Commit Graph

659 Commits

Author SHA1 Message Date
amponzi ac783022f5 Adjusted a function to maintain VC++ compatibility 2007-01-23 18:01:45 +00:00
damdoum 3820a04bda ...
DO NOT REVERT WORKING CODE !!!
* never seen a well-formed typedef harming anybody.

http://yabause.free.fr/wikini/wakka.php?wiki=CodePractices

* files do not need to be STABLE though
* if it compiles and work for some cases, why revert ?
* why revert to an existing version ? ppl can get the STABLE versions
if we just tell them which ones they are...
2007-01-23 11:41:29 +00:00
amponzi febadd0da5 Added "Force Maintain Ratio" option (see main.c) 2007-01-23 01:44:01 +00:00
amponzi c7d324d4eb Added "Force Maintain Ratio" option (automatically adjusts game window width to two-thirds of game window height when window is resized [same ratio as real NDS])
Changed Magnify/Demagnify to increase by 25% to avoid round-off skewing
2007-01-23 01:43:23 +00:00
shashclp 28ac0acea8 - Reverted to keep desmume compilable 2007-01-22 22:08:21 +00:00
shashclp 19fd89af8f - Reverted to 1.70 as the newer versions crashed all the time. Please, avoid committing broken code, test it before and only commit debugged and functional code 2007-01-22 22:07:11 +00:00
shashclp 6c2d61323e - Reverted to 1.88 as the newer versions crashed all the time. Please, avoid committing broken code, test it before and only commit debugged and functional code 2007-01-22 22:06:32 +00:00
damdoum 7071f0d35c regrouped a little bit the loops. 2007-01-22 15:04:53 +00:00
damdoum dd4d72faf9 reorganized some code
fixed a bug in gtk-glade ui where checkbox to en/disable OBJ was not
taken into account
2007-01-22 14:21:41 +00:00
damdoum 6446581624 toggling layers on/off can now show hidden layers
layer enabled  -> toggling on=visible off=invisible
layer disabled -> toggling on=invisible off=visible
2007-01-22 12:41:27 +00:00
damdoum e9f12de6a5 took off some macros
began adding capture
2007-01-22 08:38:21 +00:00
evilynux 0f6cd38709 Clarified joystick axis processing. 2007-01-22 07:46:40 +00:00
evilynux a334dd6309 Update copyright. 2007-01-22 07:27:07 +00:00
cyberwarriorx 9edc42e8b4 -Added more code for graphics core system. Still unfinished, but at least the framework is now in place. 2007-01-22 03:36:42 +00:00
shashclp 287037abd5 - Fixed renderline_textBG to feed proper values to the window handling
- Disabled 16 color new rendering, as it's buggy in Megaman ZX and probably others
2007-01-22 01:45:14 +00:00
shashclp 9126b3c310 - Fixed extRotBG2 to feed proper values to the window handling 2007-01-21 20:27:45 +00:00
shashclp 36aa695c28 - Reverted changes, as still crashes on some computers, and it was a ugly hack 2007-01-21 20:11:35 +00:00
shashclp d07811e483 - Copyright update
- Fixed "Feel the Magic" and, partially, "Megaman ZX", but still extended bg rotation seem to feed bad coords to the window handling
2007-01-21 19:54:36 +00:00
shashclp c698d8062b - Copyright update 2007-01-21 19:52:08 +00:00
shashclp 54b6d10519 - My changes (simplified as this is used as a news file) 2007-01-21 19:38:37 +00:00
evilynux a24427bdc7 Save and Load states: Using grouped radio dot buttons instead of checks. 2007-01-21 07:01:23 +00:00
evilynux 0cf232e286 Add comment to explain why we can't add a check aside the existing savestates. 2007-01-21 06:16:54 +00:00
evilynux e9928f3adf Fixed syntax, it builds now. 2007-01-21 06:08:50 +00:00
cyberwarriorx 2c43d73d59 -Added basic code for graphics core system. Obviously, there will be more changes necessary 2007-01-21 01:30:22 +00:00
mightymax af2b5e4f14 checks against stack overflows added. If put strings into stack, limit the access by their size, not by the size of unknown and possible corrupt input 2007-01-20 15:07:51 +00:00
damdoum dfb56b1662 fixes glitches where some "noise" / "sprites" get displayed... 2007-01-19 23:14:47 +00:00
damdoum 6708d5d62c sprite w/ 256 colors back again 2007-01-19 17:32:19 +00:00
damdoum b2dcbd9d78 window test is working now...
but there is crap showing up...(ram init ? wrong layers ?)
have to test sprite using 256colors palettes
2007-01-19 17:14:23 +00:00
damdoum af60ec57e5 added OBJ window 2007-01-19 15:40:14 +00:00
evilynux e56e219f8a Savestates _should_ always be valid now. 2007-01-19 06:21:13 +00:00
evilynux 7db290aeb3 More work on savestates. There are still some things to solve:
- Setting the menu item as active will make DeSmuME go crazy!?
- Saving the state doesn't always work i.e. the state is invalid?!
2007-01-19 05:45:59 +00:00
damdoum 744b20c0e8 moved some code (sprite w/ 16c palettes)
fixed bad sprite display (wrong part displayed)
2007-01-18 20:58:58 +00:00
damdoum d6b0ee4f59 tried to make window more legible 2007-01-18 16:30:43 +00:00
damdoum 7037d84191 comments 2007-01-18 14:45:16 +00:00
damdoum cb186b0ef9 comments + re-fixed 0-sized windows 2007-01-18 14:40:24 +00:00
damdoum 72b06bd5b3 window & wrap (began fixing) 2007-01-18 14:08:56 +00:00
damdoum 3b530a2db9 typo sorry :) 2007-01-18 10:46:52 +00:00
damdoum c4481ce975 included stave states menus (not complete) 2007-01-18 10:39:33 +00:00
evilynux ec0299ff6f Added joystick axis configuration. 2007-01-18 08:07:26 +00:00
shashclp 64f12ea810 - Fixed MOV according to documentation, fixes armwrestler first page
Reference: http://nocash.emubase.de/gbatek.htm#arm5dataprocessing (undex Using R15)
2007-01-18 04:00:25 +00:00
yabause c97c8be9dc Reverted src/Makefile.am to previous version. You can't have a variable
substituion in _SOURCES, see:
http://sources.redhat.com/automake/automake.html#Conditional-Sources
2007-01-17 22:16:50 +00:00
evilynux 19dd6855a9 Updated with Guillaume's permission. 2007-01-17 20:58:46 +00:00
evilynux fd32485983 Use lookup_key() on keyboard events. 2007-01-17 20:43:48 +00:00
evilynux 29a1eef1de Clarified Axis keys using constants. 2007-01-17 20:42:51 +00:00
evilynux abe99a1e16 - More keyboard input handling centralization.
- Added save/load joystick configuration support to gtk and gtk-glade UIs.
2007-01-17 20:16:58 +00:00
evilynux 3a42f10cae Renamed button_DEBUG to button_Debug for consistency. 2007-01-17 19:26:24 +00:00
damdoum eaf1657790 tried to fix glitch where 16 color sprite were wrongly displayed 2007-01-17 12:54:55 +00:00
cyberwarriorx f43c172cff -Potential fix for the sound hardware issue 2007-01-17 03:19:08 +00:00
damdoum c9573f973d & is binary, && is logical
there wasn't any typo (see behavior with window.nds)
2007-01-16 17:15:40 +00:00
evilynux 80a4b5d472 Fixed windows/out of windows: was "&" instead of "&&". 2007-01-16 15:55:19 +00:00