zeromus
8332160bb5
fix a build configuration with wrong lib reference
2009-11-15 06:00:09 +00:00
zeromus
a82dad9a4c
win32: readd headers and fix 2008 build
2009-11-15 05:45:57 +00:00
zeromus
8c81d6fd27
same but for glib
2009-11-15 05:38:08 +00:00
zeromus
d1c1aa9f7e
win32: readd 7z headers and fix 2008 build
2009-11-15 05:19:23 +00:00
zeromus
3b5ee1f29f
win32: switch 7z to an externally housed static library, same as zlib. clean up some source file license headers
2009-11-15 05:13:50 +00:00
nitsuja
8c62cc838a
switch movie to "finished" mode if you load a non-movie savestate during recording or playback
2009-11-15 01:46:48 +00:00
nitsuja
3b71e1d6b0
reclaim texcache memory on softrasterizer reset
2009-11-15 01:16:56 +00:00
nitsuja
97dd427407
possibly-slightly-better-behaving autoframeskip logic. It's still not completely immune to FPS drops, however (because that seems to require either knowledge from the future, systematic over-estimation, or complete disregard for visual consistency, although it can surely be improved somehow).
2009-11-15 00:49:02 +00:00
zeromus
a6eb5c11d9
win32: remove zziplib, no longer necessary with 7z included; remove vs2010 project, hopelessly broken and out of date; cleanup main rom openfiledialog usage w.r.t. suggested extensions; use a zlib which is built more robustly
2009-11-14 19:16:27 +00:00
luigi__
bbcda495e5
SPU:
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Oops. After my previous change, sounds couldn't stop playing. Fixed now.
2009-11-13 22:15:09 +00:00
luigi__
33640517af
SPU:
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- emulate sound start timings (http://nocash.emubase.de/gbatek.htm#dssoundnotes )
- fix KeyOn condition (KeyOn happens when changing status bit from 0 to 1)
2009-11-13 22:06:13 +00:00
luigi__
7a650d67ff
SPU: since SPU_Emulate_core is called once per hline and resets buf_pos at every call, it doesn't need a whole 740-sample buffer. ceil(samples_per_hline) (currently 3) is enough.
2009-11-13 19:51:32 +00:00
luigi__
5d362c9409
SPU: small fix to PSG noise.
2009-11-13 17:31:07 +00:00
mtabachenko
38a687eed8
winport:
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- add cheats disable menu item;
2009-11-13 10:00:19 +00:00
normmatt234
53fb4ac616
Remove useless wIRQ variable.
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Some Made In Ore cart commands added.
2009-11-13 02:46:44 +00:00
zeromus
926ac850ba
fix compile error?
2009-11-13 01:56:10 +00:00
luigi__
3d353ce490
Remove an useless include.
2009-11-12 22:24:23 +00:00
riccardom
9c9b01cb62
And the oldmode should be moved upper too.
2009-11-12 21:13:00 +00:00
riccardom
03214b3848
Move wait4IRQ before intrWaitARM since it used by the latter.
2009-11-12 21:12:05 +00:00
luigi__
f65d5965a5
SPU: correct the framerate to 59.8261 instead of 60. Thank you zeromus ;)
2009-11-12 21:07:06 +00:00
luigi__
9ce1236c21
SPU: Change the computation of samples_per_hline to something more simple and therefore more precise.
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With zeromus's complicated way, the core SPU used to mix 737.something samples per frame... now it should always be 735 samples per frame.
2009-11-12 20:59:20 +00:00
mtabachenko
b438ec39b7
core:
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- another fix SWI 4/5 (fixed bug #2781521 );
2009-11-12 17:29:18 +00:00
nitsuja
e3276828f6
new logic for autoframeskip, and new options to limit the maximum consecutive frames it's allowed to skip. the old logic would skip frames in an arbitrary pattern, the new logic prefers to keep the skipping rate steady.
2009-11-11 17:47:18 +00:00
zeromus
bbc0a1d6d6
spu synchronizer bugfix: dont perpetually enqueue samples when there is no audio output driver active to dequeue them!
2009-11-10 23:24:45 +00:00
zeromus
c7ed3cbc8c
remove windows from autotools dist generation. it produces a unbuildable windows port anyway, as many megabytes of additioal headers and static libraries need including. we'll need to package that as an svn export. also update linux build scripts to survive going through a source tarball
2009-11-10 05:53:47 +00:00
zeromus
0ce2f29016
work on changelog. we will be making a release soon. let me know asap if I should give anyone more time.
2009-11-09 07:58:58 +00:00
zeromus
f7111cd07a
fix inability to toggle between 3d cores (multithread util class couldnt restart)
2009-11-09 07:32:33 +00:00
nitsuja
2d4c9d19e8
fix for hotkeys pressed quickly in a row not working if they use different modifier keys, fix for F10 pulling down the menu if it's been assigned to a hotkey
2009-11-08 22:40:15 +00:00
nitsuja
b971c6b4fd
disabling WifiComInterface Adhoc for now, I don't think it works yet so there's no reason to let it open network ports
2009-11-08 21:36:42 +00:00
nitsuja
0771dd39cb
maybe fixed some sort of wifi shutdown crash
2009-11-08 20:44:49 +00:00
nitsuja
00ef096082
fix for input display and frame counter resetting to off every time you start desmume if you turn them on with hotkeys, fix for "play movie" and "record movie" hotkeys not actually doing anything, fix for "pause" hotkey toggling pause rapidly if held down, dimmed the green (future/physical) textual input display letters
2009-11-08 20:23:41 +00:00
nitsuja
e010e03b9c
fix for 3d lighting sometimes being screwed up on the frame after loading a savestate
2009-11-08 19:46:09 +00:00
zeromus
58c56aca0b
reconfigure wifi configuration so that register emulation is always enabled, and the actually experimental communication is all that is optionally enabled (i.e. softAP/libpcap)
2009-11-08 19:09:15 +00:00
nitsuja
07331b522e
shutting down some threads explicitly on app close in hopes that this will reduce the frequency of random shutdown crashes
2009-11-08 19:03:05 +00:00
nitsuja
00b28e5807
add some things to maybe help debug sound quality issues (developer option to record user SPU to WAV, define the sample rate 44100 in a single place, printout on audio buffer clear)
2009-11-08 17:04:07 +00:00
nitsuja
1b7d14c178
removing a workaround for a rasterizer bug that I believe was fixed for real in r3015
2009-11-08 15:50:12 +00:00
nitsuja
09c69e5a2c
a slight quality improvement to the slow-motion handling part of the N audio synchronizer method (for an example, mario's jump sounded all crackly before)
2009-11-08 06:22:52 +00:00
nitsuja
19e82b56f8
fix for frameskip making the same image often appear on both screens in dual-screen-3D scenes that run slowly
2009-11-08 05:36:55 +00:00
nitsuja
f0a986eeef
fix occasional crash or corruption when starting up the audio synchronizer
2009-11-08 04:54:58 +00:00
nitsuja
d7d3e9f21b
preventing frameskip from affecting frame advance except when also fast-forwarding, and fixing a bug where the very first frame advance would not pause the game
2009-11-08 02:30:42 +00:00
nitsuja
89e4e948c3
reworked frameskipping logic to hopefully fix frameskipping in dual-screen-3d games
2009-11-08 02:27:25 +00:00
nitsuja
b0895ec82f
fix screwed-up LCD display if you set a rotation and then switch to horizontal layout
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(rotation is still not supported in non-vertical layouts)
2009-11-07 20:58:16 +00:00
nitsuja
907657f63b
disable border drag gap editing when in a gapless layout
2009-11-07 19:16:48 +00:00
nitsuja
18b7aefa78
- fix border drag gap editing
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- double the default sound buffer size back to what it used to effectively be (this will reset your setting once)
2009-11-07 19:13:55 +00:00
luigi__
09641d27ff
Missed a few 5-wide tabs...
2009-11-06 18:03:37 +00:00
luigi__
829ca50a7a
Yet another cleanup:
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- change f*cking weird indentation to tabs
- reorganize, put opcodes of same kind together
2009-11-06 17:45:29 +00:00
nitsuja
60534b840d
excluding non-4-byte-aligned addresses from 4-byte size value ram searching when "check misaligned" is disabled, because such values should always be 32-bit aligned on the ds and it's confusing to always see unaligned ones mixed in
2009-11-05 08:26:14 +00:00
nitsuja
5902173ae0
fix for sound sometimes looping endlessly if you pause and bring up a menu or dialog,
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possible fix for an occasional crash when changing synchronizer mode,
fix for sound.clear not actually working,
fix for screen gap settings messing up certain alternate LCD layout calculations (I thought I already checked this in)
2009-11-05 07:45:31 +00:00
zeromus
7d450e5a13
win32: fix svn rev scanner, which was scanning too deep through all tags and branches and sometimes making VS freeze before proceeding with a build
2009-11-05 04:12:57 +00:00
nitsuja
b8625a6f20
possibly fixing a bug where frame advance can run out of control sometimes, and disabling a throttle setting that didn't seem to add much
2009-11-04 11:31:45 +00:00