Merge pull request #205 from Jules-A/antialiasing_settings

AntiAliasing Settings
This commit is contained in:
Roger Manuel 2018-10-24 23:56:07 -07:00 committed by GitHub
commit 3cc4a64b69
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 121 additions and 54 deletions

4
.gitignore vendored
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@ -5,11 +5,14 @@
/desmume/src/frontend/windows/__bins
/desmume/src/frontend/windows/*.tlog
/desmume/src/frontend/windows/*.aps
.vs/VSWorkspaceState.json
.vs/slnx.sqlite
*.user
*.suo
*.VC.db
*.VC.opendb
*.o
*.ipch
.deps
*.dirstamp
Makefile.in
@ -54,6 +57,7 @@ DerivedData/
*.perspectivev3
!default.perspectivev3
xcuserdata/
.vs/ProjectSettings.json
## Other
*.moved-aside

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@ -424,6 +424,10 @@ static int sndcoretype=SNDCORE_DIRECTX;
static int sndbuffersize=DESMUME_SAMPLE_RATE*8/60;
int sndvolume=100;
const int possibleMSAA[] = {0, 2, 4, 8, 16, 32};
int maxSamples = 0;
bool didGetMaxSamples = false;
SoundInterface_struct *SNDCoreList[] = {
&SNDDummy,
&SNDDIRECTX,
@ -2373,8 +2377,10 @@ int _main()
CommonSettings.GFX3D_Fog = GetPrivateProfileBool("3D", "EnableFog", 1, IniName);
CommonSettings.GFX3D_Texture = GetPrivateProfileBool("3D", "EnableTexture", 1, IniName);
CommonSettings.GFX3D_LineHack = GetPrivateProfileBool("3D", "EnableLineHack", 1, IniName);
CommonSettings.GFX3D_Renderer_Multisample = GetPrivateProfileBool("3D", "EnableAntiAliasing", 0, IniName);
CommonSettings.GFX3D_TXTHack = GetPrivateProfileBool("3D", "EnableTXTHack", 0, IniName); //default is off.
CommonSettings.GFX3D_Renderer_Multisample = GetPrivateProfileBool("3D", "EnableAntiAliasing", 0, IniName);
CommonSettings.GFX3D_Renderer_MultisampleSize = GetPrivateProfileInt("3D", "MultisampleSize", 0, IniName);
CheckValidMSAA(CommonSettings.GFX3D_Renderer_MultisampleSize);
Change3DCoreWithFallbackAndSave(cur3DCore);
@ -2613,6 +2619,23 @@ int WINAPI WinMain (HINSTANCE hThisInstance,
return ret;
}
void CheckValidMSAA(int userVal)
{
bool validMSAA = false;
for(int i=0; i < 6; i++)
{
if(CommonSettings.GFX3D_Renderer_MultisampleSize == possibleMSAA[i])
validMSAA = true;
}
if(!validMSAA)
{
CommonSettings.GFX3D_Renderer_MultisampleSize=0; //Disable if user entered invalid value
WritePrivateProfileInt("3D","MultisampleSize",0,IniName);
}
}
void UpdateScreenRects()
{
@ -5658,38 +5681,78 @@ LRESULT CALLBACK GFX3DSettingsDlgProc(HWND hw, UINT msg, WPARAM wp, LPARAM lp)
{
case WM_INITDIALOG:
{
int i;
const char MSAADescriptions[6][9] = {"Disabled", "2x", "4x", "8x", "16x", "32x"};
CheckDlgButton(hw,IDC_INTERPOLATECOLOR,CommonSettings.GFX3D_HighResolutionInterpolateColor);
CheckDlgButton(hw,IDC_3DSETTINGS_EDGEMARK,CommonSettings.GFX3D_EdgeMark);
CheckDlgButton(hw,IDC_3DSETTINGS_FOG,CommonSettings.GFX3D_Fog);
CheckDlgButton(hw,IDC_3DSETTINGS_TEXTURE,CommonSettings.GFX3D_Texture);
if (!didGetMaxSamples)
{
if (cur3DCore != 0 && cur3DCore != 2) //Get max device samples from the current renderer only if it's OpenGL.
{
maxSamples = CurrentRenderer->GetDeviceInfo().maxSamples;
didGetMaxSamples = true;
}
else
{
bool isTempContextCreated = windows_opengl_init(); //Create a context just to get max device samples.
if (isTempContextCreated) //Creating it here because it's only needed in this window.
{
GLint maxSamplesOGL = 0;
#if defined(GL_MAX_SAMPLES)
glGetIntegerv(GL_MAX_SAMPLES, &maxSamplesOGL);
#elif defined(GL_MAX_SAMPLES_EXT)
glGetIntegerv(GL_MAX_SAMPLES_EXT, &maxSamplesOGL);
#endif
maxSamples = maxSamplesOGL;
didGetMaxSamples = true;
}
}
}
CheckDlgButton(hw,IDC_INTERPOLATECOLOR, CommonSettings.GFX3D_HighResolutionInterpolateColor);
CheckDlgButton(hw,IDC_3DSETTINGS_EDGEMARK, CommonSettings.GFX3D_EdgeMark);
CheckDlgButton(hw,IDC_3DSETTINGS_FOG, CommonSettings.GFX3D_Fog);
CheckDlgButton(hw,IDC_3DSETTINGS_TEXTURE, CommonSettings.GFX3D_Texture);
CheckDlgButton(hw,IDC_3DSETTINGS_LINEHACK, CommonSettings.GFX3D_LineHack);
CheckDlgButton(hw,IDC_3DSETTINGS_ANTIALIASING, CommonSettings.GFX3D_Renderer_Multisample);
CheckDlgButton(hw,IDC_TXTHACK, CommonSettings.GFX3D_TXTHack);
CheckDlgButton(hw,IDC_TEXSCALE_1, CommonSettings.GFX3D_Renderer_TextureScalingFactor == 1);
CheckDlgButton(hw,IDC_TEXSCALE_2, CommonSettings.GFX3D_Renderer_TextureScalingFactor == 2);
CheckDlgButton(hw,IDC_TEXSCALE_4, CommonSettings.GFX3D_Renderer_TextureScalingFactor == 4);
CheckDlgButton(hw, IDC_GPU_24BPP, gpu_bpp == 24);
CheckDlgButton(hw, IDC_GPU_18BPP, gpu_bpp == 18);
CheckDlgButton(hw, IDC_GPU_15BPP, gpu_bpp == 15);
CheckDlgButton(hw,IDC_GPU_24BPP, gpu_bpp == 24);
CheckDlgButton(hw,IDC_GPU_18BPP, gpu_bpp == 18);
CheckDlgButton(hw,IDC_GPU_15BPP, gpu_bpp == 15);
CheckDlgButton(hw,IDC_TEX_DEPOSTERIZE, CommonSettings.GFX3D_Renderer_TextureDeposterize);
CheckDlgButton(hw,IDC_TEX_SMOOTH, CommonSettings.GFX3D_Renderer_TextureSmoothing);
SendDlgItemMessage(hw, IDC_NUD_PRESCALEHD, UDM_SETRANGE, 0, MAKELPARAM(16, 1));
SendDlgItemMessage(hw, IDC_NUD_PRESCALEHD, UDM_SETPOS, 0, video.prescaleHD);
SendDlgItemMessage(hw,IDC_NUD_PRESCALEHD, UDM_SETRANGE, 0, MAKELPARAM(16, 1));
SendDlgItemMessage(hw,IDC_NUD_PRESCALEHD, UDM_SETPOS, 0, video.prescaleHD);
for(i = 0; core3DList[i] != NULL; i++)
CheckValidMSAA(CommonSettings.GFX3D_Renderer_MultisampleSize);
if (CommonSettings.GFX3D_Renderer_MultisampleSize > maxSamples)
{
CommonSettings.GFX3D_Renderer_MultisampleSize = maxSamples;
WritePrivateProfileInt("3D", "MultisampleSize", maxSamples, IniName);
}
// Generate the MSAA pop-up menu
ComboBox_AddString(GetDlgItem(hw,IDC_MULTISAMPLE_SIZE), MSAADescriptions[0]);
ComboBox_SetCurSel(GetDlgItem(hw,IDC_MULTISAMPLE_SIZE), 0);
for (int i = 1, z = 2; z <= maxSamples; i++, z*=2)
{
ComboBox_AddString(GetDlgItem(hw,IDC_MULTISAMPLE_SIZE),MSAADescriptions[i]);
if (z == CommonSettings.GFX3D_Renderer_MultisampleSize)
ComboBox_SetCurSel(GetDlgItem(hw,IDC_MULTISAMPLE_SIZE), i);
}
// Generate the 3D Rendering Engine pop-up menu
for (int i = 0; core3DList[i] != NULL; i++)
{
ComboBox_AddString(GetDlgItem(hw, IDC_3DCORE), core3DList[i]->name);
}
ComboBox_SetCurSel(GetDlgItem(hw, IDC_3DCORE), cur3DCore);
}
return TRUE;
case WM_COMMAND:
{
switch(LOWORD(wp))
@ -5701,7 +5764,6 @@ LRESULT CALLBACK GFX3DSettingsDlgProc(HWND hw, UINT msg, WPARAM wp, LPARAM lp)
CommonSettings.GFX3D_Fog = IsDlgCheckboxChecked(hw,IDC_3DSETTINGS_FOG);
CommonSettings.GFX3D_Texture = IsDlgCheckboxChecked(hw,IDC_3DSETTINGS_TEXTURE);
CommonSettings.GFX3D_LineHack = IsDlgCheckboxChecked(hw,IDC_3DSETTINGS_LINEHACK);
CommonSettings.GFX3D_Renderer_Multisample = IsDlgCheckboxChecked(hw,IDC_3DSETTINGS_ANTIALIASING);
CommonSettings.GFX3D_TXTHack = IsDlgCheckboxChecked(hw,IDC_TXTHACK);
int newPrescaleHD = video.prescaleHD;
@ -5714,12 +5776,13 @@ LRESULT CALLBACK GFX3DSettingsDlgProc(HWND hw, UINT msg, WPARAM wp, LPARAM lp)
if(IsDlgCheckboxChecked(hw,IDC_TEXSCALE_1)) CommonSettings.GFX3D_Renderer_TextureScalingFactor = 1;
else if(IsDlgCheckboxChecked(hw,IDC_TEXSCALE_2)) CommonSettings.GFX3D_Renderer_TextureScalingFactor = 2;
else if(IsDlgCheckboxChecked(hw,IDC_TEXSCALE_4)) CommonSettings.GFX3D_Renderer_TextureScalingFactor = 4;
if(IsDlgCheckboxChecked(hw, IDC_GPU_15BPP)) gpu_bpp = 15;
else if(IsDlgCheckboxChecked(hw, IDC_GPU_18BPP)) gpu_bpp = 18;
else if(IsDlgCheckboxChecked(hw, IDC_GPU_24BPP)) gpu_bpp = 24;
if(IsDlgCheckboxChecked(hw,IDC_GPU_15BPP)) gpu_bpp = 15;
else if(IsDlgCheckboxChecked(hw,IDC_GPU_18BPP)) gpu_bpp = 18;
else if(IsDlgCheckboxChecked(hw,IDC_GPU_24BPP)) gpu_bpp = 24;
CommonSettings.GFX3D_Renderer_TextureDeposterize = IsDlgCheckboxChecked(hw,IDC_TEX_DEPOSTERIZE);
CommonSettings.GFX3D_Renderer_TextureSmoothing = IsDlgCheckboxChecked(hw,IDC_TEX_SMOOTH);
CommonSettings.GFX3D_Renderer_MultisampleSize = possibleMSAA[SendDlgItemMessage(hw,IDC_MULTISAMPLE_SIZE,CB_GETCURSEL,0,0)];
{
Lock lock(win_backbuffer_sync);
@ -5745,6 +5808,7 @@ LRESULT CALLBACK GFX3DSettingsDlgProc(HWND hw, UINT msg, WPARAM wp, LPARAM lp)
WritePrivateProfileBool("3D", "EnableTexture", CommonSettings.GFX3D_Texture, IniName);
WritePrivateProfileInt ("3D", "EnableLineHack", CommonSettings.GFX3D_LineHack, IniName);
WritePrivateProfileInt ("3D", "EnableAntiAliasing", CommonSettings.GFX3D_Renderer_Multisample, IniName);
WritePrivateProfileInt ("3D", "MultisampleSize", CommonSettings.GFX3D_Renderer_MultisampleSize, IniName);
WritePrivateProfileInt ("3D", "EnableTXTHack", CommonSettings.GFX3D_TXTHack, IniName);
WritePrivateProfileInt ("3D", "PrescaleHD", video.prescaleHD, IniName);
WritePrivateProfileInt ("3D", "TextureScalingFactor", CommonSettings.GFX3D_Renderer_TextureScalingFactor, IniName);
@ -5757,7 +5821,6 @@ LRESULT CALLBACK GFX3DSettingsDlgProc(HWND hw, UINT msg, WPARAM wp, LPARAM lp)
EndDialog(hw, TRUE);
}
return TRUE;
case IDC_DEFAULT:
{
Change3DCoreWithFallbackAndSave(GPU3D_DEFAULT);

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@ -53,6 +53,7 @@ void SaveWindowSize(HWND hwnd);
void SaveWindowSizePos(HWND hwnd);
void RestoreWindow(HWND hwnd);
void ShowFullScreen(HWND hwnd);
void CheckValidMSAA(int userVal);
extern bool frameCounterDisplay;
extern bool FpsDisplay;

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@ -478,7 +478,6 @@
#define IDC_SNUMBER 1071
#define IDC_GPU_24BPP 1071
#define IDC_GPU_18BPP 1072
#define IDC_GPU_18BPP2 1073
#define IDC_GPU_15BPP 1073
#define IDC_CHECK1 1074
#define IDC_CHECK2 1075
@ -504,6 +503,7 @@
#define IDC_S4X 1091
#define IDC_S8X 1092
#define IDC_S16X 1093
#define IDC_MULTISAMPLE_SIZE 1094
#define IDM_FIRMSETTINGS 1100
#define IDD_FIRMSETTINGS 1101
#define IDC_EDIT1 1102
@ -1088,9 +1088,8 @@
#define IDC_AUTOLOADLUA 64001
#define IDC_TXTHACK 64002
#define ID_LABEL_TXTHACK1 64003
#define IDC_3DSETTINGS_ANTIALIASING 64004
#define IDC_3DSETTINGS_ANTIALIASING1 64005
#define ID_LABEL_TXTHACK2 64005
#define ID_LABEL_TXTHACK2 64004
#define ID_LABEL_MSAA_SAMPLES 64005
// Next default values for new objects
//

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@ -110,42 +110,42 @@ BEGIN
PUSHBUTTON "&Cancel",IDCANCEL,127,94,50,16
END
IDD_3DSETTINGS DIALOGEX 0, 0, 315, 206
IDD_3DSETTINGS DIALOGEX 0, 0, 311, 182
STYLE DS_SETFONT | DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "3D settings"
FONT 8, "MS Sans Serif", 0, 0, 0x0
BEGIN
COMBOBOX IDC_3DCORE,15,23,153,138,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
COMBOBOX IDC_3DCORE,15,20,108,138,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
CONTROL "Unrealistically High-Precision Color Interpolation",IDC_INTERPOLATECOLOR,
"Button",BS_AUTOCHECKBOX | WS_TABSTOP,13,62,165,10
CONTROL "Enable Edge Marking",IDC_3DSETTINGS_EDGEMARK,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,196,119,84,10
CONTROL "Enable Fog",IDC_3DSETTINGS_FOG,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,196,130,52,10
CONTROL "Enable Textures",IDC_3DSETTINGS_TEXTURE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,196,140,67,10
CONTROL "Enable Multisample Antialiasing",IDC_3DSETTINGS_ANTIALIASING,
"Button",BS_AUTOCHECKBOX | WS_TABSTOP,11,157,114,10
EDITTEXT IDC_TEXT_PRESCALEHD,262,16,20,14,ES_AUTOHSCROLL
CONTROL "",IDC_NUD_PRESCALEHD,"msctls_updown32",UDS_SETBUDDYINT | UDS_AUTOBUDDY | UDS_ARROWKEYS,281,16,11,14
PUSHBUTTON "Default",IDC_DEFAULT,136,185,50,14
DEFPUSHBUTTON "OK",IDOK,201,185,50,14
PUSHBUTTON "Cancel",IDCANCEL,257,185,50,14
GROUPBOX "Renderer:",IDC_STATIC,7,7,174,39
GROUPBOX "SoftRasterizer Options",IDC_STATIC,7,50,176,91
LTEXT "Fixes some graphical bugs involving lines, but causes some other bugs. Not many games use lines.",ID_LABEL_ZELDA_SHADOW_DEPTH_HACK2,15,112,160,24
CONTROL "Enable Line Hack",IDC_3DSETTINGS_LINEHACK,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,13,102,73,10
LTEXT "Fixes text bugs in some games.(e.g. Etrian Odyssey)",ID_LABEL_TXTHACK1,15,83,165,11
CONTROL "Enable TXT Hack",IDC_TXTHACK,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,13,73,73,10
GROUPBOX "OpenGL Renderer Options",IDC_STATIC,7,145,176,34
GROUPBOX "General Options",IDC_STATIC,189,6,118,175
LTEXT "GPU Scaling Factor",IDC_STATIC,195,19,64,8
CONTROL "Texture Scaling 1x",IDC_TEXSCALE_1,"Button",BS_AUTORADIOBUTTON,195,81,77,10
CONTROL "Texture Scaling 2x",IDC_TEXSCALE_2,"Button",BS_AUTORADIOBUTTON,195,91,79,10
CONTROL "Texture Scaling 4x",IDC_TEXSCALE_4,"Button",BS_AUTORADIOBUTTON,195,102,72,10
CONTROL "Deposterize Textures",IDC_TEX_DEPOSTERIZE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,196,70,79,10
CONTROL "Smooth Textures",IDC_TEX_SMOOTH,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,11,167,75,10
LTEXT "You may need to toggle off && on by scene.",ID_LABEL_TXTHACK2,16,91,165,11
CONTROL "GPU Color Depth 24 bit",IDC_GPU_24BPP,"Button",BS_AUTORADIOBUTTON,195,33,98,10
CONTROL "GPU Color Depth 18 bit",IDC_GPU_18BPP,"Button",BS_AUTORADIOBUTTON,195,43,98,10
CONTROL "GPU Color Depth 15 bit",IDC_GPU_15BPP,"Button",BS_AUTORADIOBUTTON,195,53,98,10
"Button",BS_AUTOCHECKBOX | WS_TABSTOP,13,56,165,10
CONTROL "Enable Edge Marking",IDC_3DSETTINGS_EDGEMARK,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,200,119,84,10
CONTROL "Enable Fog",IDC_3DSETTINGS_FOG,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,200,129,52,10
CONTROL "Enable Textures",IDC_3DSETTINGS_TEXTURE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,200,139,67,10
LTEXT "Multisample Antialiasing:",ID_LABEL_MSAA_SAMPLES,13,145,78,8
EDITTEXT IDC_TEXT_PRESCALEHD,267,17,20,14,ES_AUTOHSCROLL
CONTROL "",IDC_NUD_PRESCALEHD,"msctls_updown32",UDS_SETBUDDYINT | UDS_AUTOBUDDY | UDS_ARROWKEYS,286,17,11,14
PUSHBUTTON "Default",IDC_DEFAULT,130,19,50,15
DEFPUSHBUTTON "OK",IDOK,194,159,50,15
PUSHBUTTON "Cancel",IDCANCEL,254,159,50,15
GROUPBOX "3D Rendering Engine",IDC_STATIC,7,7,180,34
GROUPBOX "SoftRasterizer Options",IDC_STATIC,7,44,180,83
LTEXT "Fixes some graphical bugs involving lines, but causes some other bugs. Not many games use lines.",ID_LABEL_ZELDA_SHADOW_DEPTH_HACK2,13,106,170,18
CONTROL "Enable Line Hack",IDC_3DSETTINGS_LINEHACK,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,13,96,73,10
LTEXT "Fixes text bugs in some games.(e.g. Etrian Odyssey)",ID_LABEL_TXTHACK1,13,77,167,11
CONTROL "Enable TXT Hack",IDC_TXTHACK,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,13,67,73,10
GROUPBOX "OpenGL Options",IDC_STATIC,7,131,180,43
GROUPBOX "General Options",IDC_STATIC,194,7,109,147
LTEXT "GPU Scaling Factor",IDC_STATIC,200,20,64,8
CONTROL "Texture Scaling 1x",IDC_TEXSCALE_1,"Button",BS_AUTORADIOBUTTON,200,82,77,10
CONTROL "Texture Scaling 2x",IDC_TEXSCALE_2,"Button",BS_AUTORADIOBUTTON,200,92,77,10
CONTROL "Texture Scaling 4x",IDC_TEXSCALE_4,"Button",BS_AUTORADIOBUTTON,200,102,77,10
CONTROL "Deposterize Textures",IDC_TEX_DEPOSTERIZE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,200,71,79,10
CONTROL "Smooth Textures",IDC_TEX_SMOOTH,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,13,160,75,10
LTEXT "You may need to toggle off && on by scene.",ID_LABEL_TXTHACK2,13,85,165,11
CONTROL "GPU Color Depth 24 bit",IDC_GPU_24BPP,"Button",BS_AUTORADIOBUTTON,200,34,98,10
CONTROL "GPU Color Depth 18 bit",IDC_GPU_18BPP,"Button",BS_AUTORADIOBUTTON,200,44,98,10
CONTROL "GPU Color Depth 15 bit",IDC_GPU_15BPP,"Button",BS_AUTORADIOBUTTON,200,54,98,10
COMBOBOX IDC_MULTISAMPLE_SIZE,95,144,84,138,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
END
IDD_ABOUT_BOX DIALOGEX 0, 0, 268, 198