Windows Port: Don't resize the display window after changing GPU Scaling Factor.
- Also remove TCommonSettings.GFX3D_PrescaleHD. It is a useless setting in core because the internal resolution is not limited to integer-multiplied scaling. - Also fix spelling on the "Maintain Aspect Ratio" menu option.
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@ -537,7 +537,6 @@ extern struct TCommonSettings
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, GFX3D_Renderer_TextureDeposterize(false)
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, GFX3D_Renderer_TextureSmoothing(false)
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, GFX3D_TXTHack(false)
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, GFX3D_PrescaleHD(1)
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, jit_max_block_size(12)
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, loadToMemory(false)
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, UseExtBIOS(false)
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@ -599,9 +598,6 @@ extern struct TCommonSettings
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bool GFX3D_Renderer_TextureSmoothing;
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bool GFX3D_TXTHack;
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//may not want this on OSX port
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int GFX3D_PrescaleHD;
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bool loadToMemory;
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bool UseExtBIOS;
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@ -3034,8 +3034,6 @@ int _main()
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CommonSettings.advanced_timing = GetPrivateProfileBool("Emulation", "AdvancedTiming", true, IniName);
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CommonSettings.gamehacks.en = GetPrivateProfileBool("Emulation", "GameHacks", true, IniName);
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CommonSettings.GFX3D_PrescaleHD = GetPrivateProfileInt("3D", "PrescaleHD", 1, IniName);
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CommonSettings.GFX3D_Renderer_TextureScalingFactor = GetPrivateProfileInt("3D", "TextureScalingFactor ", 1, IniName);
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CommonSettings.GFX3D_Renderer_TextureDeposterize = GetPrivateProfileBool("3D", "TextureDeposterize ", 0, IniName);
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CommonSettings.GFX3D_Renderer_TextureSmoothing = GetPrivateProfileBool("3D", "TextureSmooth ", 0, IniName);
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gpu_bpp = GetPrivateProfileInt("3D", "GpuBpp ", 24, IniName);
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@ -3267,17 +3265,10 @@ int _main()
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NDS_Init();
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if (cmdline.texture_upscale != -1)
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{
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CommonSettings.GFX3D_Renderer_TextureScalingFactor = cmdline.texture_upscale;
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}
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CommonSettings.GFX3D_Renderer_TextureScalingFactor = (cmdline.texture_upscale != -1) ? cmdline.texture_upscale : GetPrivateProfileInt("3D", "TextureScalingFactor ", 1, IniName);
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int newPrescaleHD = (cmdline.gpu_resolution_multiplier != -1) ? cmdline.gpu_resolution_multiplier : GetPrivateProfileInt("3D", "PrescaleHD", 1, IniName);
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if (cmdline.gpu_resolution_multiplier != -1)
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{
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CommonSettings.GFX3D_PrescaleHD = cmdline.gpu_resolution_multiplier;
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}
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video.SetPrescale(CommonSettings.GFX3D_PrescaleHD, 1);
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video.SetPrescale(newPrescaleHD, 1);
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GPU->SetCustomFramebufferSize(GPU_FRAMEBUFFER_NATIVE_WIDTH*video.prescaleHD, GPU_FRAMEBUFFER_NATIVE_HEIGHT*video.prescaleHD);
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SyncGpuBpp();
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GPU->ClearWithColor(0xFFFFFF);
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@ -6418,7 +6409,7 @@ LRESULT CALLBACK GFX3DSettingsDlgProc(HWND hw, UINT msg, WPARAM wp, LPARAM lp)
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CheckDlgButton(hw,IDC_TEX_SMOOTH, CommonSettings.GFX3D_Renderer_TextureSmoothing);
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SendDlgItemMessage(hw, IDC_NUD_PRESCALEHD, UDM_SETRANGE, 0, MAKELPARAM(16, 1));
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SendDlgItemMessage(hw, IDC_NUD_PRESCALEHD, UDM_SETPOS, 0, CommonSettings.GFX3D_PrescaleHD);
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SendDlgItemMessage(hw, IDC_NUD_PRESCALEHD, UDM_SETPOS, 0, video.prescaleHD);
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for(i = 0; core3DList[i] != NULL; i++)
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{
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@ -6442,17 +6433,18 @@ LRESULT CALLBACK GFX3DSettingsDlgProc(HWND hw, UINT msg, WPARAM wp, LPARAM lp)
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CommonSettings.GFX3D_Renderer_Multisample = IsDlgCheckboxChecked(hw,IDC_3DSETTINGS_ANTIALIASING);
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CommonSettings.GFX3D_TXTHack = IsDlgCheckboxChecked(hw,IDC_TXTHACK);
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int newPrescaleHD = video.prescaleHD;
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LRESULT scaleResult = SendDlgItemMessage(hw, IDC_NUD_PRESCALEHD, UDM_GETPOS, 0, 0);
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if ((scaleResult & 0xFFFF0000) == 0)
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if (HIWORD(scaleResult) == 0)
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{
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CommonSettings.GFX3D_PrescaleHD = scaleResult & 0x0000FFFF;
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newPrescaleHD = LOWORD(scaleResult);
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}
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if(IsDlgCheckboxChecked(hw,IDC_TEXSCALE_1)) CommonSettings.GFX3D_Renderer_TextureScalingFactor = 1;
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if(IsDlgCheckboxChecked(hw,IDC_TEXSCALE_2)) CommonSettings.GFX3D_Renderer_TextureScalingFactor = 2;
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if(IsDlgCheckboxChecked(hw,IDC_TEXSCALE_4)) CommonSettings.GFX3D_Renderer_TextureScalingFactor = 4;
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if(IsDlgCheckboxChecked(hw, IDC_GPU_15BPP)) gpu_bpp = 15;
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if(IsDlgCheckboxChecked(hw,IDC_GPU_18BPP)) gpu_bpp = 18;
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if(IsDlgCheckboxChecked(hw, IDC_GPU_18BPP)) gpu_bpp = 18;
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if(IsDlgCheckboxChecked(hw, IDC_GPU_24BPP)) gpu_bpp = 24;
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CommonSettings.GFX3D_Renderer_TextureDeposterize = IsDlgCheckboxChecked(hw,IDC_TEX_DEPOSTERIZE);
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CommonSettings.GFX3D_Renderer_TextureSmoothing = IsDlgCheckboxChecked(hw,IDC_TEX_SMOOTH);
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@ -6461,10 +6453,9 @@ LRESULT CALLBACK GFX3DSettingsDlgProc(HWND hw, UINT msg, WPARAM wp, LPARAM lp)
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Lock lock(win_backbuffer_sync);
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if(display_mutex) slock_lock(display_mutex);
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Change3DCoreWithFallbackAndSave(ComboBox_GetCurSel(GetDlgItem(hw, IDC_3DCORE)));
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video.SetPrescale(CommonSettings.GFX3D_PrescaleHD,1);
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video.SetPrescale(newPrescaleHD, 1);
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GPU->SetCustomFramebufferSize(GPU_FRAMEBUFFER_NATIVE_WIDTH*video.prescaleHD, GPU_FRAMEBUFFER_NATIVE_HEIGHT*video.prescaleHD);
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SyncGpuBpp();
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ScaleScreen(windowSize, false);
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UpdateScreenRects();
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if(display_mutex) slock_unlock(display_mutex);
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}
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@ -6476,7 +6467,7 @@ LRESULT CALLBACK GFX3DSettingsDlgProc(HWND hw, UINT msg, WPARAM wp, LPARAM lp)
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WritePrivateProfileInt ("3D", "EnableLineHack", CommonSettings.GFX3D_LineHack, IniName);
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WritePrivateProfileInt ("3D", "EnableAntiAliasing", CommonSettings.GFX3D_Renderer_Multisample, IniName);
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WritePrivateProfileInt ("3D", "EnableTXTHack", CommonSettings.GFX3D_TXTHack, IniName);
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WritePrivateProfileInt ("3D", "PrescaleHD", CommonSettings.GFX3D_PrescaleHD, IniName);
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WritePrivateProfileInt ("3D", "PrescaleHD", video.prescaleHD, IniName);
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WritePrivateProfileInt ("3D", "TextureScalingFactor", CommonSettings.GFX3D_Renderer_TextureScalingFactor, IniName);
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WritePrivateProfileBool("3D", "TextureDeposterize", CommonSettings.GFX3D_Renderer_TextureDeposterize, IniName);
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WritePrivateProfileBool("3D", "TextureSmooth", CommonSettings.GFX3D_Renderer_TextureSmoothing, IniName);
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@ -1647,7 +1647,7 @@ BEGIN
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MENUITEM "4xBRZ", IDM_RENDER_4XBRZ
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MENUITEM "5xBRZ", IDM_RENDER_5XBRZ
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END
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MENUITEM "&Maintain Asect Ratio", IDC_FORCERATIO
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MENUITEM "&Maintain Aspect Ratio", IDC_FORCERATIO
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MENUITEM "&Pad To Integer", IDC_VIEW_PADTOINTEGER
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MENUITEM SEPARATOR
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MENUITEM "Show &Toolbar", IDM_SHOWTOOLBAR
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