zeromus
686c52b34c
fix the large screen 512KByte 8bpp bitmap BG mode which was entirely broken. along the way, fix up some affine layers which were rendering at the wrong size and thus distorted and with garbage
2009-04-27 04:08:43 +00:00
yabause
01daf40120
Fixed hyphens in man pages. Thanks debian games team :)
2009-04-26 18:32:12 +00:00
riccardom
1e598f014c
Do less work in gtkFloatExposeEvent(), this gives me 6 more fps on a static background. The heap to stack conversion helps for less than 1 fps though.
2009-04-26 13:55:29 +00:00
mtabachenko
822552b138
winport:
...
- fixed toggle on/off for Action Replay (double click in list)
2009-04-26 12:58:21 +00:00
mtabachenko
cc0c3c4e26
cheats: small fix in AR loop code
2009-04-26 11:31:33 +00:00
mtabachenko
ff59371827
- added full Action Replay code parser; (hooks not need...?)
2009-04-26 11:26:20 +00:00
yabause
7704d2fd80
it seems osmesa depends on GL and we need to add -lGL
...
so compilation works with --as-needed
2009-04-26 06:46:31 +00:00
zeromus
ada2d9ce12
nothing came out of this hour of debugging but fixing a lame typo in a variable name so by golly i will check in a fix for it
2009-04-26 06:36:11 +00:00
zeromus
3708a80b54
more fixes to bg affine parameter handling. I am becoming increasingly dissatisfied with the way this is handled, but we need to collect more test cases. this actually reverts the changes from rev 2010 and fixes it a better way (by adding support for 16bit affine parameter startpoint writes)
2009-04-26 05:30:48 +00:00
gecko_reverse
18b3701693
updated out of date version number in cocoa ports plist file
2009-04-26 05:25:44 +00:00
zeromus
4f887b912d
fix bug in display capture source mode B = VRAM setting which made it just capture garbage
2009-04-26 03:30:51 +00:00
zeromus
594b1316a6
fix master brightness logic for parameters which are outside of the reasonable range. Fixes insane color warping during fades.
2009-04-26 02:48:49 +00:00
zeromus
5f2c541ada
fix affine BG scroll starting points. fixes totally whack affine layer positioning
2009-04-25 23:47:55 +00:00
matusz
41dc477e74
gtk port: resize screen first attempt - very slow
2009-04-25 23:19:13 +00:00
zeromus
f1ea9cca7a
win32: fix compiling in release builds
2009-04-25 22:50:35 +00:00
zeromus
d988ba6192
fix major issue with poly sorting. this fixes 3d user interface elements being invisible
2009-04-25 22:35:43 +00:00
zeromus
78f07fd7aa
fix the only memory leak that wasnt a false alarm, or gnu something, or sdl something.
2009-04-25 19:42:05 +00:00
zeromus
9987bd13f8
accidentally checked in a hack the other day
2009-04-25 19:24:58 +00:00
riccardom
f464846c3c
Remember to zero current_reg on close. Should fix #2781065 and hopefully
...
doesn't break anything.
2009-04-25 16:17:12 +00:00
riccardom
f6cde624f4
Spring cleanup for firmware support, put all the stuff under proper ifdef and
...
clean it up to make it compile. I don't have a firmware bin so the only test
i've done is to load a random text file instead and see desmume not crashing.
If someone is interested into this feature it has a bit more decent base
to start from.
2009-04-25 13:44:35 +00:00
riccardom
4c446543b4
Looks this modulo in savestate labels is a leftover.
2009-04-25 10:26:17 +00:00
riccardom
94c9f45b88
Remove this Close() function that has been disabled since a long time.
2009-04-25 10:22:49 +00:00
riccardom
61e4c0bddc
Poor man's mic fake implementation, don't expect it to be similar to a blow it's just noise or not.
2009-04-25 10:21:10 +00:00
riccardom
c89f3a86bd
Rework EmuLoop to save one level of indentation.
2009-04-24 17:14:20 +00:00
riccardom
3b7a0e79b5
Whitespace cleanup in Emuloop.
2009-04-24 17:09:00 +00:00
riccardom
e678242556
Add some 0.9.3 entries.
2009-04-24 05:47:11 +00:00
riccardom
a413a17260
Remove some stuff that was used only with gtkglext.
2009-04-23 20:50:59 +00:00
riccardom
f6c5dce881
Whitespace cleanup in gtk_common_main
2009-04-23 20:34:27 +00:00
riccardom
05d9c1b169
Cleanup includes ifdefs.
2009-04-23 20:24:51 +00:00
riccardom
651ed760b7
Remove the gtkglext support from gtk frontend.
2009-04-23 20:15:37 +00:00
riccardom
571af5c2d7
Rename the local variable to not shadow the global ui_description.
2009-04-23 18:01:04 +00:00
zeromus
39d123cbfc
[2777429] (missing 3d art) fixed: recent regression causing 16bpp textures to be transparent on softrasterizer
2009-04-23 06:22:01 +00:00
zeromus
d3de70b80d
win32: apply hicoder's patch to display timestamps in savestate menu
2009-04-23 03:58:44 +00:00
matusz
57feffc70d
gtk port: add a FIXME
2009-04-23 01:06:36 +00:00
matusz
76885cefc2
gtk port: remove unused array, use better mask for input keys
2009-04-23 01:02:08 +00:00
matusz
f422c236d3
gtk port: switch all of menu/toolbar system to GtkAction + GtkUIManager
2009-04-23 00:55:49 +00:00
riccardom
b7d4a8b352
This file is generated by ./autogen.sh so remove it from svn.
2009-04-21 18:17:28 +00:00
matusz
1849ac85d1
change 2 NOSSEs to NOSSE2s
...
remove 'static' from alpha_lookup
2009-04-21 08:43:33 +00:00
zeromus
df48d9a889
a bunch of small performance optimizations in the 3d engines, gains a couple of fps over the current trunk. still a little slower than 0.9.2 though, I am not sure why.
2009-04-21 04:13:47 +00:00
zeromus
e30b3fea70
test of dumping the faq as html
2009-04-20 18:11:37 +00:00
zeromus
b4ec5d6748
test of pasting wiki contents for readme.win
2009-04-20 18:07:38 +00:00
yabause
153cb5e386
french -> english
2009-04-20 14:05:54 +00:00
matusz
7704899055
glade port: hide layers selector by default
2009-04-20 13:43:05 +00:00
yabause
48a3dc398a
french -> english
2009-04-20 13:29:06 +00:00
zeromus
5f22118a6f
tiny softrasterizer speedups: change texcache to produce different pixel formats depending on 3d renderer, and optimize getline
2009-04-20 05:31:04 +00:00
zeromus
5abdb2faed
win32: [2761959] fixed: 3d options dont stick in other UI languages; also get rid of some dual 3d console spam i accidentally left turned on
2009-04-19 18:44:56 +00:00
zeromus
7a266f75b2
an uncertain change: permit geometry commands after swapbuffers, up until vblank: this will fix some 3d games that rely on very picky timing, including some dual 3d games. but keep an eye open for totally destroyed 3d games and modes
2009-04-19 08:49:22 +00:00
zeromus
7180336b20
win32: fixed: [2773492] When turning "Limit framerate" on or off the screen separation resets to none.
2009-04-19 05:58:32 +00:00
zeromus
823b57c6db
win32: try to fix language selection. works in xp; need to verify in vista
2009-04-18 23:32:14 +00:00
zeromus
6a03c7ff09
[2750702] fixed: shift key is sticky in hotkeys, making you save sometimes when you meant to load
2009-04-18 21:25:41 +00:00