oops... forgot to remove something. Never mind.
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@ -700,11 +700,6 @@ static void SetVertex()
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poly.polyAttr = polyAttr;
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poly.texParam = textureFormat;
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poly.texPalette = texturePalette;
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poly.averageDepth = getAverageDepth( vertlist->list[poly.vertIndexes[0]].coord,
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vertlist->list[poly.vertIndexes[1]].coord,
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vertlist->list[poly.vertIndexes[2]].coord,
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vertlist->list[poly.vertIndexes[3]].coord,
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poly.type);
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polylist->count++;
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}
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}
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