GPU: Properly initialize the newer NDSDisplayInfo fields.
- This has the side-effect of having the Windows port’s display window start up with a white screen and HUD showing (if enabled) just like before, rather than a black screen and HUD possibly hidden.
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@ -7414,22 +7414,31 @@ GPUSubsystem::GPUSubsystem()
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_displayInfo.bufferIndex = 0;
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_displayInfo.masterFramebufferHead = _masterFramebuffer;
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_displayInfo.masterNativeBuffer = _masterFramebuffer;
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_displayInfo.nativeBuffer[NDSDisplayID_Main] = _displayInfo.masterNativeBuffer;
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_displayInfo.nativeBuffer[NDSDisplayID_Main] = _displayInfo.masterNativeBuffer;
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_displayInfo.nativeBuffer[NDSDisplayID_Touch] = (u8 *)_displayInfo.masterNativeBuffer + (GPU_FRAMEBUFFER_NATIVE_WIDTH * GPU_FRAMEBUFFER_NATIVE_HEIGHT * _displayInfo.pixelBytes);
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_displayInfo.masterCustomBuffer = (u8 *)_masterFramebuffer + (GPU_FRAMEBUFFER_NATIVE_WIDTH * GPU_FRAMEBUFFER_NATIVE_HEIGHT * 2 * _displayInfo.pixelBytes);
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_displayInfo.customBuffer[NDSDisplayID_Main] = _displayInfo.masterCustomBuffer;
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_displayInfo.customBuffer[NDSDisplayID_Main] = _displayInfo.masterCustomBuffer;
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_displayInfo.customBuffer[NDSDisplayID_Touch] = (u8 *)_displayInfo.masterCustomBuffer + (GPU_FRAMEBUFFER_NATIVE_WIDTH * GPU_FRAMEBUFFER_NATIVE_HEIGHT * _displayInfo.pixelBytes);
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_displayInfo.didPerformCustomRender[NDSDisplayID_Main] = false;
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_displayInfo.didPerformCustomRender[NDSDisplayID_Main] = false;
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_displayInfo.didPerformCustomRender[NDSDisplayID_Touch] = false;
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_displayInfo.renderedWidth[NDSDisplayID_Main] = GPU_FRAMEBUFFER_NATIVE_WIDTH;
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_displayInfo.renderedWidth[NDSDisplayID_Main] = GPU_FRAMEBUFFER_NATIVE_WIDTH;
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_displayInfo.renderedWidth[NDSDisplayID_Touch] = GPU_FRAMEBUFFER_NATIVE_WIDTH;
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_displayInfo.renderedHeight[NDSDisplayID_Main] = GPU_FRAMEBUFFER_NATIVE_HEIGHT;
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_displayInfo.renderedHeight[NDSDisplayID_Main] = GPU_FRAMEBUFFER_NATIVE_HEIGHT;
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_displayInfo.renderedHeight[NDSDisplayID_Touch] = GPU_FRAMEBUFFER_NATIVE_HEIGHT;
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_displayInfo.renderedBuffer[NDSDisplayID_Main] = _displayInfo.nativeBuffer[NDSDisplayID_Main];
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_displayInfo.renderedBuffer[NDSDisplayID_Main] = _displayInfo.nativeBuffer[NDSDisplayID_Main];
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_displayInfo.renderedBuffer[NDSDisplayID_Touch] = _displayInfo.nativeBuffer[NDSDisplayID_Touch];
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_displayInfo.masterBrightnessDiffersPerLine[NDSDisplayID_Main] = false;
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_displayInfo.masterBrightnessDiffersPerLine[NDSDisplayID_Touch] = false;
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_displayInfo.backlightIntensity[NDSDisplayID_Main] = 1.0f;
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_displayInfo.backlightIntensity[NDSDisplayID_Touch] = 1.0f;
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_displayInfo.needConvertColorFormat[NDSDisplayID_Main] = false;
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_displayInfo.needConvertColorFormat[NDSDisplayID_Touch] = false;
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_displayInfo.needApplyMasterBrightness[NDSDisplayID_Main] = false;
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_displayInfo.needApplyMasterBrightness[NDSDisplayID_Touch] = false;
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ClearWithColor(0x8000);
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}
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