Commit Graph

1918 Commits

Author SHA1 Message Date
zeromus 07ca5cc0a3 win32: pass #1 of adding snes9x input configuration - input binding system and dialog implemented, meshed with our directinput joystick system for rumble support. I have no rumble pad; can someone test it? 2009-02-10 06:47:06 +00:00
luigi__ b24f4fe17e The window is now refreshed even when resized or moved. 2009-02-09 22:21:14 +00:00
luigi__ 7dedcf1ab5 Made the OSD messages totally rotation aware. Thus, for example, when using rotation, the FPS counter doesn't rotate anymore.
Also a bit of cleanup (removed some unused funcs in main.cpp).
2009-02-09 22:07:49 +00:00
luigi__ 68375447ed Fixed a bug with texcoord generation mode 2 (normal). 2009-02-09 19:08:06 +00:00
luigi__ 32fd9d5ec5 The emu is now paused when minimized.
WM_PAINT is handled when the emu is paused so the screen is still refreshed.
The screen buffer is filled with white upon reset, if you don't like it you can set another color.
2009-02-09 18:59:52 +00:00
luigi__ a94dd4290e The GPU image data is now drawn to a temporary buffer, then copied to GPU_screen.
This avoids OSD messages overprinting when the screen isn't refreshed (for example when closing the lid).
2009-02-09 18:08:47 +00:00
luigi__ 2a47d2bcf6 Added support for Sleep mode (experimental), so for most games, when you close the lid, the game won't continue running. Also improved a bit the close lid func (no need to pause the SPU).
Also added basic support for the SPI power management device.
2009-02-09 17:18:58 +00:00
zeromus eedd91854f rasterize: clean up some interactions between translucent polyids and shadows 2009-02-09 02:22:00 +00:00
zeromus 56eb522142 rasterize: stencil shadows 2009-02-09 01:32:47 +00:00
zeromus d50d5720e7 rasterize: fix same transparent-translucent blending on same polyids 2009-02-09 00:51:19 +00:00
zeromus 22e651884a rasterize: a trivial optimization which i had been itching to make 2009-02-09 00:23:17 +00:00
zeromus 852ede072a rasterize: fixes to depth buffering. now w- and z- buffer both work. also update version to 1.9.2 2009-02-08 23:38:21 +00:00
zeromus be2a4ba077 rasterize: clipping works the way it should now. 2009-02-08 22:52:10 +00:00
mtabachenko 0653b9ec11 winport:
- fix Intel C++ project;
2009-02-08 21:42:16 +00:00
luigi__ 920be714ac Stub implementation for ARM7 SWI #7 (Sleep), by writing 0xC0 to HALTCNT, exactly as on the DS.
TODO: implement HALTCNT at the MMU side.
2009-02-08 21:38:30 +00:00
zeromus 650fa47468 fix to authors file 2009-02-08 21:29:40 +00:00
yabause 9668f3014f Added some missing files to windows port. 2009-02-08 15:45:22 +00:00
yabause b5e4481313 s/0.10/0.9.1/ 2009-02-08 14:35:05 +00:00
luigi__ f6c6d12fd9 The output sound buffer is now zeroed out before mixing, that prevents noise when the SPU is disabled.
Cleaned up the SPU read/write funcs (removed useless switch statements).
2009-02-08 11:49:56 +00:00
zeromus dcd2d76e96 rasterize: fix the most serious clipping issues which rendered games unplayable. now they are merely ugly 2009-02-08 05:55:07 +00:00
riccardom 5219aca9dd Fix gcc compilation as suggested by zero on irc. 2009-02-07 17:45:33 +00:00
luigi__ 21c2b4ebfc oops... forgot to remove something. Never mind. 2009-02-07 17:20:13 +00:00
luigi__ e3f4325160 Fixed the texcoord generation mode 2 (normal).
I know it's strange, but it seems the transform must be applied on the raw texcoord val, not on the floating-point one.
2009-02-07 17:19:26 +00:00
luigi__ 1029997586 Added support for the polygon ID shit, using the stencil buffer.
I also changed the values used when rendering opaque polygons or shadows, so they don't interfer with the translucent polygons.
We can now close the bug report #2488334 for good!
2009-02-07 14:18:51 +00:00
zeromus cb70fb5af6 rasterize: better clipping. still a horrible bug somewhere, and w-buffer doesnt work 2009-02-07 10:11:18 +00:00
zeromus 07055b389c rasterize: first attempt at clipping. works well, but still glitches 2009-02-07 06:56:07 +00:00
zeromus 410143f6b5 rasterize: I dont think it made sense to interpolate material alpha. just one value per poly 2009-02-06 17:31:24 +00:00
zeromus e2f324c466 nope, my way is much faster, and clearer to boot 2009-02-06 16:51:00 +00:00
luigi__ 9c622b790f Oops, somebody removed my triangle-strip vertex submitting, probably not on purpose. 2009-02-06 15:13:16 +00:00
luigi__ 30fe4c5d0d Removed an assert which broke SM64DS. 2009-02-06 15:06:30 +00:00
zeromus de0b2d6dc9 rasterize: z-buffering and more accurate blending 2009-02-06 09:28:01 +00:00
zeromus 6118e62c10 fix a tiny error in the ogl renderer state caching 2009-02-06 06:50:40 +00:00
zeromus a73e0bf6a2 rasterize: handle polyids, improve transparency logic 2009-02-06 04:56:14 +00:00
zeromus a0940cad34 rasterize: improve texturing precision 2009-02-06 04:14:11 +00:00
luigi__ cd962b82e4 Better culling (thanks to sgstair).
Changed the vertex submitting method as I did for OGLRender. The clockwise-defined triangles are re-ordered as the renderer doesn't seem to like them.
And last, added SoftRast before the function names, as I had to do with OGLRender.
2009-02-05 21:52:58 +00:00
luigi__ 47fed9080a Seems Resedit had a problem saving this bitmap :/ 2009-02-05 15:56:01 +00:00
luigi__ aefe74fb0e Added a 20x20 background bitmap.
(Will be used in the new viewers)
2009-02-05 15:46:57 +00:00
zeromus 26abbe2f7f rasterizer: fix texture sampling issues and drawing of back faces 2009-02-05 10:16:19 +00:00
luigi__ 6a4cbf19c4 Again some adjustments to the BG map viewer template. 2009-02-04 21:33:00 +00:00
luigi__ 197d126736 Changed a bit the new bg map viewer pattern. 2009-02-04 20:47:26 +00:00
riccardom 228fb78696 Declare variables in the same order they are initialized to fix a gcc warning. 2009-02-04 19:39:11 +00:00
riccardom 7911585bdc Make a function static. 2009-02-04 19:38:23 +00:00
luigi__ e67704d5b7 Changed the vertex submitting method: all the polys are rendered as triangles, so the vertex number can be anything you want. It doesn't seem to cause glitches.
It'll probably be required for clipping, as we'll need replacing clipping vertices properly, like the DS does.
2009-02-04 19:14:13 +00:00
zeromus eca3d75efd rasterize: fix off by one texel error 2009-02-04 03:28:50 +00:00
zeromus 8b24e2c386 didnt mean to leave texture dumping enabled 2009-02-04 02:45:38 +00:00
zeromus 33be370fe6 rasterizer: more correct texturing and alpha blending 2009-02-04 02:34:07 +00:00
luigi__ ac68f0317f Added the template of the new map viewer. I'll start coding it tomorrow.
(For info, you shouldn't commit resource.h after having just saved it with VS just to test Resedit, it gives me conflicts with TortoiseSVN, and Resedit can still open it. It just annoys me. Thank you for your understanding.)
2009-02-03 22:32:29 +00:00
mtabachenko c070b10034 - opps, forgot remove it 2009-02-03 22:26:45 +00:00
mtabachenko 23f54c7d71 moved timers id for Windows port in common.h :) 2009-02-03 22:26:01 +00:00
zeromus 3d7cfba55f saving from vs2005 once more. see how resedit likes it 2009-02-03 22:04:36 +00:00