notify the lua script of an updated projection, in more cases (re: #130)
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@ -1234,6 +1234,11 @@ static BOOL gfx3d_glMultMatrix4x4(s32 v)
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GFX_DELAY_M2(30);
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}
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if(mode == MATRIXMODE_PROJECTION)
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{
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UpdateProjection();
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}
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//printf("mult4x4: matrix %d to: \n",mode); MatrixPrint(mtxCurrent[1]);
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MatrixIdentity(mtxTemporal);
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@ -1265,6 +1270,11 @@ static BOOL gfx3d_glMultMatrix4x3(s32 v)
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GFX_DELAY_M2(30);
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}
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if(mode == MATRIXMODE_PROJECTION)
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{
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UpdateProjection();
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}
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//printf("mult4x3: matrix %d to: \n",mode); MatrixPrint(mtxCurrent[1]);
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//does this really need to be done?
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@ -1298,6 +1308,11 @@ static BOOL gfx3d_glMultMatrix3x3(s32 v)
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GFX_DELAY_M2(30);
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}
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if(mode == MATRIXMODE_PROJECTION)
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{
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UpdateProjection();
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}
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//printf("mult3x3: matrix %d to: \n",mode); MatrixPrint(mtxCurrent[1]);
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@ -2421,6 +2436,10 @@ void gfx3d_VBlankSignal()
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gfx3d_doFlush();
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GFX_DELAY(392);
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isSwapBuffers = FALSE;
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//let's consider this the beginning of the next 3d frame.
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//in case the game isn't constantly restoring the projection matrix, we want to ping lua
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UpdateProjection();
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}
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}
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