Win32 - disabled savestate, loadstate, and setsaveslot hotkeys when no rom is loaded.
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@ -112,41 +112,50 @@ void HK_PrintScreen(int param)
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void HK_StateSaveSlot(int num)
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{
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if (!paused)
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if (romloaded)
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{
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NDS_Pause();
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savestate_slot(num); //Savestate
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NDS_UnPause();
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if (!paused)
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{
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NDS_Pause();
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savestate_slot(num); //Savestate
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NDS_UnPause();
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}
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else
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savestate_slot(num); //Savestate
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lastSaveState = num; //Set last savestate used
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SaveStateMessages(num, 0); //Display state loaded message
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LoadSaveStateInfo();
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}
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else
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savestate_slot(num); //Savestate
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lastSaveState = num; //Set last savestate used
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SaveStateMessages(num, 0); //Display state loaded message
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LoadSaveStateInfo();
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}
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void HK_StateLoadSlot(int num)
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{
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BOOL wasPaused = paused;
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NDS_Pause();
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loadstate_slot(num); //Loadstate
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lastSaveState = num; //Set last savestate used
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SaveStateMessages(num, 1); //Display state loaded message
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if (romloaded)
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{
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BOOL wasPaused = paused;
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NDS_Pause();
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loadstate_slot(num); //Loadstate
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lastSaveState = num; //Set last savestate used
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SaveStateMessages(num, 1); //Display state loaded message
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Update_RAM_Watch(); //adelikat: TODO this should be a single function call in main, that way we can expand as future dialogs need updating
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Update_RAM_Search(); //main.cpp - case IDM_STATE_LOAD: also calls these functions
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Update_RAM_Watch(); //adelikat: TODO this should be a single function call in main, that way we can expand as future dialogs need updating
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Update_RAM_Search(); //main.cpp - case IDM_STATE_LOAD: also calls these functions
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if(!wasPaused)
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NDS_UnPause();
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else
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Display();
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if(!wasPaused)
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NDS_UnPause();
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else
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Display();
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}
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}
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void HK_StateSetSlot(int num)
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{
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lastSaveState = num;
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SaveStateMessages(num,2);
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if (romloaded)
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{
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lastSaveState = num;
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SaveStateMessages(num,2);
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}
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}
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void HK_StateQuickSaveSlot(int)
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