amponzi
ac783022f5
Adjusted a function to maintain VC++ compatibility
2007-01-23 18:01:45 +00:00
damdoum
3820a04bda
...
...
DO NOT REVERT WORKING CODE !!!
* never seen a well-formed typedef harming anybody.
http://yabause.free.fr/wikini/wakka.php?wiki=CodePractices
* files do not need to be STABLE though
* if it compiles and work for some cases, why revert ?
* why revert to an existing version ? ppl can get the STABLE versions
if we just tell them which ones they are...
2007-01-23 11:41:29 +00:00
amponzi
febadd0da5
Added "Force Maintain Ratio" option (see main.c)
2007-01-23 01:44:01 +00:00
amponzi
c7d324d4eb
Added "Force Maintain Ratio" option (automatically adjusts game window width to two-thirds of game window height when window is resized [same ratio as real NDS])
...
Changed Magnify/Demagnify to increase by 25% to avoid round-off skewing
2007-01-23 01:43:23 +00:00
shashclp
28ac0acea8
- Reverted to keep desmume compilable
2007-01-22 22:08:21 +00:00
shashclp
19fd89af8f
- Reverted to 1.70 as the newer versions crashed all the time. Please, avoid committing broken code, test it before and only commit debugged and functional code
2007-01-22 22:07:11 +00:00
shashclp
6c2d61323e
- Reverted to 1.88 as the newer versions crashed all the time. Please, avoid committing broken code, test it before and only commit debugged and functional code
2007-01-22 22:06:32 +00:00
damdoum
7071f0d35c
regrouped a little bit the loops.
2007-01-22 15:04:53 +00:00
damdoum
dd4d72faf9
reorganized some code
...
fixed a bug in gtk-glade ui where checkbox to en/disable OBJ was not
taken into account
2007-01-22 14:21:41 +00:00
damdoum
6446581624
toggling layers on/off can now show hidden layers
...
layer enabled -> toggling on=visible off=invisible
layer disabled -> toggling on=invisible off=visible
2007-01-22 12:41:27 +00:00
damdoum
e9f12de6a5
took off some macros
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began adding capture
2007-01-22 08:38:21 +00:00
evilynux
0f6cd38709
Clarified joystick axis processing.
2007-01-22 07:46:40 +00:00
evilynux
a334dd6309
Update copyright.
2007-01-22 07:27:07 +00:00
cyberwarriorx
9edc42e8b4
-Added more code for graphics core system. Still unfinished, but at least the framework is now in place.
2007-01-22 03:36:42 +00:00
shashclp
287037abd5
- Fixed renderline_textBG to feed proper values to the window handling
...
- Disabled 16 color new rendering, as it's buggy in Megaman ZX and probably others
2007-01-22 01:45:14 +00:00
shashclp
9126b3c310
- Fixed extRotBG2 to feed proper values to the window handling
2007-01-21 20:27:45 +00:00
shashclp
36aa695c28
- Reverted changes, as still crashes on some computers, and it was a ugly hack
2007-01-21 20:11:35 +00:00
shashclp
d07811e483
- Copyright update
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- Fixed "Feel the Magic" and, partially, "Megaman ZX", but still extended bg rotation seem to feed bad coords to the window handling
2007-01-21 19:54:36 +00:00
shashclp
c698d8062b
- Copyright update
2007-01-21 19:52:08 +00:00
shashclp
54b6d10519
- My changes (simplified as this is used as a news file)
2007-01-21 19:38:37 +00:00
evilynux
a24427bdc7
Save and Load states: Using grouped radio dot buttons instead of checks.
2007-01-21 07:01:23 +00:00
evilynux
0cf232e286
Add comment to explain why we can't add a check aside the existing savestates.
2007-01-21 06:16:54 +00:00
evilynux
e9928f3adf
Fixed syntax, it builds now.
2007-01-21 06:08:50 +00:00
cyberwarriorx
2c43d73d59
-Added basic code for graphics core system. Obviously, there will be more changes necessary
2007-01-21 01:30:22 +00:00
mightymax
af2b5e4f14
checks against stack overflows added. If put strings into stack, limit the access by their size, not by the size of unknown and possible corrupt input
2007-01-20 15:07:51 +00:00
damdoum
dfb56b1662
fixes glitches where some "noise" / "sprites" get displayed...
2007-01-19 23:14:47 +00:00
damdoum
6708d5d62c
sprite w/ 256 colors back again
2007-01-19 17:32:19 +00:00
damdoum
b2dcbd9d78
window test is working now...
...
but there is crap showing up...(ram init ? wrong layers ?)
have to test sprite using 256colors palettes
2007-01-19 17:14:23 +00:00
damdoum
af60ec57e5
added OBJ window
2007-01-19 15:40:14 +00:00
evilynux
e56e219f8a
Savestates _should_ always be valid now.
2007-01-19 06:21:13 +00:00
evilynux
7db290aeb3
More work on savestates. There are still some things to solve:
...
- Setting the menu item as active will make DeSmuME go crazy!?
- Saving the state doesn't always work i.e. the state is invalid?!
2007-01-19 05:45:59 +00:00
damdoum
744b20c0e8
moved some code (sprite w/ 16c palettes)
...
fixed bad sprite display (wrong part displayed)
2007-01-18 20:58:58 +00:00
damdoum
d6b0ee4f59
tried to make window more legible
2007-01-18 16:30:43 +00:00
damdoum
7037d84191
comments
2007-01-18 14:45:16 +00:00
damdoum
cb186b0ef9
comments + re-fixed 0-sized windows
2007-01-18 14:40:24 +00:00
damdoum
72b06bd5b3
window & wrap (began fixing)
2007-01-18 14:08:56 +00:00
damdoum
3b530a2db9
typo sorry :)
2007-01-18 10:46:52 +00:00
damdoum
c4481ce975
included stave states menus (not complete)
2007-01-18 10:39:33 +00:00
evilynux
ec0299ff6f
Added joystick axis configuration.
2007-01-18 08:07:26 +00:00
shashclp
64f12ea810
- Fixed MOV according to documentation, fixes armwrestler first page
...
Reference: http://nocash.emubase.de/gbatek.htm#arm5dataprocessing (undex Using R15)
2007-01-18 04:00:25 +00:00
yabause
c97c8be9dc
Reverted src/Makefile.am to previous version. You can't have a variable
...
substituion in _SOURCES, see:
http://sources.redhat.com/automake/automake.html#Conditional-Sources
2007-01-17 22:16:50 +00:00
evilynux
19dd6855a9
Updated with Guillaume's permission.
2007-01-17 20:58:46 +00:00
evilynux
fd32485983
Use lookup_key() on keyboard events.
2007-01-17 20:43:48 +00:00
evilynux
29a1eef1de
Clarified Axis keys using constants.
2007-01-17 20:42:51 +00:00
evilynux
abe99a1e16
- More keyboard input handling centralization.
...
- Added save/load joystick configuration support to gtk and gtk-glade UIs.
2007-01-17 20:16:58 +00:00
evilynux
3a42f10cae
Renamed button_DEBUG to button_Debug for consistency.
2007-01-17 19:26:24 +00:00
damdoum
eaf1657790
tried to fix glitch where 16 color sprite were wrongly displayed
2007-01-17 12:54:55 +00:00
cyberwarriorx
f43c172cff
-Potential fix for the sound hardware issue
2007-01-17 03:19:08 +00:00
damdoum
c9573f973d
& is binary, && is logical
...
there wasn't any typo (see behavior with window.nds)
2007-01-16 17:15:40 +00:00
evilynux
80a4b5d472
Fixed windows/out of windows: was "&" instead of "&&".
2007-01-16 15:55:19 +00:00