change 2 NOSSEs to NOSSE2s
remove 'static' from alpha_lookup
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@ -846,7 +846,7 @@ static void GL_ReadFramebuffer()
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u16* dst = gfx3d_convertedScreen + (y<<8);
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u8* dstAlpha = gfx3d_convertedAlpha + (y<<8);
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#ifndef NOSSE
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#ifndef NOSSE2
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//I dont know much about this kind of stuff, but this seems to help
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//for some reason I couldnt make the intrinsics work
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u8* wanx = (u8*)&((u32*)GPU_screen3D)[i];
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@ -103,7 +103,7 @@ CACHE_ALIGN const u8 alpha_5bit_to_4bit[] = {
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0x10, 0x10
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};
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CACHE_ALIGN static const u16 alpha_lookup[] = {
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CACHE_ALIGN const u16 alpha_lookup[] = {
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0x0000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,
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0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,
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0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,
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@ -951,7 +951,7 @@ static void SoftRastConvertFramebuffer()
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for(int i=0,y=0;y<192;y++)
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{
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#ifndef NOSSE
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#ifndef NOSSE2
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u8* wanx = (u8*)&src[i];
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#define ASS(X,Y) __asm { prefetchnta [wanx+32*0x##X##Y] }
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#define PUNK(X) ASS(X,0) ASS(X,1) ASS(X,2) ASS(X,3) ASS(X,4) ASS(X,5) ASS(X,6) ASS(X,7) ASS(X,8) ASS(X,9) ASS(X,A) ASS(X,B) ASS(X,C) ASS(X,D) ASS(X,E) ASS(X,F)
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