Commit Graph

4674 Commits

Author SHA1 Message Date
rogerman 2a85d684eb Cocoa Port:
- Disable replay related UI elements whenever a ROM is not loaded or if the save state sheet is shown.
2014-02-08 03:32:45 +00:00
rogerman f2cd7ad4b0 Cocoa Port:
- Add preliminary replay support.
2014-02-07 21:40:21 +00:00
alvinwong 74b7993d1a Linux (gtk): Fix screen gap bug 2014-02-07 14:13:08 +00:00
alvinwong 675e3424b3 Linux (gtk):
- Rewrite fps limiter and frame skipping code.
- Decrease EmuLoop priority to force screen redraw at maximum rate.
- Add menu option for fps limiter.
- Support boost button.
- Force disable Ubuntu's global menu.
2014-02-07 09:18:01 +00:00
alvinwong 895be3efec Linux (gtk):
- Support xBRZ filters (and fixed build error)
2014-02-07 08:17:53 +00:00
zeromus 0bcf4eaf59 actually make the filters work in windows 2014-02-07 07:44:22 +00:00
squall-leonhart 73bc032c1c just adding a couple of files missing from the VS2010 project file 2014-02-07 06:57:54 +00:00
zeromus c76469cbc1 update vcproj with xbrz files 2014-02-07 04:41:25 +00:00
rogerman 875ae2cc4b Video Filters:
- Add new xBRZ family of filters.

Cocoa Port:
- Refactor all display code. OpenGL code is pushed to a lower level and filter code is pushed towards the UI level.
- Add support for the new xBRZ filters.
- The Execution Control panel no longer always appears on app startup.
2014-02-07 04:34:32 +00:00
rogerman 2c3db349c3 Cocoa Port:
- Don't completely block output threads when they are set to idle, since we need to assume that messages will be passed to them at any time. It seems like NSRunLoop is smart enough not to unnecessarily wake the CPU on idle, so the thread block was not necessary.
- Fix bug where user settings were not being applied while the emulator was paused. (Regression from r4970.)
2014-02-05 19:38:39 +00:00
rogerman 9f6f8c1cfd Cocoa Port:
- Optimize the emulator idle state to achieve 0% CPU usage. This greatly reduces the app's energy usage when the emulator is idle.

Cocoa Port (OpenEmu Plug-in):
- Remove some dependencies needed to compile the OpenEmu plug-in.
2014-01-31 08:31:20 +00:00
rogerman 8e3198436b Cocoa Port:
- Update status text when the autohold state changes.
2014-01-31 03:28:37 +00:00
rogerman 491a978f31 Cocoa Port:
- Add support for .dss Action Replay save files.
2014-01-31 02:08:33 +00:00
rogerman 7fa5f7763e Cocoa Port:
- The input handler now supports autohold.
- NDS inputs in the input handler now support turbo.
2014-01-31 01:30:52 +00:00
rogerman 71c196b920 Cocoa Port:
- Fix building when using the Xcode 5 project. (Regression from r4965.)
2014-01-29 18:04:20 +00:00
rogerman 47b2b6eac6 Cocoa Port:
- Add controls for frame advance, frame jump, and display mode toggle.
- Add new execution control panel. (Emulation > Show Execution Control)
- Reorganize several menu items in the Emulation and View menus.
2014-01-29 08:36:47 +00:00
rogerman db94b7c8a6 movie.cpp:
- Do some preliminary cleanup of the code.
- Fix bug where firmware nicknames and messages weren't being saved properly.
2014-01-25 00:39:52 +00:00
rogerman 088495f0cd Cocoa Port:
- Change DefaultUserPrefs.plist from binary format to XML format.
- Update copyright year in plist files.
2014-01-09 08:37:26 +00:00
zeromus 0c99529409 etc 2014-01-08 16:36:58 +00:00
zeromus 0983a34bd4 same for CLI 2014-01-08 16:28:14 +00:00
zeromus c88a2071a7 try to fix GTK port compilation after gbagame configuration changes. i havent tried compiling this yet 2014-01-08 16:20:28 +00:00
rogerman b93e53ac1a Cocoa Port:
- Add support for the Guitar Grip and the Easy Piano.
- Fix minor alignment issues with some UI elements.
- Do some random code cleanup.
2014-01-08 09:16:24 +00:00
rogerman 0ec2b21a20 Cocoa Port:
- Do a bunch of optimization and cleanup of the input handler.
- Add support for using analog inputs in their native format.
- The paddle controller now supports native analog control.
- NOTE: Due to the changes in the input handler, users will need to rebind any hatswitch inputs that were previously used. Only hatswitch inputs were affected by these changes.
2014-01-07 18:35:40 +00:00
rogerman ac146b26d2 Cocoa Port:
- Add preliminary support for SLOT-2 devices. (Guitar Grip and Piano remain unsupported, but all other devices work.) Happy New Year, folks!
2014-01-02 03:13:44 +00:00
rogerman e568f8c4fd Slot-2:
- Clean up GBA Cartridge device code, and also add the ability to have the SRAM file be on a different file path from the ROM file.
- Force Rumble Pak to turn off rumble upon disconnect.
- Fix file path issue when trying to use a disk image file for an MPCF device.
2014-01-02 01:29:31 +00:00
rogerman 38f02e0804 Slot-2 Rumble Pak:
- The use of the BOOL datatype in a function pointer for front-ends is not as portable as one might think. Switch to using a standard C++ bool datatype instead.
- Add auto-selection to Rumble Pak for Metroid Prime Pinball.
2013-12-31 04:49:37 +00:00
rogerman 2b633d1cb3 Windows Port:
- Fix compiling for Windows port. (Regression from r4952.)
2013-12-30 06:38:54 +00:00
rogerman dd09eb888d Cocoa Port:
- Fix a possible crashing bug that was exposed by the changes from r4952.
2013-12-24 07:38:15 +00:00
rogerman c95eba3901 Slot-2:
- Fix SLOT-2 connect/disconnect behaviors when switching in and out of auto-detect mode.
- Do some cleanup on the auto-detect code.
2013-12-24 07:35:46 +00:00
rogerman c7c3662ed2 Slot-2:
- Fix possible crash on init when using expansion memory.
2013-12-24 00:22:31 +00:00
rogerman c2a4da43c3 Cocoa Port:
- Update all info .plist files to v0.9.11 for future SVN builds.
2013-12-21 08:32:53 +00:00
zeromus 76f83f2bf6 make some tweaks for netbsd compiling 2013-12-19 05:40:16 +00:00
rogerman 995459dc92 Core:
- Fix ROM reading on big-endian systems.
2013-12-18 08:05:32 +00:00
zeromus bc7e3bf00f speedfix for speedtyporeport 2013-12-16 05:25:55 +00:00
zeromus a8d01255ed add warning when booting homebrew game while using "stream rom from disk" since it doesnt work right now, and it essentially breaks most homebrew apps by default. 2013-12-16 05:22:49 +00:00
zeromus 0445bcc9ee fix crashy bug in slot2_gbagame and also change it to use EMUFILE while I was at it, like it shouldve been in the first place. but.. i didnt really test it. 2013-12-16 05:17:34 +00:00
zeromus f94727dc1e win32-remove libdwarf etc link deps from 2005 vcproj 2013-12-14 03:35:38 +00:00
mtabachenko acaa4e85d2 winport:
- now VS2012 build works on Windows XP/2003 64;
2013-12-09 11:03:25 +00:00
mtabachenko 074c9881ae winport:
- now VS2012 build works on Windows XP 32 bit;
- update svn tools to 1.8.4;
2013-12-09 10:45:25 +00:00
jsteffens fd55e1af4d fix include case 2013-12-09 07:54:40 +00:00
zeromus fcccf48307 fix potential but unlikely bug in advanscene import 2013-12-09 01:31:50 +00:00
zeromus 6caeb38edc add --advanscene-import <infile> commandline option which reads <infile> and writes to <infile>.ddb. (and then exits) its not completely clear whether this would work on ports other than windows due to completely disorganized emulator initialization logic between different frontends, but it should be easy to resolve. 2013-12-09 01:26:08 +00:00
zeromus da4b6487e2 win32-use the same method for displaying colors in the palette tool as is used for converting 555 to 888 in the frontend, so they match 2013-12-08 23:41:37 +00:00
rogerman 82f9342a5b Cocoa Port:
- Make frame rate transitions more smooth. This has the effect of making video much smoother, with only a negligible effect on execution speed accuracy.
- Make auto frame skip slightly less aggressive.
2013-12-07 22:21:52 +00:00
mtabachenko 72c34257a6 winport:
- fixed the path of directories in VS2012 project;
2013-12-07 18:36:33 +00:00
mtabachenko c8586c1241 buildfix VS2008 project 2013-12-05 23:22:39 +00:00
mtabachenko 285c4d567f core:
- add import Action Replay .dss save file;
2013-12-04 14:43:03 +00:00
mtabachenko 4c8e70acd9 winport:
- fix multiselect rows in Cheats List dialog;
2013-12-03 18:41:59 +00:00
mtabachenko 702879c848 core:
- add autofix the device capacity value in broken header (fix bug [#1353]);
2013-12-02 12:49:36 +00:00
zeromus d2ed4ca30e make the engineering around kUninitializedSaveDataValue not so horrible; affects "Daigassou! Band Brothers DX" but not tested (make the slot1comp_mc configure the BackupDevice with the appropriate uninitializedValue since it is a property of the physical backup memory hardware) 2013-12-01 07:06:56 +00:00