disable shaders in 0.9 release. reflect this in changelogs. change version number to 0.9
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@ -38,7 +38,6 @@ Graphics:
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. Move entire GE to core emu.
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. Move OpenGL renderer to emu core for optional use by platforms, removing ogl_collector. Now every platform shares the same 3d code.
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. Reorganize 3d code to defer rendering to after 3d vblank. Eliminates tearing, and texturing artifacts. [zeromus]
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. Add optional fragment shading pipeline (more precision) [luigi__]
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. Move lighting model to software instead of using opengl's fixed function model [zeromus]
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. Render shadow volumes; toon shading and highlight table [zeromus, luigi__]
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. Added texture caching! big speed up. [CrazyMax]
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@ -426,7 +426,9 @@ static char OGLInit(void)
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#endif
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/* Create the shaders */
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createShaders();
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//as a hack for 0.9 release, we're disabling shaders.
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hasShaders = false;
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//createShaders();
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/* Assign the texture units : 0 for main textures, 1 for toon table */
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/* Also init the locations for some variables in the shaders */
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@ -21,7 +21,7 @@
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#define TYPES_HPP
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#define DESMUME_NAME "DeSmuME"
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#define DESMUME_VERSION_STRING "0.9-interim"
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#define DESMUME_VERSION_STRING "0.9"
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#define DESMUME_VERSION_NUMERIC 90000
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#define DESMUME_NAME_AND_VERSION DESMUME_NAME " " DESMUME_VERSION_STRING " " VERSION
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