rasterize: better clipping. still a horrible bug somewhere, and w-buffer doesnt work

This commit is contained in:
zeromus 2009-02-07 10:11:18 +00:00
parent 07055b389c
commit cb70fb5af6
1 changed files with 106 additions and 46 deletions

View File

@ -110,6 +110,7 @@ struct PolyAttr
bool decalMode;
bool translucentDepthWrite;
bool drawBackPlaneIntersectingPolys;
u8 polyid;
u8 alpha;
@ -131,6 +132,7 @@ struct PolyAttr
translucentDepthWrite = BIT11(val);
polyid = (polyAttr>>24)&0x3F;
alpha = (polyAttr>>16)&0x1F;
drawBackPlaneIntersectingPolys = BIT12(val);
}
} polyAttr;
@ -277,6 +279,8 @@ struct Shader
dst.color.components.b = modulate_table[texColor.components.b][materialColor.components.b];
dst.color.components.a = modulate_table[texColor.components.a][materialColor.components.a];
//dst.color = materialColor;
//dst.color.color = polynum;
//dst.color.components.a = 31;
break;
case 1: //decal
case 2:
@ -449,7 +453,6 @@ static void triangle_from_devmaster()
i_w.init(minx,miny); i_z.init(minx,miny);
i_invw.init(minx,miny);
for(int y = miny; y < maxy; y++)
{
//HACK - bad screen clipping
@ -665,21 +668,21 @@ static struct TClippedPoly
{
int type;
POLY* poly;
VERT clipVerts[5];
VERT clipVerts[16]; //how many? i cant imagine having more than 6
} clippedPolys[POLYLIST_SIZE*2];
static int clippedPolyCounter;
TClippedPoly tempClippedPoly;
TClippedPoly outClippedPoly;
static const float CLIP_LIMIT = 1024;
template<typename T>
static T interpolate(const T& x0, const T& x1, const float ratio) {
return (float)x0 * (1-ratio) + (float)x1 * ratio;
return x0 + (float)(x1-x0) * (ratio);
}
bool KILLED = false;
static VERT clipPoint(VERT* inside, VERT* outside, int coord)
{
VERT ret;
@ -687,11 +690,25 @@ static VERT clipPoint(VERT* inside, VERT* outside, int coord)
float coord_inside = inside->coord[coord];
float coord_outside = outside->coord[coord];
float distance = coord_outside - coord_inside;
float distance = fabs(coord_outside - coord_inside);
float insideAmount;
float limit;
if(coord_outside < -CLIP_LIMIT) { limit = -CLIP_LIMIT; insideAmount = CLIP_LIMIT+coord_inside; }
else { limit = CLIP_LIMIT; insideAmount = CLIP_LIMIT-coord_inside; }
if(coord_outside < 0) { limit = 0; insideAmount = coord_inside; }
else { limit = 1; insideAmount = 1-coord_inside; }
//??? HACK ???
if(distance<0.01) {
//a special case: to avoid funny math, if the points are close to each other then just pick the inside point
//after clamping it
ret = *inside;
ret.coord[coord] = limit;
return ret;
}
if(distance>1000) {
KILLED = true;
}
float t = insideAmount / distance;
#define INTERP(X) ret.##X = interpolate(inside->##X,outside->##X,t);
@ -699,6 +716,8 @@ static VERT clipPoint(VERT* inside, VERT* outside, int coord)
INTERP(coord[0]); INTERP(coord[1]); INTERP(coord[2]); INTERP(coord[3]);
INTERP(texcoord[0]); INTERP(texcoord[1]);
//this seems like a prudent measure to make sure that math doesnt make a point pop back out
//of the clip volume through interpolation
ret.coord[coord] = limit;
return ret;
@ -709,44 +728,50 @@ static VERT clipPoint(VERT* inside, VERT* outside, int coord)
#define CLIPLOG(X)
#define CLIPLOG2(X,Y,Z)
static bool clipped;
static void clipSegmentVsPlane(VERT** verts, const int coord, float x)
{
bool out0, out1;
if(x<0) out0 = verts[0]->coord[coord] < -CLIP_LIMIT;
else out0 = verts[0]->coord[coord] > CLIP_LIMIT;
if(x<0) out1 = verts[1]->coord[coord] < -CLIP_LIMIT;
else out1 = verts[1]->coord[coord] > CLIP_LIMIT;
if(x==0)
out0 = verts[0]->coord[coord] < 0;
else
out0 = verts[0]->coord[coord] > 1;
if(x==0)
out1 = verts[1]->coord[coord] < 0;
else
out1 = verts[1]->coord[coord] > 1;
if(outClippedPoly.type>5)
if(out0 || out1)
{
int zzz=9;
clipped = true;
}
//both outside: insert no points
if(out0 && out1) {
CLIPLOG(" both outside\n");
return;
}
//both inside: insert the second point
//both inside: insert the first point
if(!out0 && !out1)
{
CLIPLOG(" both inside\n");
outClippedPoly.clipVerts[outClippedPoly.type++] = *verts[1];
outClippedPoly.clipVerts[outClippedPoly.type++] = *verts[0];
}
//exiting volume: insert the clipped point
//exiting volume: insert the clipped point and the first (interior) point
if(!out0 && out1)
{
CLIPLOG(" exiting\n");
outClippedPoly.clipVerts[outClippedPoly.type++] = *verts[0];
outClippedPoly.clipVerts[outClippedPoly.type++] = clipPoint(verts[0],verts[1], coord);
}
//entering volume: insert clipped point and second point
//entering volume: insert clipped point
if(out0 && !out1) {
CLIPLOG(" entering\n");
outClippedPoly.clipVerts[outClippedPoly.type++] = clipPoint(verts[1],verts[0], coord);
outClippedPoly.clipVerts[outClippedPoly.type++] = *verts[1];
}
if(outClippedPoly.type>5)
@ -757,7 +782,7 @@ static void clipSegmentVsPlane(VERT** verts, const int coord, float x)
static void clipPolyVsPlane(const int coord, float x)
{
if(tempClippedPoly.type>=4)
if(tempClippedPoly.type<2)
{
int zzz=9;
}
@ -771,23 +796,37 @@ static void clipPolyVsPlane(const int coord, float x)
tempClippedPoly = outClippedPoly;
}
static void clipTriangle(POLY* poly)
static void clipTriangle(POLY* poly, int type)
{
tempClippedPoly.type = 3;
KILLED = false;
tempClippedPoly.type = type;
clipPolyVsPlane(0, -1);
clipPolyVsPlane(0, 0);
clipPolyVsPlane(0, 1);
clipPolyVsPlane(1, -1);
clipPolyVsPlane(1, 0);
clipPolyVsPlane(1, 1);
clipPolyVsPlane(2, -1);
clipPolyVsPlane(2, 1);
clipPolyVsPlane(2, 0);
if(tempClippedPoly.type > 5) {
int qqq=9;
clipped = false;
clipPolyVsPlane(2, 1);
bool clippedByBackPlane = clipped;
if(clippedByBackPlane)
{
int zzz=9;
}
if(tempClippedPoly.type < 5)
//TODO - we need to parameterize this back plane clipping
if(KILLED || clippedByBackPlane || tempClippedPoly.type < 3)
{
//a degenerate poly. we're not handling these right now
int zzz=9;
}
else if(tempClippedPoly.type < 4)
//ideally we would submit a quad here, but i'm not sure whether
//we can trust it to be planar or something like that. so i am sending everything non-try down to the triangle fan
{
clippedPolys[clippedPolyCounter] = tempClippedPoly;
clippedPolys[clippedPolyCounter].poly = poly;
@ -795,6 +834,9 @@ static void clipTriangle(POLY* poly)
}
else
{
//printf("clipping to a %d-vert poly\n",tempClippedPoly.type);
//return;
//turn into a triangle fan. no point even trying to make quads since those would have to get split anyway.
//well, maybe it could end up being faster.
for(int i=0;i<tempClippedPoly.type-2;i++)
@ -825,17 +867,18 @@ static void clipPoly(POLY* poly)
tempClippedPoly.clipVerts[0] = *verts[0];
tempClippedPoly.clipVerts[1] = *verts[1];
tempClippedPoly.clipVerts[2] = *verts[2];
clipTriangle(poly);
clipTriangle(poly,3);
} else
{
tempClippedPoly.clipVerts[0] = *verts[0];
tempClippedPoly.clipVerts[1] = *verts[1];
tempClippedPoly.clipVerts[2] = *verts[2];
clipTriangle(poly);
tempClippedPoly.clipVerts[0] = *verts[2];
tempClippedPoly.clipVerts[1] = *verts[3];
tempClippedPoly.clipVerts[2] = *verts[0];
clipTriangle(poly);
tempClippedPoly.clipVerts[3] = *verts[3];
clipTriangle(poly,4);
//tempClippedPoly.clipVerts[0] = *verts[2];
//tempClippedPoly.clipVerts[1] = *verts[3];
//tempClippedPoly.clipVerts[2] = *verts[0];
//clipTriangle(poly);
}
@ -854,27 +897,44 @@ static void SoftRastRender()
for(int i=0;i<256*192;i++)
screen[i] = clearFragment;
//perspective and viewport transforms
for(int i=0;i<gfx3d.vertlist->count;i++)
{
VERT &vert = gfx3d.vertlist->list[i];
if(i==851) {
int zzz=9;
}
vert.coord[0] = (vert.coord[0]+vert.coord[3]) / (2*vert.coord[3]);
vert.coord[1] = (vert.coord[1]+vert.coord[3]) / (2*vert.coord[3]);
vert.coord[2] = (vert.coord[2]+vert.coord[3]) / (2*vert.coord[3]);
}
//submit all polys to clipper
clippedPolyCounter = 0;
for(int i=0;i<gfx3d.polylist->count;i++)
{
clipPoly(&gfx3d.polylist->list[gfx3d.indexlist[i]]);
}
//perspective and viewport transforms
//viewport transforms
for(int i=0;i<clippedPolyCounter;i++)
{
TClippedPoly &poly = clippedPolys[i];
if(i==164) {
int zzz=9;
}
for(int j=0;j<poly.type;j++)
{
VERT &vert = poly.clipVerts[j];
//perspective division and viewport transform
vert.coord[0] = (vert.coord[0]+vert.coord[3])*256 / (2*vert.coord[3]) + 0;
vert.coord[1] = (vert.coord[1]+vert.coord[3])*192 / (2*vert.coord[3]) + 0;
vert.coord[2] = (vert.coord[2]+vert.coord[3]) / (2*vert.coord[3]);
vert.coord[3] *= 4096; //not sure about this
//accomodate errors in clipping. this shouldnt be necessary...
vert.coord[0] = max(0.0f,min(1.0f,vert.coord[0]));
vert.coord[1] = max(0.0f,min(1.0f,vert.coord[1]));
vert.coord[2] = max(0.0f,min(1.0f,vert.coord[2]));
vert.coord[0] *= 256;
vert.coord[1] *= 192;
//vert.coord[3] *= 4096; //not sure about this
}
}
@ -967,7 +1027,7 @@ static void SoftRastRender()
triangle_from_devmaster();
}
}
if(type == 3)
else if(type == 3)
{
if(backfacing)
{
@ -983,11 +1043,11 @@ static void SoftRastRender()
SubmitVertex(2,verts[0]);
triangle_from_devmaster();
}
}
} else printf("skipping type %d\n",type);
}
printf("rendered %d of %d polys after backface culling\n",gfx3d.polylist->count-culled,gfx3d.polylist->count);
// printf("rendered %d of %d polys after backface culling\n",gfx3d.polylist->count-culled,gfx3d.polylist->count);
}
//the old non-clipping renderer