win32: pass #1 of adding snes9x input configuration - input binding system and dialog implemented, meshed with our directinput joystick system for rumble support. I have no rumble pad; can someone test it?
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@ -572,6 +572,10 @@
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath=".\main.h"
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>
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</File>
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<File
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RelativePath=".\mapView.cpp"
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>
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File diff suppressed because it is too large
Load Diff
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@ -1,78 +1,325 @@
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/* Copyright (C) 2006 yopyop
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yopyop156@ifrance.com
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yopyop156.ifrance.com
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Copyright (C) 2006-2008 DeSmuME team
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This file is part of DeSmuME
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DeSmuME is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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DeSmuME is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with DeSmuME; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _INPUT_DX_
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#define _INPUT_DX_
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#define DIRECTINPUT_VERSION 0x0800
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#include "../common.h"
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#include "../types.h"
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#include "directx/dinput.h"
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#define MAXKEYPAD 15
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typedef void (*INPUTPROC)(BOOL, LPSTR);
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class DI_CLASS
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{
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friend BOOL CALLBACK EnumCallback(LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef);
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friend BOOL CALLBACK EnumObjects(const DIDEVICEOBJECTINSTANCE* pdidoi,VOID* pContext);
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public:
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char JoystickName[255];
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BOOL Feedback;
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LPDIRECTINPUTDEVICE8 EnumDevices(LPDIRECTINPUT8 pDI);
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protected:
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BOOL CALLBACK EnumCallback(LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef);
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BOOL CALLBACK EnumObjects(const DIDEVICEOBJECTINSTANCE* pdidoi,VOID* pContext);
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};
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class INPUTCLASS : private DI_CLASS
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{
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private:
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HWND hParentWnd;
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BOOL paused;
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char cDIBuf[512];
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LPDIRECTINPUT8 pDI;
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LPDIRECTINPUTDEVICE8 pKeyboard;
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LPDIRECTINPUTDEVICE8 pJoystick;
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DIDEVCAPS DIJoycap;
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LPDIRECTINPUTEFFECT pEffect;
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INPUTPROC inputProc;
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public:
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INPUTCLASS();
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~INPUTCLASS();
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BOOL Init(HWND hParentWnd, INPUTPROC inputProc);
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BOOL JoystickEnabled();
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void JoystickFeedback(BOOL on);
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void process();
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};
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// ========== emu input
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extern void InputConfig(HWND hwnd);
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extern void NDS_inputInit();
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extern void NDS_inputPost(BOOL paused, LPSTR buf);
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extern u16 keyPad[MAXKEYPAD];
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#endif
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///* This file is part of DeSmuME, derived from several files in Snes9x 1.51 which are
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// licensed under the terms supplied at the end of this file (for the terms are very long!)
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// Differences from that baseline version are:
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//
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// Copyright (C) 2009 DeSmuME team
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//
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// DeSmuME is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// DeSmuME is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with DeSmuME; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//*/
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#ifndef INPUTDX_INCLUDED
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#define INPUTDX_INCLUDED
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void InitInputCustomControl(void);
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HWND CreateInputCustom(HWND hwndParent);
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void InitKeyCustomControl(void);
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HWND CreateKeyCustom(HWND hwndParent);
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typedef struct
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{
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COLORREF crForeGnd; // Foreground text colour
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COLORREF crBackGnd; // Background text colour
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HFONT hFont; // The font
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HWND hwnd; // The control's window handle
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} InputCust;
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COLORREF CheckButtonKey( WORD Key);
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COLORREF CheckHotKey( WORD Key, int modifiers);
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InputCust * GetInputCustom(HWND hwnd);
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#define CUSTKEY_ALT_MASK 0x01
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#define CUSTKEY_CTRL_MASK 0x02
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#define CUSTKEY_SHIFT_MASK 0x04
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struct SCustomKey {
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WORD key;
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WORD modifiers;
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};
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struct SCustomKeys {
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SCustomKey SpeedUp;
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SCustomKey SpeedDown;
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SCustomKey Pause;
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SCustomKey FrameAdvance;
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SCustomKey SkipUp;
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SCustomKey SkipDown;
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SCustomKey ScopeTurbo;
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SCustomKey ScopePause;
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SCustomKey FrameCount;
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SCustomKey ReadOnly;
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SCustomKey Save [10];
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SCustomKey Load [10];
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SCustomKey FastForward;
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SCustomKey ShowPressed;
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SCustomKey SaveScreenShot;
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SCustomKey SlotPlus;
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SCustomKey SlotMinus;
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SCustomKey SlotSave;
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SCustomKey SlotLoad;
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SCustomKey BGL1;
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SCustomKey BGL2;
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SCustomKey BGL3;
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SCustomKey BGL4;
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SCustomKey BGL5;
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SCustomKey ClippingWindows;
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// SCustomKey BGLHack;
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SCustomKey Transparency;
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SCustomKey HDMA;
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SCustomKey GLCube;
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// SCustomKey InterpMode7;
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SCustomKey JoypadSwap;
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SCustomKey SwitchControllers;
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SCustomKey TurboA, TurboB, TurboY, TurboX, TurboL, TurboR, TurboStart, TurboSelect, TurboLeft, TurboUp, TurboRight, TurboDown;
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SCustomKey SelectSave [10];
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SCustomKey ResetGame;
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SCustomKey ToggleCheats;
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SCustomKey ToggleSound [8];
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SCustomKey ToggleMacro [8];
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SCustomKey EditMacro;
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};
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struct SJoypad {
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BOOL Enabled;
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WORD Left;
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WORD Right;
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WORD Up;
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WORD Down;
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WORD Left_Up;
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WORD Left_Down;
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WORD Right_Up;
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WORD Right_Down;
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WORD Start;
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WORD Select;
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WORD Lid;
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WORD Debug;
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WORD A;
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WORD B;
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WORD X;
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WORD Y;
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WORD L;
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WORD R;
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};
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#define LEFT_MASK 0x0001
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#define RIGHT_MASK 0x0002
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#define UP_MASK 0x0004
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#define DOWN_MASK 0x0008
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#define START_MASK 0x0010
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#define SELECT_MASK 0x0020
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#define LID_MASK 0x0040
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#define DEBUG_MASK 0x0080
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#define A_MASK 0x0100
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#define B_MASK 0x0200
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#define X_MASK 0x0400
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#define Y_MASK 0x0800
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#define L_MASK 0x1000
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#define R_MASK 0x2000
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struct SJoyState{
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bool Attached;
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//JOYCAPS Caps;
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int Threshold;
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bool Left;
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bool Right;
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bool Up;
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bool Down;
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bool PovLeft;
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bool PovRight;
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bool PovUp;
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bool PovDown;
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bool PovDnLeft;
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bool PovDnRight;
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bool PovUpLeft;
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bool PovUpRight;
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bool RUp;
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bool RDown;
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bool UUp;
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bool UDown;
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bool VUp;
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bool VDown;
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bool ZUp;
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bool ZDown;
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bool Button[32];
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};
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extern SJoypad Joypad[16];
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extern SJoypad ToggleJoypadStorage[8];
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extern SCustomKeys CustomKeys;
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extern SJoypad TurboToggleJoypadStorage[8];
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#endif
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/**********************************************************************************
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
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Jerremy Koot (jkoot@snes9x.com)
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(c) Copyright 2002 - 2004 Matthew Kendora
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(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
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(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
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(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
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(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
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Kris Bleakley (codeviolation@hotmail.com)
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(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
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Nach (n-a-c-h@users.sourceforge.net),
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zones (kasumitokoduck@yahoo.com)
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(c) Copyright 2006 - 2007 nitsuja
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BS-X C emulator code
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(c) Copyright 2005 - 2006 Dreamer Nom,
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zones
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C4 x86 assembler and some C emulation code
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(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
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Nach,
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zsKnight (zsknight@zsnes.com)
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C4 C++ code
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(c) Copyright 2003 - 2006 Brad Jorsch,
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Nach
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DSP-1 emulator code
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(c) Copyright 1998 - 2006 _Demo_,
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Andreas Naive (andreasnaive@gmail.com)
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Gary Henderson,
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Ivar (ivar@snes9x.com),
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John Weidman,
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Kris Bleakley,
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Matthew Kendora,
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Nach,
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neviksti (neviksti@hotmail.com)
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DSP-2 emulator code
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(c) Copyright 2003 John Weidman,
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Kris Bleakley,
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Lord Nightmare (lord_nightmare@users.sourceforge.net),
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Matthew Kendora,
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neviksti
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DSP-3 emulator code
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(c) Copyright 2003 - 2006 John Weidman,
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Kris Bleakley,
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Lancer,
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z80 gaiden
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DSP-4 emulator code
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(c) Copyright 2004 - 2006 Dreamer Nom,
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John Weidman,
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Kris Bleakley,
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Nach,
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z80 gaiden
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OBC1 emulator code
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(c) Copyright 2001 - 2004 zsKnight,
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pagefault (pagefault@zsnes.com),
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Kris Bleakley,
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Ported from x86 assembler to C by sanmaiwashi
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SPC7110 and RTC C++ emulator code
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(c) Copyright 2002 Matthew Kendora with research by
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zsKnight,
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John Weidman,
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Dark Force
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S-DD1 C emulator code
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(c) Copyright 2003 Brad Jorsch with research by
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Andreas Naive,
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John Weidman
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S-RTC C emulator code
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(c) Copyright 2001-2006 byuu,
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John Weidman
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ST010 C++ emulator code
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(c) Copyright 2003 Feather,
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John Weidman,
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Kris Bleakley,
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Matthew Kendora
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Super FX x86 assembler emulator code
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(c) Copyright 1998 - 2003 _Demo_,
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pagefault,
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zsKnight,
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Super FX C emulator code
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(c) Copyright 1997 - 1999 Ivar,
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Gary Henderson,
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John Weidman
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Sound DSP emulator code is derived from SNEeSe and OpenSPC:
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(c) Copyright 1998 - 2003 Brad Martin
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(c) Copyright 1998 - 2006 Charles Bilyue'
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SH assembler code partly based on x86 assembler code
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(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
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2xSaI filter
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(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
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HQ2x, HQ3x, HQ4x filters
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(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
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Win32 GUI code
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(c) Copyright 2003 - 2006 blip,
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funkyass,
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Matthew Kendora,
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Nach,
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nitsuja
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Mac OS GUI code
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(c) Copyright 1998 - 2001 John Stiles
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(c) Copyright 2001 - 2007 zones
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Specific ports contains the works of other authors. See headers in
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individual files.
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Snes9x homepage: http://www.snes9x.com
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Permission to use, copy, modify and/or distribute Snes9x in both binary
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and source form, for non-commercial purposes, is hereby granted without
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fee, providing that this license information and copyright notice appear
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with all copies and any derived work.
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This software is provided 'as-is', without any express or implied
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warranty. In no event shall the authors be held liable for any damages
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arising from the use of this software or it's derivatives.
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Snes9x is freeware for PERSONAL USE only. Commercial users should
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seek permission of the copyright holders first. Commercial use includes,
|
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but is not limited to, charging money for Snes9x or software derived from
|
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Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
|
||||
using Snes9x as a promotion for your commercial product.
|
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The copyright holders request that bug fixes and improvements to the code
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should be forwarded to them so everyone can benefit from the modifications
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in future versions.
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Super NES and Super Nintendo Entertainment System are trademarks of
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Nintendo Co., Limited and its subsidiary companies.
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**********************************************************************************/
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|
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@ -116,7 +116,7 @@ LPDIRECTDRAWCLIPPER lpDDClipPrimary=NULL;
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LPDIRECTDRAWCLIPPER lpDDClipBack=NULL;
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//===================== Input vars
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INPUTCLASS *input = NULL;
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//INPUTCLASS *input = NULL;
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#ifndef EXPERIMENTAL_GBASLOT
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/* The compact flash disk image file */
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@ -814,7 +814,10 @@ DWORD WINAPI run()
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// if (!skipnextframe)
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// {
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input->process();
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//input->process();
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//TODO INPUT
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void input_process();
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input_process();
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if (FpsDisplay) osd->addFixed(0, 5, "%02d Fps", fps);
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osd->update();
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@ -1141,6 +1144,8 @@ int WINAPI WinMain (HINSTANCE hThisInstance,
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}
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InitializeCriticalSection(&win_sync);
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InitInputCustomControl();
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InitKeyCustomControl();
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#ifdef GDB_STUB
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gdbstub_handle_t arm9_gdb_stub;
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@ -1282,13 +1287,16 @@ int WINAPI WinMain (HINSTANCE hThisInstance,
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LOG("Init NDS\n");
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input = new INPUTCLASS();
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if (!input->Init(MainWindow->getHWnd(), &NDS_inputPost))
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{
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MessageBox(NULL, "Error DXInput init\n", "DeSmuME", MB_OK);
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exit(-1);
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}
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NDS_inputInit();
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//input = new INPUTCLASS();
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//if (!input->Init(MainWindow->getHWnd(), &NDS_inputPost))
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//{
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// MessageBox(NULL, "Error DXInput init\n", "DeSmuME", MB_OK);
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// exit(-1);
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//}
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//NDS_inputInit();
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void input_init();
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input_init();
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ViewDisasm_ARM7 = new TOOLSCLASS(hThisInstance, IDD_DESASSEMBLEUR_VIEWER7, (DLGPROC) ViewDisasm_ARM7Proc);
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ViewDisasm_ARM9 = new TOOLSCLASS(hThisInstance, IDD_DESASSEMBLEUR_VIEWER9, (DLGPROC) ViewDisasm_ARM9Proc);
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@ -1456,7 +1464,7 @@ int WINAPI WinMain (HINSTANCE hThisInstance,
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#ifdef DEBUG
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//LogStop();
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#endif
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if (input!=NULL) delete input;
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//if (input!=NULL) delete input;
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if (ViewLights!=NULL) delete ViewLights;
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if (ViewMatrices!=NULL) delete ViewMatrices;
|
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if (ViewOAM!=NULL) delete ViewOAM;
|
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|
@ -2418,7 +2426,9 @@ LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM
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tpaused=true;
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NDS_Pause();
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}
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InputConfig(hwnd);
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//InputConfig(hwnd);
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void RunInputConfig();
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RunInputConfig();
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if (tpaused)
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NDS_UnPause();
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}
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|
|
|
@ -0,0 +1,7 @@
|
|||
#ifndef _MAIN_H_
|
||||
#define _MAIN_H_
|
||||
|
||||
#include "CWindow.h"
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extern WINCLASS *MainWindow;
|
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|
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#endif
|
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@ -16,7 +16,6 @@
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#define IDC_AUTO_UPDATE 108
|
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#define IDM_MEMORY 109
|
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#define IDM_DISASSEMBLER 110
|
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#define IDC_AUTO_UPDATE2 111
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#define IDD_3DSETTINGS 111
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#define IDM_GAME_INFO 111
|
||||
#define IDD_GBASLOT 113
|
||||
|
@ -208,7 +207,6 @@
|
|||
#define IDC_AUTOUPDATE_ASM 1018
|
||||
#define IDC_BGMAP_PRIO 1018
|
||||
#define IDC_BGMAP_PAL 1019
|
||||
#define IDC_VISIBLE 1019
|
||||
#define IDC_BGMAP_SIZE 1020
|
||||
#define IDC_IPCFIFO9 1020
|
||||
#define IDC_BGMAP_SCROLL 1021
|
||||
|
@ -382,7 +380,6 @@
|
|||
#define IDC_LIGHT_VIEWER_LIGHT3COLOR_COLORCTRL 1332
|
||||
#define IDC_LIGHT_VIEWER_LIGHT3COLOR_EDIT 1333
|
||||
#define IDC_LIGHT_VIEWER_LIGHT3VECTOR_EDIT 1334
|
||||
#define IDM_ABOUT 40003
|
||||
#define ACCEL_P 40004
|
||||
#define ACCEL_SPACEBAR 40005
|
||||
#define ACCEL_N 40007
|
||||
|
@ -403,7 +400,6 @@
|
|||
#define ACCEL_9 40030
|
||||
#define ACCEL_CTRL_O 40032
|
||||
#define ID_FILE_RECENTROM 40034
|
||||
#define IDC_SAVETYPE7 40037
|
||||
#define IDM_DEFSIZE 40038
|
||||
#define IDM_3DCONFIG 40040
|
||||
#define IDM_GBASLOT 40042
|
||||
|
@ -411,3 +407,46 @@
|
|||
#define IDC_BGMAP_ROTSCALEPARAMS 40051
|
||||
#define IDM_CHEATS_SEARCH 40051
|
||||
#define IDC_BGMAP_ROTSCALE 40052
|
||||
#define IDC_LABEL_UP 50000
|
||||
#define IDC_LABEL_RIGHT 50001
|
||||
#define IDC_LABEL_LEFT 50002
|
||||
#define IDC_LABEL_DOWN 50003
|
||||
#define IDC_LABEL_A 50004
|
||||
#define IDC_LABEL_X 50005
|
||||
#define IDC_LABEL_B 50006
|
||||
#define IDC_LABEL_Y 50007
|
||||
#define IDC_LABEL_L 50008
|
||||
#define IDC_LABEL_START 50009
|
||||
#define IDC_LABEL_R 50010
|
||||
#define IDC_LABEL_SELECT 50011
|
||||
#define IDC_LABEL_UPLEFT 50012
|
||||
#define IDC_LABEL_DOWNRIGHT 50013
|
||||
#define IDC_LABEL_UPRIGHT 50014
|
||||
#define IDC_LABEL_DOWNLEFT 50015
|
||||
#define IDC_ALLOWLEFTRIGHT 50016
|
||||
#define IDC_LABEL_X3 50017
|
||||
#define IDC_LABEL_X2 50018
|
||||
#define IDC_DEBUG 50019
|
||||
#define IDC_UP 50020
|
||||
#define IDC_LEFT 50021
|
||||
#define IDC_DOWN 50022
|
||||
#define IDC_RIGHT 50023
|
||||
#define IDC_B 50024
|
||||
#define IDC_A 50025
|
||||
#define IDC_Y 50026
|
||||
#define IDC_X 50027
|
||||
#define IDC_START 50028
|
||||
#define IDC_SELECT 50029
|
||||
#define IDC_L 50030
|
||||
#define IDC_R 50031
|
||||
#define IDC_UPLEFT 50032
|
||||
#define IDC_UPRIGHT 50033
|
||||
#define IDC_DWNRIGHT 50034
|
||||
#define IDC_DWNLEFT 50035
|
||||
#define IDC_LABEL_BLUE 50036
|
||||
#define IDC_LID 50037
|
||||
#define IDD_INPUTCONFIG 50038
|
||||
#define IDC_SAVETYPE7 40037
|
||||
#define IDC_AUTO_UPDATE2 111
|
||||
#define IDC_VISIBLE 1019
|
||||
#define IDM_ABOUT 40003
|
||||
|
|
|
@ -2271,6 +2271,53 @@ BEGIN
|
|||
LTEXT "secs", IDC_STATIC, 428, 167, 16, 8, SS_LEFT
|
||||
END
|
||||
|
||||
IDD_INPUTCONFIG DIALOGEX 0, 0, 339, 148
|
||||
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION | WS_SYSMENU
|
||||
CAPTION "Control Config"
|
||||
FONT 8, "MS Shell Dlg", 400, 0, 0x1
|
||||
BEGIN
|
||||
CONTROL "WOG!",IDC_UP,"InputCustom",WS_TABSTOP,52,15,71,12,WS_EX_CLIENTEDGE
|
||||
CONTROL "",IDC_LEFT,"InputCustom",WS_TABSTOP,52,29,71,12,WS_EX_CLIENTEDGE
|
||||
CONTROL "",IDC_DOWN,"InputCustom",WS_TABSTOP,52,42,71,12,WS_EX_CLIENTEDGE
|
||||
CONTROL "",IDC_RIGHT,"InputCustom",WS_TABSTOP,52,55,71,12,WS_EX_CLIENTEDGE
|
||||
CONTROL "",IDC_B,"InputCustom",WS_TABSTOP,52,68,71,12,WS_EX_CLIENTEDGE
|
||||
CONTROL "",IDC_A,"InputCustom",WS_TABSTOP,52,81,71,12,WS_EX_CLIENTEDGE
|
||||
CONTROL "",IDC_Y,"InputCustom",WS_TABSTOP,52,94,71,12,WS_EX_CLIENTEDGE
|
||||
CONTROL "",IDC_X,"InputCustom",WS_TABSTOP,52,107,71,12,WS_EX_CLIENTEDGE
|
||||
CONTROL " ",IDC_START,"InputCustom",WS_TABSTOP,163,15,71,12,WS_EX_CLIENTEDGE
|
||||
CONTROL " ",IDC_SELECT,"InputCustom",WS_TABSTOP,163,29,71,12,WS_EX_CLIENTEDGE
|
||||
CONTROL " ",IDC_L,"InputCustom",WS_TABSTOP,163,42,71,12,WS_EX_CLIENTEDGE
|
||||
CONTROL " ",IDC_R,"InputCustom",WS_TABSTOP,163,55,71,12,WS_EX_CLIENTEDGE
|
||||
CONTROL " ",IDC_UPLEFT,"InputCustom",WS_DISABLED | WS_TABSTOP,163,68,71,12,WS_EX_CLIENTEDGE
|
||||
CONTROL " ",IDC_UPRIGHT,"InputCustom",WS_DISABLED | WS_TABSTOP,163,81,71,12,WS_EX_CLIENTEDGE
|
||||
CONTROL " ",IDC_DWNRIGHT,"InputCustom",WS_DISABLED | WS_TABSTOP,163,94,71,12,WS_EX_CLIENTEDGE
|
||||
CONTROL " ",IDC_DWNLEFT,"InputCustom",WS_DISABLED | WS_TABSTOP,163,107,71,12,WS_EX_CLIENTEDGE
|
||||
PUSHBUTTON "Cancel",IDCANCEL,293,119,39,14
|
||||
PUSHBUTTON "OK",IDOK,245,119,41,14
|
||||
LTEXT "Blue means the button is already mapped.\nPink means it conflicts with a custom hotkey.\nRed means it's reserved by Windows.\nButtons can be disabled using Escape.\nGrayed buttons arent supported yet (sorry!)",IDC_LABEL_BLUE,246,10,80,88
|
||||
RTEXT "UP",IDC_LABEL_UP,10,18,38,8
|
||||
RTEXT "RIGHT",IDC_LABEL_RIGHT,8,58,41,8
|
||||
RTEXT "LEFT",IDC_LABEL_LEFT,11,31,37,8
|
||||
RTEXT "DOWN",IDC_LABEL_DOWN,10,45,39,8
|
||||
RTEXT "A",IDC_LABEL_A,10,83,38,8
|
||||
RTEXT "X",IDC_LABEL_X,8,109,39,8
|
||||
RTEXT "B",IDC_LABEL_B,11,71,37,8
|
||||
RTEXT "Y",IDC_LABEL_Y,8,97,40,8
|
||||
RTEXT "L",IDC_LABEL_L,136,44,24,8
|
||||
RTEXT "START",IDC_LABEL_START,136,18,24,8
|
||||
RTEXT "R",IDC_LABEL_R,136,57,24,8
|
||||
RTEXT "SELECT",IDC_LABEL_SELECT,132,31,28,8
|
||||
RTEXT "UP LEFT",IDC_LABEL_UPLEFT,130,71,30,8
|
||||
RTEXT "DN RIGHT",IDC_LABEL_DOWNRIGHT,124,97,36,8
|
||||
RTEXT "UP RIGHT",IDC_LABEL_UPRIGHT,124,84,36,8
|
||||
RTEXT "DN LEFT",IDC_LABEL_DOWNLEFT,129,109,31,8
|
||||
CONTROL "Allow Left+Rt/Up+Dn",IDC_ALLOWLEFTRIGHT,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,245,102,87,11
|
||||
GROUPBOX "Buttons",IDC_STATIC,7,7,234,129,0,WS_EX_TRANSPARENT
|
||||
CONTROL "",IDC_LID,"InputCustom",WS_TABSTOP,52,120,71,12,WS_EX_CLIENTEDGE
|
||||
RTEXT "LID",IDC_LABEL_X2,8,121,39,8
|
||||
RTEXT "DEBUG",IDC_LABEL_X3,127,123,29,8
|
||||
CONTROL " ",IDC_DEBUG,"InputCustom",WS_DISABLED | WS_TABSTOP,163,120,71,12,WS_EX_CLIENTEDGE
|
||||
END
|
||||
|
||||
|
||||
//
|
||||
|
|
Loading…
Reference in New Issue