Cleanup EmuLoop a bit: use an array instead of heap for the fps string and save a
variable by moving zeroing of one with the very same value after we need it.
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@ -1430,9 +1430,10 @@ static inline void _updateDTools()
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gboolean EmuLoop(gpointer data)
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{
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static Uint32 fps, fps_SecStart, fps_FrameCount;
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static Uint32 fps_SecStart, fps_FrameCount;
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static int limiter_frame_counter;
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unsigned int i;
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gchar *Title;
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gchar Title[20];
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if (!desmume_running()) {
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regMainLoop = FALSE;
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@ -1440,18 +1441,16 @@ gboolean EmuLoop(gpointer data)
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}
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/* If desmume is currently running */
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static int limiter_frame_counter = 0;
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fps_FrameCount += Frameskip + 1;
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if (!fps_SecStart)
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fps_SecStart = SDL_GetTicks();
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if (SDL_GetTicks() - fps_SecStart >= 1000) {
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fps_SecStart = SDL_GetTicks();
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fps = fps_FrameCount;
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fps_FrameCount = 0;
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Title = g_strdup_printf("Desmume - %dfps", fps);
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snprintf(Title, sizeof(Title), "Desmume - %dfps", fps_FrameCount);
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gtk_window_set_title(GTK_WINDOW(pWindow), Title);
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g_free(Title);
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fps_FrameCount = 0;
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}
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desmume_cycle(); /* Emule ! */
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