yabause
3206129d97
Merged 1397 into release branch to fix
...
http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=455749
2009-01-05 22:25:07 +00:00
yabause
9a0a853ab0
Merged 1377
2009-01-04 00:37:20 +00:00
yabause
453a550f1c
Merged 1362 into release
2009-01-04 00:21:22 +00:00
yabause
7ba1a53d5d
Merging 1313
2009-01-01 22:18:26 +00:00
yabause
bd55e67a3c
Reverting last change (sorry about this, but changes should
...
really go in trunk first)
2009-01-01 22:13:59 +00:00
luigi__
34f0bd9a80
Fixed the check for shaders availability.
2009-01-01 21:43:00 +00:00
zeromus
39f105b623
disable shaders in 0.9 release. reflect this in changelogs. change version number to 0.9
2009-01-01 21:24:32 +00:00
zeromus
608b50bf92
fix changelog to remove features which arent going to make it into 0.9
2009-01-01 19:29:53 +00:00
yabause
e3e4da645f
Merged 1341 and partially merged 1334
2008-12-31 15:09:56 +00:00
yabause
783edb2e39
Merged revision 1335 to 1337
2008-12-31 14:43:28 +00:00
yabause
c05ba29944
+ r1332
2008-12-30 23:47:39 +00:00
yabause
cbc2178379
Ooops... forgot 1328 in my previous merge :)
2008-12-30 21:49:16 +00:00
yabause
bfb718194d
Merged revisions 1321, 1322 and 1327
2008-12-30 21:46:04 +00:00
yabause
61857f8b59
Merging revisions 1314 to 1319 into release branch.
2008-12-30 21:20:05 +00:00
yabause
2ee306e67d
Merging r1306 (Fix up ARM9_struct definition.) into
...
release branch.
2008-12-30 15:16:43 +00:00
yabause
f40cec5177
Updating version number to 0.9 ... again :)
2008-12-30 14:49:44 +00:00
yabause
432170a3c3
Re-creating the release branch from r1302.
2008-12-30 14:37:44 +00:00
riccardom
d386158e49
Fix up ARM9_struct definition.
2008-12-30 13:43:32 +00:00
luigi__
d1502f5bee
The clear alpha is now the one selected by the game.
...
Removed the stencil blitting stuff, as it doesn't take care of whether the rear-plane is opaque or not (I left it commented if you've a good reason for re-enabling it).
2008-12-30 12:39:20 +00:00
luigi__
879586c4fa
The color effects are now correctly applied to the 3D layer.
...
3D/2D blending is now performed by the 2D core. This gives a speedup when the blending isn't enabled because the GetLine func doesn't have to perform any blending now.
2008-12-30 12:31:47 +00:00
zeromus
3c4f23cd39
- fix vs2005 project after asm file removal
...
- fix error in new fadein/fadeout table usage (pixels werent masked by 0x7FFF causing table overruns)
2008-12-30 05:01:30 +00:00
shashClp
2b345daffd
- Minimal fix to proper GFXFIFO parameter number handling
2008-12-30 04:22:33 +00:00
shashClp
9b770347c3
- Removed custom memcpy routines as they're slower than
...
the libc ones (check profiling numbers on the developers
list).
2008-12-30 02:32:48 +00:00
mtabachenko
e6b450ed9c
core:
...
- rewrited and moved memcpy_fast to new file (.asm) for compiling x86/x64 versions (sorry, if I broke others ports... check it please)
2008-12-30 00:37:38 +00:00
luigi__
a94765be35
Added tables to optimize fading.
...
The special effect for sprites was always blending, which broke fading on sprites. Fixed.
The fading is now applied to the backdrop color.
Fixed a bit the windows.
2008-12-29 22:11:26 +00:00
yabause
e9574701fb
Fixed automake files after removal of dev-cpp files.
2008-12-29 16:23:53 +00:00
riccardom
4ce84965f7
Cleanup a bit NDS_Reset().
2008-12-29 13:17:58 +00:00
riccardom
d3f1925769
Make a function static.
2008-12-29 13:06:42 +00:00
riccardom
1ffc0bc78a
Fix a couple of warnings.
2008-12-29 13:05:09 +00:00
yabause
7d0da6ca97
Fixed the sprintf problem.
...
See http://permalink.gmane.org/gmane.linux.debian.devel.general/135067
for details.
Thanks to debian games team for reporting :)
2008-12-29 12:50:55 +00:00
yabause
cfd9b3523c
Fixed compilation for linux:
...
- template stuff should be in .h files
- for some reason you can't use a static function pointer
as a template parameter
2008-12-29 12:44:15 +00:00
zeromus
be25d014cd
use template and forceinline magic to speed up rotated bgs. amounts to ~1fps on nsmb ingame. this helps so much because the gpu functions pass around TONS of parameters through bunches of functions and function pointers. there is much more to be done here, but anything tricky should wait for next release
2008-12-29 08:24:00 +00:00
zeromus
9e04b4eceb
fixed sprite window inefficiencies. Big speedup; major speedup in SPP. I do not know a good sprite window test case, so i had to test it by turning on sprite window for SPP in a hacky way, so keep your eyes peeled for problems. But even if there are problems, the old way of handling sprite window was unacceptable.
2008-12-29 07:26:15 +00:00
zeromus
b4a3551b1c
switch back to using templates for mmu 7/9 splitting. to make it worth the trouble, i also split the embedded bios functions in the same way
2008-12-29 01:32:58 +00:00
luigi__
b85473360b
Changed the types of the precalc tables as suggested by zeromus.
2008-12-28 23:56:05 +00:00
luigi__
e80bb110b3
A few optimizations to the ADPCM sound decoding func.
2008-12-28 23:40:15 +00:00
zeromus
e407e945a5
major speedup to 3d by using a different pixel format for retrieving opengl framebuffer!
2008-12-28 23:22:35 +00:00
gecko_reverse
008523a5ff
fixed compilation on osx
2008-12-28 20:12:44 +00:00
mtabachenko
84e6371f2d
fix compilation for windows
2008-12-28 19:03:27 +00:00
yabause
e074ab18e0
Fixing compilation for linux.
2008-12-28 19:01:21 +00:00
luigi__
49b10c65e3
Texturing shouldn't break anymore when changing the 3D core.
2008-12-28 18:53:22 +00:00
luigi__
a78eba5604
If OpenGL has already been inited, it won't be inited a second time now.
2008-12-28 18:33:36 +00:00
luigi__
bea0b2c795
Fixed a bug with 3D core hot swapping when no ROM has been loaded.
2008-12-28 17:49:11 +00:00
luigi__
8cec94c1f1
Fixed a bug with 3D core hot swapping when no ROM has been loaded.
2008-12-28 17:47:34 +00:00
luigi__
baad85f605
The 3D settings dialog is now hooked up and fully functional. 3D core hot swapping seems to work correctly.
2008-12-28 17:35:14 +00:00
luigi__
a6187cb610
Added a 3D settings dialog for changing the 3D core.
...
Added a French version of the Firmware settings dialog.
2008-12-28 17:11:54 +00:00
luigi__
2146d19203
Added NDS_3D_ChangeCore for hot swapping between 3D cores, because I plan to write a software renderer someday.
...
The OpenGL shaders are now properly released on close.
Added "OGL" before the names of the OpenGL core funcs for clarity.
2008-12-28 17:00:42 +00:00
riccardom
8445c48bad
Add parentheses to macro parameters where needed.
2008-12-28 16:54:54 +00:00
mtabachenko
d40eab9ef2
core:
...
- changes in reads/writes MMU;
2008-12-28 16:18:47 +00:00
riccardom
d0a6539d3b
Give a name to a global struct to shut up this gcc warning:
...
gfx3d.cpp:162: warning: non-local variable ‘<anonymous struct> tempVertInfo’ uses anonymous type
2008-12-28 15:10:31 +00:00