Windows Port: Don't resize the display window after changing GPU Scaling Factor.

- Also remove TCommonSettings.GFX3D_PrescaleHD. It is a useless setting in core because the internal resolution is not limited to integer-multiplied scaling.
- Also fix spelling on the "Maintain Aspect Ratio" menu option.
This commit is contained in:
rogerman 2017-11-20 14:37:30 -08:00
parent 24108e35e2
commit 48fee8d590
3 changed files with 11 additions and 24 deletions

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@ -537,7 +537,6 @@ extern struct TCommonSettings
, GFX3D_Renderer_TextureDeposterize(false)
, GFX3D_Renderer_TextureSmoothing(false)
, GFX3D_TXTHack(false)
, GFX3D_PrescaleHD(1)
, jit_max_block_size(12)
, loadToMemory(false)
, UseExtBIOS(false)
@ -599,9 +598,6 @@ extern struct TCommonSettings
bool GFX3D_Renderer_TextureSmoothing;
bool GFX3D_TXTHack;
//may not want this on OSX port
int GFX3D_PrescaleHD;
bool loadToMemory;
bool UseExtBIOS;

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@ -3034,8 +3034,6 @@ int _main()
CommonSettings.advanced_timing = GetPrivateProfileBool("Emulation", "AdvancedTiming", true, IniName);
CommonSettings.gamehacks.en = GetPrivateProfileBool("Emulation", "GameHacks", true, IniName);
CommonSettings.GFX3D_PrescaleHD = GetPrivateProfileInt("3D", "PrescaleHD", 1, IniName);
CommonSettings.GFX3D_Renderer_TextureScalingFactor = GetPrivateProfileInt("3D", "TextureScalingFactor ", 1, IniName);
CommonSettings.GFX3D_Renderer_TextureDeposterize = GetPrivateProfileBool("3D", "TextureDeposterize ", 0, IniName);
CommonSettings.GFX3D_Renderer_TextureSmoothing = GetPrivateProfileBool("3D", "TextureSmooth ", 0, IniName);
gpu_bpp = GetPrivateProfileInt("3D", "GpuBpp ", 24, IniName);
@ -3267,17 +3265,10 @@ int _main()
NDS_Init();
if (cmdline.texture_upscale != -1)
{
CommonSettings.GFX3D_Renderer_TextureScalingFactor = cmdline.texture_upscale;
}
CommonSettings.GFX3D_Renderer_TextureScalingFactor = (cmdline.texture_upscale != -1) ? cmdline.texture_upscale : GetPrivateProfileInt("3D", "TextureScalingFactor ", 1, IniName);
int newPrescaleHD = (cmdline.gpu_resolution_multiplier != -1) ? cmdline.gpu_resolution_multiplier : GetPrivateProfileInt("3D", "PrescaleHD", 1, IniName);
if (cmdline.gpu_resolution_multiplier != -1)
{
CommonSettings.GFX3D_PrescaleHD = cmdline.gpu_resolution_multiplier;
}
video.SetPrescale(CommonSettings.GFX3D_PrescaleHD, 1);
video.SetPrescale(newPrescaleHD, 1);
GPU->SetCustomFramebufferSize(GPU_FRAMEBUFFER_NATIVE_WIDTH*video.prescaleHD, GPU_FRAMEBUFFER_NATIVE_HEIGHT*video.prescaleHD);
SyncGpuBpp();
GPU->ClearWithColor(0xFFFFFF);
@ -6418,7 +6409,7 @@ LRESULT CALLBACK GFX3DSettingsDlgProc(HWND hw, UINT msg, WPARAM wp, LPARAM lp)
CheckDlgButton(hw,IDC_TEX_SMOOTH, CommonSettings.GFX3D_Renderer_TextureSmoothing);
SendDlgItemMessage(hw, IDC_NUD_PRESCALEHD, UDM_SETRANGE, 0, MAKELPARAM(16, 1));
SendDlgItemMessage(hw, IDC_NUD_PRESCALEHD, UDM_SETPOS, 0, CommonSettings.GFX3D_PrescaleHD);
SendDlgItemMessage(hw, IDC_NUD_PRESCALEHD, UDM_SETPOS, 0, video.prescaleHD);
for(i = 0; core3DList[i] != NULL; i++)
{
@ -6442,17 +6433,18 @@ LRESULT CALLBACK GFX3DSettingsDlgProc(HWND hw, UINT msg, WPARAM wp, LPARAM lp)
CommonSettings.GFX3D_Renderer_Multisample = IsDlgCheckboxChecked(hw,IDC_3DSETTINGS_ANTIALIASING);
CommonSettings.GFX3D_TXTHack = IsDlgCheckboxChecked(hw,IDC_TXTHACK);
int newPrescaleHD = video.prescaleHD;
LRESULT scaleResult = SendDlgItemMessage(hw, IDC_NUD_PRESCALEHD, UDM_GETPOS, 0, 0);
if ((scaleResult & 0xFFFF0000) == 0)
if (HIWORD(scaleResult) == 0)
{
CommonSettings.GFX3D_PrescaleHD = scaleResult & 0x0000FFFF;
newPrescaleHD = LOWORD(scaleResult);
}
if(IsDlgCheckboxChecked(hw,IDC_TEXSCALE_1)) CommonSettings.GFX3D_Renderer_TextureScalingFactor = 1;
if(IsDlgCheckboxChecked(hw,IDC_TEXSCALE_2)) CommonSettings.GFX3D_Renderer_TextureScalingFactor = 2;
if(IsDlgCheckboxChecked(hw,IDC_TEXSCALE_4)) CommonSettings.GFX3D_Renderer_TextureScalingFactor = 4;
if(IsDlgCheckboxChecked(hw, IDC_GPU_15BPP)) gpu_bpp = 15;
if(IsDlgCheckboxChecked(hw,IDC_GPU_18BPP)) gpu_bpp = 18;
if(IsDlgCheckboxChecked(hw, IDC_GPU_18BPP)) gpu_bpp = 18;
if(IsDlgCheckboxChecked(hw, IDC_GPU_24BPP)) gpu_bpp = 24;
CommonSettings.GFX3D_Renderer_TextureDeposterize = IsDlgCheckboxChecked(hw,IDC_TEX_DEPOSTERIZE);
CommonSettings.GFX3D_Renderer_TextureSmoothing = IsDlgCheckboxChecked(hw,IDC_TEX_SMOOTH);
@ -6461,10 +6453,9 @@ LRESULT CALLBACK GFX3DSettingsDlgProc(HWND hw, UINT msg, WPARAM wp, LPARAM lp)
Lock lock(win_backbuffer_sync);
if(display_mutex) slock_lock(display_mutex);
Change3DCoreWithFallbackAndSave(ComboBox_GetCurSel(GetDlgItem(hw, IDC_3DCORE)));
video.SetPrescale(CommonSettings.GFX3D_PrescaleHD,1);
video.SetPrescale(newPrescaleHD, 1);
GPU->SetCustomFramebufferSize(GPU_FRAMEBUFFER_NATIVE_WIDTH*video.prescaleHD, GPU_FRAMEBUFFER_NATIVE_HEIGHT*video.prescaleHD);
SyncGpuBpp();
ScaleScreen(windowSize, false);
UpdateScreenRects();
if(display_mutex) slock_unlock(display_mutex);
}
@ -6476,7 +6467,7 @@ LRESULT CALLBACK GFX3DSettingsDlgProc(HWND hw, UINT msg, WPARAM wp, LPARAM lp)
WritePrivateProfileInt ("3D", "EnableLineHack", CommonSettings.GFX3D_LineHack, IniName);
WritePrivateProfileInt ("3D", "EnableAntiAliasing", CommonSettings.GFX3D_Renderer_Multisample, IniName);
WritePrivateProfileInt ("3D", "EnableTXTHack", CommonSettings.GFX3D_TXTHack, IniName);
WritePrivateProfileInt ("3D", "PrescaleHD", CommonSettings.GFX3D_PrescaleHD, IniName);
WritePrivateProfileInt ("3D", "PrescaleHD", video.prescaleHD, IniName);
WritePrivateProfileInt ("3D", "TextureScalingFactor", CommonSettings.GFX3D_Renderer_TextureScalingFactor, IniName);
WritePrivateProfileBool("3D", "TextureDeposterize", CommonSettings.GFX3D_Renderer_TextureDeposterize, IniName);
WritePrivateProfileBool("3D", "TextureSmooth", CommonSettings.GFX3D_Renderer_TextureSmoothing, IniName);

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@ -1647,7 +1647,7 @@ BEGIN
MENUITEM "4xBRZ", IDM_RENDER_4XBRZ
MENUITEM "5xBRZ", IDM_RENDER_5XBRZ
END
MENUITEM "&Maintain Asect Ratio", IDC_FORCERATIO
MENUITEM "&Maintain Aspect Ratio", IDC_FORCERATIO
MENUITEM "&Pad To Integer", IDC_VIEW_PADTOINTEGER
MENUITEM SEPARATOR
MENUITEM "Show &Toolbar", IDM_SHOWTOOLBAR