disable shaders in 0.9 release. reflect this in changelogs. change version number to 0.9

This commit is contained in:
zeromus 2009-01-01 21:24:32 +00:00
parent 608b50bf92
commit 39f105b623
3 changed files with 4 additions and 3 deletions

View File

@ -38,7 +38,6 @@ Graphics:
. Move entire GE to core emu.
. Move OpenGL renderer to emu core for optional use by platforms, removing ogl_collector. Now every platform shares the same 3d code.
. Reorganize 3d code to defer rendering to after 3d vblank. Eliminates tearing, and texturing artifacts. [zeromus]
. Add optional fragment shading pipeline (more precision) [luigi__]
. Move lighting model to software instead of using opengl's fixed function model [zeromus]
. Render shadow volumes; toon shading and highlight table [zeromus, luigi__]
. Added texture caching! big speed up. [CrazyMax]

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@ -426,7 +426,9 @@ static char OGLInit(void)
#endif
/* Create the shaders */
createShaders();
//as a hack for 0.9 release, we're disabling shaders.
hasShaders = false;
//createShaders();
/* Assign the texture units : 0 for main textures, 1 for toon table */
/* Also init the locations for some variables in the shaders */

View File

@ -21,7 +21,7 @@
#define TYPES_HPP
#define DESMUME_NAME "DeSmuME"
#define DESMUME_VERSION_STRING "0.9-interim"
#define DESMUME_VERSION_STRING "0.9"
#define DESMUME_VERSION_NUMERIC 90000
#define DESMUME_NAME_AND_VERSION DESMUME_NAME " " DESMUME_VERSION_STRING " " VERSION