Commit Graph

2101 Commits

Author SHA1 Message Date
zeromus 686c52b34c fix the large screen 512KByte 8bpp bitmap BG mode which was entirely broken. along the way, fix up some affine layers which were rendering at the wrong size and thus distorted and with garbage 2009-04-27 04:08:43 +00:00
yabause 01daf40120 Fixed hyphens in man pages. Thanks debian games team :) 2009-04-26 18:32:12 +00:00
riccardom 1e598f014c Do less work in gtkFloatExposeEvent(), this gives me 6 more fps on a static background. The heap to stack conversion helps for less than 1 fps though. 2009-04-26 13:55:29 +00:00
mtabachenko 822552b138 winport:
- fixed toggle on/off for Action Replay (double click in list)
2009-04-26 12:58:21 +00:00
mtabachenko cc0c3c4e26 cheats: small fix in AR loop code 2009-04-26 11:31:33 +00:00
mtabachenko ff59371827 - added full Action Replay code parser; (hooks not need...?) 2009-04-26 11:26:20 +00:00
yabause 7704d2fd80 it seems osmesa depends on GL and we need to add -lGL
so compilation works with --as-needed
2009-04-26 06:46:31 +00:00
zeromus ada2d9ce12 nothing came out of this hour of debugging but fixing a lame typo in a variable name so by golly i will check in a fix for it 2009-04-26 06:36:11 +00:00
zeromus 3708a80b54 more fixes to bg affine parameter handling. I am becoming increasingly dissatisfied with the way this is handled, but we need to collect more test cases. this actually reverts the changes from rev 2010 and fixes it a better way (by adding support for 16bit affine parameter startpoint writes) 2009-04-26 05:30:48 +00:00
gecko_reverse 18b3701693 updated out of date version number in cocoa ports plist file 2009-04-26 05:25:44 +00:00
zeromus 4f887b912d fix bug in display capture source mode B = VRAM setting which made it just capture garbage 2009-04-26 03:30:51 +00:00
zeromus 594b1316a6 fix master brightness logic for parameters which are outside of the reasonable range. Fixes insane color warping during fades. 2009-04-26 02:48:49 +00:00
zeromus 5f2c541ada fix affine BG scroll starting points. fixes totally whack affine layer positioning 2009-04-25 23:47:55 +00:00
matusz 41dc477e74 gtk port: resize screen first attempt - very slow 2009-04-25 23:19:13 +00:00
zeromus f1ea9cca7a win32: fix compiling in release builds 2009-04-25 22:50:35 +00:00
zeromus d988ba6192 fix major issue with poly sorting. this fixes 3d user interface elements being invisible 2009-04-25 22:35:43 +00:00
zeromus 78f07fd7aa fix the only memory leak that wasnt a false alarm, or gnu something, or sdl something. 2009-04-25 19:42:05 +00:00
zeromus 9987bd13f8 accidentally checked in a hack the other day 2009-04-25 19:24:58 +00:00
riccardom f464846c3c Remember to zero current_reg on close. Should fix #2781065 and hopefully
doesn't break anything.
2009-04-25 16:17:12 +00:00
riccardom f6cde624f4 Spring cleanup for firmware support, put all the stuff under proper ifdef and
clean it up to make it compile. I don't have a firmware bin so the only test
i've done is to load a random text file instead and see desmume not crashing.
If someone is interested into this feature it has a bit more decent base
to start from.
2009-04-25 13:44:35 +00:00
riccardom 4c446543b4 Looks this modulo in savestate labels is a leftover. 2009-04-25 10:26:17 +00:00
riccardom 94c9f45b88 Remove this Close() function that has been disabled since a long time. 2009-04-25 10:22:49 +00:00
riccardom 61e4c0bddc Poor man's mic fake implementation, don't expect it to be similar to a blow it's just noise or not. 2009-04-25 10:21:10 +00:00
riccardom c89f3a86bd Rework EmuLoop to save one level of indentation. 2009-04-24 17:14:20 +00:00
riccardom 3b7a0e79b5 Whitespace cleanup in Emuloop. 2009-04-24 17:09:00 +00:00
riccardom e678242556 Add some 0.9.3 entries. 2009-04-24 05:47:11 +00:00
riccardom a413a17260 Remove some stuff that was used only with gtkglext. 2009-04-23 20:50:59 +00:00
riccardom f6c5dce881 Whitespace cleanup in gtk_common_main 2009-04-23 20:34:27 +00:00
riccardom 05d9c1b169 Cleanup includes ifdefs. 2009-04-23 20:24:51 +00:00
riccardom 651ed760b7 Remove the gtkglext support from gtk frontend. 2009-04-23 20:15:37 +00:00
riccardom 571af5c2d7 Rename the local variable to not shadow the global ui_description. 2009-04-23 18:01:04 +00:00
zeromus 39d123cbfc [2777429] (missing 3d art) fixed: recent regression causing 16bpp textures to be transparent on softrasterizer 2009-04-23 06:22:01 +00:00
zeromus d3de70b80d win32: apply hicoder's patch to display timestamps in savestate menu 2009-04-23 03:58:44 +00:00
matusz 57feffc70d gtk port: add a FIXME 2009-04-23 01:06:36 +00:00
matusz 76885cefc2 gtk port: remove unused array, use better mask for input keys 2009-04-23 01:02:08 +00:00
matusz f422c236d3 gtk port: switch all of menu/toolbar system to GtkAction + GtkUIManager 2009-04-23 00:55:49 +00:00
riccardom b7d4a8b352 This file is generated by ./autogen.sh so remove it from svn. 2009-04-21 18:17:28 +00:00
matusz 1849ac85d1 change 2 NOSSEs to NOSSE2s
remove 'static' from alpha_lookup
2009-04-21 08:43:33 +00:00
zeromus df48d9a889 a bunch of small performance optimizations in the 3d engines, gains a couple of fps over the current trunk. still a little slower than 0.9.2 though, I am not sure why. 2009-04-21 04:13:47 +00:00
zeromus e30b3fea70 test of dumping the faq as html 2009-04-20 18:11:37 +00:00
zeromus b4ec5d6748 test of pasting wiki contents for readme.win 2009-04-20 18:07:38 +00:00
yabause 153cb5e386 french -> english 2009-04-20 14:05:54 +00:00
matusz 7704899055 glade port: hide layers selector by default 2009-04-20 13:43:05 +00:00
yabause 48a3dc398a french -> english 2009-04-20 13:29:06 +00:00
zeromus 5f22118a6f tiny softrasterizer speedups: change texcache to produce different pixel formats depending on 3d renderer, and optimize getline 2009-04-20 05:31:04 +00:00
zeromus 5abdb2faed win32: [2761959] fixed: 3d options dont stick in other UI languages; also get rid of some dual 3d console spam i accidentally left turned on 2009-04-19 18:44:56 +00:00
zeromus 7a266f75b2 an uncertain change: permit geometry commands after swapbuffers, up until vblank: this will fix some 3d games that rely on very picky timing, including some dual 3d games. but keep an eye open for totally destroyed 3d games and modes 2009-04-19 08:49:22 +00:00
zeromus 7180336b20 win32: fixed: [2773492] When turning "Limit framerate" on or off the screen separation resets to none. 2009-04-19 05:58:32 +00:00
zeromus 823b57c6db win32: try to fix language selection. works in xp; need to verify in vista 2009-04-18 23:32:14 +00:00
zeromus 6a03c7ff09 [2750702] fixed: shift key is sticky in hotkeys, making you save sometimes when you meant to load 2009-04-18 21:25:41 +00:00