zeromus
56468eda49
win32: fix virtual from constructor random crash bug in tool windows; fix some more finicky cflash configuration; core: add devkitpro argv support; add --gbaslot-rom commandline
2009-12-05 21:21:33 +00:00
zeromus
4327d8725a
win32: change chonese to chinese
2009-12-05 18:34:42 +00:00
zeromus
6781716712
win32: add japanese language patch
2009-12-05 16:38:32 +00:00
zeromus
3176cf6b18
fix vectest
2009-12-05 06:41:06 +00:00
mtabachenko
56a6d6cddd
fix VS2008 project;
2009-12-04 11:46:32 +00:00
zeromus
d5382702c2
try to rebuild fewer files when svn version changes
2009-12-04 06:49:24 +00:00
zeromus
ccf7dfb10c
fix some multi-gamepad bugs
2009-12-04 05:44:56 +00:00
nitsuja
e82e1733db
simplify the frameskip menu (combining the submenus)
2009-12-03 08:41:34 +00:00
zeromus
ed58f6e1f3
core: fix a bug in sqrt (and probably div) control register emulation which permitted user to overwrite busy flag. fixes games with sensitivities to div/sqrt timing which would sometimes break when interrupted during their math busy wait loop (sm64)
2009-11-30 05:35:29 +00:00
zeromus
9b5bac0646
win32: cleanup gbaslot configuration dialog
2009-11-30 01:58:05 +00:00
nitsuja
78d9f41bee
fix some bug with the triggerDma loop unrolling
2009-11-29 18:03:34 +00:00
zeromus
73fa6826f9
core: a tiny speedup by unrolling a loop which was intended to unroll
2009-11-29 06:53:46 +00:00
nitsuja
c5834ad616
-add EPX magnification filter
...
-add EPX1.5x filter (something I made up just now for 1.5x scaling)
-fix screen gap size not scaling properly when using magnification filters
2009-11-29 06:17:32 +00:00
nitsuja
a9cfa9ba4c
fix for a small bug added in r3102
2009-11-28 23:52:12 +00:00
nitsuja
f257f61412
switching the renderer to SoftRasterizer instead of None in the case that the OpenGL renderer fails
2009-11-28 23:30:55 +00:00
nitsuja
8a40316fe3
-fix 16-bit display depth final output (and 15- and 24-bit)
...
-handle display depth changes that happen while desmume is running
2009-11-28 22:24:20 +00:00
zeromus
c90533d007
include file format specs with dist and always define HAVE_LUA for developer builds
2009-11-28 05:31:46 +00:00
zeromus
5209fd6e61
2009-11-26 21:43:20 +00:00
zeromus
1f7f2be0a3
update build scripts in trunk
2009-11-26 21:08:02 +00:00
zeromus
fe84248b05
odds and ends
2009-11-26 16:47:35 +00:00
zeromus
83d8d19f39
cocoa: might as well add the norwegian translation sinc ewe have it
2009-11-23 01:39:27 +00:00
zeromus
f9e8e9c862
gpu: clean up use of scroll registers to make sure that the correct &0x1FF is done everywhere
2009-11-23 00:53:46 +00:00
zeromus
e5f90aaaa9
this file is out of date
2009-11-22 22:33:24 +00:00
zeromus
447200f537
win32: update readme.win and add italian language patch
2009-11-22 22:29:28 +00:00
zeromus
1d41eb9ad5
oops, remove a hack
2009-11-22 06:59:34 +00:00
zeromus
3d16c5b71c
dont go on a grand tour of unallocated memory when closing a rom (fixes 2900956)
2009-11-22 06:57:58 +00:00
zeromus
0a4a6b4957
fix dma address reloading (fixes contra4 classic modes)
2009-11-22 06:11:07 +00:00
zeromus
2adab7ef1a
gpu: dont render an obj window in one of N cases remaining where that happens accidentally and add a note about a failing save autodetection
2009-11-22 00:07:24 +00:00
zeromus
b25867dc5f
win32: fix horribly broken sound for some users
2009-11-21 20:24:53 +00:00
mtabachenko
8459879bed
core:
...
- fix dma (fix bug #2867258 );
2009-11-20 18:38:33 +00:00
mtabachenko
9e3ddf7fe7
core:
...
- add handling keypad interrupt (demo http://www.double.co.nz/nintendo_ds/nds_develop8.html )
2009-11-19 11:43:05 +00:00
mtabachenko
9ba8f348ee
core:
...
- fix bug #2900169 ;
- fix background scroll register;
2009-11-19 11:40:34 +00:00
nitsuja
7416f2a973
fix for sudden exit if passing bad arguments into a lua gui at a time when it must be deferred
2009-11-19 08:01:55 +00:00
nitsuja
5bc0040f1a
fix lua aggdraw crash (maybe not the best way), and add script stopped message to lua console
2009-11-19 07:31:14 +00:00
yabause
3e47306a26
Removed the PO_FILES(_IN) variables as they were getting in
...
the way of make dist(check)
If someone knows what were their use and feels I did something
wrong by removing them, bring them back... but make sure to
not break make dist by doing so :)
2009-11-18 22:27:55 +00:00
yabause
ad8e19a9d0
s/$LUAPC/lua/ as LUAPC was not defined and lua sounds like
...
a sensible value. This was also breaking make dist.
2009-11-18 22:04:40 +00:00
nitsuja
6f83e98aaf
win32: giving "clear recent ROMs" a confirm dialog
2009-11-18 05:25:09 +00:00
zeromus
3751ca21cf
add someones romanian cocoa translation, because the cocoa port is so great that it should be translated into every language
2009-11-15 20:23:00 +00:00
zeromus
db8ebad34d
remove LTCG from zlib to fix release builds in 2008
2009-11-15 19:42:07 +00:00
zeromus
1726035ad2
try to fix a bug from r3047 in intrWaitARM
2009-11-15 18:40:45 +00:00
zeromus
b973902023
might as well zero that toon table while we're at it
2009-11-15 06:44:03 +00:00
zeromus
53df785ad4
fix 32bit toon table writes
2009-11-15 06:35:30 +00:00
zeromus
8332160bb5
fix a build configuration with wrong lib reference
2009-11-15 06:00:09 +00:00
zeromus
a82dad9a4c
win32: readd headers and fix 2008 build
2009-11-15 05:45:57 +00:00
zeromus
8c81d6fd27
same but for glib
2009-11-15 05:38:08 +00:00
zeromus
d1c1aa9f7e
win32: readd 7z headers and fix 2008 build
2009-11-15 05:19:23 +00:00
zeromus
3b5ee1f29f
win32: switch 7z to an externally housed static library, same as zlib. clean up some source file license headers
2009-11-15 05:13:50 +00:00
nitsuja
8c62cc838a
switch movie to "finished" mode if you load a non-movie savestate during recording or playback
2009-11-15 01:46:48 +00:00
nitsuja
3b71e1d6b0
reclaim texcache memory on softrasterizer reset
2009-11-15 01:16:56 +00:00
nitsuja
97dd427407
possibly-slightly-better-behaving autoframeskip logic. It's still not completely immune to FPS drops, however (because that seems to require either knowledge from the future, systematic over-estimation, or complete disregard for visual consistency, although it can surely be improved somehow).
2009-11-15 00:49:02 +00:00