Fixed UI elements moving around by simply re-arranging the order in resources.rc... Also added extra check when context is created.
This commit is contained in:
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65285aeb8c
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cfd77abaf7
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@ -425,7 +425,8 @@ static int sndbuffersize=DESMUME_SAMPLE_RATE*8/60;
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int sndvolume=100;
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const int possibleMSAA[] = {0, 2, 4, 8, 16, 32};
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int maxSamples=0;
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int maxSamples = 0;
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bool tempContextAttempted = false;
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SoundInterface_struct *SNDCoreList[] = {
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&SNDDummy,
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@ -5680,30 +5681,31 @@ LRESULT CALLBACK GFX3DSettingsDlgProc(HWND hw, UINT msg, WPARAM wp, LPARAM lp)
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{
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case WM_INITDIALOG:
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{
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int i = 0, z = 0;
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HWND cur;
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int i, z = 0;
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const char MSAADescriptions[6][9] = {"Disabled", "2x", "4x", "8x", "16x", "32x"};
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if(cur3DCore != 0 && cur3DCore != 2) //Get max device samples from the current renderer only if it's OpenGL.
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maxSamples=CurrentRenderer->GetDeviceInfo().maxSamples;
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if (maxSamples == 0) { //If it already has a value it's likely correct so don't create again.
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maxSamples = CurrentRenderer->GetDeviceInfo().maxSamples;
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if (maxSamples == 0 && tempContextAttempted == false)
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{ //If it already has a value it's likely correct so don't create again.
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tempContextAttempted = true;
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bool isTempContextCreated = windows_opengl_init(); //Create a context just to get max device samples.
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if(isTempContextCreated) //Creating it here because it's only needed in this window.
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{
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GLint maxSamplesOGL=0;
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GLint maxSamplesOGL = 0;
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#if defined(GL_MAX_SAMPLES)
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glGetIntegerv(GL_MAX_SAMPLES,&maxSamplesOGL);
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#elif defined(GL_MAX_SAMPLES_EXT)
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glGetIntegerv(GL_MAX_SAMPLES_EXT,&maxSamplesOGL);
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#endif
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maxSamples=maxSamplesOGL;
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maxSamples = maxSamplesOGL;
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}
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}
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CheckDlgButton(hw,IDC_INTERPOLATECOLOR,CommonSettings.GFX3D_HighResolutionInterpolateColor);
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CheckDlgButton(hw,IDC_3DSETTINGS_EDGEMARK,CommonSettings.GFX3D_EdgeMark);
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CheckDlgButton(hw,IDC_3DSETTINGS_FOG,CommonSettings.GFX3D_Fog);
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CheckDlgButton(hw,IDC_3DSETTINGS_TEXTURE,CommonSettings.GFX3D_Texture);
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CheckDlgButton(hw,IDC_INTERPOLATECOLOR, CommonSettings.GFX3D_HighResolutionInterpolateColor);
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CheckDlgButton(hw,IDC_3DSETTINGS_EDGEMARK, CommonSettings.GFX3D_EdgeMark);
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CheckDlgButton(hw,IDC_3DSETTINGS_FOG, CommonSettings.GFX3D_Fog);
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CheckDlgButton(hw,IDC_3DSETTINGS_TEXTURE, CommonSettings.GFX3D_Texture);
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CheckDlgButton(hw,IDC_3DSETTINGS_LINEHACK, CommonSettings.GFX3D_LineHack);
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CheckDlgButton(hw,IDC_TXTHACK, CommonSettings.GFX3D_TXTHack);
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@ -5711,9 +5713,9 @@ LRESULT CALLBACK GFX3DSettingsDlgProc(HWND hw, UINT msg, WPARAM wp, LPARAM lp)
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CheckDlgButton(hw,IDC_TEXSCALE_2, CommonSettings.GFX3D_Renderer_TextureScalingFactor == 2);
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CheckDlgButton(hw,IDC_TEXSCALE_4, CommonSettings.GFX3D_Renderer_TextureScalingFactor == 4);
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CheckDlgButton(hw, IDC_GPU_24BPP, gpu_bpp == 24);
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CheckDlgButton(hw, IDC_GPU_18BPP, gpu_bpp == 18);
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CheckDlgButton(hw, IDC_GPU_15BPP, gpu_bpp == 15);
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CheckDlgButton(hw,IDC_GPU_24BPP, gpu_bpp == 24);
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CheckDlgButton(hw,IDC_GPU_18BPP, gpu_bpp == 18);
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CheckDlgButton(hw,IDC_GPU_15BPP, gpu_bpp == 15);
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CheckDlgButton(hw,IDC_TEX_DEPOSTERIZE, CommonSettings.GFX3D_Renderer_TextureDeposterize);
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CheckDlgButton(hw,IDC_TEX_SMOOTH, CommonSettings.GFX3D_Renderer_TextureSmoothing);
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@ -5728,12 +5730,11 @@ LRESULT CALLBACK GFX3DSettingsDlgProc(HWND hw, UINT msg, WPARAM wp, LPARAM lp)
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WritePrivateProfileInt("3D", "MultisampleSize", maxSamples, IniName);
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}
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while (z <= maxSamples && i < 6)
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for (i = 0; z <= maxSamples; i++)
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{
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ComboBox_AddString(GetDlgItem(hw,IDC_MULTISAMPLE_SIZE),MSAADescriptions[i]);
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if (z == CommonSettings.GFX3D_Renderer_MultisampleSize)
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ComboBox_SetCurSel(GetDlgItem(hw,IDC_MULTISAMPLE_SIZE),i);
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i++;
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if(z >= 2) z *= 2; else z=2; //Double the samplesize if 2 or more;
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}
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@ -5744,7 +5745,6 @@ LRESULT CALLBACK GFX3DSettingsDlgProc(HWND hw, UINT msg, WPARAM wp, LPARAM lp)
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ComboBox_SetCurSel(GetDlgItem(hw, IDC_3DCORE), cur3DCore);
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}
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return TRUE;
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case WM_COMMAND:
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{
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switch(LOWORD(wp))
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@ -5768,9 +5768,9 @@ LRESULT CALLBACK GFX3DSettingsDlgProc(HWND hw, UINT msg, WPARAM wp, LPARAM lp)
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if(IsDlgCheckboxChecked(hw,IDC_TEXSCALE_1)) CommonSettings.GFX3D_Renderer_TextureScalingFactor = 1;
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else if(IsDlgCheckboxChecked(hw,IDC_TEXSCALE_2)) CommonSettings.GFX3D_Renderer_TextureScalingFactor = 2;
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else if(IsDlgCheckboxChecked(hw,IDC_TEXSCALE_4)) CommonSettings.GFX3D_Renderer_TextureScalingFactor = 4;
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if(IsDlgCheckboxChecked(hw, IDC_GPU_15BPP)) gpu_bpp = 15;
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else if(IsDlgCheckboxChecked(hw, IDC_GPU_18BPP)) gpu_bpp = 18;
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else if(IsDlgCheckboxChecked(hw, IDC_GPU_24BPP)) gpu_bpp = 24;
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if(IsDlgCheckboxChecked(hw,IDC_GPU_15BPP)) gpu_bpp = 15;
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else if(IsDlgCheckboxChecked(hw,IDC_GPU_18BPP)) gpu_bpp = 18;
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else if(IsDlgCheckboxChecked(hw,IDC_GPU_24BPP)) gpu_bpp = 24;
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CommonSettings.GFX3D_Renderer_TextureDeposterize = IsDlgCheckboxChecked(hw,IDC_TEX_DEPOSTERIZE);
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CommonSettings.GFX3D_Renderer_TextureSmoothing = IsDlgCheckboxChecked(hw,IDC_TEX_SMOOTH);
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@ -478,7 +478,6 @@
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#define IDC_SNUMBER 1071
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#define IDC_GPU_24BPP 1071
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#define IDC_GPU_18BPP 1072
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#define IDC_GPU_18BPP2 1073
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#define IDC_GPU_15BPP 1073
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#define IDC_CHECK1 1074
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#define IDC_CHECK2 1075
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@ -115,37 +115,37 @@ STYLE DS_SETFONT | DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
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CAPTION "3D settings"
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FONT 8, "MS Sans Serif", 0, 0, 0x0
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BEGIN
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GROUPBOX "3D Rendering Engine",IDC_STATIC,7,7,180,34
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COMBOBOX IDC_3DCORE,15,20,108,138,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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PUSHBUTTON "Default",IDC_DEFAULT,130,19,50,15
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GROUPBOX "SoftRasterizer Options",IDC_STATIC,7,44,180,83
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CONTROL "Unrealistically High-Precision Color Interpolation",IDC_INTERPOLATECOLOR,
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"Button",BS_AUTOCHECKBOX | WS_TABSTOP,13,56,165,10
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CONTROL "Enable TXT Hack",IDC_TXTHACK,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,13,67,73,10
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LTEXT "Fixes text bugs in some games.(e.g. Etrian Odyssey)",ID_LABEL_TXTHACK1,13,77,167,11
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LTEXT "You may need to toggle off && on by scene.",ID_LABEL_TXTHACK2,13,85,165,11
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CONTROL "Enable Line Hack",IDC_3DSETTINGS_LINEHACK,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,13,96,73,10
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LTEXT "Fixes some graphical bugs involving lines, but causes some other bugs. Not many games use lines.",ID_LABEL_ZELDA_SHADOW_DEPTH_HACK2,13,106,170,18
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GROUPBOX "OpenGL Options",IDC_STATIC,7,131,180,43
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LTEXT "Multisample Antialiasing:",ID_LABEL_MSAA_SAMPLES,13,145,78,8
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COMBOBOX IDC_MULTISAMPLE_SIZE,95,144,84,138,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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CONTROL "Smooth Textures",IDC_TEX_SMOOTH,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,13,160,75,10
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GROUPBOX "General Options",IDC_STATIC,194,7,109,147
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LTEXT "GPU Scaling Factor",IDC_STATIC,200,20,64,8
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EDITTEXT IDC_TEXT_PRESCALEHD,267,17,20,14,ES_AUTOHSCROLL
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CONTROL "",IDC_NUD_PRESCALEHD,"msctls_updown32",UDS_SETBUDDYINT | UDS_AUTOBUDDY | UDS_ARROWKEYS,286,17,11,14
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CONTROL "GPU Color Depth 24 bit",IDC_GPU_24BPP,"Button",BS_AUTORADIOBUTTON,200,34,98,10
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CONTROL "GPU Color Depth 18 bit",IDC_GPU_18BPP,"Button",BS_AUTORADIOBUTTON,200,44,98,10
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CONTROL "GPU Color Depth 15 bit",IDC_GPU_15BPP,"Button",BS_AUTORADIOBUTTON,200,54,98,10
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CONTROL "Deposterize Textures",IDC_TEX_DEPOSTERIZE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,200,71,79,10
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CONTROL "Texture Scaling 1x",IDC_TEXSCALE_1,"Button",BS_AUTORADIOBUTTON,200,82,77,10
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CONTROL "Texture Scaling 2x",IDC_TEXSCALE_2,"Button",BS_AUTORADIOBUTTON,200,92,79,10
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CONTROL "Texture Scaling 4x",IDC_TEXSCALE_4,"Button",BS_AUTORADIOBUTTON,200,102,72,10
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CONTROL "Enable Edge Marking",IDC_3DSETTINGS_EDGEMARK,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,200,119,84,10
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CONTROL "Enable Fog",IDC_3DSETTINGS_FOG,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,200,129,52,10
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CONTROL "Enable Textures",IDC_3DSETTINGS_TEXTURE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,200,139,67,10
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LTEXT "Multisample Antialiasing:",ID_LABEL_MSAA_SAMPLES,13,145,78,8
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EDITTEXT IDC_TEXT_PRESCALEHD,267,17,20,14,ES_AUTOHSCROLL
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CONTROL "",IDC_NUD_PRESCALEHD,"msctls_updown32",UDS_SETBUDDYINT | UDS_AUTOBUDDY | UDS_ARROWKEYS,286,17,11,14
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PUSHBUTTON "Default",IDC_DEFAULT,130,19,50,15
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DEFPUSHBUTTON "OK",IDOK,194,159,50,15
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PUSHBUTTON "Cancel",IDCANCEL,254,159,50,15
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GROUPBOX "3D Rendering Engine",IDC_STATIC,7,7,180,34
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GROUPBOX "SoftRasterizer Options",IDC_STATIC,7,44,180,83
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LTEXT "Fixes some graphical bugs involving lines, but causes some other bugs. Not many games use lines.",ID_LABEL_ZELDA_SHADOW_DEPTH_HACK2,13,106,170,18
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CONTROL "Enable Line Hack",IDC_3DSETTINGS_LINEHACK,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,13,96,73,10
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LTEXT "Fixes text bugs in some games.(e.g. Etrian Odyssey)",ID_LABEL_TXTHACK1,13,77,167,11
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CONTROL "Enable TXT Hack",IDC_TXTHACK,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,13,67,73,10
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GROUPBOX "OpenGL Options",IDC_STATIC,7,131,180,43
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GROUPBOX "General Options",IDC_STATIC,194,7,109,147
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LTEXT "GPU Scaling Factor",IDC_STATIC,200,20,64,8
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CONTROL "Texture Scaling 1x",IDC_TEXSCALE_1,"Button",BS_AUTORADIOBUTTON,200,82,77,10
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CONTROL "Texture Scaling 2x",IDC_TEXSCALE_2,"Button",BS_AUTORADIOBUTTON,200,92,77,10
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CONTROL "Texture Scaling 4x",IDC_TEXSCALE_4,"Button",BS_AUTORADIOBUTTON,200,102,77,10
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CONTROL "Deposterize Textures",IDC_TEX_DEPOSTERIZE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,200,71,79,10
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CONTROL "Smooth Textures",IDC_TEX_SMOOTH,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,13,160,75,10
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LTEXT "You may need to toggle off && on by scene.",ID_LABEL_TXTHACK2,13,85,165,11
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CONTROL "GPU Color Depth 24 bit",IDC_GPU_24BPP,"Button",BS_AUTORADIOBUTTON,200,34,98,10
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CONTROL "GPU Color Depth 18 bit",IDC_GPU_18BPP,"Button",BS_AUTORADIOBUTTON,200,44,98,10
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CONTROL "GPU Color Depth 15 bit",IDC_GPU_15BPP,"Button",BS_AUTORADIOBUTTON,200,54,98,10
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COMBOBOX IDC_MULTISAMPLE_SIZE,95,144,84,138,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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END
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IDD_ABOUT_BOX DIALOGEX 0, 0, 268, 198
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