more fixes to bg affine parameter handling. I am becoming increasingly dissatisfied with the way this is handled, but we need to collect more test cases. this actually reverts the changes from rev 2010 and fixes it a better way (by adding support for 16bit affine parameter startpoint writes)
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@ -2364,7 +2364,10 @@ void GPU::_spriteRender(u8 * dst, u8 * dst_alpha, u8 * typeTab, u8 * prioTab)
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//NOT TESTED:
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if (dispCnt->OBJ_BMP_2D_dim) // 256*256
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{
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//verified by heroes of mana FMV intro
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src = (u8 *)MMU_RenderMapToLCD(gpu->sprMem + (((spriteInfo->TileIndex&0x3E0) * 64 + (spriteInfo->TileIndex&0x1F) *8 + ( y << 8)) << 1));
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}
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else // 128 * 512
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src = (u8 *)MMU_RenderMapToLCD(gpu->sprMem + (((spriteInfo->TileIndex&0x3F0) * 64 + (spriteInfo->TileIndex&0x0F) *8 + ( y << 8)) << 1));
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}
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@ -3042,6 +3045,20 @@ void GPU_ligne(NDS_Screen * screen, u16 l)
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GPU * gpu = screen->gpu;
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GPU_tempScanline_valid = false;
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//here is some setup which is only done on line 0
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if(l == 0) {
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//this is speculative. the idea is as follows:
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//whenever the user updates the affine start position regs, it goes into the active regs immediately
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//(this is handled on the set event from MMU)
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//maybe it shouldnt take effect until the next hblank or something..
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//this is a based on a combination of:
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//heroes of mana intro FMV
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//SPP level 3-8 rotoscale room
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//NSMB raster fx backdrops
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//bubble bobble revolution classic mode
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gpu->refreshAffineStartRegs();
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}
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//cache some parameters which are assumed to be stable throughout the rendering of the entire line
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gpu->currLine = (u8)l;
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u16 mosaic_control = T1ReadWord((u8 *)&gpu->dispx_st->dispx_MISC.MOSAIC, 0);
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@ -3134,6 +3151,42 @@ bool gpu_loadstate(std::istream* is)
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return !is->fail();
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}
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u32 GPU::getAffineStart(int layer, int xy)
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{
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if(xy==0) return affineInfo[layer-2].x;
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else return affineInfo[layer-2].y;
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}
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void GPU::setAffineStartWord(int layer, int xy, u16 val, int word)
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{
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u32 curr = getAffineStart(layer,xy);
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if(word==0) curr = (curr&0xFFFF0000)|val;
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else curr = (curr&0x0000FFFF)|(((u32)val)<<16);
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setAffineStart(layer,xy,curr);
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}
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void GPU::setAffineStart(int layer, int xy, u32 val)
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{
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if(xy==0) affineInfo[layer-2].x = val;
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else affineInfo[layer-2].y = val;
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refreshAffineStartRegs();
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}
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void GPU::refreshAffineStartRegs()
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{
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for(int num=2;num<=3;num++)
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{
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BGxPARMS * parms;
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if (num==2)
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parms = &(dispx_st)->dispx_BG2PARMS;
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else
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parms = &(dispx_st)->dispx_BG3PARMS;
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parms->BGxX = affineInfo[num-2].x;
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parms->BGxY = affineInfo[num-2].y;
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}
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}
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void gpu_UpdateRender()
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{
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int x = 0, y = 0;
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@ -761,6 +761,15 @@ struct GPU
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void __setFinalColorBck(u16 color, u8 x, bool opaque);
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void setAffineStart(int layer, int xy, u32 val);
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void setAffineStartWord(int layer, int xy, u16 val, int word);
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u32 getAffineStart(int layer, int xy);
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void refreshAffineStartRegs();
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struct AffineInfo {
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AffineInfo() : x(0), y(0) {}
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u32 x, y;
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} affineInfo[2];
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void renderline_checkWindows(u16 x, bool &draw, bool &effect) const;
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@ -1556,6 +1556,23 @@ void FASTCALL _MMU_ARM9_write16(u32 adr, u16 val)
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// Address is an IO register
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switch(adr)
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{
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case REG_DISPA_BG2XL: MainScreen.gpu->setAffineStartWord(2,0,val,0); break;
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case REG_DISPA_BG2XH: MainScreen.gpu->setAffineStartWord(2,0,val,1); break;
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case REG_DISPA_BG2YL: MainScreen.gpu->setAffineStartWord(2,1,val,0); break;
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case REG_DISPA_BG2YH: MainScreen.gpu->setAffineStartWord(2,1,val,1); break;
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case REG_DISPA_BG3XL: MainScreen.gpu->setAffineStartWord(3,0,val,0); break;
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case REG_DISPA_BG3XH: MainScreen.gpu->setAffineStartWord(3,0,val,1); break;
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case REG_DISPA_BG3YL: MainScreen.gpu->setAffineStartWord(3,1,val,0); break;
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case REG_DISPA_BG3YH: MainScreen.gpu->setAffineStartWord(3,1,val,1); break;
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case REG_DISPB_BG2XL: SubScreen.gpu->setAffineStartWord(2,0,val,0); break;
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case REG_DISPB_BG2XH: SubScreen.gpu->setAffineStartWord(2,0,val,1); break;
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case REG_DISPB_BG2YL: SubScreen.gpu->setAffineStartWord(2,1,val,0); break;
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case REG_DISPB_BG2YH: SubScreen.gpu->setAffineStartWord(2,1,val,1); break;
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case REG_DISPB_BG3XL: SubScreen.gpu->setAffineStartWord(3,0,val,0); break;
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case REG_DISPB_BG3XH: SubScreen.gpu->setAffineStartWord(3,0,val,1); break;
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case REG_DISPB_BG3YL: SubScreen.gpu->setAffineStartWord(3,1,val,0); break;
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case REG_DISPB_BG3YH: SubScreen.gpu->setAffineStartWord(3,1,val,1); break;
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case REG_DISPA_DISP3DCNT:
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{
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MainScreen.gpu->dispx_st->dispA_DISP3DCNT.val = val;
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@ -2194,6 +2211,31 @@ void FASTCALL _MMU_ARM9_write32(u32 adr, u32 val)
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switch(adr)
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{
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case REG_DISPA_BG2XL:
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MainScreen.gpu->setAffineStart(2,0,val);
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return;
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case REG_DISPA_BG2YL:
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MainScreen.gpu->setAffineStart(2,1,val);
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return;
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case REG_DISPB_BG2XL:
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SubScreen.gpu->setAffineStart(2,0,val);
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return;
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case REG_DISPB_BG2YL:
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SubScreen.gpu->setAffineStart(2,1,val);
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return;
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case REG_DISPA_BG3XL:
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MainScreen.gpu->setAffineStart(3,0,val);
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return;
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case REG_DISPA_BG3YL:
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MainScreen.gpu->setAffineStart(3,1,val);
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return;
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case REG_DISPB_BG3XL:
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SubScreen.gpu->setAffineStart(3,0,val);
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return;
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case REG_DISPB_BG3YL:
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SubScreen.gpu->setAffineStart(3,1,val);
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return;
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case 0x04000600:
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GFX_FIFOcnt(val);
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return;
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