luigi__
7f483fcab4
Cleanup in wifi core:
...
- removed socket shit (which is anyway not suited to our needs)
- Added a logging system configured by a logging level
- Some other stuff...
2009-06-02 17:10:39 +00:00
zeromus
43b31e3f0c
fix (new?) wifi crash
2009-06-02 04:32:21 +00:00
luigi__
19fa692af8
Clean up packet managing in SoftAP.
2009-06-01 21:52:50 +00:00
luigi__
c2f70995b4
Oops... forgot to undo a hack I had added.
...
Also added comments about the packet length field in RX header.
2009-06-01 21:33:27 +00:00
luigi__
5e51f9f1b4
After some fixes into SoftAP I managed to get the Nintendo WFC config util to see SoftAP. But unfortunately the connection test that follows will never end. Another problem to solve.
...
But first I should clean up the wifi core and add a logging system that I can disable without having to commenting everything :P
2009-06-01 21:12:19 +00:00
luigi__
37fdc95e87
Wifi writes are written to MMU.MMU_MEM, so I can see wifi memory in the mem viewer.
2009-06-01 20:34:26 +00:00
zeromus
84f01716a1
fix linux builds
2009-06-01 15:10:36 +00:00
zeromus
40d5c4a485
more work on the sav system. see forum for details
2009-06-01 08:40:46 +00:00
zeromus
1ce2cb86f5
fix bugs in wifi no-winpcap handling. make vs2008 debug build able to load savestates. add some notes for luigi with "luigi:"
2009-05-31 23:53:38 +00:00
gocha
9c2369fac6
OOPS, sorry guys
2009-05-31 13:57:00 +00:00
gocha
f1aa73d511
59.8261 or 33513982/(6*355*263)? I'm not sure which has less audio-desync, anyway I commented out the alternative framerate for now. (no behavior changes)
2009-05-31 06:45:45 +00:00
zeromus
3ae63b6a0a
gpu: fix some probably inaccurate math in 3d blending against 3d. the effects of this are subtle, but see if you think it helps any
2009-05-30 23:25:14 +00:00
zeromus
814078f2ae
gpu: blend 3d with whats beneath it in more cases. not entirely sure about the correctness of this, so keep eyes peeled for regressions in 3d/2d compositing
2009-05-30 22:17:05 +00:00
mtabachenko
a5ea4e0cc8
- fix bug #2798680 (load & save message display interfere with gameplay)
2009-05-30 20:06:44 +00:00
zeromus
92ded778aa
print rom crc32 when loading
2009-05-30 19:00:47 +00:00
zeromus
d55b3836ee
win32: fix icproj
2009-05-29 09:39:31 +00:00
zeromus
26302fda39
win32: odds and ends to get things compiling in all cases
2009-05-29 08:39:36 +00:00
zeromus
f3a0332bc3
i wish i couldve done it right the first time
2009-05-29 08:27:03 +00:00
zeromus
2d622d98e0
core: add a preliminary core commandline parser component. please note that temporarily linux cli may depend on gtk--we should change it to a bare glibc dependency.
...
win32: add glib. this is a rather behemoth checkin, but I think it will be worth it, as it is a necessary step for unification of some of the linux and windows parts.
2009-05-29 08:26:18 +00:00
zeromus
7b4804b878
win32: attach to existing console (from commandprompt) if it exists instead of always creating a new one. still needs a bit more work
2009-05-29 08:13:06 +00:00
zeromus
29ac31a5a4
win32: redirect stderr to console in addition to stdout
2009-05-29 06:15:29 +00:00
gocha
d8d3cd7dc0
GPU_OSD.h -> GPU_osd.h
2009-05-28 22:09:28 +00:00
riccardom
5c7d20450f
Revert sputrunc to u32 and change the struct field to u32 too.
2009-05-28 18:20:07 +00:00
riccardom
f33e81f7c3
We compare the result of sputrunc alwyas with s32 type so just return it. Well, the real reason is that i'm so tired of that 50 lines warning.
2009-05-28 18:10:50 +00:00
riccardom
beecc55eb0
Putting 5000 (OSD_TIMER_SIZE) in a u8 is no fun.
2009-05-28 17:51:09 +00:00
riccardom
fa588a6abb
Need header for strlen().
2009-05-28 17:42:37 +00:00
riccardom
d19917f31b
case sensitive ftw! ;)
2009-05-28 17:42:07 +00:00
mtabachenko
cc12f72058
win32:
...
- fix resources (not visible scrollbars). please, guys, check for expressions `NOT WS_VISIBLE | NOT WS_VISIBLE` before commit recource.rc to svn, replace to `WS_VISIBLE`
2009-05-28 17:23:10 +00:00
mtabachenko
7d670af6da
core:
...
- many changes & fixes in OSD;
winport:
- fixed HUD editor for scaled window size;
2009-05-28 14:02:56 +00:00
gocha
e910b610dc
win32 - "Stop WAV" menu item title fix
2009-05-27 21:44:16 +00:00
gocha
7c2cb8223f
win32 - audio segment in avi is stored on every 1s now (to prevent the tons of audio segments problem)
2009-05-27 15:40:27 +00:00
zeromus
81db33cb4a
OOPS
2009-05-27 15:12:49 +00:00
zeromus
df666957da
assorted housekeeping: gocha's spu streaming patch for all platforms, driver system, copyrights, credits, wav writer in, sndfile spu core out (wav writer is better, it will need to be added to ports)
2009-05-27 06:46:58 +00:00
adelikat
e81787b703
Win32 - very tiny menu fix
2009-05-26 16:04:38 +00:00
adelikat
34a92d859f
win32 - record movie dialog - minor code cleanup
2009-05-26 15:20:57 +00:00
adelikat
aa8baf0686
win32 - record movie dialog - OK button doesn't work until user specifies a filename
2009-05-26 15:16:42 +00:00
adelikat
7253fe7775
win32 - record movie dialog - if user doesn't not specify a file extension add .dsm for them
2009-05-26 15:13:51 +00:00
gocha
aa2b5b75c8
win32 - now memView can update its contents on every frame, the code is still poor after all
2009-05-26 11:11:04 +00:00
gocha
05563cf9c7
win32 - add soundView
2009-05-26 02:52:07 +00:00
riccardom
0de92a1a4d
Correct fprintf usage.
2009-05-25 21:14:15 +00:00
riccardom
85153d0f31
Cleanup EmuLoop a bit: use an array instead of heap for the fps string and save a
...
variable by moving zeroing of one with the very same value after we need it.
2009-05-25 19:46:29 +00:00
mtabachenko
2d288f338f
- some cleanups GXFIFO;
2009-05-25 16:40:48 +00:00
normmatt234
d963afde7f
Fix some things in the disassembler.
2009-05-24 09:04:58 +00:00
riccardom
2fd1266680
Adapt gtk-glade to new frameskip api, the behaviour looks a bit saner that the gtk one :|
2009-05-24 08:49:08 +00:00
riccardom
eb0bc23d6e
Adapt to new frameskip api, there's something strange here, at frameskip 1 i have 30 more fps and the poor frameskip limiter does not kick in.
2009-05-24 08:46:12 +00:00
zeromus
5211cea5b8
win32: add wx stub. with this, we could launch a wx dialog from win32 driver. this is not an endorsement of wx or even the philosophy of cross platform ui but rather a favor to those lunatics that mumble about cross platform stuff, so that they can drop wx dialogs into the emu core and launch them from windows without having to rewrite the entire windows port to use wx.
2009-05-24 07:26:15 +00:00
adelikat
2ae4e618e5
Win32 - disabled savestate, loadstate, and setsaveslot hotkeys when no rom is loaded.
2009-05-23 19:51:51 +00:00
luigi__
016a543ef3
I finally figured out why 2D and 3D get desynced when skipping 3D frames.
...
Thus, I fixed the frameskip system so it'll also skip 3D frames. 2D and 3D stay synchronized, and frameskip is now much faster when using the soft rasterizer, for example.
2009-05-23 19:30:29 +00:00
riccardom
307fdf527f
We really want to know when the savetype discovery fails so it's easier for people to report.
2009-05-21 18:28:26 +00:00
zeromus
6a743748e4
gpu: take out that assert. it has done its job and proven that we can't make that assumption
2009-05-21 17:44:59 +00:00