Commit Graph

3415 Commits

Author SHA1 Message Date
zeromus 56468eda49 win32: fix virtual from constructor random crash bug in tool windows; fix some more finicky cflash configuration; core: add devkitpro argv support; add --gbaslot-rom commandline 2009-12-05 21:21:33 +00:00
zeromus 4327d8725a win32: change chonese to chinese 2009-12-05 18:34:42 +00:00
zeromus 6781716712 win32: add japanese language patch 2009-12-05 16:38:32 +00:00
zeromus 3176cf6b18 fix vectest 2009-12-05 06:41:06 +00:00
mtabachenko 56a6d6cddd fix VS2008 project; 2009-12-04 11:46:32 +00:00
zeromus d5382702c2 try to rebuild fewer files when svn version changes 2009-12-04 06:49:24 +00:00
zeromus ccf7dfb10c fix some multi-gamepad bugs 2009-12-04 05:44:56 +00:00
nitsuja e82e1733db simplify the frameskip menu (combining the submenus) 2009-12-03 08:41:34 +00:00
zeromus ed58f6e1f3 core: fix a bug in sqrt (and probably div) control register emulation which permitted user to overwrite busy flag. fixes games with sensitivities to div/sqrt timing which would sometimes break when interrupted during their math busy wait loop (sm64) 2009-11-30 05:35:29 +00:00
zeromus 9b5bac0646 win32: cleanup gbaslot configuration dialog 2009-11-30 01:58:05 +00:00
nitsuja 78d9f41bee fix some bug with the triggerDma loop unrolling 2009-11-29 18:03:34 +00:00
zeromus 73fa6826f9 core: a tiny speedup by unrolling a loop which was intended to unroll 2009-11-29 06:53:46 +00:00
nitsuja c5834ad616 -add EPX magnification filter
-add EPX1.5x filter (something I made up just now for 1.5x scaling)
-fix screen gap size not scaling properly when using magnification filters
2009-11-29 06:17:32 +00:00
nitsuja a9cfa9ba4c fix for a small bug added in r3102 2009-11-28 23:52:12 +00:00
nitsuja f257f61412 switching the renderer to SoftRasterizer instead of None in the case that the OpenGL renderer fails 2009-11-28 23:30:55 +00:00
nitsuja 8a40316fe3 -fix 16-bit display depth final output (and 15- and 24-bit)
-handle display depth changes that happen while desmume is running
2009-11-28 22:24:20 +00:00
zeromus c90533d007 include file format specs with dist and always define HAVE_LUA for developer builds 2009-11-28 05:31:46 +00:00
zeromus 5209fd6e61 2009-11-26 21:43:20 +00:00
zeromus 1f7f2be0a3 update build scripts in trunk 2009-11-26 21:08:02 +00:00
zeromus fe84248b05 odds and ends 2009-11-26 16:47:35 +00:00
zeromus 83d8d19f39 cocoa: might as well add the norwegian translation sinc ewe have it 2009-11-23 01:39:27 +00:00
zeromus f9e8e9c862 gpu: clean up use of scroll registers to make sure that the correct &0x1FF is done everywhere 2009-11-23 00:53:46 +00:00
zeromus e5f90aaaa9 this file is out of date 2009-11-22 22:33:24 +00:00
zeromus 447200f537 win32: update readme.win and add italian language patch 2009-11-22 22:29:28 +00:00
zeromus 1d41eb9ad5 oops, remove a hack 2009-11-22 06:59:34 +00:00
zeromus 3d16c5b71c dont go on a grand tour of unallocated memory when closing a rom (fixes 2900956) 2009-11-22 06:57:58 +00:00
zeromus 0a4a6b4957 fix dma address reloading (fixes contra4 classic modes) 2009-11-22 06:11:07 +00:00
zeromus 2adab7ef1a gpu: dont render an obj window in one of N cases remaining where that happens accidentally and add a note about a failing save autodetection 2009-11-22 00:07:24 +00:00
zeromus b25867dc5f win32: fix horribly broken sound for some users 2009-11-21 20:24:53 +00:00
mtabachenko 8459879bed core:
- fix dma (fix bug #2867258);
2009-11-20 18:38:33 +00:00
mtabachenko 9e3ddf7fe7 core:
- add handling keypad interrupt (demo http://www.double.co.nz/nintendo_ds/nds_develop8.html)
2009-11-19 11:43:05 +00:00
mtabachenko 9ba8f348ee core:
- fix bug #2900169;
- fix background scroll register;
2009-11-19 11:40:34 +00:00
nitsuja 7416f2a973 fix for sudden exit if passing bad arguments into a lua gui at a time when it must be deferred 2009-11-19 08:01:55 +00:00
nitsuja 5bc0040f1a fix lua aggdraw crash (maybe not the best way), and add script stopped message to lua console 2009-11-19 07:31:14 +00:00
yabause 3e47306a26 Removed the PO_FILES(_IN) variables as they were getting in
the way of make dist(check)
If someone knows what were their use and feels I did something
wrong by removing them, bring them back... but make sure to
not break make dist by doing so :)
2009-11-18 22:27:55 +00:00
yabause ad8e19a9d0 s/$LUAPC/lua/ as LUAPC was not defined and lua sounds like
a sensible value. This was also breaking make dist.
2009-11-18 22:04:40 +00:00
nitsuja 6f83e98aaf win32: giving "clear recent ROMs" a confirm dialog 2009-11-18 05:25:09 +00:00
zeromus 3751ca21cf add someones romanian cocoa translation, because the cocoa port is so great that it should be translated into every language 2009-11-15 20:23:00 +00:00
zeromus db8ebad34d remove LTCG from zlib to fix release builds in 2008 2009-11-15 19:42:07 +00:00
zeromus 1726035ad2 try to fix a bug from r3047 in intrWaitARM 2009-11-15 18:40:45 +00:00
zeromus b973902023 might as well zero that toon table while we're at it 2009-11-15 06:44:03 +00:00
zeromus 53df785ad4 fix 32bit toon table writes 2009-11-15 06:35:30 +00:00
zeromus 8332160bb5 fix a build configuration with wrong lib reference 2009-11-15 06:00:09 +00:00
zeromus a82dad9a4c win32: readd headers and fix 2008 build 2009-11-15 05:45:57 +00:00
zeromus 8c81d6fd27 same but for glib 2009-11-15 05:38:08 +00:00
zeromus d1c1aa9f7e win32: readd 7z headers and fix 2008 build 2009-11-15 05:19:23 +00:00
zeromus 3b5ee1f29f win32: switch 7z to an externally housed static library, same as zlib. clean up some source file license headers 2009-11-15 05:13:50 +00:00
nitsuja 8c62cc838a switch movie to "finished" mode if you load a non-movie savestate during recording or playback 2009-11-15 01:46:48 +00:00
nitsuja 3b71e1d6b0 reclaim texcache memory on softrasterizer reset 2009-11-15 01:16:56 +00:00
nitsuja 97dd427407 possibly-slightly-better-behaving autoframeskip logic. It's still not completely immune to FPS drops, however (because that seems to require either knowledge from the future, systematic over-estimation, or complete disregard for visual consistency, although it can surely be improved somehow). 2009-11-15 00:49:02 +00:00