Video Filters:
- Add new xBRZ family of filters. Cocoa Port: - Refactor all display code. OpenGL code is pushed to a lower level and filter code is pushed towards the UI level. - Add support for the new xBRZ filters. - The Execution Control panel no longer always appears on app startup.
This commit is contained in:
parent
2c3db349c3
commit
875ae2cc4b
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ABE7F53E13EE1C7900FD3A71 /* cocoa_firmware.mm in Sources */ = {isa = PBXBuildFile; fileRef = ABE7F53D13EE1C7900FD3A71 /* cocoa_firmware.mm */; };
|
||||
ABE9EEEA1501C6EB00D3FB19 /* cocoa_firmware.mm in Sources */ = {isa = PBXBuildFile; fileRef = ABE7F53D13EE1C7900FD3A71 /* cocoa_firmware.mm */; };
|
||||
ABE9EEEB1501C78700D3FB19 /* fs-linux.cpp in Sources */ = {isa = PBXBuildFile; fileRef = ABD1FEB21345AC8400AF11D1 /* fs-linux.cpp */; };
|
||||
|
@ -864,6 +868,8 @@
|
|||
AB405675169F5DCC0016AC3E /* x86operand.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = x86operand.h; sourceTree = "<group>"; };
|
||||
AB405676169F5DCC0016AC3E /* x86util.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = x86util.cpp; sourceTree = "<group>"; };
|
||||
AB405677169F5DCC0016AC3E /* x86util.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = x86util.h; sourceTree = "<group>"; };
|
||||
AB47B52B18A3F722009A42AF /* xbrz.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = xbrz.h; sourceTree = "<group>"; };
|
||||
AB47B52C18A3F722009A42AF /* xbrz.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = xbrz.cpp; sourceTree = "<group>"; };
|
||||
AB4FCEBC1692AB82000F498F /* Accelerate.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = Accelerate.framework; path = System/Library/Frameworks/Accelerate.framework; sourceTree = SDKROOT; };
|
||||
AB5648FD186E6EA8002740F4 /* cocoa_slot2.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = cocoa_slot2.h; sourceTree = "<group>"; };
|
||||
AB5648FE186E6EA8002740F4 /* cocoa_slot2.mm */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.objcpp; path = cocoa_slot2.mm; sourceTree = "<group>"; };
|
||||
|
@ -1159,6 +1165,8 @@
|
|||
ABE670281415DE6C00E8E4C9 /* tinyxml.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = tinyxml.h; sourceTree = "<group>"; };
|
||||
ABE670291415DE6C00E8E4C9 /* tinyxmlerror.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = tinyxmlerror.cpp; sourceTree = "<group>"; };
|
||||
ABE6702A1415DE6C00E8E4C9 /* tinyxmlparser.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = tinyxmlparser.cpp; sourceTree = "<group>"; };
|
||||
ABE6840B189E33BC007FD69C /* OGLDisplayOutput.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = OGLDisplayOutput.cpp; sourceTree = "<group>"; };
|
||||
ABE6840E189E33D5007FD69C /* OGLDisplayOutput.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = OGLDisplayOutput.h; sourceTree = "<group>"; };
|
||||
ABE7F53C13EE1C7900FD3A71 /* cocoa_firmware.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = cocoa_firmware.h; sourceTree = "<group>"; };
|
||||
ABE7F53D13EE1C7900FD3A71 /* cocoa_firmware.mm */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.objcpp; path = cocoa_firmware.mm; sourceTree = "<group>"; };
|
||||
ABEFCF5D141AB82A000CC0CD /* AppIcon_ROMSave.icns */ = {isa = PBXFileReference; lastKnownFileType = image.icns; path = AppIcon_ROMSave.icns; sourceTree = "<group>"; };
|
||||
|
@ -1247,6 +1255,7 @@
|
|||
AB1B9E5F1501A78000464647 /* coreaudiosound.cpp */,
|
||||
AB23567216C2F6F400DA782E /* macosx_10_5_compat.cpp */,
|
||||
ABD10AE61715FCDD00B5729D /* mic_ext.cpp */,
|
||||
ABE6840B189E33BC007FD69C /* OGLDisplayOutput.cpp */,
|
||||
AB1B9E601501A78000464647 /* ringbuffer.cpp */,
|
||||
ABD104141346652500AF11D1 /* sndOSX.cpp */,
|
||||
ABD10AE31715FCDD00B5729D /* audiosamplegenerator.h */,
|
||||
|
@ -1265,6 +1274,7 @@
|
|||
AB1B9E611501A78000464647 /* coreaudiosound.h */,
|
||||
ABD10AE41715FCDD00B5729D /* mic_ext.h */,
|
||||
AB1B9E621501A78000464647 /* ringbuffer.h */,
|
||||
ABE6840E189E33D5007FD69C /* OGLDisplayOutput.h */,
|
||||
ABD104011346652500AF11D1 /* sndOSX.h */,
|
||||
AB82445E1704AEC400B8EE20 /* utilities.h */,
|
||||
ABA6574A14511EC90077E5E9 /* cocoa_cheat.mm */,
|
||||
|
@ -1901,12 +1911,14 @@
|
|||
ABFE150414C92FF5005D6699 /* lq2x.cpp */,
|
||||
ABFE150614C92FF5005D6699 /* scanline.cpp */,
|
||||
AB817A35143EE2DB00A7DFE9 /* videofilter.cpp */,
|
||||
AB47B52C18A3F722009A42AF /* xbrz.cpp */,
|
||||
ABFE14FD14C92FF5005D6699 /* filter.h */,
|
||||
ABFE14FF14C92FF5005D6699 /* hq2x.h */,
|
||||
ABFE150214C92FF5005D6699 /* hq4x.h */,
|
||||
ABFE150314C92FF5005D6699 /* interp.h */,
|
||||
ABFE150514C92FF5005D6699 /* lq2x.h */,
|
||||
AB817A34143EE2DB00A7DFE9 /* videofilter.h */,
|
||||
AB47B52B18A3F722009A42AF /* xbrz.h */,
|
||||
);
|
||||
name = filter;
|
||||
path = ../filter;
|
||||
|
@ -2371,6 +2383,7 @@
|
|||
ABD1FF0F1345AC9C00AF11D1 /* slot2_gbagame.cpp in Sources */,
|
||||
ABD1FF101345AC9C00AF11D1 /* slot2_guitarGrip.cpp in Sources */,
|
||||
ABD1FF111345AC9C00AF11D1 /* slot2_mpcf.cpp in Sources */,
|
||||
ABE6840D189E33BC007FD69C /* OGLDisplayOutput.cpp in Sources */,
|
||||
ABD1FF121345AC9C00AF11D1 /* slot2_none.cpp in Sources */,
|
||||
ABD1FF131345AC9C00AF11D1 /* slot2_paddle.cpp in Sources */,
|
||||
ABD1FF141345AC9C00AF11D1 /* slot2_piano.cpp in Sources */,
|
||||
|
@ -2423,6 +2436,7 @@
|
|||
ABFE150B14C92FF5005D6699 /* hq4x.cpp in Sources */,
|
||||
AB9038A717C5ECFD00F410BD /* advanscene.cpp in Sources */,
|
||||
ABFE150D14C92FF5005D6699 /* lq2x.cpp in Sources */,
|
||||
AB47B52E18A3F722009A42AF /* xbrz.cpp in Sources */,
|
||||
ABFE150E14C92FF5005D6699 /* scanline.cpp in Sources */,
|
||||
AB1B9E631501A78000464647 /* coreaudiosound.cpp in Sources */,
|
||||
AB1B9E661501A78000464647 /* ringbuffer.cpp in Sources */,
|
||||
|
@ -2547,7 +2561,9 @@
|
|||
AB5648FF186E6EA8002740F4 /* cocoa_slot2.mm in Sources */,
|
||||
AB796D2A15CDCBA200C59155 /* slot1_r4.cpp in Sources */,
|
||||
AB796D2C15CDCBA200C59155 /* slot1_retail_nand.cpp in Sources */,
|
||||
ABE6840C189E33BC007FD69C /* OGLDisplayOutput.cpp in Sources */,
|
||||
AB796D2D15CDCBA200C59155 /* slot2_expMemory.cpp in Sources */,
|
||||
AB47B52F18A45C35009A42AF /* xbrz.cpp in Sources */,
|
||||
AB796D2E15CDCBA200C59155 /* slot2_gbagame.cpp in Sources */,
|
||||
AB796D2F15CDCBA200C59155 /* slot2_guitarGrip.cpp in Sources */,
|
||||
AB796D3015CDCBA200C59155 /* slot2_mpcf.cpp in Sources */,
|
||||
|
|
|
@ -0,0 +1,668 @@
|
|||
/*
|
||||
Copyright (C) 2014 DeSmuME team
|
||||
|
||||
This file is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This file is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with the this software. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "OGLDisplayOutput.h"
|
||||
#include "cocoa_globals.h"
|
||||
#include "utilities.h"
|
||||
#include "../filter/videofilter.h"
|
||||
|
||||
|
||||
// VERTEX SHADER FOR DISPLAY OUTPUT
|
||||
static const char *vertexProgram_100 = {"\
|
||||
attribute vec2 inPosition; \n\
|
||||
attribute vec2 inTexCoord0; \n\
|
||||
\n\
|
||||
uniform vec2 viewSize; \n\
|
||||
uniform float scalar; \n\
|
||||
uniform float angleDegrees; \n\
|
||||
\n\
|
||||
varying vec2 vtxTexCoord; \n\
|
||||
\n\
|
||||
void main() \n\
|
||||
{ \n\
|
||||
float angleRadians = radians(angleDegrees); \n\
|
||||
\n\
|
||||
mat2 projection = mat2( vec2(2.0/viewSize.x, 0.0), \n\
|
||||
vec2( 0.0, 2.0/viewSize.y)); \n\
|
||||
\n\
|
||||
mat2 rotation = mat2( vec2(cos(angleRadians), -sin(angleRadians)), \n\
|
||||
vec2(sin(angleRadians), cos(angleRadians))); \n\
|
||||
\n\
|
||||
mat2 scale = mat2( vec2(scalar, 0.0), \n\
|
||||
vec2( 0.0, scalar)); \n\
|
||||
\n\
|
||||
vtxTexCoord = inTexCoord0; \n\
|
||||
gl_Position = vec4(projection * rotation * scale * inPosition, 1.0, 1.0); \n\
|
||||
} \n\
|
||||
"};
|
||||
|
||||
// FRAGMENT SHADER FOR DISPLAY OUTPUT
|
||||
static const char *fragmentProgram_100 = {"\
|
||||
varying vec2 vtxTexCoord; \n\
|
||||
uniform sampler2D tex; \n\
|
||||
\n\
|
||||
void main() \n\
|
||||
{ \n\
|
||||
gl_FragColor = texture2D(tex, vtxTexCoord); \n\
|
||||
} \n\
|
||||
"};
|
||||
|
||||
enum OGLVertexAttributeID
|
||||
{
|
||||
OGLVertexAttributeID_Position = 0,
|
||||
OGLVertexAttributeID_TexCoord0 = 8
|
||||
};
|
||||
|
||||
|
||||
OGLVideoOutput::OGLVideoOutput()
|
||||
{
|
||||
_gapScalar = 0.0f;
|
||||
_normalWidth = GPU_DISPLAY_WIDTH;
|
||||
_normalHeight = GPU_DISPLAY_HEIGHT*2.0 + (DS_DISPLAY_GAP*_gapScalar);
|
||||
_displayMode = DS_DISPLAY_TYPE_DUAL;
|
||||
_displayOrder = DS_DISPLAY_ORDER_MAIN_FIRST;
|
||||
_displayOrientation = DS_DISPLAY_ORIENTATION_VERTICAL;
|
||||
_rotation = 0.0f;
|
||||
|
||||
_displayTexFilter = GL_NEAREST;
|
||||
_glTexPixelFormat = GL_UNSIGNED_SHORT_1_5_5_5_REV;
|
||||
_glTexBackWidth = GetNearestPositivePOT((uint32_t)_normalWidth);
|
||||
_glTexBackHeight = GetNearestPositivePOT((uint32_t)_normalHeight);
|
||||
_glTexBack = (GLvoid *)calloc(_glTexBackWidth * _glTexBackHeight, sizeof(uint16_t));
|
||||
|
||||
_vfSingle = new VideoFilter(GPU_DISPLAY_WIDTH, GPU_DISPLAY_HEIGHT, VideoFilterTypeID_None, 0);
|
||||
_vfDual = new VideoFilter(GPU_DISPLAY_WIDTH, GPU_DISPLAY_HEIGHT*2, VideoFilterTypeID_None, 2);
|
||||
_vf = _vfDual;
|
||||
|
||||
UpdateVertices();
|
||||
UpdateTexCoords(1.0f, 2.0f);
|
||||
_vtxBufferOffset = 0;
|
||||
|
||||
// Set up initial vertex elements
|
||||
vtxIndexBuffer[0] = 0; vtxIndexBuffer[1] = 1; vtxIndexBuffer[2] = 2;
|
||||
vtxIndexBuffer[3] = 2; vtxIndexBuffer[4] = 3; vtxIndexBuffer[5] = 0;
|
||||
|
||||
vtxIndexBuffer[6] = 4; vtxIndexBuffer[7] = 5; vtxIndexBuffer[8] = 6;
|
||||
vtxIndexBuffer[9] = 6; vtxIndexBuffer[10] = 7; vtxIndexBuffer[11] = 4;
|
||||
}
|
||||
|
||||
OGLVideoOutput::~OGLVideoOutput()
|
||||
{
|
||||
free(_glTexBack);
|
||||
delete _vfSingle;
|
||||
delete _vfDual;
|
||||
_vf = NULL;
|
||||
}
|
||||
|
||||
void OGLVideoOutput::InitializeOGL()
|
||||
{
|
||||
// Check the OpenGL capabilities for this renderer
|
||||
std::set<std::string> oglExtensionSet;
|
||||
GetExtensionSetOGL(&oglExtensionSet);
|
||||
|
||||
// Set up textures
|
||||
glGenTextures(1, &this->_displayTexID);
|
||||
glBindTexture(GL_TEXTURE_2D, this->_displayTexID);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
// Set up shaders (but disable on PowerPC, since it doesn't seem to work there)
|
||||
#if defined(__i386__) || defined(__x86_64__)
|
||||
_isShaderSupported = IsExtensionPresent(oglExtensionSet, "GL_ARB_shader_objects") &&
|
||||
IsExtensionPresent(oglExtensionSet, "GL_ARB_vertex_shader") &&
|
||||
IsExtensionPresent(oglExtensionSet, "GL_ARB_fragment_shader") &&
|
||||
IsExtensionPresent(oglExtensionSet, "GL_ARB_vertex_program");
|
||||
#else
|
||||
this->_isShaderSupported = false;
|
||||
#endif
|
||||
if (this->_isShaderSupported)
|
||||
{
|
||||
bool isShaderSetUp = SetupShadersOGL(vertexProgram_100, fragmentProgram_100);
|
||||
if (isShaderSetUp)
|
||||
{
|
||||
glUseProgram(this->_shaderProgram);
|
||||
|
||||
this->_uniformAngleDegrees = glGetUniformLocation(this->_shaderProgram, "angleDegrees");
|
||||
this->_uniformScalar = glGetUniformLocation(this->_shaderProgram, "scalar");
|
||||
this->_uniformViewSize = glGetUniformLocation(this->_shaderProgram, "viewSize");
|
||||
|
||||
glUniform1f(this->_uniformAngleDegrees, 0.0f);
|
||||
glUniform1f(this->_uniformScalar, 1.0f);
|
||||
glUniform2f(this->_uniformViewSize, GPU_DISPLAY_WIDTH, GPU_DISPLAY_HEIGHT*2.0 + (DS_DISPLAY_GAP*this->_gapScalar));
|
||||
}
|
||||
else
|
||||
{
|
||||
this->_isShaderSupported = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Set up VBOs
|
||||
glGenBuffersARB(1, &this->_vboVertexID);
|
||||
glGenBuffersARB(1, &this->_vboTexCoordID);
|
||||
glGenBuffersARB(1, &this->_vboElementID);
|
||||
|
||||
glBindBufferARB(GL_ARRAY_BUFFER_ARB, this->_vboVertexID);
|
||||
glBufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(GLint) * (2 * 8), this->vtxBuffer, GL_STATIC_DRAW_ARB);
|
||||
glBindBufferARB(GL_ARRAY_BUFFER_ARB, this->_vboTexCoordID);
|
||||
glBufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(GLfloat) * (2 * 8), this->texCoordBuffer, GL_STATIC_DRAW_ARB);
|
||||
glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
|
||||
|
||||
glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, this->_vboElementID);
|
||||
glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, sizeof(GLubyte) * 12, this->vtxIndexBuffer, GL_STATIC_DRAW_ARB);
|
||||
glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
|
||||
|
||||
// Set up VAO
|
||||
glGenVertexArraysAPPLE(1, &this->_vaoMainStatesID);
|
||||
glBindVertexArrayAPPLE(this->_vaoMainStatesID);
|
||||
|
||||
if (this->_isShaderSupported)
|
||||
{
|
||||
glBindBufferARB(GL_ARRAY_BUFFER_ARB, this->_vboVertexID);
|
||||
glVertexAttribPointer(OGLVertexAttributeID_Position, 2, GL_INT, GL_FALSE, 0, 0);
|
||||
glBindBufferARB(GL_ARRAY_BUFFER_ARB, this->_vboTexCoordID);
|
||||
glVertexAttribPointer(OGLVertexAttributeID_TexCoord0, 2, GL_FLOAT, GL_FALSE, 0, 0);
|
||||
glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, this->_vboElementID);
|
||||
|
||||
glEnableVertexAttribArray(OGLVertexAttributeID_Position);
|
||||
glEnableVertexAttribArray(OGLVertexAttributeID_TexCoord0);
|
||||
}
|
||||
else
|
||||
{
|
||||
glBindBufferARB(GL_ARRAY_BUFFER_ARB, this->_vboVertexID);
|
||||
glVertexPointer(2, GL_INT, 0, 0);
|
||||
glBindBufferARB(GL_ARRAY_BUFFER_ARB, this->_vboTexCoordID);
|
||||
glTexCoordPointer(2, GL_FLOAT, 0, 0);
|
||||
glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, this->_vboElementID);
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
}
|
||||
|
||||
glBindVertexArrayAPPLE(0);
|
||||
|
||||
// Render State Setup (common to both shaders and fixed-function pipeline)
|
||||
glDisable(GL_BLEND);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_DITHER);
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
|
||||
// Set up fixed-function pipeline render states.
|
||||
if (!_isShaderSupported)
|
||||
{
|
||||
glDisable(GL_ALPHA_TEST);
|
||||
glDisable(GL_LIGHTING);
|
||||
glDisable(GL_FOG);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
// Set up clear attributes
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
}
|
||||
|
||||
void OGLVideoOutput::TerminateOGL()
|
||||
{
|
||||
glDeleteTextures(1, &this->_displayTexID);
|
||||
|
||||
glDeleteVertexArraysAPPLE(1, &this->_vaoMainStatesID);
|
||||
glDeleteBuffersARB(1, &this->_vboVertexID);
|
||||
glDeleteBuffersARB(1, &this->_vboTexCoordID);
|
||||
glDeleteBuffersARB(1, &this->_vboElementID);
|
||||
|
||||
if (this->_isShaderSupported)
|
||||
{
|
||||
glUseProgram(0);
|
||||
|
||||
glDetachShader(this->_shaderProgram, this->_vertexShaderID);
|
||||
glDetachShader(this->_shaderProgram, this->_fragmentShaderID);
|
||||
|
||||
glDeleteProgram(this->_shaderProgram);
|
||||
glDeleteShader(this->_vertexShaderID);
|
||||
glDeleteShader(this->_fragmentShaderID);
|
||||
}
|
||||
}
|
||||
|
||||
int OGLVideoOutput::GetDisplayMode()
|
||||
{
|
||||
return this->_displayMode;
|
||||
}
|
||||
|
||||
void OGLVideoOutput::SetDisplayMode(int dispMode)
|
||||
{
|
||||
this->_displayMode = dispMode;
|
||||
this->_vf = (dispMode == DS_DISPLAY_TYPE_DUAL) ? this->_vfDual : this->_vfSingle;
|
||||
this->CalculateDisplayNormalSize(&this->_normalWidth, &this->_normalHeight);
|
||||
this->UpdateVertices();
|
||||
}
|
||||
|
||||
int OGLVideoOutput::GetDisplayOrientation()
|
||||
{
|
||||
return this->_displayOrientation;
|
||||
}
|
||||
|
||||
void OGLVideoOutput::SetDisplayOrientation(int dispOrientation)
|
||||
{
|
||||
this->_displayOrientation = dispOrientation;
|
||||
this->CalculateDisplayNormalSize(&this->_normalWidth, &this->_normalHeight);
|
||||
this->UpdateVertices();
|
||||
}
|
||||
|
||||
GLfloat OGLVideoOutput::GetGapScalar()
|
||||
{
|
||||
return this->_gapScalar;
|
||||
}
|
||||
|
||||
void OGLVideoOutput::SetGapScalar(GLfloat theScalar)
|
||||
{
|
||||
this->_gapScalar = theScalar;
|
||||
this->CalculateDisplayNormalSize(&this->_normalWidth, &this->_normalHeight);
|
||||
this->UpdateVertices();
|
||||
}
|
||||
|
||||
GLfloat OGLVideoOutput::GetRotation()
|
||||
{
|
||||
return this->_rotation;
|
||||
}
|
||||
|
||||
void OGLVideoOutput::SetRotation(GLfloat theRotation)
|
||||
{
|
||||
this->_rotation = theRotation;
|
||||
}
|
||||
|
||||
bool OGLVideoOutput::GetDisplayBilinear()
|
||||
{
|
||||
return (this->_displayTexFilter == GL_LINEAR);
|
||||
}
|
||||
|
||||
void OGLVideoOutput::SetDisplayBilinearOGL(bool useBilinear)
|
||||
{
|
||||
this->_displayTexFilter = (useBilinear) ? GL_LINEAR : GL_NEAREST;
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, this->_displayTexID);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, this->_displayTexFilter);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, this->_displayTexFilter);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
||||
int OGLVideoOutput::GetDisplayOrder()
|
||||
{
|
||||
return this->_displayOrder;
|
||||
}
|
||||
|
||||
void OGLVideoOutput::SetDisplayOrder(int dispOrder)
|
||||
{
|
||||
this->_displayOrder = dispOrder;
|
||||
|
||||
if (this->_displayOrder == DS_DISPLAY_ORDER_MAIN_FIRST)
|
||||
{
|
||||
this->_vtxBufferOffset = 0;
|
||||
}
|
||||
else // dispOrder == DS_DISPLAY_ORDER_TOUCH_FIRST
|
||||
{
|
||||
this->_vtxBufferOffset = (2 * 8);
|
||||
}
|
||||
}
|
||||
|
||||
void OGLVideoOutput::SetViewportSizeOGL(GLsizei w, GLsizei h)
|
||||
{
|
||||
this->_viewportWidth = w;
|
||||
this->_viewportHeight = h;
|
||||
const CGSize checkSize = GetTransformedBounds(this->_normalWidth, this->_normalHeight, 1.0, this->_rotation);
|
||||
const GLdouble s = GetMaxScalarInBounds(checkSize.width, checkSize.height, w, h);
|
||||
|
||||
glViewport(0, 0, w, h);
|
||||
|
||||
if (this->_isShaderSupported)
|
||||
{
|
||||
glUniform2f(this->_uniformViewSize, w, h);
|
||||
glUniform1f(this->_uniformScalar, s);
|
||||
}
|
||||
else
|
||||
{
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrtho(-w/2, -w/2 + w, -h/2, -h/2 + h, -1.0, 1.0);
|
||||
glRotatef(CLOCKWISE_DEGREES(this->_rotation), 0.0f, 0.0f, 1.0f);
|
||||
glScalef(s, s, 1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
void OGLVideoOutput::UpdateDisplayTransformationOGL()
|
||||
{
|
||||
const CGSize checkSize = GetTransformedBounds(this->_normalWidth, this->_normalHeight, 1.0, this->_rotation);
|
||||
const GLdouble s = GetMaxScalarInBounds(checkSize.width, checkSize.height, this->_viewportWidth, this->_viewportHeight);
|
||||
|
||||
if (this->_isShaderSupported)
|
||||
{
|
||||
glUniform1f(this->_uniformAngleDegrees, this->_rotation);
|
||||
glUniform1f(this->_uniformScalar, s);
|
||||
}
|
||||
else
|
||||
{
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glRotatef(CLOCKWISE_DEGREES(this->_rotation), 0.0f, 0.0f, 1.0f);
|
||||
glScalef(s, s, 1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
void OGLVideoOutput::RespondToVideoFilterChangeOGL(const VideoFilterTypeID videoFilterTypeID)
|
||||
{
|
||||
this->_vfSingle->ChangeFilterByID(videoFilterTypeID);
|
||||
this->_vfDual->ChangeFilterByID(videoFilterTypeID);
|
||||
|
||||
const GLsizei vfDstWidth = this->_vf->GetDstWidth();
|
||||
const GLsizei vfDstHeight = (this->_displayMode == DS_DISPLAY_TYPE_DUAL) ? this->_vf->GetDstHeight() : this->_vf->GetDstHeight() * 2;
|
||||
|
||||
size_t colorDepth = sizeof(uint32_t);
|
||||
this->_glTexPixelFormat = GL_UNSIGNED_INT_8_8_8_8_REV;
|
||||
|
||||
if (videoFilterTypeID == VideoFilterTypeID_None)
|
||||
{
|
||||
colorDepth = sizeof(uint16_t);
|
||||
this->_glTexPixelFormat = GL_UNSIGNED_SHORT_1_5_5_5_REV;
|
||||
}
|
||||
|
||||
// Convert textures to Power-of-Two to support older GPUs
|
||||
// Example: Radeon X1600M on the 2006 MacBook Pro
|
||||
const GLsizei potW = GetNearestPositivePOT((uint32_t)vfDstWidth);
|
||||
const GLsizei potH = GetNearestPositivePOT((uint32_t)vfDstHeight);
|
||||
|
||||
if (this->_glTexBackWidth != potW || this->_glTexBackHeight != potH)
|
||||
{
|
||||
this->_glTexBackWidth = potW;
|
||||
this->_glTexBackHeight = potH;
|
||||
|
||||
free(this->_glTexBack);
|
||||
this->_glTexBack = (GLvoid *)calloc((size_t)potW * (size_t)potH, colorDepth);
|
||||
if (this->_glTexBack == NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
const GLfloat s = (GLfloat)vfDstWidth / (GLfloat)potW;
|
||||
const GLfloat t = (GLfloat)vfDstHeight / (GLfloat)potH;
|
||||
this->UpdateTexCoords(s, t);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, this->_displayTexID);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)potW, (GLsizei)potH, 0, GL_BGRA, this->_glTexPixelFormat, this->_glTexBack);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
this->UploadTexCoordsOGL();
|
||||
}
|
||||
|
||||
void OGLVideoOutput::CalculateDisplayNormalSize(double *w, double *h)
|
||||
{
|
||||
if (w == NULL || h == NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (this->_displayMode != DS_DISPLAY_TYPE_DUAL)
|
||||
{
|
||||
*w = GPU_DISPLAY_WIDTH;
|
||||
*h = GPU_DISPLAY_HEIGHT;
|
||||
return;
|
||||
}
|
||||
|
||||
if (this->_displayOrientation == DS_DISPLAY_ORIENTATION_VERTICAL)
|
||||
{
|
||||
*w = GPU_DISPLAY_WIDTH;
|
||||
*h = GPU_DISPLAY_HEIGHT * 2.0 + (DS_DISPLAY_GAP * this->_gapScalar);
|
||||
}
|
||||
else
|
||||
{
|
||||
*w = GPU_DISPLAY_WIDTH * 2.0 + (DS_DISPLAY_GAP * this->_gapScalar);
|
||||
*h = GPU_DISPLAY_HEIGHT;
|
||||
}
|
||||
}
|
||||
|
||||
void OGLVideoOutput::GetExtensionSetOGL(std::set<std::string> *oglExtensionSet)
|
||||
{
|
||||
std::string oglExtensionString = std::string((const char *)glGetString(GL_EXTENSIONS));
|
||||
|
||||
size_t extStringStartLoc = 0;
|
||||
size_t delimiterLoc = oglExtensionString.find_first_of(' ', extStringStartLoc);
|
||||
while (delimiterLoc != std::string::npos)
|
||||
{
|
||||
std::string extensionName = oglExtensionString.substr(extStringStartLoc, delimiterLoc - extStringStartLoc);
|
||||
oglExtensionSet->insert(extensionName);
|
||||
|
||||
extStringStartLoc = delimiterLoc + 1;
|
||||
delimiterLoc = oglExtensionString.find_first_of(' ', extStringStartLoc);
|
||||
}
|
||||
|
||||
if (extStringStartLoc - oglExtensionString.length() > 0)
|
||||
{
|
||||
std::string extensionName = oglExtensionString.substr(extStringStartLoc, oglExtensionString.length() - extStringStartLoc);
|
||||
oglExtensionSet->insert(extensionName);
|
||||
}
|
||||
}
|
||||
|
||||
bool OGLVideoOutput::IsExtensionPresent(const std::set<std::string> &oglExtensionSet, const std::string &extensionName) const
|
||||
{
|
||||
if (oglExtensionSet.size() == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return (oglExtensionSet.find(extensionName) != oglExtensionSet.end());
|
||||
}
|
||||
|
||||
bool OGLVideoOutput::SetupShadersOGL(const char *vertexProgram, const char *fragmentProgram)
|
||||
{
|
||||
bool result = false;
|
||||
GLint shaderStatus = GL_TRUE;
|
||||
|
||||
this->_vertexShaderID = glCreateShader(GL_VERTEX_SHADER);
|
||||
if (this->_vertexShaderID == 0)
|
||||
{
|
||||
printf("OpenGL Error - Failed to create vertex shader.");
|
||||
return result;
|
||||
}
|
||||
|
||||
glShaderSource(this->_vertexShaderID, 1, (const GLchar **)&vertexProgram, NULL);
|
||||
glCompileShader(this->_vertexShaderID);
|
||||
glGetShaderiv(this->_vertexShaderID, GL_COMPILE_STATUS, &shaderStatus);
|
||||
if (shaderStatus == GL_FALSE)
|
||||
{
|
||||
glDeleteShader(this->_vertexShaderID);
|
||||
printf("OpenGL Error - Failed to compile vertex shader.");
|
||||
return result;
|
||||
}
|
||||
|
||||
this->_fragmentShaderID = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
if (this->_fragmentShaderID == 0)
|
||||
{
|
||||
glDeleteShader(this->_vertexShaderID);
|
||||
printf("OpenGL Error - Failed to create fragment shader.");
|
||||
return result;
|
||||
}
|
||||
|
||||
glShaderSource(this->_fragmentShaderID, 1, (const GLchar **)&fragmentProgram, NULL);
|
||||
glCompileShader(this->_fragmentShaderID);
|
||||
glGetShaderiv(this->_fragmentShaderID, GL_COMPILE_STATUS, &shaderStatus);
|
||||
if (shaderStatus == GL_FALSE)
|
||||
{
|
||||
glDeleteShader(this->_vertexShaderID);
|
||||
glDeleteShader(this->_fragmentShaderID);
|
||||
printf("OpenGL Error - Failed to compile fragment shader.");
|
||||
return result;
|
||||
}
|
||||
|
||||
this->_shaderProgram = glCreateProgram();
|
||||
if (this->_shaderProgram == 0)
|
||||
{
|
||||
glDeleteShader(this->_vertexShaderID);
|
||||
glDeleteShader(this->_fragmentShaderID);
|
||||
printf("OpenGL Error - Failed to create shader program.");
|
||||
return result;
|
||||
}
|
||||
|
||||
glAttachShader(this->_shaderProgram, this->_vertexShaderID);
|
||||
glAttachShader(this->_shaderProgram, this->_fragmentShaderID);
|
||||
|
||||
this->SetupShaderIO_OGL();
|
||||
|
||||
glLinkProgram(this->_shaderProgram);
|
||||
glGetProgramiv(this->_shaderProgram, GL_LINK_STATUS, &shaderStatus);
|
||||
if (shaderStatus == GL_FALSE)
|
||||
{
|
||||
glDeleteProgram(this->_shaderProgram);
|
||||
glDeleteShader(this->_vertexShaderID);
|
||||
glDeleteShader(this->_fragmentShaderID);
|
||||
printf("OpenGL Error - Failed to link shader program.");
|
||||
return result;
|
||||
}
|
||||
|
||||
glValidateProgram(this->_shaderProgram);
|
||||
|
||||
result = true;
|
||||
return result;
|
||||
}
|
||||
|
||||
void OGLVideoOutput::SetupShaderIO_OGL()
|
||||
{
|
||||
glBindAttribLocation(this->_shaderProgram, OGLVertexAttributeID_Position, "inPosition");
|
||||
glBindAttribLocation(this->_shaderProgram, OGLVertexAttributeID_TexCoord0, "inTexCoord0");
|
||||
}
|
||||
|
||||
void OGLVideoOutput::UploadVerticesOGL()
|
||||
{
|
||||
glBindBufferARB(GL_ARRAY_BUFFER_ARB, this->_vboVertexID);
|
||||
glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(GLint) * (2 * 8), this->vtxBuffer + this->_vtxBufferOffset);
|
||||
glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
|
||||
}
|
||||
|
||||
void OGLVideoOutput::UploadTexCoordsOGL()
|
||||
{
|
||||
glBindBufferARB(GL_ARRAY_BUFFER_ARB, this->_vboTexCoordID);
|
||||
glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(GLfloat) * (2 * 8), this->texCoordBuffer);
|
||||
glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
|
||||
}
|
||||
|
||||
void OGLVideoOutput::UploadDisplayTextureOGL(const GLvoid *textureData, GLsizei texWidth, GLsizei texHeight)
|
||||
{
|
||||
if (textureData == NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const GLint lineOffset = (this->_displayMode == DS_DISPLAY_TYPE_TOUCH) ? texHeight : 0;
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, this->_displayTexID);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, lineOffset, texWidth, texHeight, GL_RGBA, this->_glTexPixelFormat, textureData);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
||||
void OGLVideoOutput::UpdateVertices()
|
||||
{
|
||||
const GLfloat w = GPU_DISPLAY_WIDTH;
|
||||
const GLfloat h = GPU_DISPLAY_HEIGHT;
|
||||
const GLfloat gap = DS_DISPLAY_GAP * this->_gapScalar / 2.0;
|
||||
|
||||
if (this->_displayMode == DS_DISPLAY_TYPE_DUAL)
|
||||
{
|
||||
// displayOrder == DS_DISPLAY_ORDER_MAIN_FIRST
|
||||
if (this->_displayOrientation == DS_DISPLAY_ORIENTATION_VERTICAL)
|
||||
{
|
||||
vtxBuffer[0] = -w/2; vtxBuffer[1] = h+gap; // Top display, top left
|
||||
vtxBuffer[2] = w/2; vtxBuffer[3] = h+gap; // Top display, top right
|
||||
vtxBuffer[4] = w/2; vtxBuffer[5] = gap; // Top display, bottom right
|
||||
vtxBuffer[6] = -w/2; vtxBuffer[7] = gap; // Top display, bottom left
|
||||
|
||||
vtxBuffer[8] = -w/2; vtxBuffer[9] = -gap; // Bottom display, top left
|
||||
vtxBuffer[10] = w/2; vtxBuffer[11] = -gap; // Bottom display, top right
|
||||
vtxBuffer[12] = w/2; vtxBuffer[13] = -(h+gap); // Bottom display, bottom right
|
||||
vtxBuffer[14] = -w/2; vtxBuffer[15] = -(h+gap); // Bottom display, bottom left
|
||||
}
|
||||
else // displayOrientationID == DS_DISPLAY_ORIENTATION_HORIZONTAL
|
||||
{
|
||||
vtxBuffer[0] = -(w+gap); vtxBuffer[1] = h/2; // Left display, top left
|
||||
vtxBuffer[2] = -gap; vtxBuffer[3] = h/2; // Left display, top right
|
||||
vtxBuffer[4] = -gap; vtxBuffer[5] = -h/2; // Left display, bottom right
|
||||
vtxBuffer[6] = -(w+gap); vtxBuffer[7] = -h/2; // Left display, bottom left
|
||||
|
||||
vtxBuffer[8] = gap; vtxBuffer[9] = h/2; // Right display, top left
|
||||
vtxBuffer[10] = w+gap; vtxBuffer[11] = h/2; // Right display, top right
|
||||
vtxBuffer[12] = w+gap; vtxBuffer[13] = -h/2; // Right display, bottom right
|
||||
vtxBuffer[14] = gap; vtxBuffer[15] = -h/2; // Right display, bottom left
|
||||
}
|
||||
|
||||
// displayOrder == DS_DISPLAY_ORDER_TOUCH_FIRST
|
||||
memcpy(vtxBuffer + (2 * 8), vtxBuffer + (1 * 8), sizeof(GLint) * (1 * 8));
|
||||
memcpy(vtxBuffer + (3 * 8), vtxBuffer + (0 * 8), sizeof(GLint) * (1 * 8));
|
||||
}
|
||||
else // displayModeID == DS_DISPLAY_TYPE_MAIN || displayModeID == DS_DISPLAY_TYPE_TOUCH
|
||||
{
|
||||
vtxBuffer[0] = -w/2; vtxBuffer[1] = h/2; // First display, top left
|
||||
vtxBuffer[2] = w/2; vtxBuffer[3] = h/2; // First display, top right
|
||||
vtxBuffer[4] = w/2; vtxBuffer[5] = -h/2; // First display, bottom right
|
||||
vtxBuffer[6] = -w/2; vtxBuffer[7] = -h/2; // First display, bottom left
|
||||
|
||||
memcpy(vtxBuffer + (1 * 8), vtxBuffer + (0 * 8), sizeof(GLint) * (1 * 8)); // Second display
|
||||
memcpy(vtxBuffer + (2 * 8), vtxBuffer + (0 * 8), sizeof(GLint) * (2 * 8)); // Second display
|
||||
}
|
||||
}
|
||||
|
||||
void OGLVideoOutput::UpdateTexCoords(GLfloat s, GLfloat t)
|
||||
{
|
||||
texCoordBuffer[0] = 0.0f; texCoordBuffer[1] = 0.0f;
|
||||
texCoordBuffer[2] = s; texCoordBuffer[3] = 0.0f;
|
||||
texCoordBuffer[4] = s; texCoordBuffer[5] = t/2.0f;
|
||||
texCoordBuffer[6] = 0.0f; texCoordBuffer[7] = t/2.0f;
|
||||
|
||||
texCoordBuffer[8] = 0.0f; texCoordBuffer[9] = t/2.0f;
|
||||
texCoordBuffer[10] = s; texCoordBuffer[11] = t/2.0f;
|
||||
texCoordBuffer[12] = s; texCoordBuffer[13] = t;
|
||||
texCoordBuffer[14] = 0.0f; texCoordBuffer[15] = t;
|
||||
}
|
||||
|
||||
void OGLVideoOutput::PrerenderOGL(const GLvoid *textureData, GLsizei texWidth, GLsizei texHeight)
|
||||
{
|
||||
uint32_t *vfTextureData = (uint32_t *)textureData;
|
||||
|
||||
if (this->_vf->GetTypeID() != VideoFilterTypeID_None)
|
||||
{
|
||||
RGB555ToRGBA8888Buffer((const uint16_t *)textureData, (uint32_t *)this->_vf->GetSrcBufferPtr(), texWidth * texHeight);
|
||||
texWidth = this->_vf->GetDstWidth();
|
||||
texHeight = this->_vf->GetDstHeight();
|
||||
vfTextureData = this->_vf->RunFilter();
|
||||
}
|
||||
|
||||
this->UploadDisplayTextureOGL(vfTextureData, texWidth, texHeight);
|
||||
}
|
||||
|
||||
void OGLVideoOutput::RenderOGL()
|
||||
{
|
||||
// Enable vertex attributes
|
||||
glBindVertexArrayAPPLE(this->_vaoMainStatesID);
|
||||
|
||||
const GLsizei vtxElementCount = (this->_displayMode == DS_DISPLAY_TYPE_DUAL) ? 12 : 6;
|
||||
const GLubyte *elementPointer = !(this->_displayMode == DS_DISPLAY_TYPE_TOUCH) ? 0 : (GLubyte *)(vtxElementCount * sizeof(GLubyte));
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glBindTexture(GL_TEXTURE_2D, this->_displayTexID);
|
||||
glDrawElements(GL_TRIANGLES, vtxElementCount, GL_UNSIGNED_BYTE, elementPointer);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
// Disable vertex attributes
|
||||
glBindVertexArrayAPPLE(0);
|
||||
}
|
|
@ -0,0 +1,113 @@
|
|||
/*
|
||||
Copyright (C) 2014 DeSmuME team
|
||||
|
||||
This file is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This file is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with the this software. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef _OGLDISPLAYOUTPUT_H_
|
||||
#define _OGLDISPLAYOUTPUT_H_
|
||||
|
||||
#if defined(__APPLE__)
|
||||
#include <OpenGL/gl.h>
|
||||
#include <OpenGL/glext.h>
|
||||
#endif
|
||||
|
||||
#include <set>
|
||||
#include <string>
|
||||
#include "../filter/videofilter.h"
|
||||
|
||||
|
||||
class OGLVideoOutput
|
||||
{
|
||||
protected:
|
||||
VideoFilter *_vfSingle;
|
||||
VideoFilter *_vfDual;
|
||||
VideoFilter *_vf;
|
||||
bool _isShaderSupported;
|
||||
double _normalWidth;
|
||||
double _normalHeight;
|
||||
int _displayMode;
|
||||
int _displayOrder;
|
||||
int _displayOrientation;
|
||||
|
||||
GLint _displayTexFilter;
|
||||
GLsizei _viewportWidth;
|
||||
GLsizei _viewportHeight;
|
||||
GLfloat _gapScalar;
|
||||
GLfloat _rotation;
|
||||
|
||||
GLenum _glTexPixelFormat;
|
||||
GLvoid *_glTexBack;
|
||||
GLsizei _glTexBackWidth;
|
||||
GLsizei _glTexBackHeight;
|
||||
|
||||
GLuint _displayTexID;
|
||||
GLuint _vboVertexID;
|
||||
GLuint _vboTexCoordID;
|
||||
GLuint _vboElementID;
|
||||
GLuint _vaoMainStatesID;
|
||||
GLuint _vertexShaderID;
|
||||
GLuint _fragmentShaderID;
|
||||
GLuint _shaderProgram;
|
||||
|
||||
GLint _uniformAngleDegrees;
|
||||
GLint _uniformScalar;
|
||||
GLint _uniformViewSize;
|
||||
|
||||
GLint vtxBuffer[4 * 8];
|
||||
GLfloat texCoordBuffer[2 * 8];
|
||||
GLubyte vtxIndexBuffer[12];
|
||||
size_t _vtxBufferOffset;
|
||||
|
||||
void GetExtensionSetOGL(std::set<std::string> *oglExtensionSet);
|
||||
bool IsExtensionPresent(const std::set<std::string> &oglExtensionSet, const std::string &extensionName) const;
|
||||
bool SetupShadersOGL(const char *vertexProgram, const char *fragmentProgram);
|
||||
void SetupShaderIO_OGL();
|
||||
|
||||
public:
|
||||
OGLVideoOutput();
|
||||
~OGLVideoOutput();
|
||||
|
||||
virtual void InitializeOGL();
|
||||
virtual void TerminateOGL();
|
||||
|
||||
virtual void UploadVerticesOGL();
|
||||
virtual void UploadTexCoordsOGL();
|
||||
virtual void UploadDisplayTextureOGL(const GLvoid *textureData, GLsizei texWidth, GLsizei texHeight);
|
||||
|
||||
virtual void PrerenderOGL(const GLvoid *textureData, GLsizei texWidth, GLsizei texHeight);
|
||||
virtual void RenderOGL();
|
||||
virtual void SetViewportSizeOGL(GLsizei w, GLsizei h);
|
||||
virtual void UpdateDisplayTransformationOGL();
|
||||
virtual void RespondToVideoFilterChangeOGL(const VideoFilterTypeID videoFilterTypeID);
|
||||
|
||||
void CalculateDisplayNormalSize(double *w, double *h);
|
||||
void UpdateVertices();
|
||||
void UpdateTexCoords(GLfloat s, GLfloat t);
|
||||
|
||||
int GetDisplayMode();
|
||||
void SetDisplayMode(int dispMode);
|
||||
int GetDisplayOrientation();
|
||||
void SetDisplayOrientation(int dispOrientation);
|
||||
GLfloat GetGapScalar();
|
||||
void SetGapScalar(GLfloat theScalar);
|
||||
GLfloat GetRotation();
|
||||
void SetRotation(GLfloat theRotation);
|
||||
bool GetDisplayBilinear();
|
||||
void SetDisplayBilinearOGL(bool useBilinear);
|
||||
int GetDisplayOrder();
|
||||
void SetDisplayOrder(int dispOrder);
|
||||
};
|
||||
|
||||
#endif // _OGLDISPLAYOUTPUT_H_
|
|
@ -428,8 +428,6 @@ enum
|
|||
MESSAGE_CHANGE_DISPLAY_ORIENTATION,
|
||||
MESSAGE_CHANGE_DISPLAY_ORDER,
|
||||
MESSAGE_CHANGE_DISPLAY_GAP,
|
||||
MESSAGE_CHANGE_BILINEAR_OUTPUT,
|
||||
MESSAGE_CHANGE_VERTICAL_SYNC,
|
||||
MESSAGE_CHANGE_VIDEO_FILTER,
|
||||
MESSAGE_SET_RENDER3D_METHOD,
|
||||
MESSAGE_SET_RENDER3D_HIGH_PRECISION_COLOR_INTERPOLATION,
|
||||
|
|
|
@ -120,16 +120,13 @@ typedef struct
|
|||
@required
|
||||
- (void) doDisplayModeChanged:(NSInteger)displayModeID;
|
||||
|
||||
@property (assign) BOOL isHudEnabled;
|
||||
@property (assign) BOOL isHudEditingModeEnabled;
|
||||
|
||||
@end
|
||||
|
||||
@protocol CocoaDSDisplayVideoDelegate <CocoaDSDisplayDelegate>
|
||||
|
||||
@required
|
||||
- (void) doInitVideoOutput:(NSDictionary *)properties;
|
||||
- (void) doProcessVideoFrame:(const void *)videoFrameData displayMode:(const NSInteger)displayModeID width:(const NSInteger)frameWidth height:(const NSInteger)frameHeight;
|
||||
- (void) doProcessVideoFrame:(const void *)videoFrameData displayMode:(const NSInteger)frameDisplayMode width:(const NSInteger)frameWidth height:(const NSInteger)frameHeight;
|
||||
|
||||
@optional
|
||||
- (void) doResizeView:(NSRect)rect;
|
||||
|
@ -140,7 +137,7 @@ typedef struct
|
|||
- (void) doDisplayGapChanged:(float)displayGapScalar;
|
||||
- (void) doBilinearOutputChanged:(BOOL)useBilinear;
|
||||
- (void) doVerticalSyncChanged:(BOOL)useVerticalSync;
|
||||
- (void) doVideoFilterChanged:(NSInteger)videoFilterTypeID frameSize:(NSSize)videoFilterDestSize;
|
||||
- (void) doVideoFilterChanged:(NSInteger)videoFilterTypeID;
|
||||
|
||||
@end
|
||||
|
||||
|
@ -151,7 +148,6 @@ typedef struct
|
|||
NSInteger displayMode;
|
||||
NSSize frameSize;
|
||||
|
||||
OSSpinLock spinlockDelegate;
|
||||
OSSpinLock spinlockDisplayType;
|
||||
}
|
||||
|
||||
|
@ -174,25 +170,15 @@ typedef struct
|
|||
|
||||
@interface CocoaDSDisplayVideo : CocoaDSDisplay
|
||||
{
|
||||
CocoaVideoFilter *vf;
|
||||
id <CocoaDSDisplayVideoDelegate> videoDelegate;
|
||||
NSInteger lastDisplayMode;
|
||||
|
||||
OSSpinLock spinlockVideoFilterType;
|
||||
OSSpinLock spinlockVFBuffers;
|
||||
|
||||
}
|
||||
|
||||
@property (retain) id <CocoaDSDisplayVideoDelegate> delegate;
|
||||
@property (assign) CocoaVideoFilter *vf;
|
||||
|
||||
- (void) handleResizeView:(NSData *)rectData;
|
||||
- (void) handleTransformView:(NSData *)transformData;
|
||||
- (void) handleRedrawView;
|
||||
- (void) handleChangeDisplayOrientation:(NSData *)displayOrientationIdData;
|
||||
- (void) handleChangeDisplayOrder:(NSData *)displayOrderIdData;
|
||||
- (void) handleChangeDisplayGap:(NSData *)displayGapScalarData;
|
||||
- (void) handleChangeBilinearOutput:(NSData *)bilinearStateData;
|
||||
- (void) handleChangeVerticalSync:(NSData *)verticalSyncStateData;
|
||||
- (void) handleChangeVideoFilter:(NSData *)videoFilterTypeIdData;
|
||||
|
||||
@end
|
||||
|
|
|
@ -513,7 +513,7 @@
|
|||
|
||||
@implementation CocoaDSDisplay
|
||||
|
||||
@dynamic delegate;
|
||||
@synthesize delegate;
|
||||
@dynamic displayMode;
|
||||
@dynamic frameSize;
|
||||
|
||||
|
@ -525,8 +525,7 @@
|
|||
{
|
||||
return self;
|
||||
}
|
||||
|
||||
spinlockDelegate = OS_SPINLOCK_INIT;
|
||||
|
||||
spinlockDisplayType = OS_SPINLOCK_INIT;
|
||||
|
||||
delegate = nil;
|
||||
|
@ -541,41 +540,11 @@
|
|||
|
||||
- (void)dealloc
|
||||
{
|
||||
self.delegate = nil;
|
||||
[self setDelegate:nil];
|
||||
|
||||
[super dealloc];
|
||||
}
|
||||
|
||||
- (void) setDelegate:(id <CocoaDSDisplayDelegate>)theDelegate
|
||||
{
|
||||
OSSpinLockLock(&spinlockDelegate);
|
||||
|
||||
if (theDelegate == delegate)
|
||||
{
|
||||
OSSpinLockUnlock(&spinlockDelegate);
|
||||
return;
|
||||
}
|
||||
|
||||
if (theDelegate != nil)
|
||||
{
|
||||
[theDelegate retain];
|
||||
}
|
||||
|
||||
[delegate release];
|
||||
delegate = theDelegate;
|
||||
|
||||
OSSpinLockUnlock(&spinlockDelegate);
|
||||
}
|
||||
|
||||
- (id <CocoaDSDisplayDelegate>) delegate
|
||||
{
|
||||
OSSpinLockLock(&spinlockDelegate);
|
||||
id <CocoaDSDisplayDelegate> theDelegate = delegate;
|
||||
OSSpinLockUnlock(&spinlockDelegate);
|
||||
|
||||
return theDelegate;
|
||||
}
|
||||
|
||||
- (void) setDisplayMode:(NSInteger)displayModeID
|
||||
{
|
||||
NSString *newDispString = nil;
|
||||
|
@ -712,7 +681,7 @@
|
|||
}
|
||||
|
||||
const NSInteger displayModeID = *(NSInteger *)[displayModeData bytes];
|
||||
self.displayMode = displayModeID;
|
||||
[self setDisplayMode:displayModeID];
|
||||
[delegate doDisplayModeChanged:displayModeID];
|
||||
}
|
||||
|
||||
|
@ -850,8 +819,6 @@
|
|||
|
||||
@implementation CocoaDSDisplayVideo
|
||||
|
||||
@synthesize vf;
|
||||
|
||||
- (id)init
|
||||
{
|
||||
self = [super init];
|
||||
|
@ -860,21 +827,6 @@
|
|||
return self;
|
||||
}
|
||||
|
||||
videoDelegate = nil;
|
||||
lastDisplayMode = DS_DISPLAY_TYPE_DUAL;
|
||||
|
||||
spinlockVideoFilterType = OS_SPINLOCK_INIT;
|
||||
spinlockVFBuffers = OS_SPINLOCK_INIT;
|
||||
|
||||
if ([[NSProcessInfo processInfo] activeProcessorCount] >= 2)
|
||||
{
|
||||
vf = [[CocoaVideoFilter alloc] initWithSize:frameSize typeID:VideoFilterTypeID_None numberThreads:2];
|
||||
}
|
||||
else
|
||||
{
|
||||
vf = [[CocoaVideoFilter alloc] initWithSize:frameSize typeID:VideoFilterTypeID_None numberThreads:0];
|
||||
}
|
||||
|
||||
[property setValue:[NSNumber numberWithInteger:(NSInteger)VideoFilterTypeID_None] forKey:@"videoFilterType"];
|
||||
[property setValue:[CocoaVideoFilter typeStringByID:VideoFilterTypeID_None] forKey:@"videoFilterTypeString"];
|
||||
|
||||
|
@ -883,68 +835,13 @@
|
|||
|
||||
- (void)dealloc
|
||||
{
|
||||
[vf release];
|
||||
|
||||
[super dealloc];
|
||||
}
|
||||
|
||||
- (void) setDelegate:(id <CocoaDSDisplayVideoDelegate>)theDelegate
|
||||
{
|
||||
OSSpinLockLock(&spinlockDelegate);
|
||||
|
||||
if (theDelegate == videoDelegate)
|
||||
{
|
||||
OSSpinLockUnlock(&spinlockDelegate);
|
||||
return;
|
||||
}
|
||||
|
||||
if (theDelegate != nil)
|
||||
{
|
||||
[theDelegate retain];
|
||||
}
|
||||
|
||||
[videoDelegate release];
|
||||
videoDelegate = theDelegate;
|
||||
|
||||
OSSpinLockUnlock(&spinlockDelegate);
|
||||
|
||||
[super setDelegate:theDelegate];
|
||||
}
|
||||
|
||||
- (id <CocoaDSDisplayVideoDelegate>) delegate
|
||||
{
|
||||
OSSpinLockLock(&spinlockDelegate);
|
||||
id <CocoaDSDisplayVideoDelegate> theDelegate = videoDelegate;
|
||||
OSSpinLockUnlock(&spinlockDelegate);
|
||||
|
||||
return theDelegate;
|
||||
}
|
||||
|
||||
- (void) setVfType:(NSInteger)videoFilterTypeID
|
||||
{
|
||||
OSSpinLockLock(&spinlockVFBuffers);
|
||||
[vf changeFilter:(VideoFilterTypeID)videoFilterTypeID];
|
||||
OSSpinLockUnlock(&spinlockVFBuffers);
|
||||
|
||||
OSSpinLockLock(&spinlockVideoFilterType);
|
||||
[property setValue:[NSNumber numberWithInteger:videoFilterTypeID] forKey:@"videoFilterType"];
|
||||
[property setValue:NSLocalizedString([vf typeString], nil) forKey:@"videoFilterTypeString"];
|
||||
OSSpinLockUnlock(&spinlockVideoFilterType);
|
||||
}
|
||||
|
||||
- (NSInteger) vfType
|
||||
{
|
||||
OSSpinLockLock(&spinlockVideoFilterType);
|
||||
NSInteger theType = [(NSNumber *)[property valueForKey:@"videoFilterType"] integerValue];
|
||||
OSSpinLockUnlock(&spinlockVideoFilterType);
|
||||
|
||||
return theType;
|
||||
}
|
||||
|
||||
- (void) runThread:(id)object
|
||||
{
|
||||
NSAutoreleasePool *tempPool = [[NSAutoreleasePool alloc] init];
|
||||
[videoDelegate doInitVideoOutput:self.property];
|
||||
[(id<CocoaDSDisplayVideoDelegate>)delegate doInitVideoOutput:self.property];
|
||||
[tempPool release];
|
||||
|
||||
[super runThread:object];
|
||||
|
@ -985,14 +882,6 @@
|
|||
[self handleChangeDisplayGap:[messageComponents objectAtIndex:0]];
|
||||
break;
|
||||
|
||||
case MESSAGE_CHANGE_BILINEAR_OUTPUT:
|
||||
[self handleChangeBilinearOutput:[messageComponents objectAtIndex:0]];
|
||||
break;
|
||||
|
||||
case MESSAGE_CHANGE_VERTICAL_SYNC:
|
||||
[self handleChangeVerticalSync:[messageComponents objectAtIndex:0]];
|
||||
break;
|
||||
|
||||
case MESSAGE_CHANGE_VIDEO_FILTER:
|
||||
[self handleChangeVideoFilter:[messageComponents objectAtIndex:0]];
|
||||
break;
|
||||
|
@ -1011,134 +900,110 @@
|
|||
}
|
||||
|
||||
const DisplaySrcPixelAttributes attr = *(DisplaySrcPixelAttributes *)[attributesData bytes];
|
||||
const NSInteger displayModeID = attr.displayModeID;
|
||||
const NSInteger frameDisplayMode = attr.displayModeID;
|
||||
const NSInteger frameWidth = attr.width;
|
||||
const NSInteger frameHeight = attr.height;
|
||||
|
||||
// Tell the video delegate to process the video frame with our copied GPU data.
|
||||
OSSpinLockLock(&spinlockVFBuffers);
|
||||
|
||||
if (lastDisplayMode != displayModeID)
|
||||
{
|
||||
const NSSize newSrcSize = NSMakeSize((CGFloat)attr.width, (CGFloat)attr.height);
|
||||
[vf setSourceSize:newSrcSize];
|
||||
lastDisplayMode = displayModeID;
|
||||
}
|
||||
|
||||
const NSInteger destWidth = (NSInteger)[vf destSize].width;
|
||||
const NSInteger destHeight = (NSInteger)[vf destSize].height;
|
||||
|
||||
if ([vf typeID] == VideoFilterTypeID_None)
|
||||
{
|
||||
[videoDelegate doProcessVideoFrame:[mainData bytes] displayMode:displayModeID width:destWidth height:destHeight];
|
||||
}
|
||||
else
|
||||
{
|
||||
RGB555ToRGBA8888Buffer((const uint16_t *)[mainData bytes], (uint32_t *)[vf srcBufferPtr], [mainData length] / sizeof(UInt16));
|
||||
const UInt32 *vfDestBuffer = [vf runFilter];
|
||||
[videoDelegate doProcessVideoFrame:vfDestBuffer displayMode:displayModeID width:destWidth height:destHeight];
|
||||
}
|
||||
|
||||
OSSpinLockUnlock(&spinlockVFBuffers);
|
||||
|
||||
[(id<CocoaDSDisplayVideoDelegate>)delegate doProcessVideoFrame:[mainData bytes] displayMode:frameDisplayMode width:frameWidth height:frameHeight];
|
||||
[super handleEmuFrameProcessed:mainData attributes:attributesData];
|
||||
}
|
||||
|
||||
- (void) handleResizeView:(NSData *)rectData
|
||||
{
|
||||
if (videoDelegate == nil || ![videoDelegate respondsToSelector:@selector(doResizeView:)])
|
||||
if (delegate == nil || ![delegate respondsToSelector:@selector(doResizeView:)])
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const NSRect resizeRect = *(NSRect *)[rectData bytes];
|
||||
[videoDelegate doResizeView:resizeRect];
|
||||
[(id<CocoaDSDisplayVideoDelegate>)delegate doResizeView:resizeRect];
|
||||
}
|
||||
|
||||
- (void) handleTransformView:(NSData *)transformData
|
||||
{
|
||||
if (videoDelegate == nil || ![videoDelegate respondsToSelector:@selector(doTransformView:)])
|
||||
if (delegate == nil || ![delegate respondsToSelector:@selector(doTransformView:)])
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
[videoDelegate doTransformView:(DisplayOutputTransformData *)[transformData bytes]];
|
||||
[(id<CocoaDSDisplayVideoDelegate>)delegate doTransformView:(DisplayOutputTransformData *)[transformData bytes]];
|
||||
}
|
||||
|
||||
- (void) handleRedrawView
|
||||
{
|
||||
if (videoDelegate == nil || ![videoDelegate respondsToSelector:@selector(doRedraw)])
|
||||
if (delegate == nil || ![delegate respondsToSelector:@selector(doRedraw)])
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
[videoDelegate doRedraw];
|
||||
[(id<CocoaDSDisplayVideoDelegate>)delegate doRedraw];
|
||||
}
|
||||
|
||||
- (void) handleChangeDisplayOrientation:(NSData *)displayOrientationIdData
|
||||
{
|
||||
if (videoDelegate == nil || ![videoDelegate respondsToSelector:@selector(doDisplayOrientationChanged:)])
|
||||
if (delegate == nil || ![delegate respondsToSelector:@selector(doDisplayOrientationChanged:)])
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const NSInteger theOrientation = *(NSInteger *)[displayOrientationIdData bytes];
|
||||
[videoDelegate doDisplayOrientationChanged:theOrientation];
|
||||
[(id<CocoaDSDisplayVideoDelegate>)delegate doDisplayOrientationChanged:theOrientation];
|
||||
}
|
||||
|
||||
- (void) handleChangeDisplayOrder:(NSData *)displayOrderIdData
|
||||
{
|
||||
if (videoDelegate == nil || ![videoDelegate respondsToSelector:@selector(doDisplayOrderChanged:)])
|
||||
if (delegate == nil || ![delegate respondsToSelector:@selector(doDisplayOrderChanged:)])
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const NSInteger theOrder = *(NSInteger *)[displayOrderIdData bytes];
|
||||
[videoDelegate doDisplayOrderChanged:theOrder];
|
||||
[(id<CocoaDSDisplayVideoDelegate>)delegate doDisplayOrderChanged:theOrder];
|
||||
}
|
||||
|
||||
- (void) handleChangeDisplayGap:(NSData *)displayGapScalarData
|
||||
{
|
||||
if (videoDelegate == nil || ![videoDelegate respondsToSelector:@selector(doDisplayGapChanged:)])
|
||||
if (delegate == nil || ![delegate respondsToSelector:@selector(doDisplayGapChanged:)])
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const float gapScalar = *(float *)[displayGapScalarData bytes];
|
||||
[videoDelegate doDisplayGapChanged:gapScalar];
|
||||
[(id<CocoaDSDisplayVideoDelegate>)delegate doDisplayGapChanged:gapScalar];
|
||||
}
|
||||
|
||||
/*
|
||||
- (void) handleChangeBilinearOutput:(NSData *)bilinearStateData
|
||||
{
|
||||
if (videoDelegate == nil || ![videoDelegate respondsToSelector:@selector(doBilinearOutputChanged:)])
|
||||
if (delegate == nil || ![delegate respondsToSelector:@selector(doBilinearOutputChanged:)])
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const BOOL theState = *(BOOL *)[bilinearStateData bytes];
|
||||
[videoDelegate doBilinearOutputChanged:theState];
|
||||
[(id<CocoaDSDisplayVideoDelegate>)delegate doBilinearOutputChanged:theState];
|
||||
[self handleEmuFrameProcessed:self.frameData attributes:self.frameAttributesData];
|
||||
}
|
||||
|
||||
- (void) handleChangeVerticalSync:(NSData *)verticalSyncStateData
|
||||
{
|
||||
if (videoDelegate == nil || ![videoDelegate respondsToSelector:@selector(doVerticalSyncChanged:)])
|
||||
if (delegate == nil || ![delegate respondsToSelector:@selector(doVerticalSyncChanged:)])
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const BOOL theState = *(BOOL *)[verticalSyncStateData bytes];
|
||||
[videoDelegate doVerticalSyncChanged:theState];
|
||||
[(id<CocoaDSDisplayVideoDelegate>)delegate doVerticalSyncChanged:theState];
|
||||
}
|
||||
|
||||
*/
|
||||
- (void) handleChangeVideoFilter:(NSData *)videoFilterTypeIdData
|
||||
{
|
||||
if (videoDelegate == nil || ![videoDelegate respondsToSelector:@selector(doVideoFilterChanged:frameSize:)])
|
||||
if (delegate == nil || ![delegate respondsToSelector:@selector(doVideoFilterChanged:)])
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const NSInteger theType = *(NSInteger *)[videoFilterTypeIdData bytes];
|
||||
[self setVfType:theType];
|
||||
[videoDelegate doVideoFilterChanged:theType frameSize:[vf destSize]];
|
||||
[(id<CocoaDSDisplayVideoDelegate>)delegate doVideoFilterChanged:theType];
|
||||
[self handleEmuFrameProcessed:self.frameData attributes:self.frameAttributesData];
|
||||
}
|
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@ -15568,7 +15577,6 @@ y7bMNcy1zTXNtc42zrbPN8+40DnQutE80b7SP9LB00TTxtRJ1MvVTtXR1lXW2Ndc1+DYZNjo2WzZ8dp2
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@ -15577,7 +15585,6 @@ y7bMNcy1zTXNtc42zrbPN8+40DnQutE80b7SP9LB00TTxtRJ1MvVTtXR1lXW2Ndc1+DYZNjo2WzZ8dp2
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@ -15685,12 +15692,10 @@ y7bMNcy1zTXNtc42zrbPN8+40DnQutE80b7SP9LB00TTxtRJ1MvVTtXR1lXW2Ndc1+DYZNjo2WzZ8dp2
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@ -15711,8 +15716,6 @@ y7bMNcy1zTXNtc42zrbPN8+40DnQutE80b7SP9LB00TTxtRJ1MvVTtXR1lXW2Ndc1+DYZNjo2WzZ8dp2
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@ -15730,7 +15733,7 @@ y7bMNcy1zTXNtc42zrbPN8+40DnQutE80b7SP9LB00TTxtRJ1MvVTtXR1lXW2Ndc1+DYZNjo2WzZ8dp2
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@ -15749,7 +15752,6 @@ y7bMNcy1zTXNtc42zrbPN8+40DnQutE80b7SP9LB00TTxtRJ1MvVTtXR1lXW2Ndc1+DYZNjo2WzZ8dp2
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||||
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@ -15759,7 +15761,6 @@ y7bMNcy1zTXNtc42zrbPN8+40DnQutE80b7SP9LB00TTxtRJ1MvVTtXR1lXW2Ndc1+DYZNjo2WzZ8dp2
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@ -15817,7 +15818,6 @@ y7bMNcy1zTXNtc42zrbPN8+40DnQutE80b7SP9LB00TTxtRJ1MvVTtXR1lXW2Ndc1+DYZNjo2WzZ8dp2
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@ -15829,7 +15829,6 @@ y7bMNcy1zTXNtc42zrbPN8+40DnQutE80b7SP9LB00TTxtRJ1MvVTtXR1lXW2Ndc1+DYZNjo2WzZ8dp2
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@ -15841,7 +15840,6 @@ y7bMNcy1zTXNtc42zrbPN8+40DnQutE80b7SP9LB00TTxtRJ1MvVTtXR1lXW2Ndc1+DYZNjo2WzZ8dp2
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||||
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@ -15858,7 +15856,6 @@ y7bMNcy1zTXNtc42zrbPN8+40DnQutE80b7SP9LB00TTxtRJ1MvVTtXR1lXW2Ndc1+DYZNjo2WzZ8dp2
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@ -15867,7 +15864,6 @@ y7bMNcy1zTXNtc42zrbPN8+40DnQutE80b7SP9LB00TTxtRJ1MvVTtXR1lXW2Ndc1+DYZNjo2WzZ8dp2
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@ -15895,20 +15891,17 @@ y7bMNcy1zTXNtc42zrbPN8+40DnQutE80b7SP9LB00TTxtRJ1MvVTtXR1lXW2Ndc1+DYZNjo2WzZ8dp2
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@ -15933,7 +15926,6 @@ y7bMNcy1zTXNtc42zrbPN8+40DnQutE80b7SP9LB00TTxtRJ1MvVTtXR1lXW2Ndc1+DYZNjo2WzZ8dp2
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@ -15967,7 +15959,6 @@ y7bMNcy1zTXNtc42zrbPN8+40DnQutE80b7SP9LB00TTxtRJ1MvVTtXR1lXW2Ndc1+DYZNjo2WzZ8dp2
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@ -15987,13 +15978,11 @@ y7bMNcy1zTXNtc42zrbPN8+40DnQutE80b7SP9LB00TTxtRJ1MvVTtXR1lXW2Ndc1+DYZNjo2WzZ8dp2
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@ -16015,8 +16004,6 @@ y7bMNcy1zTXNtc42zrbPN8+40DnQutE80b7SP9LB00TTxtRJ1MvVTtXR1lXW2Ndc1+DYZNjo2WzZ8dp2
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@ -19884,7 +19871,7 @@ y7bMNcy1zTXNtc42zrbPN8+40DnQutE80b7SP9LB00TTxtRJ1MvVTtXR1lXW2Ndc1+DYZNjo2WzZ8dp2
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@ -19930,12 +19917,12 @@ y7bMNcy1zTXNtc42zrbPN8+40DnQutE80b7SP9LB00TTxtRJ1MvVTtXR1lXW2Ndc1+DYZNjo2WzZ8dp2
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@ -20169,6 +20156,62 @@ QXBwbGUgQ29tcHV0ZXIsIEluYy4sIDIwMDUAAAAAA</bytes>
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||||
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|
@ -20180,8 +20223,8 @@ QXBwbGUgQ29tcHV0ZXIsIEluYy4sIDIwMDUAAAAAA</bytes>
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|
@ -20194,7 +20237,7 @@ QXBwbGUgQ29tcHV0ZXIsIEluYy4sIDIwMDUAAAAAA</bytes>
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||||
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||||
|
@ -20208,7 +20251,7 @@ QXBwbGUgQ29tcHV0ZXIsIEluYy4sIDIwMDUAAAAAA</bytes>
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|||
<int key="NSPeriodicDelay">400</int>
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||||
<object class="NSButtonCell" id="863635465">
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||||
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<int key="NSCellFlags2">131072</int>
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<string key="NSContents">Scanline</string>
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||||
|
@ -20222,8 +20265,8 @@ QXBwbGUgQ29tcHV0ZXIsIEluYy4sIDIwMDUAAAAAA</bytes>
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|||
<int key="NSPeriodicDelay">400</int>
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||||
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||||
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||||
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||||
<int key="NSCellFlags">1140850688</int>
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|
@ -20236,7 +20279,7 @@ QXBwbGUgQ29tcHV0ZXIsIEluYy4sIDIwMDUAAAAAA</bytes>
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|||
<int key="NSPeriodicDelay">400</int>
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||||
<int key="NSPeriodicInterval">75</int>
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|
@ -20250,7 +20293,7 @@ QXBwbGUgQ29tcHV0ZXIsIEluYy4sIDIwMDUAAAAAA</bytes>
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||||
<bytes key="NSTransformStruct">P4AAAL+AAABBkAAAxCKAAA</bytes>
|
||||
</object>
|
||||
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
|
||||
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
|
||||
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
|
||||
|
@ -56122,9 +56250,9 @@ y7bMNcy1zTXNtc42zrbPN8+40DnQutE80b7SP9LB00TTxtRJ1MvVTtXR1lXW2Ndc1+DYZNjo2WzZ8dp2
|
|||
</object>
|
||||
</object>
|
||||
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
|
||||
<string>{{343, 181}, {204, 521}}</string>
|
||||
<string>{{861, 261}, {204, 601}}</string>
|
||||
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
|
||||
<string>{{343, 181}, {204, 521}}</string>
|
||||
<string>{{861, 261}, {204, 601}}</string>
|
||||
<boolean value="NO"/>
|
||||
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
|
||||
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
|
||||
|
@ -56264,7 +56392,7 @@ y7bMNcy1zTXNtc42zrbPN8+40DnQutE80b7SP9LB00TTxtRJ1MvVTtXR1lXW2Ndc1+DYZNjo2WzZ8dp2
|
|||
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
|
||||
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
|
||||
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
|
||||
<string>{{884, 253}, {239, 463}}</string>
|
||||
<string>{{920, 173}, {239, 543}}</string>
|
||||
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
|
||||
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
|
||||
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
|
||||
|
@ -56464,6 +56592,9 @@ y7bMNcy1zTXNtc42zrbPN8+40DnQutE80b7SP9LB00TTxtRJ1MvVTtXR1lXW2Ndc1+DYZNjo2WzZ8dp2
|
|||
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
|
||||
<object class="NSAffineTransform"/>
|
||||
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
|
||||
<object class="NSAffineTransform">
|
||||
<bytes key="NSTransformStruct">P4AAAL+AAABBoAAAwgwAAA</bytes>
|
||||
</object>
|
||||
<string>{{1184, 327}, {400, 320}}</string>
|
||||
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
|
||||
<object class="NSAffineTransform"/>
|
||||
|
@ -56746,7 +56877,7 @@ y7bMNcy1zTXNtc42zrbPN8+40DnQutE80b7SP9LB00TTxtRJ1MvVTtXR1lXW2Ndc1+DYZNjo2WzZ8dp2
|
|||
<string>{{307, 552}, {254, 262}}</string>
|
||||
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
|
||||
<string>{{307, 552}, {254, 262}}</string>
|
||||
<boolean value="YES"/>
|
||||
<boolean value="NO"/>
|
||||
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
|
||||
<object class="NSMutableDictionary">
|
||||
<string key="NS.key.0">ToolTip</string>
|
||||
|
@ -57007,6 +57138,10 @@ y7bMNcy1zTXNtc42zrbPN8+40DnQutE80b7SP9LB00TTxtRJ1MvVTtXR1lXW2Ndc1+DYZNjo2WzZ8dp2
|
|||
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
|
||||
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
|
||||
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
|
||||
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
|
||||
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
|
||||
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
|
||||
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
|
||||
</object>
|
||||
</object>
|
||||
<object class="NSMutableDictionary" key="unlocalizedProperties">
|
||||
|
@ -57025,7 +57160,7 @@ y7bMNcy1zTXNtc42zrbPN8+40DnQutE80b7SP9LB00TTxtRJ1MvVTtXR1lXW2Ndc1+DYZNjo2WzZ8dp2
|
|||
</object>
|
||||
</object>
|
||||
<nil key="sourceID"/>
|
||||
<int key="maxID">9119</int>
|
||||
<int key="maxID">9136</int>
|
||||
</object>
|
||||
<object class="IBClassDescriber" key="IBDocument.Classes">
|
||||
<object class="NSMutableArray" key="referencedPartialClassDescriptions">
|
||||
|
@ -57776,6 +57911,7 @@ y7bMNcy1zTXNtc42zrbPN8+40DnQutE80b7SP9LB00TTxtRJ1MvVTtXR1lXW2Ndc1+DYZNjo2WzZ8dp2
|
|||
<bool key="EncodedWithXMLCoder">YES</bool>
|
||||
<object class="NSArray" key="dict.sortedKeys">
|
||||
<bool key="EncodedWithXMLCoder">YES</bool>
|
||||
<string>autoholdSet:</string>
|
||||
<string>changeAudioEngine:</string>
|
||||
<string>changeCoreEmuFlags:</string>
|
||||
<string>changeCoreSpeed:</string>
|
||||
|
@ -57863,12 +57999,14 @@ y7bMNcy1zTXNtc42zrbPN8+40DnQutE80b7SP9LB00TTxtRJ1MvVTtXR1lXW2Ndc1+DYZNjo2WzZ8dp2
|
|||
<string>id</string>
|
||||
<string>id</string>
|
||||
<string>id</string>
|
||||
<string>id</string>
|
||||
</object>
|
||||
</object>
|
||||
<object class="NSMutableDictionary" key="actionInfosByName">
|
||||
<bool key="EncodedWithXMLCoder">YES</bool>
|
||||
<object class="NSArray" key="dict.sortedKeys">
|
||||
<bool key="EncodedWithXMLCoder">YES</bool>
|
||||
<string>autoholdSet:</string>
|
||||
<string>changeAudioEngine:</string>
|
||||
<string>changeCoreEmuFlags:</string>
|
||||
<string>changeCoreSpeed:</string>
|
||||
|
@ -57914,6 +58052,10 @@ y7bMNcy1zTXNtc42zrbPN8+40DnQutE80b7SP9LB00TTxtRJ1MvVTtXR1lXW2Ndc1+DYZNjo2WzZ8dp2
|
|||
</object>
|
||||
<object class="NSMutableArray" key="dict.values">
|
||||
<bool key="EncodedWithXMLCoder">YES</bool>
|
||||
<object class="IBActionInfo">
|
||||
<string key="name">autoholdSet:</string>
|
||||
<string key="candidateClassName">id</string>
|
||||
</object>
|
||||
<object class="IBActionInfo">
|
||||
<string key="name">changeAudioEngine:</string>
|
||||
<string key="candidateClassName">id</string>
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
*/
|
||||
|
||||
#import <Cocoa/Cocoa.h>
|
||||
#include <OpenGL/OpenGL.h>
|
||||
#import <OpenGL/OpenGL.h>
|
||||
#include <libkern/OSAtomic.h>
|
||||
|
||||
#import "InputManager.h"
|
||||
|
@ -24,6 +24,7 @@
|
|||
|
||||
@class CocoaDSController;
|
||||
@class EmuControllerDelegate;
|
||||
class OGLVideoOutput;
|
||||
|
||||
|
||||
// Subclass NSWindow for full screen windows so that we can override some methods.
|
||||
|
@ -34,59 +35,17 @@
|
|||
@interface DisplayView : NSView <CocoaDSDisplayVideoDelegate, InputHIDManagerTarget>
|
||||
{
|
||||
InputManager *inputManager;
|
||||
|
||||
// Display thread
|
||||
BOOL isHudEnabled;
|
||||
BOOL isHudEditingModeEnabled;
|
||||
OGLVideoOutput *oglv;
|
||||
CGFloat _displayRotation;
|
||||
|
||||
// OpenGL context
|
||||
NSOpenGLContext *context;
|
||||
CGLContextObj cglDisplayContext;
|
||||
|
||||
NSSize _currentNormalSize;
|
||||
NSInteger _currentDisplayMode;
|
||||
NSInteger _currentDisplayOrientation;
|
||||
GLfloat _currentGapScalar;
|
||||
GLfloat _currentRotation;
|
||||
GLenum glTexPixelFormat;
|
||||
GLvoid *glTexBack;
|
||||
NSSize glTexBackSize;
|
||||
|
||||
GLuint displayTexID;
|
||||
GLuint vboVertexID;
|
||||
GLuint vboTexCoordID;
|
||||
GLuint vboElementID;
|
||||
GLuint vaoMainStatesID;
|
||||
GLuint vertexShaderID;
|
||||
GLuint fragmentShaderID;
|
||||
GLuint shaderProgram;
|
||||
|
||||
GLint uniformAngleDegrees;
|
||||
GLint uniformScalar;
|
||||
GLint uniformViewSize;
|
||||
|
||||
GLint vtxBuffer[4 * 8];
|
||||
GLfloat texCoordBuffer[2 * 8];
|
||||
GLubyte vtxIndexBuffer[12];
|
||||
|
||||
BOOL isShaderSupported;
|
||||
size_t vtxBufferOffset;
|
||||
}
|
||||
|
||||
@property (retain) InputManager *inputManager;
|
||||
|
||||
- (void) startupOpenGL;
|
||||
- (void) shutdownOpenGL;
|
||||
- (void) setupShaderIO;
|
||||
- (BOOL) setupShadersWithVertexProgram:(const char *)vertShaderProgram fragmentProgram:(const char *)fragShaderProgram;
|
||||
- (void) drawVideoFrame;
|
||||
- (void) uploadVertices;
|
||||
- (void) uploadTexCoords;
|
||||
- (void) uploadDisplayTextures:(const GLvoid *)textureData displayMode:(const NSInteger)displayModeID width:(const GLsizei)texWidth height:(const GLsizei)texHeight;
|
||||
- (void) renderDisplayUsingDisplayMode:(const NSInteger)displayModeID;
|
||||
- (void) updateDisplayVerticesUsingDisplayMode:(const NSInteger)displayModeID orientation:(const NSInteger)displayOrientationID gap:(const GLfloat)gapScalar;
|
||||
- (void) updateTexCoordS:(GLfloat)s T:(GLfloat)t;
|
||||
|
||||
- (NSPoint) dsPointFromEvent:(NSEvent *)theEvent;
|
||||
- (NSPoint) convertPointToDS:(NSPoint)clickLoc;
|
||||
- (BOOL) handleKeyPress:(NSEvent *)theEvent keyPressed:(BOOL)keyPressed;
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/*
|
||||
Copyright (C) 2013 DeSmuME team
|
||||
Copyright (C) 2013-2014 DeSmuME team
|
||||
|
||||
This file is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
@ -25,10 +25,8 @@
|
|||
#import "cocoa_videofilter.h"
|
||||
#import "cocoa_util.h"
|
||||
|
||||
#include "OGLDisplayOutput.h"
|
||||
#include <Carbon/Carbon.h>
|
||||
#include <OpenGL/gl.h>
|
||||
#include <OpenGL/glext.h>
|
||||
#include <OpenGL/glu.h>
|
||||
|
||||
#if defined(__ppc__) || defined(__ppc64__)
|
||||
#include <map>
|
||||
|
@ -36,52 +34,6 @@
|
|||
#include <tr1/unordered_map>
|
||||
#endif
|
||||
|
||||
// VERTEX SHADER FOR DISPLAY OUTPUT
|
||||
static const char *vertexProgram_100 = {"\
|
||||
attribute vec2 inPosition; \n\
|
||||
attribute vec2 inTexCoord0; \n\
|
||||
\n\
|
||||
uniform vec2 viewSize; \n\
|
||||
uniform float scalar; \n\
|
||||
uniform float angleDegrees; \n\
|
||||
\n\
|
||||
varying vec2 vtxTexCoord; \n\
|
||||
\n\
|
||||
void main() \n\
|
||||
{ \n\
|
||||
float angleRadians = radians(angleDegrees); \n\
|
||||
\n\
|
||||
mat2 projection = mat2( vec2(2.0/viewSize.x, 0.0), \n\
|
||||
vec2( 0.0, 2.0/viewSize.y)); \n\
|
||||
\n\
|
||||
mat2 rotation = mat2( vec2(cos(angleRadians), -sin(angleRadians)), \n\
|
||||
vec2(sin(angleRadians), cos(angleRadians))); \n\
|
||||
\n\
|
||||
mat2 scale = mat2( vec2(scalar, 0.0), \n\
|
||||
vec2( 0.0, scalar)); \n\
|
||||
\n\
|
||||
vtxTexCoord = inTexCoord0; \n\
|
||||
gl_Position = vec4(projection * rotation * scale * inPosition, 1.0, 1.0); \n\
|
||||
} \n\
|
||||
"};
|
||||
|
||||
// FRAGMENT SHADER FOR DISPLAY OUTPUT
|
||||
static const char *fragmentProgram_100 = {"\
|
||||
varying vec2 vtxTexCoord; \n\
|
||||
uniform sampler2D tex; \n\
|
||||
\n\
|
||||
void main() \n\
|
||||
{ \n\
|
||||
gl_FragColor = texture2D(tex, vtxTexCoord); \n\
|
||||
} \n\
|
||||
"};
|
||||
|
||||
enum OGLVertexAttributeID
|
||||
{
|
||||
OGLVertexAttributeID_Position = 0,
|
||||
OGLVertexAttributeID_TexCoord0 = 8
|
||||
};
|
||||
|
||||
|
||||
@implementation DisplayWindowController
|
||||
|
||||
|
@ -278,7 +230,7 @@ static std::tr1::unordered_map<NSScreen *, DisplayWindowController *> _screenMap
|
|||
_useBilinearOutput = theState;
|
||||
OSSpinLockUnlock(&spinlockUseBilinearOutput);
|
||||
|
||||
[CocoaDSUtil messageSendOneWayWithBool:[[self cdsVideoOutput] receivePort] msgID:MESSAGE_CHANGE_BILINEAR_OUTPUT boolValue:theState];
|
||||
[[self view] doBilinearOutputChanged:theState];
|
||||
}
|
||||
|
||||
- (BOOL) useBilinearOutput
|
||||
|
@ -296,7 +248,7 @@ static std::tr1::unordered_map<NSScreen *, DisplayWindowController *> _screenMap
|
|||
_useVerticalSync = theState;
|
||||
OSSpinLockUnlock(&spinlockUseVerticalSync);
|
||||
|
||||
[CocoaDSUtil messageSendOneWayWithBool:[[self cdsVideoOutput] receivePort] msgID:MESSAGE_CHANGE_VERTICAL_SYNC boolValue:theState];
|
||||
[[self view] doVerticalSyncChanged:theState];
|
||||
}
|
||||
|
||||
- (BOOL) useVerticalSync
|
||||
|
@ -1060,13 +1012,6 @@ static std::tr1::unordered_map<NSScreen *, DisplayWindowController *> _screenMap
|
|||
[(NSMenuItem *)theItem setState:([self videoFilterType] == [theItem tag]) ? NSOnState : NSOffState];
|
||||
}
|
||||
}
|
||||
else if (theAction == @selector(hudDisable:))
|
||||
{
|
||||
if ([(id)theItem isMemberOfClass:[NSMenuItem class]])
|
||||
{
|
||||
[(NSMenuItem *)theItem setTitle:([[self view] isHudEnabled]) ? NSSTRING_TITLE_DISABLE_HUD : NSSTRING_TITLE_ENABLE_HUD];
|
||||
}
|
||||
}
|
||||
else if (theAction == @selector(toggleStatusBar:))
|
||||
{
|
||||
if ([(id)theItem isMemberOfClass:[NSMenuItem class]])
|
||||
|
@ -1136,8 +1081,8 @@ static std::tr1::unordered_map<NSScreen *, DisplayWindowController *> _screenMap
|
|||
|
||||
// Set the video filter source size now since the proper size is needed on initialization.
|
||||
// If we don't do this, new windows could draw incorrectly.
|
||||
const NSSize vfSrcSize = NSMakeSize(GPU_DISPLAY_WIDTH, ([self displayMode] == DS_DISPLAY_TYPE_DUAL) ? GPU_DISPLAY_HEIGHT * 2 : GPU_DISPLAY_HEIGHT);
|
||||
[[cdsVideoOutput vf] setSourceSize:vfSrcSize];
|
||||
//const NSSize vfSrcSize = NSMakeSize(GPU_DISPLAY_WIDTH, ([self displayMode] == DS_DISPLAY_TYPE_DUAL) ? GPU_DISPLAY_HEIGHT * 2 : GPU_DISPLAY_HEIGHT);
|
||||
//[[cdsVideoOutput vf] setSourceSize:vfSrcSize];
|
||||
[CocoaDSUtil messageSendOneWayWithInteger:[cdsVideoOutput receivePort] msgID:MESSAGE_CHANGE_VIDEO_FILTER integerValue:[self videoFilterType]];
|
||||
|
||||
// Add the video thread to the output list.
|
||||
|
@ -1314,8 +1259,6 @@ static std::tr1::unordered_map<NSScreen *, DisplayWindowController *> _screenMap
|
|||
@implementation DisplayView
|
||||
|
||||
@synthesize inputManager;
|
||||
@synthesize isHudEnabled;
|
||||
@synthesize isHudEditingModeEnabled;
|
||||
|
||||
- (id)initWithFrame:(NSRect)frameRect
|
||||
{
|
||||
|
@ -1326,6 +1269,7 @@ static std::tr1::unordered_map<NSScreen *, DisplayWindowController *> _screenMap
|
|||
}
|
||||
|
||||
inputManager = nil;
|
||||
oglv = new OGLVideoOutput();
|
||||
|
||||
// Initialize the OpenGL context
|
||||
NSOpenGLPixelFormatAttribute attributes[] = {
|
||||
|
@ -1341,31 +1285,9 @@ static std::tr1::unordered_map<NSScreen *, DisplayWindowController *> _screenMap
|
|||
[format release];
|
||||
cglDisplayContext = (CGLContextObj)[context CGLContextObj];
|
||||
|
||||
_currentDisplayMode = DS_DISPLAY_TYPE_DUAL;
|
||||
_currentDisplayOrientation = DS_DISPLAY_ORIENTATION_VERTICAL;
|
||||
_currentGapScalar = 0.0f;
|
||||
_currentNormalSize = NSMakeSize(GPU_DISPLAY_WIDTH, GPU_DISPLAY_HEIGHT*2.0 + (DS_DISPLAY_GAP*_currentGapScalar));
|
||||
glTexPixelFormat = GL_UNSIGNED_SHORT_1_5_5_5_REV;
|
||||
|
||||
const UInt32 w = GetNearestPositivePOT((UInt32)_currentNormalSize.width);
|
||||
const UInt32 h = GetNearestPositivePOT((UInt32)_currentNormalSize.height);
|
||||
glTexBack = (GLvoid *)calloc(w * h, sizeof(UInt16));
|
||||
glTexBackSize = NSMakeSize(w, h);
|
||||
vtxBufferOffset = 0;
|
||||
|
||||
[self updateDisplayVerticesUsingDisplayMode:_currentDisplayMode orientation:_currentDisplayOrientation gap:_currentGapScalar];
|
||||
[self updateTexCoordS:1.0f T:2.0f];
|
||||
|
||||
// Set up initial vertex elements
|
||||
vtxIndexBuffer[0] = 0; vtxIndexBuffer[1] = 1; vtxIndexBuffer[2] = 2;
|
||||
vtxIndexBuffer[3] = 2; vtxIndexBuffer[4] = 3; vtxIndexBuffer[5] = 0;
|
||||
|
||||
vtxIndexBuffer[6] = 4; vtxIndexBuffer[7] = 5; vtxIndexBuffer[8] = 6;
|
||||
vtxIndexBuffer[9] = 6; vtxIndexBuffer[10] = 7; vtxIndexBuffer[11] = 4;
|
||||
|
||||
CGLContextObj prevContext = CGLGetCurrentContext();
|
||||
CGLSetCurrentContext(cglDisplayContext);
|
||||
[self startupOpenGL];
|
||||
oglv->InitializeOGL();
|
||||
CGLSetCurrentContext(prevContext);
|
||||
|
||||
return self;
|
||||
|
@ -1375,350 +1297,26 @@ static std::tr1::unordered_map<NSScreen *, DisplayWindowController *> _screenMap
|
|||
{
|
||||
CGLContextObj prevContext = CGLGetCurrentContext();
|
||||
CGLSetCurrentContext(cglDisplayContext);
|
||||
[self shutdownOpenGL];
|
||||
oglv->TerminateOGL();
|
||||
CGLSetCurrentContext(prevContext);
|
||||
|
||||
free(glTexBack);
|
||||
glTexBack = NULL;
|
||||
|
||||
[self setInputManager:nil];
|
||||
[context clearDrawable];
|
||||
[context release];
|
||||
|
||||
delete oglv;
|
||||
|
||||
[super dealloc];
|
||||
}
|
||||
|
||||
#pragma mark Class Methods
|
||||
|
||||
- (void) startupOpenGL
|
||||
{
|
||||
// Check the OpenGL capabilities for this renderer
|
||||
const GLubyte *glExtString = glGetString(GL_EXTENSIONS);
|
||||
|
||||
// Set up textures
|
||||
glGenTextures(1, &displayTexID);
|
||||
glBindTexture(GL_TEXTURE_2D, displayTexID);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
// Set up shaders (but disable on PowerPC, since it doesn't seem to work there)
|
||||
#if defined(__i386__) || defined(__x86_64__)
|
||||
isShaderSupported = (gluCheckExtension((const GLubyte *)"GL_ARB_shader_objects", glExtString) &&
|
||||
gluCheckExtension((const GLubyte *)"GL_ARB_vertex_shader", glExtString) &&
|
||||
gluCheckExtension((const GLubyte *)"GL_ARB_fragment_shader", glExtString) &&
|
||||
gluCheckExtension((const GLubyte *)"GL_ARB_vertex_program", glExtString) );
|
||||
#else
|
||||
isShaderSupported = false;
|
||||
#endif
|
||||
if (isShaderSupported)
|
||||
{
|
||||
BOOL isShaderSetUp = [self setupShadersWithVertexProgram:vertexProgram_100 fragmentProgram:fragmentProgram_100];
|
||||
if (isShaderSetUp)
|
||||
{
|
||||
glUseProgram(shaderProgram);
|
||||
|
||||
uniformAngleDegrees = glGetUniformLocation(shaderProgram, "angleDegrees");
|
||||
uniformScalar = glGetUniformLocation(shaderProgram, "scalar");
|
||||
uniformViewSize = glGetUniformLocation(shaderProgram, "viewSize");
|
||||
|
||||
glUniform1f(uniformAngleDegrees, 0.0f);
|
||||
glUniform1f(uniformScalar, 1.0f);
|
||||
glUniform2f(uniformViewSize, GPU_DISPLAY_WIDTH, GPU_DISPLAY_HEIGHT*2.0 + (DS_DISPLAY_GAP*_currentGapScalar));
|
||||
}
|
||||
else
|
||||
{
|
||||
isShaderSupported = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Set up VBOs
|
||||
glGenBuffersARB(1, &vboVertexID);
|
||||
glGenBuffersARB(1, &vboTexCoordID);
|
||||
glGenBuffersARB(1, &vboElementID);
|
||||
|
||||
glBindBufferARB(GL_ARRAY_BUFFER_ARB, vboVertexID);
|
||||
glBufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(GLint) * (2 * 8), vtxBuffer, GL_STATIC_DRAW_ARB);
|
||||
glBindBufferARB(GL_ARRAY_BUFFER_ARB, vboTexCoordID);
|
||||
glBufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(GLfloat) * (2 * 8), texCoordBuffer, GL_STATIC_DRAW_ARB);
|
||||
glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
|
||||
|
||||
glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, vboElementID);
|
||||
glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, sizeof(GLubyte) * 12, vtxIndexBuffer, GL_STATIC_DRAW_ARB);
|
||||
glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
|
||||
|
||||
// Set up VAO
|
||||
glGenVertexArraysAPPLE(1, &vaoMainStatesID);
|
||||
glBindVertexArrayAPPLE(vaoMainStatesID);
|
||||
|
||||
if (isShaderSupported)
|
||||
{
|
||||
glBindBufferARB(GL_ARRAY_BUFFER_ARB, vboVertexID);
|
||||
glVertexAttribPointer(OGLVertexAttributeID_Position, 2, GL_INT, GL_FALSE, 0, 0);
|
||||
glBindBufferARB(GL_ARRAY_BUFFER_ARB, vboTexCoordID);
|
||||
glVertexAttribPointer(OGLVertexAttributeID_TexCoord0, 2, GL_FLOAT, GL_FALSE, 0, 0);
|
||||
glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, vboElementID);
|
||||
|
||||
glEnableVertexAttribArray(OGLVertexAttributeID_Position);
|
||||
glEnableVertexAttribArray(OGLVertexAttributeID_TexCoord0);
|
||||
}
|
||||
else
|
||||
{
|
||||
glBindBufferARB(GL_ARRAY_BUFFER_ARB, vboVertexID);
|
||||
glVertexPointer(2, GL_INT, 0, 0);
|
||||
glBindBufferARB(GL_ARRAY_BUFFER_ARB, vboTexCoordID);
|
||||
glTexCoordPointer(2, GL_FLOAT, 0, 0);
|
||||
glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, vboElementID);
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
}
|
||||
|
||||
glBindVertexArrayAPPLE(0);
|
||||
|
||||
// Render State Setup (common to both shaders and fixed-function pipeline)
|
||||
glDisable(GL_BLEND);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_DITHER);
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
|
||||
// Set up fixed-function pipeline render states.
|
||||
if (!isShaderSupported)
|
||||
{
|
||||
glDisable(GL_ALPHA_TEST);
|
||||
glDisable(GL_LIGHTING);
|
||||
glDisable(GL_FOG);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
// Set up clear attributes
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
}
|
||||
|
||||
- (void) shutdownOpenGL
|
||||
{
|
||||
glDeleteTextures(1, &displayTexID);
|
||||
|
||||
glDeleteVertexArraysAPPLE(1, &vaoMainStatesID);
|
||||
glDeleteBuffersARB(1, &vboVertexID);
|
||||
glDeleteBuffersARB(1, &vboTexCoordID);
|
||||
glDeleteBuffersARB(1, &vboElementID);
|
||||
|
||||
if (isShaderSupported)
|
||||
{
|
||||
glUseProgram(0);
|
||||
|
||||
glDetachShader(shaderProgram, vertexShaderID);
|
||||
glDetachShader(shaderProgram, fragmentShaderID);
|
||||
|
||||
glDeleteProgram(shaderProgram);
|
||||
glDeleteShader(vertexShaderID);
|
||||
glDeleteShader(fragmentShaderID);
|
||||
}
|
||||
}
|
||||
|
||||
- (void) setupShaderIO
|
||||
{
|
||||
glBindAttribLocation(shaderProgram, OGLVertexAttributeID_Position, "inPosition");
|
||||
glBindAttribLocation(shaderProgram, OGLVertexAttributeID_TexCoord0, "inTexCoord0");
|
||||
}
|
||||
|
||||
- (BOOL) setupShadersWithVertexProgram:(const char *)vertShaderProgram fragmentProgram:(const char *)fragShaderProgram
|
||||
{
|
||||
BOOL result = NO;
|
||||
GLint shaderStatus = GL_TRUE;
|
||||
|
||||
vertexShaderID = glCreateShader(GL_VERTEX_SHADER);
|
||||
if (vertexShaderID == 0)
|
||||
{
|
||||
NSLog(@"OpenGL Error - Failed to create vertex shader.");
|
||||
return result;
|
||||
}
|
||||
|
||||
glShaderSource(vertexShaderID, 1, (const GLchar **)&vertShaderProgram, NULL);
|
||||
glCompileShader(vertexShaderID);
|
||||
glGetShaderiv(vertexShaderID, GL_COMPILE_STATUS, &shaderStatus);
|
||||
if (shaderStatus == GL_FALSE)
|
||||
{
|
||||
glDeleteShader(vertexShaderID);
|
||||
NSLog(@"OpenGL Error - Failed to compile vertex shader.");
|
||||
return result;
|
||||
}
|
||||
|
||||
fragmentShaderID = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
if (fragmentShaderID == 0)
|
||||
{
|
||||
glDeleteShader(vertexShaderID);
|
||||
NSLog(@"OpenGL Error - Failed to create fragment shader.");
|
||||
return result;
|
||||
}
|
||||
|
||||
glShaderSource(fragmentShaderID, 1, (const GLchar **)&fragShaderProgram, NULL);
|
||||
glCompileShader(fragmentShaderID);
|
||||
glGetShaderiv(fragmentShaderID, GL_COMPILE_STATUS, &shaderStatus);
|
||||
if (shaderStatus == GL_FALSE)
|
||||
{
|
||||
glDeleteShader(vertexShaderID);
|
||||
glDeleteShader(fragmentShaderID);
|
||||
NSLog(@"OpenGL Error - Failed to compile fragment shader.");
|
||||
return result;
|
||||
}
|
||||
|
||||
shaderProgram = glCreateProgram();
|
||||
if (shaderProgram == 0)
|
||||
{
|
||||
glDeleteShader(vertexShaderID);
|
||||
glDeleteShader(fragmentShaderID);
|
||||
NSLog(@"OpenGL Error - Failed to create shader program.");
|
||||
return result;
|
||||
}
|
||||
|
||||
glAttachShader(shaderProgram, vertexShaderID);
|
||||
glAttachShader(shaderProgram, fragmentShaderID);
|
||||
|
||||
[self setupShaderIO];
|
||||
|
||||
glLinkProgram(shaderProgram);
|
||||
glGetProgramiv(shaderProgram, GL_LINK_STATUS, &shaderStatus);
|
||||
if (shaderStatus == GL_FALSE)
|
||||
{
|
||||
glDeleteProgram(shaderProgram);
|
||||
glDeleteShader(vertexShaderID);
|
||||
glDeleteShader(fragmentShaderID);
|
||||
NSLog(@"OpenGL Error - Failed to link shader program.");
|
||||
return result;
|
||||
}
|
||||
|
||||
glValidateProgram(shaderProgram);
|
||||
|
||||
result = YES;
|
||||
return result;
|
||||
}
|
||||
|
||||
- (void) drawVideoFrame
|
||||
{
|
||||
oglv->RenderOGL();
|
||||
CGLFlushDrawable(cglDisplayContext);
|
||||
}
|
||||
|
||||
- (void) uploadVertices
|
||||
{
|
||||
glBindBufferARB(GL_ARRAY_BUFFER_ARB, vboVertexID);
|
||||
glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(GLint) * (2 * 8), vtxBuffer + vtxBufferOffset);
|
||||
glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
|
||||
}
|
||||
|
||||
- (void) uploadTexCoords
|
||||
{
|
||||
glBindBufferARB(GL_ARRAY_BUFFER_ARB, vboTexCoordID);
|
||||
glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(GLfloat) * (2 * 8), texCoordBuffer);
|
||||
glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
|
||||
}
|
||||
|
||||
- (void) uploadDisplayTextures:(const GLvoid *)textureData displayMode:(const NSInteger)displayModeID width:(const GLsizei)texWidth height:(const GLsizei)texHeight
|
||||
{
|
||||
if (textureData == NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const GLint lineOffset = (displayModeID == DS_DISPLAY_TYPE_TOUCH) ? texHeight : 0;
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, displayTexID);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, lineOffset, texWidth, texHeight, GL_RGBA, glTexPixelFormat, textureData);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
||||
- (void) renderDisplayUsingDisplayMode:(const NSInteger)displayModeID
|
||||
{
|
||||
// Enable vertex attributes
|
||||
glBindVertexArrayAPPLE(vaoMainStatesID);
|
||||
|
||||
// Perform the render
|
||||
if (_currentDisplayMode != displayModeID)
|
||||
{
|
||||
_currentDisplayMode = displayModeID;
|
||||
[self updateDisplayVerticesUsingDisplayMode:displayModeID orientation:_currentDisplayOrientation gap:_currentGapScalar];
|
||||
[self uploadVertices];
|
||||
}
|
||||
|
||||
const GLsizei vtxElementCount = (displayModeID == DS_DISPLAY_TYPE_DUAL) ? 12 : 6;
|
||||
const GLubyte *elementPointer = !(displayModeID == DS_DISPLAY_TYPE_TOUCH) ? 0 : (GLubyte *)(vtxElementCount * sizeof(GLubyte));
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glBindTexture(GL_TEXTURE_2D, displayTexID);
|
||||
glDrawElements(GL_TRIANGLES, vtxElementCount, GL_UNSIGNED_BYTE, elementPointer);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
// Disable vertex attributes
|
||||
glBindVertexArrayAPPLE(0);
|
||||
}
|
||||
|
||||
- (void) updateDisplayVerticesUsingDisplayMode:(const NSInteger)displayModeID orientation:(const NSInteger)displayOrientationID gap:(const GLfloat)gapScalar
|
||||
{
|
||||
const GLfloat w = GPU_DISPLAY_WIDTH;
|
||||
const GLfloat h = GPU_DISPLAY_HEIGHT;
|
||||
const GLfloat gap = DS_DISPLAY_GAP * gapScalar / 2.0;
|
||||
|
||||
if (displayModeID == DS_DISPLAY_TYPE_DUAL)
|
||||
{
|
||||
// displayOrder == DS_DISPLAY_ORDER_MAIN_FIRST
|
||||
if (displayOrientationID == DS_DISPLAY_ORIENTATION_VERTICAL)
|
||||
{
|
||||
vtxBuffer[0] = -w/2; vtxBuffer[1] = h+gap; // Top display, top left
|
||||
vtxBuffer[2] = w/2; vtxBuffer[3] = h+gap; // Top display, top right
|
||||
vtxBuffer[4] = w/2; vtxBuffer[5] = gap; // Top display, bottom right
|
||||
vtxBuffer[6] = -w/2; vtxBuffer[7] = gap; // Top display, bottom left
|
||||
|
||||
vtxBuffer[8] = -w/2; vtxBuffer[9] = -gap; // Bottom display, top left
|
||||
vtxBuffer[10] = w/2; vtxBuffer[11] = -gap; // Bottom display, top right
|
||||
vtxBuffer[12] = w/2; vtxBuffer[13] = -(h+gap); // Bottom display, bottom right
|
||||
vtxBuffer[14] = -w/2; vtxBuffer[15] = -(h+gap); // Bottom display, bottom left
|
||||
}
|
||||
else // displayOrientationID == DS_DISPLAY_ORIENTATION_HORIZONTAL
|
||||
{
|
||||
vtxBuffer[0] = -(w+gap); vtxBuffer[1] = h/2; // Left display, top left
|
||||
vtxBuffer[2] = -gap; vtxBuffer[3] = h/2; // Left display, top right
|
||||
vtxBuffer[4] = -gap; vtxBuffer[5] = -h/2; // Left display, bottom right
|
||||
vtxBuffer[6] = -(w+gap); vtxBuffer[7] = -h/2; // Left display, bottom left
|
||||
|
||||
vtxBuffer[8] = gap; vtxBuffer[9] = h/2; // Right display, top left
|
||||
vtxBuffer[10] = w+gap; vtxBuffer[11] = h/2; // Right display, top right
|
||||
vtxBuffer[12] = w+gap; vtxBuffer[13] = -h/2; // Right display, bottom right
|
||||
vtxBuffer[14] = gap; vtxBuffer[15] = -h/2; // Right display, bottom left
|
||||
}
|
||||
|
||||
// displayOrder == DS_DISPLAY_ORDER_TOUCH_FIRST
|
||||
memcpy(vtxBuffer + (2 * 8), vtxBuffer + (1 * 8), sizeof(GLint) * (1 * 8));
|
||||
memcpy(vtxBuffer + (3 * 8), vtxBuffer + (0 * 8), sizeof(GLint) * (1 * 8));
|
||||
}
|
||||
else // displayModeID == DS_DISPLAY_TYPE_MAIN || displayModeID == DS_DISPLAY_TYPE_TOUCH
|
||||
{
|
||||
vtxBuffer[0] = -w/2; vtxBuffer[1] = h/2; // First display, top left
|
||||
vtxBuffer[2] = w/2; vtxBuffer[3] = h/2; // First display, top right
|
||||
vtxBuffer[4] = w/2; vtxBuffer[5] = -h/2; // First display, bottom right
|
||||
vtxBuffer[6] = -w/2; vtxBuffer[7] = -h/2; // First display, bottom left
|
||||
|
||||
memcpy(vtxBuffer + (1 * 8), vtxBuffer + (0 * 8), sizeof(GLint) * (1 * 8)); // Second display
|
||||
memcpy(vtxBuffer + (2 * 8), vtxBuffer + (0 * 8), sizeof(GLint) * (2 * 8)); // Second display
|
||||
}
|
||||
}
|
||||
|
||||
- (void) updateTexCoordS:(GLfloat)s T:(GLfloat)t
|
||||
{
|
||||
texCoordBuffer[0] = 0.0f; texCoordBuffer[1] = 0.0f;
|
||||
texCoordBuffer[2] = s; texCoordBuffer[3] = 0.0f;
|
||||
texCoordBuffer[4] = s; texCoordBuffer[5] = t/2.0f;
|
||||
texCoordBuffer[6] = 0.0f; texCoordBuffer[7] = t/2.0f;
|
||||
|
||||
texCoordBuffer[8] = 0.0f; texCoordBuffer[9] = t/2.0f;
|
||||
texCoordBuffer[10] = s; texCoordBuffer[11] = t/2.0f;
|
||||
texCoordBuffer[12] = s; texCoordBuffer[13] = t;
|
||||
texCoordBuffer[14] = 0.0f; texCoordBuffer[15] = t;
|
||||
}
|
||||
|
||||
- (NSPoint) dsPointFromEvent:(NSEvent *)theEvent
|
||||
{
|
||||
// Convert the clicked location from window coordinates, to view coordinates,
|
||||
|
@ -1742,7 +1340,7 @@ static std::tr1::unordered_map<NSScreen *, DisplayWindowController *> _screenMap
|
|||
|
||||
const NSSize normalBounds = [windowController normalSize];
|
||||
const NSSize viewSize = [self bounds].size;
|
||||
const CGSize transformBounds = GetTransformedBounds(normalBounds.width, normalBounds.height, 1.0, _currentRotation);
|
||||
const CGSize transformBounds = GetTransformedBounds(normalBounds.width, normalBounds.height, 1.0, _displayRotation);
|
||||
const double s = GetMaxScalarInBounds(transformBounds.width, transformBounds.height, viewSize.width, viewSize.height);
|
||||
|
||||
CGPoint touchLoc = GetNormalPointFromTransformedPoint(clickLoc.x, clickLoc.y,
|
||||
|
@ -2047,13 +1645,23 @@ static std::tr1::unordered_map<NSScreen *, DisplayWindowController *> _screenMap
|
|||
// No init needed, so do nothing.
|
||||
}
|
||||
|
||||
- (void)doProcessVideoFrame:(const void *)videoFrameData displayMode:(const NSInteger)displayModeID width:(const NSInteger)frameWidth height:(const NSInteger)frameHeight
|
||||
- (void)doProcessVideoFrame:(const void *)videoFrameData displayMode:(const NSInteger)frameDisplayMode width:(const NSInteger)frameWidth height:(const NSInteger)frameHeight
|
||||
{
|
||||
const bool didDisplayModeChange = (oglv->GetDisplayMode() != frameDisplayMode);
|
||||
if (didDisplayModeChange)
|
||||
{
|
||||
oglv->SetDisplayMode(frameDisplayMode);
|
||||
}
|
||||
|
||||
CGLLockContext(cglDisplayContext);
|
||||
CGLSetCurrentContext(cglDisplayContext);
|
||||
|
||||
[self uploadDisplayTextures:videoFrameData displayMode:displayModeID width:frameWidth height:frameHeight];
|
||||
[self renderDisplayUsingDisplayMode:displayModeID];
|
||||
if (didDisplayModeChange)
|
||||
{
|
||||
oglv->UploadVerticesOGL();
|
||||
}
|
||||
|
||||
oglv->PrerenderOGL(videoFrameData, frameWidth, frameHeight);
|
||||
[self drawVideoFrame];
|
||||
|
||||
CGLUnlockContext(cglDisplayContext);
|
||||
|
@ -2061,62 +1669,22 @@ static std::tr1::unordered_map<NSScreen *, DisplayWindowController *> _screenMap
|
|||
|
||||
- (void)doResizeView:(NSRect)rect
|
||||
{
|
||||
const NSSize viewSize = [self frame].size;
|
||||
const CGSize checkSize = GetTransformedBounds(_currentNormalSize.width, _currentNormalSize.height, 1.0, _currentRotation);
|
||||
const double s = GetMaxScalarInBounds(checkSize.width, checkSize.height, viewSize.width, viewSize.height);
|
||||
|
||||
CGLLockContext(cglDisplayContext);
|
||||
CGLSetCurrentContext(cglDisplayContext);
|
||||
|
||||
glViewport(0, 0, rect.size.width, rect.size.height);
|
||||
|
||||
if (isShaderSupported)
|
||||
{
|
||||
glUniform2f(uniformViewSize, rect.size.width, rect.size.height);
|
||||
glUniform1f(uniformScalar, s);
|
||||
}
|
||||
else
|
||||
{
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrtho(-rect.size.width/2, -rect.size.width/2 + rect.size.width, -rect.size.height/2, -rect.size.height/2 + rect.size.height, -1.0, 1.0);
|
||||
glRotatef(CLOCKWISE_DEGREES(_currentRotation), 0.0f, 0.0f, 1.0f);
|
||||
glScalef(s, s, 1.0f);
|
||||
}
|
||||
|
||||
[self renderDisplayUsingDisplayMode:_currentDisplayMode];
|
||||
oglv->SetViewportSizeOGL(rect.size.width, rect.size.height);
|
||||
[self drawVideoFrame];
|
||||
|
||||
CGLUnlockContext(cglDisplayContext);
|
||||
}
|
||||
|
||||
- (void)doTransformView:(const DisplayOutputTransformData *)transformData
|
||||
{
|
||||
_currentRotation = (GLfloat)transformData->rotation;
|
||||
|
||||
const NSSize viewSize = [self bounds].size;
|
||||
const CGSize checkSize = GetTransformedBounds(_currentNormalSize.width, _currentNormalSize.height, 1.0, _currentRotation);
|
||||
const double s = GetMaxScalarInBounds(checkSize.width, checkSize.height, viewSize.width, viewSize.height);
|
||||
_displayRotation = (GLfloat)transformData->rotation;
|
||||
oglv->SetRotation((GLfloat)transformData->rotation);
|
||||
|
||||
CGLLockContext(cglDisplayContext);
|
||||
CGLSetCurrentContext(cglDisplayContext);
|
||||
|
||||
if (isShaderSupported)
|
||||
{
|
||||
glUniform1f(uniformAngleDegrees, _currentRotation);
|
||||
glUniform1f(uniformScalar, s);
|
||||
}
|
||||
else
|
||||
{
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glRotatef(CLOCKWISE_DEGREES(_currentRotation), 0.0f, 0.0f, 1.0f);
|
||||
glScalef(s, s, 1.0f);
|
||||
}
|
||||
|
||||
[self renderDisplayUsingDisplayMode:_currentDisplayMode];
|
||||
oglv->UpdateDisplayTransformationOGL();
|
||||
[self drawVideoFrame];
|
||||
|
||||
CGLUnlockContext(cglDisplayContext);
|
||||
}
|
||||
|
||||
|
@ -2124,94 +1692,45 @@ static std::tr1::unordered_map<NSScreen *, DisplayWindowController *> _screenMap
|
|||
{
|
||||
CGLLockContext(cglDisplayContext);
|
||||
CGLSetCurrentContext(cglDisplayContext);
|
||||
|
||||
[self renderDisplayUsingDisplayMode:_currentDisplayMode];
|
||||
[self drawVideoFrame];
|
||||
|
||||
CGLUnlockContext(cglDisplayContext);
|
||||
}
|
||||
|
||||
- (void)doDisplayModeChanged:(NSInteger)displayModeID
|
||||
{
|
||||
DisplayWindowController *windowController = (DisplayWindowController *)[[self window] delegate];
|
||||
_currentNormalSize = [windowController normalSize];
|
||||
|
||||
const NSSize viewSize = [self bounds].size;
|
||||
const CGSize checkSize = GetTransformedBounds(_currentNormalSize.width, _currentNormalSize.height, 1.0, _currentRotation);
|
||||
const double s = GetMaxScalarInBounds(checkSize.width, checkSize.height, viewSize.width, viewSize.height);
|
||||
|
||||
_currentDisplayMode = displayModeID;
|
||||
[self updateDisplayVerticesUsingDisplayMode:displayModeID orientation:_currentDisplayOrientation gap:_currentGapScalar];
|
||||
oglv->SetDisplayMode(displayModeID);
|
||||
|
||||
CGLLockContext(cglDisplayContext);
|
||||
CGLSetCurrentContext(cglDisplayContext);
|
||||
|
||||
if (isShaderSupported)
|
||||
{
|
||||
glUniform1f(uniformScalar, s);
|
||||
}
|
||||
else
|
||||
{
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glRotatef(CLOCKWISE_DEGREES(_currentRotation), 0.0f, 0.0f, 1.0f);
|
||||
glScalef(s, s, 1.0f);
|
||||
}
|
||||
|
||||
[self uploadVertices];
|
||||
[self renderDisplayUsingDisplayMode:_currentDisplayMode];
|
||||
oglv->UpdateDisplayTransformationOGL();
|
||||
oglv->UploadVerticesOGL();
|
||||
[self drawVideoFrame];
|
||||
|
||||
CGLUnlockContext(cglDisplayContext);
|
||||
}
|
||||
|
||||
- (void)doBilinearOutputChanged:(BOOL)useBilinear
|
||||
{
|
||||
const GLint textureFilter = (useBilinear) ? GL_LINEAR : GL_NEAREST;
|
||||
const bool c99_useBilinear = (useBilinear) ? true : false;
|
||||
|
||||
CGLLockContext(cglDisplayContext);
|
||||
CGLSetCurrentContext(cglDisplayContext);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, displayTexID);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, textureFilter);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, textureFilter);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
oglv->SetDisplayBilinearOGL(c99_useBilinear);
|
||||
[self drawVideoFrame];
|
||||
CGLUnlockContext(cglDisplayContext);
|
||||
}
|
||||
|
||||
- (void)doDisplayOrientationChanged:(NSInteger)displayOrientationID
|
||||
{
|
||||
DisplayWindowController *windowController = (DisplayWindowController *)[[self window] delegate];
|
||||
_currentNormalSize = [windowController normalSize];
|
||||
|
||||
_currentDisplayOrientation = displayOrientationID;
|
||||
[self updateDisplayVerticesUsingDisplayMode:_currentDisplayMode orientation:displayOrientationID gap:_currentGapScalar];
|
||||
oglv->SetDisplayOrientation(displayOrientationID);
|
||||
|
||||
CGLLockContext(cglDisplayContext);
|
||||
CGLSetCurrentContext(cglDisplayContext);
|
||||
|
||||
[self uploadVertices];
|
||||
oglv->UploadVerticesOGL();
|
||||
|
||||
if (_currentDisplayMode == DS_DISPLAY_TYPE_DUAL)
|
||||
if (oglv->GetDisplayMode() == DS_DISPLAY_TYPE_DUAL)
|
||||
{
|
||||
const NSSize viewSize = [self bounds].size;
|
||||
const CGSize checkSize = GetTransformedBounds(_currentNormalSize.width, _currentNormalSize.height, 1.0, _currentRotation);
|
||||
const double s = GetMaxScalarInBounds(checkSize.width, checkSize.height, viewSize.width, viewSize.height);
|
||||
|
||||
if (isShaderSupported)
|
||||
{
|
||||
glUniform1f(uniformScalar, s);
|
||||
}
|
||||
else
|
||||
{
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glRotatef(CLOCKWISE_DEGREES(_currentRotation), 0.0f, 0.0f, 1.0f);
|
||||
glScalef(s, s, 1.0f);
|
||||
}
|
||||
|
||||
[self renderDisplayUsingDisplayMode:_currentDisplayMode];
|
||||
oglv->UpdateDisplayTransformationOGL();
|
||||
[self drawVideoFrame];
|
||||
}
|
||||
|
||||
|
@ -2220,23 +1739,14 @@ static std::tr1::unordered_map<NSScreen *, DisplayWindowController *> _screenMap
|
|||
|
||||
- (void)doDisplayOrderChanged:(NSInteger)displayOrderID
|
||||
{
|
||||
if (displayOrderID == DS_DISPLAY_ORDER_MAIN_FIRST)
|
||||
{
|
||||
vtxBufferOffset = 0;
|
||||
}
|
||||
else // displayOrder == DS_DISPLAY_ORDER_TOUCH_FIRST
|
||||
{
|
||||
vtxBufferOffset = (2 * 8);
|
||||
}
|
||||
oglv->SetDisplayOrder(displayOrderID);
|
||||
|
||||
CGLLockContext(cglDisplayContext);
|
||||
CGLSetCurrentContext(cglDisplayContext);
|
||||
|
||||
[self uploadVertices];
|
||||
|
||||
if (_currentDisplayMode == DS_DISPLAY_TYPE_DUAL)
|
||||
oglv->UploadVerticesOGL();
|
||||
if (oglv->GetDisplayMode() == DS_DISPLAY_TYPE_DUAL)
|
||||
{
|
||||
[self renderDisplayUsingDisplayMode:_currentDisplayMode];
|
||||
[self drawVideoFrame];
|
||||
}
|
||||
|
||||
|
@ -2245,36 +1755,16 @@ static std::tr1::unordered_map<NSScreen *, DisplayWindowController *> _screenMap
|
|||
|
||||
- (void)doDisplayGapChanged:(float)displayGapScalar
|
||||
{
|
||||
DisplayWindowController *windowController = (DisplayWindowController *)[[self window] delegate];
|
||||
_currentNormalSize = [windowController normalSize];
|
||||
|
||||
_currentGapScalar = (GLfloat)displayGapScalar;
|
||||
[self updateDisplayVerticesUsingDisplayMode:_currentDisplayMode orientation:_currentDisplayOrientation gap:(GLfloat)displayGapScalar];
|
||||
oglv->SetGapScalar((GLfloat)displayGapScalar);
|
||||
|
||||
CGLLockContext(cglDisplayContext);
|
||||
CGLSetCurrentContext(cglDisplayContext);
|
||||
|
||||
[self uploadVertices];
|
||||
oglv->UploadVerticesOGL();
|
||||
|
||||
if (_currentDisplayMode == DS_DISPLAY_TYPE_DUAL)
|
||||
if (oglv->GetDisplayMode() == DS_DISPLAY_TYPE_DUAL)
|
||||
{
|
||||
const NSSize viewSize = [self bounds].size;
|
||||
const CGSize checkSize = GetTransformedBounds(_currentNormalSize.width, _currentNormalSize.height, 1.0, _currentRotation);
|
||||
const double s = GetMaxScalarInBounds(checkSize.width, checkSize.height, viewSize.width, viewSize.height);
|
||||
|
||||
if (isShaderSupported)
|
||||
{
|
||||
glUniform1f(uniformScalar, s);
|
||||
}
|
||||
else
|
||||
{
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glRotatef(CLOCKWISE_DEGREES(_currentRotation), 0.0f, 0.0f, 1.0f);
|
||||
glScalef(s, s, 1.0f);
|
||||
}
|
||||
|
||||
[self renderDisplayUsingDisplayMode:_currentDisplayMode];
|
||||
oglv->UpdateDisplayTransformationOGL();
|
||||
[self drawVideoFrame];
|
||||
}
|
||||
|
||||
|
@ -2283,57 +1773,19 @@ static std::tr1::unordered_map<NSScreen *, DisplayWindowController *> _screenMap
|
|||
|
||||
- (void)doVerticalSyncChanged:(BOOL)useVerticalSync
|
||||
{
|
||||
const GLint swapInt = useVerticalSync ? 1 : 0;
|
||||
CGLSetParameter(cglDisplayContext, kCGLCPSwapInterval, &swapInt);
|
||||
}
|
||||
|
||||
- (void)doVideoFilterChanged:(NSInteger)videoFilterTypeID frameSize:(NSSize)videoFilterDestSize
|
||||
{
|
||||
size_t colorDepth = sizeof(uint32_t);
|
||||
glTexPixelFormat = GL_UNSIGNED_INT_8_8_8_8_REV;
|
||||
|
||||
if (videoFilterTypeID == VideoFilterTypeID_None)
|
||||
{
|
||||
colorDepth = sizeof(uint16_t);
|
||||
glTexPixelFormat = GL_UNSIGNED_SHORT_1_5_5_5_REV;
|
||||
}
|
||||
|
||||
if (_currentDisplayMode != DS_DISPLAY_TYPE_DUAL)
|
||||
{
|
||||
videoFilterDestSize.height = (uint32_t)videoFilterDestSize.height * 2;
|
||||
}
|
||||
|
||||
// Convert textures to Power-of-Two to support older GPUs
|
||||
// Example: Radeon X1600M on the 2006 MacBook Pro
|
||||
const uint32_t potW = GetNearestPositivePOT((uint32_t)videoFilterDestSize.width);
|
||||
const uint32_t potH = GetNearestPositivePOT((uint32_t)videoFilterDestSize.height);
|
||||
|
||||
if (glTexBackSize.width != potW || glTexBackSize.height != potH)
|
||||
{
|
||||
glTexBackSize.width = potW;
|
||||
glTexBackSize.height = potH;
|
||||
|
||||
free(glTexBack);
|
||||
glTexBack = (GLvoid *)calloc((size_t)potW * (size_t)potH, colorDepth);
|
||||
if (glTexBack == NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
const GLfloat s = (GLfloat)videoFilterDestSize.width / (GLfloat)potW;
|
||||
const GLfloat t = (GLfloat)videoFilterDestSize.height / (GLfloat)potH;
|
||||
[self updateTexCoordS:s T:t];
|
||||
const GLint swapInt = (useVerticalSync) ? 1 : 0;
|
||||
|
||||
CGLLockContext(cglDisplayContext);
|
||||
CGLSetCurrentContext(cglDisplayContext);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, displayTexID);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)potW, (GLsizei)potH, 0, GL_BGRA, glTexPixelFormat, glTexBack);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
[self uploadTexCoords];
|
||||
|
||||
CGLSetParameter(cglDisplayContext, kCGLCPSwapInterval, &swapInt);
|
||||
CGLUnlockContext(cglDisplayContext);
|
||||
}
|
||||
|
||||
- (void)doVideoFilterChanged:(NSInteger)videoFilterTypeID
|
||||
{
|
||||
CGLLockContext(cglDisplayContext);
|
||||
CGLSetCurrentContext(cglDisplayContext);
|
||||
oglv->RespondToVideoFilterChangeOGL((const VideoFilterTypeID)videoFilterTypeID);
|
||||
CGLUnlockContext(cglDisplayContext);
|
||||
}
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/*
|
||||
Copyright (C) 2009-2012 DeSmuME team
|
||||
Copyright (C) 2009-2014 DeSmuME team
|
||||
|
||||
This file is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
@ -41,3 +41,7 @@ void RenderEPX_1Point5x( SSurface Src, SSurface Dst);
|
|||
void RenderEPXPlus_1Point5x( SSurface Src, SSurface Dst);
|
||||
void RenderNearest_1Point5x( SSurface Src, SSurface Dst);
|
||||
void RenderNearestPlus_1Point5x( SSurface Src, SSurface Dst);
|
||||
void Render2xBRZ(SSurface Src, SSurface Dst);
|
||||
void Render3xBRZ(SSurface Src, SSurface Dst);
|
||||
void Render4xBRZ(SSurface Src, SSurface Dst);
|
||||
void Render5xBRZ(SSurface Src, SSurface Dst);
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Copyright (C) 2011-2012 Roger Manuel
|
||||
Copyright (C) 2013 DeSmuME team
|
||||
Copyright (C) 2013-2014 DeSmuME team
|
||||
|
||||
This file is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Copyright (C) 2011-2012 Roger Manuel
|
||||
Copyright (C) 2013 DeSmuME team
|
||||
Copyright (C) 2013-2014 DeSmuME team
|
||||
|
||||
This file is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
@ -64,6 +64,10 @@ enum VideoFilterTypeID
|
|||
VideoFilterTypeID_EPX1_5X,
|
||||
VideoFilterTypeID_EPXPlus1_5X,
|
||||
VideoFilterTypeID_HQ4XS,
|
||||
VideoFilterTypeID_2xBRZ,
|
||||
VideoFilterTypeID_3xBRZ,
|
||||
VideoFilterTypeID_4xBRZ,
|
||||
VideoFilterTypeID_5xBRZ,
|
||||
|
||||
VideoFilterTypeIDCount // Make sure this one is always last
|
||||
};
|
||||
|
@ -97,7 +101,11 @@ const VideoFilterAttributes VideoFilterAttributesList[] = {
|
|||
{VideoFilterTypeID_EPXPlus, "EPX+", &RenderEPXPlus, 2, 1},
|
||||
{VideoFilterTypeID_EPX1_5X, "EPX 1.5x", &RenderEPX_1Point5x, 3, 2},
|
||||
{VideoFilterTypeID_EPXPlus1_5X, "EPX+ 1.5x", &RenderEPXPlus_1Point5x, 3, 2},
|
||||
{VideoFilterTypeID_HQ4XS, "HQ4xS", &RenderHQ4XS, 4, 1} };
|
||||
{VideoFilterTypeID_HQ4XS, "HQ4xS", &RenderHQ4XS, 4, 1},
|
||||
{VideoFilterTypeID_2xBRZ, "2xBRZ", &Render2xBRZ, 2, 1},
|
||||
{VideoFilterTypeID_3xBRZ, "3xBRZ", &Render3xBRZ, 3, 1},
|
||||
{VideoFilterTypeID_4xBRZ, "4xBRZ", &Render4xBRZ, 4, 1},
|
||||
{VideoFilterTypeID_5xBRZ, "5xBRZ", &Render5xBRZ, 5, 1} };
|
||||
|
||||
// VIDEO FILTER PARAMETER DATA TYPES
|
||||
enum VideoFilterParamType
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,105 @@
|
|||
// ****************************************************************************
|
||||
// * This file is part of the HqMAME project. It is distributed under *
|
||||
// * GNU General Public License: http://www.gnu.org/licenses/gpl.html *
|
||||
// * Copyright (C) Zenju (zenju AT gmx DOT de) - All Rights Reserved *
|
||||
// * *
|
||||
// * Additionally and as a special exception, the author gives permission *
|
||||
// * to link the code of this program with the MAME library (or with modified *
|
||||
// * versions of MAME that use the same license as MAME), and distribute *
|
||||
// * linked combinations including the two. You must obey the GNU General *
|
||||
// * Public License in all respects for all of the code used other than MAME. *
|
||||
// * If you modify this file, you may extend this exception to your version *
|
||||
// * of the file, but you are not obligated to do so. If you do not wish to *
|
||||
// * do so, delete this exception statement from your version. *
|
||||
// ****************************************************************************
|
||||
|
||||
// 2014-02-06 (rogerman): Modified for use in DeSmuME by removing C++11 code.
|
||||
// Also integrate xbrz's config.h file into this one.
|
||||
|
||||
#ifndef XBRZ_HEADER_3847894708239054
|
||||
#define XBRZ_HEADER_3847894708239054
|
||||
|
||||
#include <cstddef> //size_t
|
||||
#include <stdint.h> //uint32_t
|
||||
#include <limits>
|
||||
|
||||
namespace xbrz
|
||||
{
|
||||
/*
|
||||
-------------------------------------------------------------------------
|
||||
| xBRZ: "Scale by rules" - high quality image upscaling filter by Zenju |
|
||||
-------------------------------------------------------------------------
|
||||
using a modified approach of xBR:
|
||||
http://board.byuu.org/viewtopic.php?f=10&t=2248
|
||||
- new rule set preserving small image features
|
||||
- support multithreading
|
||||
- support 64 bit architectures
|
||||
- support processing image slices
|
||||
*/
|
||||
|
||||
/*
|
||||
-> map source (srcWidth * srcHeight) to target (scale * width x scale * height) image, optionally processing a half-open slice of rows [yFirst, yLast) only
|
||||
-> color format: ARGB (BGRA byte order), alpha channel unused
|
||||
-> support for source/target pitch in bytes!
|
||||
-> if your emulator changes only a few image slices during each cycle (e.g. Dosbox) then there's no need to run xBRZ on the complete image:
|
||||
Just make sure you enlarge the source image slice by 2 rows on top and 2 on bottom (this is the additional range the xBRZ algorithm is using during analysis)
|
||||
Caveat: If there are multiple changed slices, make sure they do not overlap after adding these additional rows in order to avoid a memory race condition
|
||||
if you are using multiple threads for processing each enlarged slice!
|
||||
|
||||
THREAD-SAFETY: - parts of the same image may be scaled by multiple threads as long as the [yFirst, yLast) ranges do not overlap!
|
||||
- there is a minor inefficiency for the first row of a slice, so avoid processing single rows only
|
||||
|
||||
|
||||
*/
|
||||
struct ScalerCfg
|
||||
{
|
||||
ScalerCfg() :
|
||||
luminanceWeight_(1),
|
||||
equalColorTolerance_(30),
|
||||
dominantDirectionThreshold(3.6),
|
||||
steepDirectionThreshold(2.2),
|
||||
newTestAttribute_(0) {}
|
||||
|
||||
double luminanceWeight_;
|
||||
double equalColorTolerance_;
|
||||
double dominantDirectionThreshold;
|
||||
double steepDirectionThreshold;
|
||||
double newTestAttribute_; //unused; test new parameters
|
||||
};
|
||||
|
||||
void scale(size_t factor, //valid range: 2 - 5
|
||||
const uint32_t* src, uint32_t* trg, int srcWidth, int srcHeight,
|
||||
const ScalerCfg& cfg = ScalerCfg(),
|
||||
int yFirst = 0, int yLast = std::numeric_limits<int>::max()); //slice of source image
|
||||
|
||||
void nearestNeighborScale(const uint32_t* src, int srcWidth, int srcHeight,
|
||||
uint32_t* trg, int trgWidth, int trgHeight);
|
||||
|
||||
enum SliceType
|
||||
{
|
||||
NN_SCALE_SLICE_SOURCE,
|
||||
NN_SCALE_SLICE_TARGET,
|
||||
};
|
||||
void nearestNeighborScale(const uint32_t* src, int srcWidth, int srcHeight, int srcPitch, //pitch in bytes!
|
||||
uint32_t* trg, int trgWidth, int trgHeight, int trgPitch,
|
||||
SliceType st, int yFirst, int yLast);
|
||||
|
||||
//parameter tuning
|
||||
bool equalColor(uint32_t col1, uint32_t col2, double luminanceWeight, double equalColorTolerance);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//########################### implementation ###########################
|
||||
inline
|
||||
void nearestNeighborScale(const uint32_t* src, int srcWidth, int srcHeight,
|
||||
uint32_t* trg, int trgWidth, int trgHeight)
|
||||
{
|
||||
nearestNeighborScale(src, srcWidth, srcHeight, srcWidth * sizeof(uint32_t),
|
||||
trg, trgWidth, trgHeight, trgWidth * sizeof(uint32_t),
|
||||
NN_SCALE_SLICE_TARGET, 0, trgHeight);
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue