
rogerman fixes
2018-10-25 07:05:06 +08:00
Jules.A
cfd77abaf7
Fixed UI elements moving around by simply re-arranging the order in resources.rc... Also added extra check when context is created.
2018-10-25 04:50:33 +08:00
Jules.A
65285aeb8c
Cleaned up variable positions, added dummy OGL initiation so max device samples could be obtained from any renderer.
...
As a result, values higher than user is capable of won't be created.
2018-10-24 08:04:59 +08:00
Jules.A
3fd42ae720
WIP Updates.
2018-10-24 04:41:15 +08:00
rogerman
ff84420424
OpenGL Renderer: Improve robustness when changing the MSAA sample size.
2018-10-23 00:04:28 -07:00
rogerman
d85f140b64
Cocoa Port: Sigh... let's try to fix building this time...
2018-10-22 13:17:31 -07:00
rogerman
0ef9543f87
Cocoa Port: Oops! Fix a compiling issue caused by commit 5d3e53d
.
2018-10-22 13:01:42 -07:00
rogerman
5d3e53d804
Cocoa Port: Expose the new user-selectable MSAA sample size feature in the UI that was introduced in commit 94ddf1a
.
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- Also add some other future UI-related stuff that was already in-flight at the time of this commit.
2018-10-22 12:33:04 -07:00
rogerman
68174fb31f
movie.cpp/movie.h: Fix compiling issues for old GCC 4.2, which doesn't allow for variable initialization in C++ class declarations. (Regression from commit e83ec89.)
2018-10-22 11:38:06 -07:00
Roger Manuel
acf49dfa01
Merge branch 'master' into antialiasing_settings
2018-10-22 11:08:49 -07:00
rogerman
94ddf1a467
OpenGL Renderer: The MSAA sample size is no longer automatically selected and must now be manually selected via GFX3D_Renderer_MultisampleSize.
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- All frontends will need to be updated to use the new GFX3D_Renderer_MultisampleSize setting.
- This change obsoletes GFX3D_Renderer_Multisample, which currently does nothing at the moment. It will be removed after all frontends are updated.
2018-10-22 10:32:16 -07:00
rogerman
a894000333
matrix.cpp Fix a bug with _Vec3_MultiplyByMatrix() returning an incorrect value on SSE4.1.
2018-10-20 14:53:49 -07:00
matthias gatto
2dfc7866d0
dlditool: fix redefinition of VERSION
2018-10-20 07:30:22 +02:00